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Nintendo's new platform codename: "Project NX"

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Terrell

Member
What Yoshida said is less important than everyone in the industry recognizing that the PS360 weren't replaced quickly enough. A 5-6 year life cycle for the PS4 is pretty much a given since Sony isn't going to want to repeat the same mistake.

That's why (in my estimation, at least) the PSVR is a thing now instead of next generation. It gives the PS4 an illusion of "freshness" and excuses the technical limitations, since I really can't see another viable business reason to introduce it mid-cycle like this. Even if people don't buy it, the technical walls developers will hit will be hand-waved away by consumers "because PSVR support", and will try to push it as "if you don't have one by now, you're missing out".

Do I expect that technique to work? Heck no, I expect it to blow up in Sony's face like a joke cigar. But that's not even the point. The action of releasing this as a means to shoot new life into their platform has a lot of potential consequences, and nearly all of them can be played to a competitor's advantage.
 

4Tran

Member
That's why (in my estimation, at least) the PSVR is a thing now instead of next generation. It gives the PS4 an illusion of "freshness" and excuses the technical limitations, since I really can't see another viable business reason to introduce it mid-cycle like this. Even if people don't buy it, the technical walls developers will hit will be hand-waved away by consumers because of the push for games to have PSVR support.
I think that you're quite wrong about Playstation VR. It's a project that Sony has been working on for years, and they've wanted to release it for a long time. However, it's a nascent technology and it simply wasn't ready any time earlier. I'd say that technological limitations are as good a business reason as any to schedule a release.
 

Terrell

Member
I think that you're quite wrong about Playstation VR. It's a project that Sony has been working on for years, and they've wanted to release it for a long time. However, it's a nascent technology and it simply wasn't ready any time earlier. I'd say that technological limitations are as good a business reason as any to schedule a release.

But NOW? If PS4 is really a 5-to-6-year cycle product, why not just wait 3 more years? Because while technical limitations are gone, costs are still a problem for it, and letting Oculus do all the heavy lifting in proving the technology has value to consumers as more than a flash in the pan when it's still apparently pricey to manufacture makes a shit-ton more business sense, if we're going to discuss it from that angle. PSVR isn't exactly prime to be a sales success based on how it's being positioned right now.
 

Jigorath

Banned
That's why (in my estimation, at least) the PSVR is a thing now instead of next generation. It gives the PS4 an illusion of "freshness" and excuses the technical limitations, since I really can't see another viable business reason to introduce it mid-cycle like this. Even if people don't buy it, the technical walls developers will hit will be hand-waved away by consumers "because PSVR support", and will try to push it as "if you don't have one by now, you're missing out".

Do I expect that technique to work? Heck no, I expect it to blow up in Sony's face like a joke cigar. But that's not even the point. The action of releasing this as a means to shoot new life into their platform has a lot of potential consequences, and nearly all of them can be played to a competitor's advantage.

"Shoot new life into the platform"?

*looks at PS4 sales*

Are we talking about the same system here? PS4 is selling quite well. 25m and counting as of their last financial report. This isn't a system on it's deathbed that desperately needs some ace in the hole to stay in the game. It's the current market leader, and by quite a wide margin.

Sony creating new accessories for their systems in the middle of their lifespans is nothing new. Remember Eyetoy for the PS2, or Move for the PS3? None of these became "permanently shackled" to the system's future. They were just accessories the majority of the userbase can easily ignore. These are additive experiences, not the core attraction.

Your entire argument is centered around the fact that you believe PSVR will not only be a failure, but also a permanent part of Playstation moving forward. Considering Sony's history of dropping products as soon as they fail it seems strange to me that you think they're going to make PSVR a "package deal for the PS5". I mean you should be more worried about Sony not supporting PSVR at all rather than worrying they're going to support it too much.
 
D

Deleted member 465307

Unconfirmed Member
Given all of the Animal Crossing amiibo that are releasing, the smaller scale of both Animal Crossing titles releasing this year, and the new interface improvements made in AC: HHD, I get the feeling that Nintendo is prepping for Animal Crossing NX. If all forms of NX can handle at least Wii U-level assets, I wouldn't be surprised if all of the models that were featured in Animal Crossing Plaza (are these the same ones as amiibo Festival?) and any work that was done on an Animal Crossing Wii U was moved to an NX version. I expect Animal Crossing NX in 2017 or 2018 at the latest.

I could see Animal Crossing NX releasing within 12 months of launch as a way of getting earlier adoption from casual players. But I suppose it could keep its typical Year 2 launch window.
 
PS4 us doing fine so I think Sony will flex their muscle with the latest craze the VR.

Nintendo is changing so they are even more mysterious than they used to be, we will see what Kimi and the bunch are cooking.
 

Panajev2001a

GAF's Pleasant Genius
letting Oculus do all the heavy lifting in proving the technology has value to consumers as more than a flash in the pan when it's still apparently pricey to manufacture makes a shit-ton more business sense

Not investing into a new technology by letting other players in the market spend years in R&D and release their solution trying to prove the technology has value for consumers... to leapfrog them years in the future. How did it work out for Nintendo in the past (move to programmable shaders, online infrastructure, etc...)? Not saying PSVR is a sure skyrocketing success for Sony, but the leapfrog strategy is not something Nintendo is that good at... and to be fair is not something many companies in the world ever succeed at.
 
3ds?

surely they realize how god awful they handled the reveal of the wii u and play to do the polar opposite with nx

I doubt they'd be able to stretch the unveil out between two shows, though.

3DS only really had one game to show, Kid Icarus, in video form. It had a number of titles on a screen, most of which didn't materialize, one of which was laughed at. There were some games announced there (some of which changed scope drastically, like MGS3, and some were only shown in videos during later days, like Ocarina 3D), but it's not any different (or better) than how the Wii U was revealed.


If you count 2006 as the reveal of the Wii and not TGS 2005 where it was actually revealed with no games.

It had proto-versions of the Wii Sports games, but mostly stuff like "Here's Metroid Prime 2 with the Wiimote and nunchuck."
 

Allegrian

Banned
Nx needs AAA games, Wii U has less "big" games than 3DS, which is stupid. They should stop trying to sell yet another 2D Platformer as the next big thing on a console. Also, bring back Platinum, they made the best games on Wii U.
 
If you count 2006 as the reveal of the Wii and not TGS 2005 where it was actually revealed with no games.

The Wii reveal was weird.

We saw the casing at E3 2005.

Got the controller at TGS.

Then the name a few days before E3 2006.

Then the games and actually getting an idea what it was capable of at E3 2006.

It was a very strange reveal, letting bits and pieces trickle out instead of one cohesive demonstration.
 

Terrell

Member
"Shoot new life into the platform"?

*looks at PS4 sales*

Are we talking about the same system here? PS4 is selling quite well. 25m and counting as of their last financial report. This isn't a system on it's deathbed that desperately needs some ace in the hole to stay in the game. It's the current market leader, and by quite a wide margin.

Sony creating new accessories for their systems in the middle of their lifespans is nothing new. Remember Eyetoy for the PS2, or Move for the PS3? None of these became "permanently shackled" to the system's future. They were just accessories the majority of the userbase can easily ignore. These are additive experiences, not the core attraction.

Move and Eyetoy likely didn't cost them nearly as much as PSVR, nor were they as heavily and repeatedly touted as PSVR (I never recall EyeToy or even Move being called "the future of gaming", for example), as heavily demoed at trade shows, as supported with game development or as repeatedly discussed ad nauseum. Sony is banking on this in a big way and the financial investment in it, from R&D to marketing, compared to the examples you gave is comparing a peanut to a watermelon.

And you could look at Wii sales in 2009 and make a similar argument to the one you're making about PS4 now. Not that I think it will stop being the market leader, but the market will slow in later years. I'm suggesting that PSVR will be used to excuse another long console generation, not that it will "save" a dying platform.

Your entire argument is centered around the fact that you believe PSVR will not only be a failure, but also a permanent part of Playstation moving forward. Considering Sony's history of dropping products as soon as they fail it seems strange to me that you think they're going to make PSVR a "package deal for the PS5". I mean you should be more worried about Sony not supporting PSVR at all rather than worrying they're going to support it too much.

There's no evidence to suggest they aren't supporting it. It's probably their most-supported peripheral ever. And the intensely-expensive "future of gaming" isn't going to be something Sony will want to give up on.

And I can believe it to be a failure all I want. But whether it is or isn't a success doesn't matter with regards to the point of what I believe Sony is trying to achieve by releasing it mid-generation, which can lead to a vulnerability that is exploitable.

Not investing into a new technology by letting other players in the market spend years in R&D and release their solution trying to prove the technology has value for consumers... to leapfrog them years in the future. How did it work out for Nintendo in the past (move to programmable shaders, online infrastructure, etc...)? Not saying PSVR is a sure skyrocketing success for Sony, but the leapfrog strategy is not something Nintendo is that good at... and to be fair is not something many companies in the world ever succeed at.

I wasn't suggesting Nintendo should even consider VR. I was talking about Sony and their PSVR release strategy as a peripheral now instead of with PS5, during a hardware launch when, as gamers constantly say, consumers are paying the most attention.

If they are releasing something they consider this high-profile now, there's a reason why they're doing it, not "just because". And the only reason I can think of is that they want to draw the generation out again and PSVR gives them the chance to say "hey, want a fresh experience? Buy this thing!" It looks like a misdirection technique so people are less pre-occupied with the fact that they'll have owned the same box under their TV for longer than 5 years.


But this discussion only cropped up because Neoxon was talking like Sony was bulletproof and I offered an example of how they might not be as a counter-point to the idea that Nintendo is hopeless against the Sony/MS juggernaut. This isn't the thread to continue discussing Sony.
 

Tregard

Soothsayer
I bet it won't be.

When was the last "Look at all these awesome games!" system reveal they had?

Oh it's been a long while, but the WiiU and 3DS release schedules have been so devoid of anything for ages, they need to make a big impression and I'm certain they have more than enough stuff to do that with.
 

AniHawk

Member
Oh it's been a long while, but the WiiU and 3DS release schedules have been so devoid of anything for ages, they need to make a big impression and I'm certain they have more than enough stuff to do that with.

i fell into this trap with the wii u's launch, when there had been a long line of nothing for the wii and some rushed stuff for 3ds in 2011 and early 2012. the reality was the transition was extremely difficult and nintendo was having an impossible time saving both the 3ds and finding enough people to make wii u games.

the difference here is that there's only one console and we know at least one game that's been pushed back to 2016 for a launch title (zelda). my only concern here is that star fox was pushed to 2016 because another soonish former wii u title - maybe something like pikmin 4 - was pushed to nx launch because nintendo's way behind on launch stuff again.
 

Terrell

Member
i fell into this trap with the wii u's launch, when there had been a long line of nothing for the wii and some rushed stuff for 3ds in 2011 and early 2012. the reality was the transition was extremely difficult and nintendo was having an impossible time saving both the 3ds and finding enough people to make wii u games.

the difference here is that there's only one console and we know at least one game that's been pushed back to 2016 for a launch title (zelda). my only concern here is that star fox was pushed to 2016 because another soonish former wii u title - maybe something like pikmin 4 - was pushed to nx launch because nintendo's way behind on launch stuff again.

Or they're front-loading NX's first year with pre-existing Wii U projects that had exited the pre-production phase. It can easily go either way.
 
the difference here is that there's only one console and we know at least one game that's been pushed back to 2016 for a launch title (zelda). my only concern here is that star fox was pushed to 2016 because another soonish former wii u title - maybe something like pikmin 4 - was pushed to nx launch because nintendo's way behind on launch stuff again.

Nintendos often push back game releases when they need more time to perfect them. That is why most Nintendo games are bug free and the best of their genre.

Star Fox is likely a game that got pushed back because of this. Pikmin 4 has never been announced for a current system and was probably a NX title from the beginning. Zelda may be a NX game too, like Twilight Princess, but I am not so sure about that.
 
Nintendo can certainly have some massive ammo for the NX at launch or window (first 6 months):

Zelda
Pikmin 4
Diddy Kong Racing 2
MAYBE Star Fox Zero. It'd be good pick to also demonstrate the marriage of the console and handheld.
 
D

Deleted member 465307

Unconfirmed Member
Personally, the game I expect to see soon after the NX launch is whatever Headstrong Games is developing. They continue to have a close relationship with Nintendo, and unless they downsized recently, they've been oddly quiet when it comes to game releases for the past several years. I really expected them to announce a Wii U game at E3 this year, but it didn't happen.

Going on their website, I see they've announced Seeker for PC and consoles, but no specifics on release date or hardware has been announced. The project also doesn't seem that big, so I wouldn't be surprised if they had a Wii U project in development that got moved to NX and this Seeker game is a small project to have something release while that Wii U/NX game sits in development. Then again, the oddly nonspecific "console" release for Seeker could mean that NX is part of what's being considered but they won't reveal platforms until they can say that.

It's also entirely possible that the entire team has simply been busy with Art Academy and actually doesn't have anything secretly in development for Nintendo hardware at all.
But I hope Battalion Wars 3 is coming.

Nintendo can certainly have some massive ammo for the NX at launch or window (first 6 months):

Zelda
Pikmin 4
Diddy Kong Racing 2
MAYBE Star Fox Zero. It'd be good pick to also demonstrate the marriage of the console and handheld.

Would you see Star Fox Zero NX as a remastered version of the original Wii U release, the result of Star Fox Zero being delayed from its supposed Q1 2016 release date to the NX launch, or NX launching with Star Fox Zero in Q1 2016?
 
Nintendo can certainly have some massive ammo for the NX at launch or window (first 6 months):

Zelda
Pikmin 4
Diddy Kong Racing 2
MAYBE Star Fox Zero. It'd be good pick to also demonstrate the marriage of the console and handheld.

I am sorry but if Reggie says again the words "launch window", I'll scream.

Such bad memories from WiiU's launch.
 

Panajev2001a

GAF's Pleasant Genius
I am sorry but if Reggie says again the words "launch window", I'll scream.

Such bad memories from WiiU's launch.
Why worry? If they fuck up, they will do better with NX2 and they will just have to make you understand that they need to hold back the NX titles which were Wii U titles held back and meany for NX in order to release them on NX2 where they can have a better chance ;).

Seriously, I hope that even if they face issues with NX they do not treat it like they treated the Wii U.
 
Would you see Star Fox Zero NX as a remastered version of the original Wii U release, the result of Star Fox Zero being delayed from its supposed Q1 2016 release date to the NX launch, or NX launching with Star Fox Zero in Q1 2016?

The game was almost done, I'd think if it's on NX it could be at launch.

And NX at Q1 2016? That's impossible, we'd know of it by now. o_O
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I know this is probably not completely related to NX, but maybe it could be considered a step towards it.

Long short story (if you haven't seen the thread here): web Miiverse got a major overhaul, now giving it a much more social-like interface and look

https://miiverse.nintendo.net/
 
D

Deleted member 465307

Unconfirmed Member
The game was almost done, I'd think if it's on NX it could be at launch.

And NX at Q1 2016? That's impossible, we'd know of it by now. o_O

I just put forth that possibility because I was trying to think of all the possible ways Star Fox Zero could end up on NX with the info currently given by Nintendo (Q1 launch of SFZ for Wii U). I don't think anyone would believe a Q1 NX launch has any chance of happening.
 

AzaK

Member
3ds?

surely they realize how god awful they handled the reveal of the wii u and play to do the polar opposite with nx

I doubt they'd be able to stretch the unveil out between two shows, though.

What can they really do when it's likely third parties will not be there again. I'm not sure Nintendo's own franchises are big enough to warrant a "big reveal"

Nintendo can certainly have some massive ammo for the NX at launch or window (first 6 months):

Zelda
Pikmin 4
Diddy Kong Racing 2
MAYBE Star Fox Zero. It'd be good pick to also demonstrate the marriage of the console and handheld.

1 of those is a big "Reveal" level game.
 
I just put forth that possibility because I was trying to think of all the possible ways Star Fox Zero could end up on NX with the info currently given by Nintendo (Q1 launch of SFZ for Wii U). I don't think anyone would believe a Q1 NX launch has any chance of happening.

lol No worries, just thought that was bizarre! XD
 
I think Star Fox Zero will stay a Wii U game. Relies too heavily on the gamepad so if that's not included then...yeah. Also not an easy up port, I imagine. If they can implement traditional controls maybe it would work and look pretty good on the portable
 

4Tran

Member
But NOW? If PS4 is really a 5-to-6-year cycle product, why not just wait 3 more years? Because while technical limitations are gone, costs are still a problem for it, and letting Oculus do all the heavy lifting in proving the technology has value to consumers as more than a flash in the pan when it's still apparently pricey to manufacture makes a shit-ton more business sense, if we're going to discuss it from that angle. PSVR isn't exactly prime to be a sales success based on how it's being positioned right now.
That doesn't fit Sony's modus operandi, and it doesn't matter that much whether Playstation VR is financially successful. The idea is that it's a highly competitive nascent technology that holds a ton of promise. If Sony can get ahead of the curve and can capture the imagination of the public, the company can garner rewards well into the future. It's what they managed to do with all sorts of other technologies like the Walkman, compact disc, Blu-ray, TVs, and so on. If they could have released Playstation VR, they absolutely would have.
 

Vena

Member
the difference here is that there's only one console and we know at least one game that's been pushed back to 2016 for a launch title (zelda). my only concern here is that star fox was pushed to 2016 because another soonish former wii u title - maybe something like pikmin 4 - was pushed to nx launch because nintendo's way behind on launch stuff again.

Star Fox was pushed back because it was bad. There's really no need to suppose on this because the response to it in gameplay was poor and the reason sighted was said poor reaction. They'd have not admitted to it being "ready for shipment if we wanted" otherwise, the response was rather clearly aimed at the fact that people didn't take well to the game. Its also such a minor title that using it to fill in the schedule is pretty irrelevant.

We've got a lot of studios from Nintendo or affiliated, that have gone quiet. So unless we have a sudden WiiU release schedule blow-out, there's going to be a lot of projects completing or nearing completion with the NX launch next year.... that or we have to believe that Nintendo is paying a large swath of people to pick their noses for years on end. The turn-around on a mechanics heavy, no baseline game like Splatoon was a year and a half. Retro's effectively got two teams now and we've not heard a word from them. Monolith started the next Xenoblade (though who knows what the turn-around will be for them). And so on. Nintendo is also a pain in the ass to predict with software because they'll announce things a few months in advance (unless WiiU 2013 desperation kicks in) rather than years in advance.

WiiU's entire line-up, at this point, is minor releases (or experimental ones for young devs or devs who had an idea they wanted to try) or collabs or left-over pipeline projects that were started 2 to 3 years ago.

I know this is probably not completely related to NX, but maybe it could be considered a step towards it.

Long short story (if you haven't seen the thread here): web Miiverse got a major overhaul, now giving it a much more social-like interface and look

https://miiverse.nintendo.net/

Forget the interface. Its actually responsive and fast, wtf is this wizardry.
 

AdanVC

Member
Nintendo can certainly have some massive ammo for the NX at launch or window (first 6 months):

Zelda
Pikmin 4
Diddy Kong Racing 2
MAYBE Star Fox Zero. It'd be good pick to also demonstrate the marriage of the console and handheld.

And don't forget a new 3D Mario. It's been 2 years since SM3DW and EAD (not EAD anymore, can't remember the new name now sorry) releases a big 3D Mario game each 3 years or so. So maybe by the time NX is around the new 3D Mario would be ready! Fingers crossed.
 

openrob

Member
June E3. They should hold their own event in February and do it like how Sony revealed the PS4.

I think this will be the case TBH. Reveal certain info in Feb, and a full presentation in June along with full name and capabilities. Probably being like the infamous Jan Direct lol.

It's just funny that we still know pretty much nothing at this point and am erally excited to see what becomes of it. In terms of games, I think the games saying they will come to Wii U will come to Wii U, but that the NX will be able to play them, and absorb the blow that consumers will face for buying into the Wii U for big games so late in the life cycle.
 
I think this will be the case TBH. Reveal certain info in Feb, and a full presentation in June along with full name and capabilities. Probably being like the infamous Jan Direct lol.

It's just funny that we still know pretty much nothing at this point and am erally excited to see what becomes of it. In terms of games, I think the games saying they will come to Wii U will come to Wii U, but that the NX will be able to play them, and absorb the blow that consumers will face for buying into the Wii U for big games so late in the life cycle.
As long as they don't do the weak Wii U announcement which was tech demos and nothing else for an entire year. Though I'm not too sure about splitting the announcement in two. They need to have quite a bit ready to show by e3
 

AniHawk

Member
Star Fox was pushed back because it was bad. There's really no need to suppose on this because the response to it in gameplay was poor and the reason sighted was said poor reaction. They'd have not admitted to it being "ready for shipment if we wanted" otherwise, the response was rather clearly aimed at the fact that people didn't take well to the game. Its also such a minor title that using it to fill in the schedule is pretty irrelevant.

We've got a lot of studios from Nintendo or affiliated, that have gone quiet. So unless we have a sudden WiiU release schedule blow-out, there's going to be a lot of projects completing or nearing completion with the NX launch next year.... that or we have to believe that Nintendo is paying a large swath of people to pick their noses for years on end. The turn-around on a mechanics heavy, no baseline game like Splatoon was a year and a half. Retro's effectively got two teams now and we've not heard a word from them. Monolith started the next Xenoblade (though who knows what the turn-around will be for them). And so on. Nintendo is also a pain in the ass to predict with software because they'll announce things a few months in advance (unless WiiU 2013 desperation kicks in) rather than years in advance.

WiiU's entire line-up, at this point, is minor releases (or experimental ones for young devs or devs who had an idea they wanted to try) or collabs or left-over pipeline projects that were started 2 to 3 years ago.

nintendo's had no issues about shipping out games that aren't that great before. that's basically all the star fox series is. i believe their reason for delaying zelda wii u was because they recently worked on majora's mask 3d and wanted to incorporate parts from that game. that might be true, but i feel it's far more likely they wanted something big for nx launch and zelda was going to be a huge waste of resources if it was launching in the current fiscal year.
 
I see ShockingAlberto's points about Nintendo's recent problems with showing off titles at a console's reveal, but I do think there's a half-decent chance that the NX will buck that trend a bit.

In terms of both 3DS and Wii U development, Nintendo's been clearing the decks in the last year or so in a way that it hasn't done... well, since ever. I mean, look at the time periods in which Nintendo's previous consoles were revealed, or had their initial software shown off. Wii U's initial reveal in 2011 was a disaster, and was far too early, and their opening salvo of software (pff) was shown off with all hands on deck to bail the 3DS out. There were a fair few bits of 3DS software shown off in various guises in 2010, but that also coincided with the commencement of Nintendo's last big salvo of Wii games- EAD Tokyo 1 had just released Galaxy 2, Retro had just announced DKCR, the Zelda team announced Skyward Sword, etc. Again, some of Nintendo's biggest teams were preoccupied with development for Nintendo's other platform, an issue that hopefully won't be as significant a factor with the NX to anything like the same degree. The Wii's opening software reveal, which featured a varied showing of games from many of Nintendo's top talents, came after a significant dry spell from Nintendo on both home platform and handheld, meaning that the likes of Galaxy, Smash, Metroid and Zelda could all be featured.

Basically, Nintendo hardware has recently tended to feature a good opening salvo of software when the company's had a lengthy dry spell of software beforehand. That certainly applies to now- setting Zelda and Pikmin aside for the moment (I'd be astonished if neither of those titles were released on NX), Splatoon seems to be Nintendo's last announced Wii U title that doesn't either make heavy use of existing assets or mainly rely on external developers, and it's a very similar story with the 3DS- Triforce Heroes depends heavily on ALBW assets, and the other titles with Nintendo IP are being developed outside EPD. Everyone else is VERY quiet, and has been for a good long while.

I'm not saying that Nintendo won't have problems getting stuff ready for launch, or that it's going to be an enormous broadside of every IP they have in the locker at the NX reveal, but I have no problem in believing that they're going to have a lot more content to show than they did at the 3DS or Wii U reveals.
 
nintendo's had no issues about shipping out games that aren't that great before. that's basically all the star fox series is. i believe their reason for delaying zelda wii u was because they recently worked on majora's mask 3d and wanted to incorporate parts from that game. that might be true, but i feel it's far more likely they wanted something big for nx launch and zelda was going to be a huge waste of resources if it was launching in the current fiscal year.

I really also feel this is the case. Optimize it for newer hardware to coincide with launch. They've done it before. No reason to suppose they won't do it again.
 

Vena

Member
nintendo's had no issues about shipping out games that aren't that great before. that's basically all the star fox series is. i believe their reason for delaying zelda wii u was because they recently worked on majora's mask 3d and wanted to incorporate parts from that game. that might be true, but i feel it's far more likely they wanted something big for nx launch and zelda was going to be a huge waste of resources if it was launching in the current fiscal year.

I wasn't ever talking abut Zelda. I know why it was pushed back.

I was talking about Star Fox, the reception it received, and then about what other studios/devs are doing.
 

21XX

Banned
I think Star Fox Zero will stay a Wii U game. Relies too heavily on the gamepad so if that's not included then...yeah. Also not an easy up port, I imagine. If they can implement traditional controls maybe it would work and look pretty good on the portable

Let's all hope it stays a Wii U game. What a massive excitement suck that would be if they trotted out that game for the big NX reveal.
 
On Iwata saying the NX can absorb the Wii U's architecture http://nintendoeverything.com/iwata...bsorb-the-wii-u-architecture-adequately-more/
How is that possible on a different architecture?
Not sure I'm too familiar, but I guess this explains why they invested as much as they have on Wii U with DS, N64, and GBA emulators. I imagine a lot of work done on Wii u would translate easily over to NX. Should make working on the new system easier.
Having already adapted to HD development and this new development environment should be very beneficial for their output.
 

Ogodei

Member
I would have to think it's about standardizing the API across the company. PowerPC is really not an option going forward, if only for cost-saving measures.
 

Riki

Member
On Iwata saying the NX can absorb the Wii U's architecture http://nintendoeverything.com/iwata...bsorb-the-wii-u-architecture-adequately-more/
How is that possible on a different architecture?
Not sure I'm too familiar, but I guess this explains why they invested as much as they have on Wii U with DS, N64, and GBA emulators. I imagine a lot of work done on Wii u would translate easily over to NX. Should make working on the new system easier.
Having already adapted to HD development and this new development environment should be very beneficial for their output.
Basically, their new system will be able to use their already developed engines and software to save time and money, without being exactly the same.
 

Pokemaniac

Member
Maybe we'll get gyro?

That wouldn't really work for Pikmin.

On Iwata saying the NX can absorb the Wii U's architecture http://nintendoeverything.com/iwata...bsorb-the-wii-u-architecture-adequately-more/
How is that possible on a different architecture?
Not sure I'm too familiar, but I guess this explains why they invested as much as they have on Wii U with DS, N64, and GBA emulators. I imagine a lot of work done on Wii u would translate easily over to NX. Should make working on the new system easier.
Having already adapted to HD development and this new development environment should be very beneficial for their output.

He is likely either talking about some general aspect of the hardware or something related to their software development environment. The statement is really super vague.
 

jmizzal

Member
As long as they don't do the weak Wii U announcement which was tech demos and nothing else for an entire year. Though I'm not too sure about splitting the announcement in two. They need to have quite a bit ready to show by e3

Announce it in Feb and show off the hardware, announce partners, demo like Zelda NX since its been announced, and possibly Pokemon for the handheld NX

Then tease Mario NX, Pikmin 4 NX and other big announcements for E3

E3 all games
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
I don't know why there are so many crazy ideas being thrown around, Iwata gave us the gist of it already.

1. Incorporates Wii U architecture
2. Multiple form factors (home/portable) with a shared OS
3. Easy for mobile developers and indies to develop for

They want a mostly unified game library across the different form factors so that their teams will be better able to service Nintendo's catalogue of IPs rather than having to develop unique Mario Kart/Smash/NSMB/3D Mario titles for each platform. Of course there will still be exclusive software but it will be much more uncommon.

I expect Nintendo will also want a machine that offers 100% compatibility with legacy titles, so first party software from NES/GB to Wii U/3DS will be fully supported through the eShop. They want something that offers a bigger range of Nintendo titles than ever before as well as titles popular on mobile.
 

Anth0ny

Member
What can they really do when it's likely third parties will not be there again. I'm not sure Nintendo's own franchises are big enough to warrant a "big reveal"

It'll be the wii all over again

Hardware tech demo launch game
Cross gen Zelda
New 3D Mario

This time they even have some square stuff! maybe retros new game too. Pikmin 4?
they really need third party support Jesus christ
 
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