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Halo 5 aiming system: the good, the bad (or bugged with new controllers?)

Wait title changed again.. Is this related to the new controllers with the 3.5 mm jack?? =/


Edit: read thr previous page a little bit. Ill try the controller i usrd during the beta. Lets see if there is a difference. ..


Edit 2: yeah. Felt a lot more tighter. This is weird man.. Ill give it another day and see if my performance increases...

If not i just suck the first week lol
 

Head.spawn

Junior Member
I'm wondering, are there people here with another issue, because the one in the OP seems to be caused by his XIM settings, that maybe haven't updated their controllers lately?
 
I'm wondering, are there people here with another issue, because the one in the OP seems to be caused by his XIM settings, that maybe haven't updated their controllers lately?

Where does it say anything about him using xim? I'm not able to find that and the he directly references the controller.
 

Head.spawn

Junior Member
Where does it say anything about him using xim? I'm not able to find that and the he directly references the controller.

It's the only thing I can think of that would have a "delay" setting that deals with controllers.

edited: maybe wrong.

Maybe? I could be wrong I guess. Is he using an Xbox One controller?
 

3DShovel

Member
I'm gonna be the odd one out but I'm getting pretty sick of people shaming Halo 4. Halo 4 played well, controlled perfectly, and was fun. Halo 4's issues could be attributed to a sandbox that was inherently unpredictable (ordinance). MCC fixed this a little by putting weapons on the map. Halo 4 was my go-to for FPS good times.

Halo 5 is just depressing to play. I just simply don't believe that there isn't a control issue like some are saying when I can jump into Halo 4, or even Gears Of War, pop some skulls, then return only to look like a blind fool.

There is an issue and people need to understand that. If you've gotten used to it, cool. But I don't feel like it's smart to completely change something so fundamental "just because".

Like, in their original response, they said that long range combat felt weird. So their response is to make close range combat feel weird instead? Absurd.
 

Nialrot

Member
I'm gonna be the odd one out but I'm getting pretty sick of people shaming Halo 4. Halo 4 played well, controlled perfectly, and was fun. Halo 4's issues could be attributed to a sandbox that was inherently unpredictable (ordinance). MCC fixed this a little by putting weapons on the map. Halo 4 was my go-to for FPS good times.

Halo 5 is just depressing to play. I just simply don't believe that there isn't a control issue like some are saying when I can jump into Halo 4, or even Gears Of War, pop some skulls, then return only to look like a blind fool.

There is an issue and people need to understand that. If you've gotten used to it, cool. But I don't feel like it's smart to completely change something so fundamental "just because".

Like, in their original response, they said that long range combat felt weird. So their response is to make close range combat feel weird instead? Absurd.

This is a pretty funny/amusing post as you say Halo 4 is your go-to FPS and then complain about Halo 5 changing fundamental things "just because".

Halo 4 made some serious changes to the core gameplay (I.e. sprint and flinch) that significantly affected overall game.

Halo 5 seems to be pretty darn close to a happy medium of the old games and introducing new and fresh things.
 

Hulud

Member
I commented to my friend on launch night that the aiming felt weird and sluggish but I didn't know why. I had to go from 4 sens. (using that for a decade) to 5 sens.
 

JaggedSac

Member
I'm gonna be the odd one out but I'm getting pretty sick of people shaming Halo 4. Halo 4 played well, controlled perfectly, and was fun. Halo 4's issues could be attributed to a sandbox that was inherently unpredictable (ordinance). MCC fixed this a little by putting weapons on the map. Halo 4 was my go-to for FPS good times.

Halo 5 is just depressing to play. I just simply don't believe that there isn't a control issue like some are saying when I can jump into Halo 4, or even Gears Of War, pop some skulls, then return only to look like a blind fool.

There is an issue and people need to understand that. If you've gotten used to it, cool. But I don't feel like it's smart to completely change something so fundamental "just because".

Like, in their original response, they said that long range combat felt weird. So their response is to make close range combat feel weird instead? Absurd.

What's that gamer tag?
 
There is an issue and people need to understand that. If you've gotten used to it, cool. But I don't feel like it's smart to completely change something so fundamental "just because".
They have an on-staff pro-team playing the game for the past year and making recommendations. That's a far cry from "just because". They tuned it based upon feedback and data.

Not that it makes them automatically correct, but its far from just a random or haphazard change.
 
The only issue I had with the aiming is that it felt a little slow on my normal Halo 3 sensitivity. Had to switch to 5 and it's been great since then.
 
It's the only thing I can think of that would have a "delay" setting that deals with controllers.

0e4f8347862746a5538c4789c8395c65.png


Maybe? I could be wrong I guess. Is he using an Xbox One controller?

Elite controller has such an option I believe. Everything he says implies that he is using an X1 controller, most likely the elite.
 

GavinGT

Banned
After more examination, I'm pretty sure that this is indeed the problem:

9QziCsW.png


Since small movements of the stick get you nowhere and large movements move the reticle too far, you have to stay somewhere in the middle if you want to hit a moving target.
 

nomis

Member
Since small movements of the stick get you nowhere and large movements move the reticle too far, you have to stay somewhere in the middle if you want to hit a moving target.

Have you used a single shot weapon in Halo before? You line up headshots by strafing.
 

GavinGT

Banned
Have you used a single shot weapon in Halo before? You line up headshots by strafing.

I've been playing nonstop since November 2001. Strafing isn't always the answer. There are still times when you need to make slight aim adjustments.
 

SwolBro

Banned
Have you used a single shot weapon in Halo before? You line up headshots by strafing.

yeah i'm a little confused by this craziness. halo always had a weird aim acceleration curve. since it's more headshot based it's a bit different than games like COD. And now since most players, new players, come from COD first they get weirded out by Halo's aim.

it's going to be interesting to see 343i response to this, i want them to really detail it.
 

Shpeshal Nick

aka Collingwood
They should have left it how they had it in 4. I knew from how bad I was sucking in SWAT they changed something and fucked it up. I was actually better at regular Skayer than SWAT. That's never been the case for me in Halo.
 

SwolBro

Banned
They should have left it how they had it in 4. I knew from how bad I was sucking in SWAT they changed something and fucked it up. I was actually better at regular Skayer than SWAT. That's never been the case for me in Halo.

Halo isn't COD though. I've never been able to go from one Halo to the next without adjustments.
 

3DShovel

Member
This is a pretty funny/amusing post as you say Halo 4 is your go-to FPS and then complain about Halo 5 changing fundamental things "just because".

Halo 4 made some serious changes to the core gameplay (I.e. sprint and flinch) that significantly affected overall game.

Halo 5 seems to be pretty darn close to a happy medium of the old games and introducing new and fresh things.

Difference between something like this and Sprint/flinch in Halo 4 is that we knew the latter elements would exist in the game.

This is something they changed post beta. So, within the last 10 months.
 

EvB

Member
I certainly wouldn't disagree that it feels different--though I initially attributed it to the frame rate. Now, I've been playing Halo consistently since the first game--I slid back into my old routine without any problems with this one, but again, that's just my own experience.

That's how I feel, it feels like Halo to me, in the same way the aiming in Destiny did
 

Caja 117

Member
Yesterday I wanted test this myself, So I used this test in two separate group, One with My elite controller, the other with a 3.5 jack controller (Master Chief edition), the first try was at my regular sensitivity which is 3, in both controller there is no noticeable delay, I might have notice here an there a really minimal slowing down in the turn, but is very small and shouldn't affect the aiming, so after I went for a 6 sensitivity, the result were almost the same, again, you feel a small slowdown, now, I never play in such a high Sensitivity so Im not sure how this might affect someone that plays at high sensitivity.

Mind you these were made in a 23 inch led monitor, I will go and try this on a big screen to see if there is something that has to do with the response time of the TV, this test will be conducted on Sunday afternoon and can post my impression on this.

Now, I dont want to call out any poster, or dismiss what they are saying, everybody have a different feel on how they want their aim to be at, but if Anyone here played Halo 3 on release in xbox 360, they had a similar problem, because XBOX 360 controllers suffered from a slow turn that affected greatly the turn right to left and left to right, Im talking about a reduced movement of probably 20%, greater than what Im feeling here so far, You guys can go right ahead and google "Xbox 360 slow turn controller", and there are a good amount of Youtube videos showing how to fix this, I think MS sort of corrected this problem with the newer models of XBOX 360 controllers, but players did play Halo with slow turn for more than a year.

Please post back if you do run a little experiment! Would be super interested to see what you find!

So I did went and the results were pretty much expected, the gun does have a small kickback, and Maybe is me, but I found that getting a headshot with the Pistol was harder than getting one with the DMR. I might look in depth, but Im almost certain that I get killed a lot more with the pistol than with either the BR or the DMR.
 
'Lol' Again--not disputing that there is an issue, or that it is different from the beta. For pinning down the fine point of what may be different, you need access to the beta. Otherwise saying "it feels off" doesn't let peg exactly what the problem is.

And I mention this is separate from the diagonal aim issue, since it may be a bug, and the differences likely go beyond that.

For my two cents, using a day one controller, I haven't experienced the issue. But I'm going to test it against an elite.

I can't pinpoint what feels off. But it's like waking into a room and it smelling wonderful one day and horrible a few months later. Sure I don't know what that horrible smell is but I damn sure know it didn't smell like that when I was last here.
 

SwolBro

Banned
I can't pinpoint what feels off. But it's like waking into a room and it smelling wonderful one day and horrible a few months later. Sure I don't know what that horrible smell is but I damn sure know it didn't smell like that when I was last here.

Right, until someone told you something may be off you never experienced it. Come on. Halo always had different aiming than COD they both feel incredibly different.

When i went from Titanfall momentarily to Destiny (for about a month) back to Titanfall it all felt so so different.

Same with Halo. When I played MCC that shit felt really different than i remembered it. I feel like people are expecting COD type aiming in Halo, that's not going to happen. It's two different games. And now you get casuals coming in talking about "wow that's why i'm bad" or players that thought they were good at former Halos but haven't played in a while sucking hard and thinking "something has to be off" when they just lack enough playing time in the new game. It takes time to adjust. Again, this isn't a yearly installment of your COD series that never changes any of it's core components.
 
Right, until someone told you something may be off you never experienced it. Come on. Halo always had different aiming than COD they both feel incredibly different.

When i went from Titanfall momentarily to Destiny (for about a month) back to Titanfall it all felt so so different.

Same with Halo. When I played MCC that shit felt really different than i remembered it. I feel like people are expecting COD type aiming in Halo, that's not going to happen. It's two different games. And now you get casuals coming in talking about "wow that's why i'm bad" or players that thought they were good at former Halos but haven't played in a while sucking hard and thinking "something has to be off" when they just lack enough playing time in the new game. It takes time to adjust. Again, this isn't a yearly installment of your COD series that never changes any of it's core components.

I think many of us casuals are going back to Destiny, and many more will leave Halo in November when COD and SW:BF release. We can jump between those games and do just fine because they have, you know, casual controls.

Let's be serious: there is nothing pro about Halo 5's odd sensitivity design. It is just very different, and therefore uncomfortable if you play any other shooters.
 

IHaveIce

Banned
That's more reassuring, but Ghost's comment makes it sound like nothing is going to change for awhile because it's how they designed it.
Ghost always makes it sound like the decisions are right.

He defended no descope, sprint and at the start instant respawn, aswell as AR starts in the competitive list in H4


On his way to a modern day Shishka
 

clav

Member
Noticed there is very little aim assist in the beta.

I guess people are complaining the game isn't helping them that much like previous Halo games, and I suppose the differences in axis movement makes the problem worse.

Maybe there should be zero aim assist.

Wonder what will happen.
 
They should have left it how they had it in 4. I knew from how bad I was sucking in SWAT they changed something and fucked it up. I was actually better at regular Skayer than SWAT. That's never been the case for me in Halo.

God no, whatever they did in 5 feels so much better. Halo 4 requires zero skill to stay on target.

I don't know what's going on in this thread, but people are over thinking this way too much. Of course they messed with sensitivity, if there was no acceleration it would be either impossible to shoot someone (higher sensitivity) or impossible to move around (lower sensitivity). They found a balance, while leaving aim assist relatively low so it actually feels like you're aiming your weapon. It's somewhat hard to aim, but it should be.
 
I felt this the second I moved the camera but I thought it was one of those games where the speed of the camera when moved horizontally is different than vertically.

I thought, "that's an odd thing for them to change" then never thought about it.

Really weird that no one notice while playtesting it.

Update: So this is in fact a Bug, it only appears to be an issue on controllers with a 3.5mm jack. I pulled out my old controller from launch and it doesn't have this issue.

Just so everyone is on the same page... On my Lunar White controllers I have gotten firmware updates on the new dash. I'm saying, people could have the same controller and different firmware now. Any of these issues should be reported.
 
Watching some of the MLG players on twitch they are definitely having problems with it and yell it all the time in game. The Pro team at 343 is a small set of the larger competitive community and to say that they all wanted this change is pretty disingenuous.

I'll say this, If I played a game for 2 years I might overthink it a little as well. Just get it back to the way it was in the beta, that was perfect. Holy shit at this thread though. I have been tough on 343 but they designed it this way. With enough feedback, they will change it.

 

Sojgat

Member
Tried my titanfall controller and aiming felt sluggish as fuck. LE controller feels better for me.

So yeah, I don't even know.
 

SwolBro

Banned
I think many of us casuals are going back to Destiny, and many more will leave Halo in November when COD and SW:BF release. We can jump between those games and do just fine because they have, you know, casual controls.

Let's be serious: there is nothing pro about Halo 5's odd sensitivity design. It is just very different, and therefore uncomfortable if you play any other shooters.

Pro? i don't think there is anything pro about Halo 5's sensitivity design nor COD. It's all subjective. It's complicated design decisions that none of us are qualified to talk about for the most part and the people that come in talking about it like they are absolutely 100 percent certain about shit they barely understand are ridiculous.

I've always felt like Halo, by design, limited skill gap ever since Halo C.E. I can't explain fundamentally how they did this, but they did. Always. I don't know if they changed it for the better or for the worse this time. I have to wait and see what 343i's explanation is.
 

vac

Neo Member
To the people asking about "delay"; With the Xbox elite controller, in the Xbox Accessories app (may be NXOE preview only) you can create custom sensitivity curves for the thumbsticks. There are 5 presets, default, agressive, smooth, delay, instant.

I assume this is what's being referenced.
 

GavinGT

Banned
To the people asking about "delay"; With the Xbox elite controller, in the Xbox Accessories app (may be NXOE preview only) you can create custom sensitivity curves for the thumbsticks. There are 5 presets, default, agressive, smooth, delay, instant.

I assume this is what's being referenced.

Thanks, it's good to know what Reddit guy was referring to. The conversation has mostly shifted now to aim acceleration, and I think rightfully so. When I'm playing I have to constantly remind myself of how far the reticle will move based on how far I push the stick. It doesn't feel intuitive and it's not fun to have to do.
 

etta

my hard graphic balls
After more examination, I'm pretty sure that this is indeed the problem:

9QziCsW.png


Since small movements of the stick get you nowhere and large movements move the reticle too far, you have to stay somewhere in the middle if you want to hit a moving target.

Yes, please allow us to turn acceleration off, 343i.
Please.
 
To the people asking about "delay"; With the Xbox elite controller, in the Xbox Accessories app (may be NXOE preview only) you can create custom sensitivity curves for the thumbsticks. There are 5 presets, default, agressive, smooth, delay, instant.

I assume this is what's being referenced.

It would be cool if they added some of these optiosn for regular controllers too. I'd love to mess with the sensitivity curves, but I guess that's one of the selling features of the Elite.
 
New quote from Xim's creator Obsiv in response to changing the look mechanic based off the opinions of their in-house "pros"

"Controller users hate it too. Why they would optimize for the .0001% is beyond me. It has to be the dumbest decision that 343 has made.

If they are smart they will:

1) Make this new "improved" aiming system optional or delete it completely
2) Bring back the Halo 4 aiming system, and:
a) Increase maximum horizontal speed by at least 3x
b) Never put in a velocity jump ever again
c) Get rid of any time-based acceleration

That's it."
 

Anon67

Member
Hmm yeah I was wondering whether H5 had super clunky controls or it was just me. It doesn't feel smooth at all like Halo 2 Anniversary.
 

GavinGT

Banned
It would be cool if they added some of these optiosn for regular controllers too. I'd love to mess with the sensitivity curves, but I guess that's one of the selling features of the Elite.

But imagine how hard it would be to perfectly counteract the acceleration that's hard-coded into the game. You'd have to shape the curve just right or you'd be creating even more huge acceleration jumps.
 

Orayn

Member
I really notice it using ADS. With the pistol the sensitivity feels like it shoots up to 30.

Yeah, this has been my experience as well. Unscoped is different from the other but I'm getting used to it, while scoped in is just wonky.

It's a huge adjustment from Destiny where the turn speed maxes out quickly and stays completely flat.
 

etta

my hard graphic balls
Please let us know when you know more about it, Stinkles.
At the risk of sounding dramatic, I can't play the MP due to the dynamic diagonal sensitivity scaling and the acceleration applied.
The aiming in the beta was very comfortable, this isn't.
 

ShutterMunster

Junior Member
Based on the sensitivity speed of the "10" setting, I feel like I need a"15" setting. It's just painfully slow. The lethargic sensitivity combined with the reduced radar makes the game frustrating to play at times.
 
I just assumed it was the crappy analog sticks, never thought the game was buggy but that explains it. I mean I can aim and the game is fun but it's finicky for sure.
 

Hubble

Member
Please let us know when you know more about it, Stinkles.
At the risk of sounding dramatic, I can't play the MP due to the dynamic diagonal sensitivity scaling and the acceleration applied.
The aiming in the beta was very comfortable, this isn't.

You can always count on 343 to release something broken in Halo. I will save my other grievances for later.
 
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