• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Should Nintendo's Next Handheld Include or Abandon Dual Screen

trixx

Member
Abandon. Hardly any 3ds titles warrant it imo. I mean I like it and it's pretty convenien for quite a number of gamest but for the average game, meh.

Just make screen size larger with touch. With the DS there ere games that used it very well
 

redcrayon

Member
The only responses for keeping it seem to be "backwards compatibility" or "I like it for maps".

If I'm Nintendo and those are the only reasons to keep it, then it's an easy argument.

The pros for losing the second screen are better use of graphical power, lower cost, better price to consumers, better battery life, and ease of software portability. These are far more important than maps and BC.
They aren't the only reasons to keep it.

It allows a large screen area combined with a compact design.
It's also really useful for stats-based games- RPGs and strategy games really benefit from having more supporting info visable rather than hidden in a menu or cluttering the screen. Fire Emblem, Etrian Odyssey etc really benefit from it.

Agree that your reasons to ditch it outweigh BC and maps if they were the only ones though, I just don't think they outweigh the advantage in compact form factor for a clamshell design on a portable that also has to include sticks and buttons. They can happily ditch 3D though, and seem to have been ready to do it since the launch of 3DS by making all games work fine without it.
 

Ansatz

Member
They're gonna keep it for the sake of continuity, the dual screen setup is the most recognizable aspect of the system. They need a second screen if Splatoon is going to work on a handheld as well.

It's a mistake to go with a single screen and a more premium look because that gives off Vita vibes.
 

Soapbox Killer

Grand Nagus
Keep em. Make em the same size and 720p. While I think 3D 720p60 is completely doable and would look glorious, I would understand if they dropped the 3D in favor of more graphical power.
 

Nimmermehr

Neo Member
There is no turning back from the second screen!

I think the benefits are incredible and really underrated. Or maybe people got so used to it after all the years.
 

majindan

Banned
I strongly dislike touch screens in general and would much prefer one screen with a higher resolution, esp for a small screen. Main reason I can't stand the 3DS as is...touch screen crap and fuzzy graphics.
 

RootCause

Member
But if they're aiming for 540p as the 'sweet spot' for games, they might as well just go with a 1080p screen. It's the best of both worlds - the interface can be all nice and crisp with super-sharp text, and the game itself can run at 540p without scaling. And some games that have power to spare can run at 1080p.
From all the tear downs I've read, a 1080P screen costs around $50. That's a lot of money committed to the screen of a system that they want to sell for less than $200.
 

Neoxon

Junior Member
They're gonna keep it for the sake of continuity, the dual screen setup is the most recognizable aspect of the system. They need a second screen if Splatoon is going to work on a handheld as well.

It's a mistake to go with a single screen and a more premium look because that gives off Vita vibes.
In all likelihood, the NX Console is gonna ditch the GamePad. And unless Splatoon 2 comes with a GamePad-like controller, Nintendo will have to make sacrifices for the sequel regardless.
 

Tobor

Member
They aren't the only reasons to keep it.

It allows a large screen area combined with a compact design.
It's also really useful for stats-based games- RPGs and strategy games really benefit from having more supporting info visable rather than hidden in a menu or cluttering the screen. Fire Emblem, Etrian Odyssey etc really benefit from it.

Agree that your reasons to ditch it outweigh BC and maps if they were the only ones though, I just don't think they outweigh the advantage in compact form factor for a clamshell design on a portable that also has to include sticks and buttons. They can happily ditch 3D though, and seem to have been ready to do it since the launch of 3DS by making all games work fine without it.

RPG stats are in the same category as maps, IMO. What we're really talking about is using the second screen as a replacement HUD. A data display. I don't think that's enough of a reason to include one again given the other factors.
 

Ansatz

Member
In all likelihood, the NX Console is gonna ditch the GamePad. And unless Splatoon 2 comes with a GamePad-like controller, Nintendo will have to make sacrifices for the sequel regardless.

In all likelihood the NX handheld will be the logical successor to 3DS and considered the main platform, while other form factors (such as NX console) will have to conform to it.

How will Mario Maker work on a DA controller?
 
It was a neat idea and developers came up with some neat ideas surrounding it, but there has been no interest in the concept for years now, and there are better things they could do with the real-estate and component cost most likely.

But if they're aiming for 540p as the 'sweet spot' for games, they might as well just go with a 1080p screen. It's the best of both worlds - the interface can be all nice and crisp with super-sharp text, and the game itself can run at 540p without scaling. And some games that have power to spare can run at 1080p.

Most low-end smartphones have moved to 720p screens so those are probably the best bet for a decent screen that can be bought in bulk for cheap. 1080p would tax the silicon and battery more and would drive up the cost of everything.
 

Tobor

Member
I don't think it's inclusion or removal would be pivotal to the success of the next product

It's definitely a factor. It's a decision that impacts battery life, graphical power, software development, cost, and price.

It's a huge decision that could absolutely impact success.
 
Get rid of it.

They don't need two separate screens to make DS/ 3DS backwards compatibility work. This is what the Nintendo 2DS screen looks like:

gF5CCAE.jpg


It is one large screen that is separated by plastic bevels. This is why the 2DS does not have a clamshell design. They could easily do this for their next handheld and still have backwards compatibility with DS/ 3DS games. Just drop the bevel and make use of the full screen.

Personally I think one higher resolution screen would be much more flexible for developers. The only downside I can see might be the form factor and the possible lack of a 3D effect for 3DS backwards compatibility. But even then, they may be able to solve that through some sort of software solution.

Yes. There's no real reason to keep the DS setup for backwards compatibility as long as they go with a larger touch screen.
 

Camwi

Member
I would like it to go. The two screens are rarely used well. I'd much rather Nintendo's next handheld look similar to the Vita.
 
Well you shouldn't have been. The 3ds has had basically the best lineup of titles in console/handheld gaming over its lifespan, and at the end of the day it's all about the games!

Well I personally think the 3DS doesn't come close to the DS's library. I was mainly talking about the hardware when it was first announced.
 

massoluk

Banned
Just because there haven't been any outstanding or really innovative concept lately doesn't mean convenience factors aren't there all along. I think I'll really have a hard time letting go of the 2nd screen.

Was the map innovative? No. But it's convenient. Was inventory innovative? No. But it's convenient. Touch screen as dedicated big ass buttons innovative? No. But it's convenient. It allows a bunch of stuffs while retaining portability with clamshell design.
 

sajj316

Member
Not opposed to it if the new hardware is revolutionary and goes with a new approach to handheld gaming, like the 2nd screen was for the original DS.

Looking forward to what Nintendo does on the handheld side!
 

EdgeXL

Member
They'll have to include just for DS/3DS BC I think

Not necessarily. The 2DS is just a single screen with a bezel that gives the illusion of it being dual screen. If the next handheld is just a single scree they could just have 3DS screens appear as separate windows like they do now with 2DS.
 

JoeM86

Member
Just because there haven't been any outstanding or really innovative concept lately doesn't mean convenience factors aren't there all along. I think I'll really have a hard time letting go of the 2nd screen.

Was the map innovative? No. But it's convenient. Was inventory innovative? No. But it's convenient. Touch screen as dedicated big ass buttons innovative? No. But it's convenient.

People are really clutching to the idea that it has to be innovative in order to warrant staying. I don't understand it.

It makes things so much more streamlined. So much less cluttered. So much more accessible.

There's no reason to remove it whatsover? More power? This is Nintendo, they don't give a crap about power. They care about making the experience fun and easy for the user and thankfully that indicates to me that they'll keep it.

People who say they need to abandon it obviously haven't played the recent Pokémon games, or Monster Hunter games, or 3DS Zelda games, and so forth. If they had, I question why they'd advocate removing it.
 

Neoxon

Junior Member
In all likelihood the NX handheld will be the logical successor to 3DS and considered the main platform, while other form factors (such as NX console) will have to conform to it.

How will Mario Maker work on a DA controller?
Either with the NX Handheld, a touch-pad on the NX Console's controller, or a companion app.
 
Most low-end smartphones have moved to 720p screens so those are probably the best bet for a decent screen that can be bought in bulk for cheap. 1080p would tax the silicon and battery more and would drive up the cost of everything.

I explicitly said that 540p would be the sweet spot for hardware-intensive games. The advantage of a 1080p screen would be that 540p scales exactly, so you could output a native 540p image by simply doubling each pixel on a row, and then doubling each row. The frame buffer size would quadruple, but in terms of processing, it's practically free.

It's probably not worth it if Nintendo are looking to cut corners to hit a particular price/profitability point, but it's something I'd like to see personally.
 
The only reason they would get rid of it is if they think it would get in the way of making a unified platform with their console. Otherwise they should keep it. It's a defining feature of a Nintendo handheld at this point.

I'd drop the 3D aspect though in favour of some decent resolution however.
 
3D is an option that can be deactivated, and some of us enjoy playing with the 3D on, why are you all so bent on removing it?

I'd also prefer they keep two screens.
 

Tobor

Member
People are really clutching to the idea that it has to be innovative in order to warrant staying. I don't understand it.

It makes things so much more streamlined. So much less cluttered. So much more accessible.

There's no reason to remove it whatsover? More power? This is Nintendo, they don't give a crap about power. They care about making the experience fun and easy for the user and thankfully that indicates to me that they'll keep it.

What about battery life, cost, price, and ease of software development? You don't think Nintendo gives a crap about these either?

Back when they were designing the 3DS, they obviously went with the philosophy you describe, but these are different times. I'm hoping they are focused on correcting the problems of the past, not continuing them.
 

RibMan

Member
At this point, 'the clamshell' is a relic of Nokia cellphone design, and it's the reason the Dual Screen continues to exist. It's time for Nintendo to evolve.

A beautiful multi-touch screen can be a big selling point for their next handheld -- especially if it has an industry-standard resolution. Based on the rumors, streaming to the NX (assuming the NX is the handheld) is a major feature, so I hope they invest wisely on the screen.
 

JoeM86

Member
What about battery life, cost, price, and ease of software development? You don't think Nintendo gives a crap about these either?

Back when they were designing the 3DS, they obviously went with the philosophy you describe, but these are different times. I'm hoping they are focused on correcting the problems of the past, not continuing them.

Cost and price aren't an issue as seen with the price of the 3DS. Ease of software development, it's quite easy really for a second screen. You're exaggerating the issue. Battery life? 3DS has a better battery life than the Vita and it has two screens, one of which does 3D, so...
At this point, 'the clamshell' is a relic of Nokia cellphone design, and it's the reason the Dual Screen continues to exist. It's time for Nintendo to evolve.

A beautiful multi-touch screen can be a big selling point for their next handheld -- especially if it has an industry-standard resolution. Based on the rumors, streaming to the NX (assuming the NX is the handheld) is a major feature, so I hope they invest wisely on the screen.

Evolve by taking a step back?
 

Ansatz

Member
Either with the NX Handheld, a touch-pad on the NX Console's controller, or a companion app.

So your solution is to either buy additional hardware for console owners who want to enjoy MM, play a crappier version of it, or use your smartphone(?)

In a previous post you speak of making design sacrifices in certain games for the NX console. But sacrifices to achieve what exactly? The whole point of buying NX console will be to play Nintendo 1st party games, and those should be as enjoyable as possible. Not to mention the OS UI and Miiverse; the full Wii U experience depends on having a gamepad.

Also as a third example, the competitive meta for Mario Kart 7 and 8 depends on info coming from a second screen, which could not fit on a main screen. Knowing which items your opponents have on them changes things up significantly in a good way, no second screen would mean Mario Kart has to regress as well.
 

TI82

Banned
As a pretty big rpg fan and strategy games like fire emblem.... They don't need 2 screens at all. I prefer 1.
 

Tobor

Member
Cost and price aren't an issue as seen with the price of the 3DS. Ease of software development, it's quite easy really for a second screen. You're exaggerating the issue. Battery life? 3DS has a better battery life than the Vita and it has two screens, one of which does 3D, so...

Dude, they were forced to drop the price by $80 in year one. Beyond that, we have a fundamental disagreement on the overall success of the platform. Selling two third less units than the predecessor is not a success.

As for software, I'm talking about making it easier for mobile developers to port over. If you don't think that's important, then we disagree again.

Battery life? You're comparing to the Vita, which is irrelevant. 3DS battery life is not good enough. It needs to be better.

If they go with a dual screen yet again,that signals to me that they aren't changing aggressively enough for this market.
 

RootCause

Member
How does that compare to the cost of a 540p one?
Teardowns are usually done at the time of release, so it's hard to tell how much it's gone down. For example, the iPhone 5s, it featured a 4" 1136x640 screen that was estimated to cost $41. A year later. The iPhone 6 came out with a 4.7" 1134x750 screen pegged $41. The iPhone 6 plus featured a 5.5" 1920x1080 screen at $52.

Edit

at the time of the iPhone 6(2014) release, the 5s screen was estimated to cost $36. A drop of $5 a year later doesn't sound too compelling. Not sure where it stands today.
 

JoeM86

Member
Dude, they were forced to drop the price by $80 in year one. Beyond that, we have a fundamental disagreement on the overall success of the platform. Selling two third less units than the predecessor is not a success.

As for software, I'm talking about making it easier for mobile developers to port over. If you don't think that's important, then we disagree again.

Battery life? You're comparing to the Vita, which is irrelevant. 3DS battery life is not good enough. It needs to be better.

If they go with a dual screen yet again,that signals to me that they aren't changing aggressively enough for this market.

The gameplay benefits far outweigh the minor inconvenience for mobile developers to port their games, especially considering they're unlikely to as it is.

yes, the battery life can be better, that's why you put better batteries in it, but again, gameplay benefits outweigh it all.

Regressing back just to capitulate is not the way. That's not changing aggressively enough for the market, that's capitulating to it in order to "fit in".

Seriously, dual screen handhelds are an amazing thing and many of the games on DS and 3DS would struggle greatly having to cram everything back into a single screen. It'd add so much clutter and cumbersome menu navigation. I can't imagine Pokémon having its massively integrated online system if it couldn't have the second screen. It's so vital to it, yet it's something most people here think "oh they can put it in a menu". It doesn't work like that.
 
Top Bottom