sörine;188269820 said:Only with microSD, 1st party support and Monster Hunter.
They aren't the only reasons to keep it.The only responses for keeping it seem to be "backwards compatibility" or "I like it for maps".
If I'm Nintendo and those are the only reasons to keep it, then it's an easy argument.
The pros for losing the second screen are better use of graphical power, lower cost, better price to consumers, better battery life, and ease of software portability. These are far more important than maps and BC.
From all the tear downs I've read, a 1080P screen costs around $50. That's a lot of money committed to the screen of a system that they want to sell for less than $200.But if they're aiming for 540p as the 'sweet spot' for games, they might as well just go with a 1080p screen. It's the best of both worlds - the interface can be all nice and crisp with super-sharp text, and the game itself can run at 540p without scaling. And some games that have power to spare can run at 1080p.
In all likelihood, the NX Console is gonna ditch the GamePad. And unless Splatoon 2 comes with a GamePad-like controller, Nintendo will have to make sacrifices for the sequel regardless.They're gonna keep it for the sake of continuity, the dual screen setup is the most recognizable aspect of the system. They need a second screen if Splatoon is going to work on a handheld as well.
It's a mistake to go with a single screen and a more premium look because that gives off Vita vibes.
Screen resolution will be most important no matter how they proceed.
They aren't the only reasons to keep it.
It allows a large screen area combined with a compact design.
It's also really useful for stats-based games- RPGs and strategy games really benefit from having more supporting info visable rather than hidden in a menu or cluttering the screen. Fire Emblem, Etrian Odyssey etc really benefit from it.
Agree that your reasons to ditch it outweigh BC and maps if they were the only ones though, I just don't think they outweigh the advantage in compact form factor for a clamshell design on a portable that also has to include sticks and buttons. They can happily ditch 3D though, and seem to have been ready to do it since the launch of 3DS by making all games work fine without it.
In all likelihood, the NX Console is gonna ditch the GamePad. And unless Splatoon 2 comes with a GamePad-like controller, Nintendo will have to make sacrifices for the sequel regardless.
I'm sure that's what at least 90% of the people in the gaming community are hoping for actually lolKeep em. Make em the same size and 720p. While I think 3D 720p60 is completely doable and would look glorious, I would understand if they dropped the 3D in favor of more graphical power.
From all the tear downs I've read, a 1080P screen costs around $50. That's a lot of money committed to the screen of a system that they want to sell for less than $200.
How does that compare to the cost of a 540p one?
But if they're aiming for 540p as the 'sweet spot' for games, they might as well just go with a 1080p screen. It's the best of both worlds - the interface can be all nice and crisp with super-sharp text, and the game itself can run at 540p without scaling. And some games that have power to spare can run at 1080p.
I don't think it's inclusion or removal would be pivotal to the success of the next product
They don't need two separate screens to make DS/ 3DS backwards compatibility work. This is what the Nintendo 2DS screen looks like:
It is one large screen that is separated by plastic bevels. This is why the 2DS does not have a clamshell design. They could easily do this for their next handheld and still have backwards compatibility with DS/ 3DS games. Just drop the bevel and make use of the full screen.
Personally I think one higher resolution screen would be much more flexible for developers. The only downside I can see might be the form factor and the possible lack of a 3D effect for 3DS backwards compatibility. But even then, they may be able to solve that through some sort of software solution.
Well you shouldn't have been. The 3ds has had basically the best lineup of titles in console/handheld gaming over its lifespan, and at the end of the day it's all about the games!
They'll have to include just for DS/3DS BC I think
Just because there haven't been any outstanding or really innovative concept lately doesn't mean convenience factors aren't there all along. I think I'll really have a hard time letting go of the 2nd screen.
Was the map innovative? No. But it's convenient. Was inventory innovative? No. But it's convenient. Touch screen as dedicated big ass buttons innovative? No. But it's convenient.
Either with the NX Handheld, a touch-pad on the NX Console's controller, or a companion app.In all likelihood the NX handheld will be the logical successor to 3DS and considered the main platform, while other form factors (such as NX console) will have to conform to it.
How will Mario Maker work on a DA controller?
Most low-end smartphones have moved to 720p screens so those are probably the best bet for a decent screen that can be bought in bulk for cheap. 1080p would tax the silicon and battery more and would drive up the cost of everything.
People are really clutching to the idea that it has to be innovative in order to warrant staying. I don't understand it.
It makes things so much more streamlined. So much less cluttered. So much more accessible.
There's no reason to remove it whatsover? More power? This is Nintendo, they don't give a crap about power. They care about making the experience fun and easy for the user and thankfully that indicates to me that they'll keep it.
Get rid of it.
Yes. There's no real reason to keep the DS setup for backwards compatibility as long as they go with a larger touch screen.
What about battery life, cost, price, and ease of software development? You don't think Nintendo gives a crap about these either?
Back when they were designing the 3DS, they obviously went with the philosophy you describe, but these are different times. I'm hoping they are focused on correcting the problems of the past, not continuing them.
At this point, 'the clamshell' is a relic of Nokia cellphone design, and it's the reason the Dual Screen continues to exist. It's time for Nintendo to evolve.
A beautiful multi-touch screen can be a big selling point for their next handheld -- especially if it has an industry-standard resolution. Based on the rumors, streaming to the NX (assuming the NX is the handheld) is a major feature, so I hope they invest wisely on the screen.
Either with the NX Handheld, a touch-pad on the NX Console's controller, or a companion app.
Would much rather have 1 good screen than 2 shitty screens.
Cost and price aren't an issue as seen with the price of the 3DS. Ease of software development, it's quite easy really for a second screen. You're exaggerating the issue. Battery life? 3DS has a better battery life than the Vita and it has two screens, one of which does 3D, so...
Pretty much.Would much rather have 1 good screen than 2 shitty screens.
Teardowns are usually done at the time of release, so it's hard to tell how much it's gone down. For example, the iPhone 5s, it featured a 4" 1136x640 screen that was estimated to cost $41. A year later. The iPhone 6 came out with a 4.7" 1134x750 screen pegged $41. The iPhone 6 plus featured a 5.5" 1920x1080 screen at $52.How does that compare to the cost of a 540p one?
Dude, they were forced to drop the price by $80 in year one. Beyond that, we have a fundamental disagreement on the overall success of the platform. Selling two third less units than the predecessor is not a success.
As for software, I'm talking about making it easier for mobile developers to port over. If you don't think that's important, then we disagree again.
Battery life? You're comparing to the Vita, which is irrelevant. 3DS battery life is not good enough. It needs to be better.
If they go with a dual screen yet again,that signals to me that they aren't changing aggressively enough for this market.