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Which VR hardware will be the one to go with?

Durante

Member
Facebook better make deals with graphics card companies, because the buy in cost for Oculus is too high. Especially if you don't own a PC.
Why would they need to go for people who don't own a PC with the first generation of consumer VR?
Even just reaching a decent percentage of existing PC gamers will be a massive success.

Really, these things don't need to sell 100s of millions.
 

odhiex

Member
PSVR might be my first purchase since I have a PS4.

Would probably get one of those for PC much later, as soon as I have a VR capable machine.
 
I don't get it, a number of people are saying PSVR is "plug and play". How are the other guys not? Worst case scenario, PC users have to download and install one software package. After that, plug in a headset, you'll get a built-in interface just like PS4 or XBox One has, with digital store and your library. HTC Vive gets Steam VR, Oculus Rift gets Oculus Home.

Not owning a powerful enough PC, that's a good reason to not get a PC-based VR headset, but I don't see how a PS4 headset is easier to use.
 
Youre a year too early to ask, and probably two years too early to buy. Theres no sense worrying till theyre released and the software has caught up. Its going to be a rough start.
 
I'm hopeful due to Sony's catalogue of music artists that we'll get some exclusive music-related VR shit to PSVR. I'd be down to watch a VR concert, even if it's an artist I normally wouldn't check out.

Also I'd love some VR videos of driving in foreign lands. I'd love a Tokyo tour at night. Or Vegas. Or the Hollywood Hills.
 

BigTnaples

Todd Howard's Secret GAF Account
I don't get it, a number of people are saying PSVR is "plug and play". How are the other guys not? Worst case scenario, PC users have to download and install one software package. After that, plug in a headset, you'll get a built-in interface just like PS4 or XBox One has, with digital store and your library. HTC Vive gets Steam VR, Oculus Rift gets Oculus Home.

Not owning a powerful enough PC, that's a good reason to not get a PC-based VR headset, but I don't see how a PS4 headset is easier to use.


PC games will require a lot more fiddling with settings than usual. Due to the high Framerate requirement and sensitivity.

As someone who is getting both a Rift and a Vive, in addition to PVR. PSVR will most certainly be more "plug and play". Because the games will already be tuned for the proper VR Framerate and graphical settings. (Obviously).
 
Basically this. The hardcore PC gamers with a gamer pc are in around the 140 million ranges. And then the various non-gaming applications will really push it towards the non-gamers too. There are already a healthy number of Gear VR users, playing games and watching netflix movies on their devices. I think Gear VR and Oculus Rift will form an Oculus ecosystem which provides the developers a healthy install base for them to sell their contents.

Your number of "hardcore" PC gamers is highly inflated. The fact is that very few PC gamers buy multiple games and thus would be more likely to spend the money to buy a VR headset.

“In fact, 1% of Steam gamers own 33% of all copies of games on Steam. 20% of Steam gamers own 88% of games … we’re talking about [1.3 million] PC gamers that could fall into definition of ‘core gamer that buys several games per year’. And that’s including discounted games as well.”

There might be as many as 800 million PC gamers — according to some studies, Galyonkin says — but the reality is that for anyone making a downloadable, indie title, that 1.3 million on Steam (which is a far cry from the market’s 135 million active users) is what developers are really aiming at.

http://www.kotaku.com.au/2015/08/ha...the-real-1-according-to-the-steamspy-curator/

Even out of the group that is willing to shop around for new gaming experiences only a subset will have a high end PC capable of VR. Estimates are already predicting the PSVR will have more gamers than the Rift and Vive combined.
 

Pandacon

Member
I believe psvr will have the best support, ease of use, and lowest cost entry point. The Oculus and Vive will be higher quality and will require a good rig to run it, $1500 rig according to Oculus. Though the PC compatable headsets will get more independent stuff, and porn.

Time will tell though, you can always wait it out and see what happens before you buy.
 
Facebook better make deals with graphics card companies, because the buy in cost for Oculus is too high. Especially if you don't own a PC.

Well we don't know the cost of PSVR. I mean, the thing has a separate processing box because of how weak the PS4 is, and that's sure to increase the cost by a significant amount.
 

Defuser

Member
I'll probably be getting PSVR for several reasons.

-Price factor will probably be the cheapest among the 3.

-Sony is actually prepared this time with games and the ease of developing and porting thanks to Unity and UE4.

-Modders and hackers will find a way to make PSVR work on PC just like the DS4.

-Seems to be most ready,people having positive impressions trying it and again have the games to backup the talk.

From mass consumers especially casuals standpoint, PSVR is the one to get.

Edit:
Question...If PSVR uses a external box for it's processing, wouldn't it work on low end PCs too if modders find a way to work on PC?
 
I believe psvr will have the best support, ease of use, and lowest cost entry point. The Oculus and Vive will be higher quality and will require a good rig to run it, $1500 rig according to Oculus. Though the PC compatable headsets will get more independent stuff, and porn.

Time will tell though, you can always wait it out and see what happens before you buy.

Out of the box probably Sony to start with ease of use. Configuring oculus games isn't rocket math but would be daunting to the average consumer. As the software matures I could see oculus and vive showing up as they have more potential in the long run.
 

Durante

Member
Out of the box probably Sony to start with ease of use. Configuring oculus games isn't rocket math but would be daunting to the average consumer. As the software matures I could see oculus and vive showing up as they have more potential in the long run.
It's basically the same choice as with console vs PC gaming.

Convenience and price of entry vs. a much higher quality ceiling and more flexibility.

We don't know that. All they need is a default VR movie application and you're good to go.
This is wildly OT, but I don't think a 360° movie is really VR (porn or otherwise).
 

Bsigg12

Member
I believe psvr will have the best support, ease of use, and lowest cost entry point. The Oculus and Vive will be higher quality and will require a good rig to run it, $1500 rig according to Oculus. Though the PC compatable headsets will get more independent stuff, and porn.

Time will tell though, you can always wait it out and see what happens before you buy.

Oculus has already partnered with PC companies to slap this together so, $1500 isn't the cost of the rig and building your own PC will get you under what these cost.

I will say building a micro ATX box that could easily handle VR games that you could simply hide away would be pretty great.
 

Bowl0l

Member
Definitely not PS VR. Follow the same rule like every other console.
Don't buy a console at launch + 2 years since Sony 1st party input is not that much.

PS VR will be stuck with the PS4 unless you are willing to fork out money for PS5 version of PS[insert number] games you have owned.
You should support VR for PC to preserve all games you bought. One day, all games will be on PC and consoles will be for (timed) exclusives only.
 
Out of the box probably Sony to start with ease of use. Configuring oculus games isn't rocket math but would be daunting to the average consumer.
Choose "Low", "Medium", "High", or "Ultra". Yeah, really daunting :p Heck, these days many games auto-select the quality settings.
 
It's basically the same choice as with console vs PC gaming.

Convenience and price of entry vs. a much higher quality ceiling and more flexibility.

This is wildly OT, but I don't think a 360° movie is really VR (porn or otherwise).

I think the gap between PC VR and Console VR is going to be much wider than it is for regular games. It's hard enough getting games to run 60fps with mono 1080p. Now double that and set the need for 90fps. Asynch timewarp is the only thing keeping it a viable experience.

You're definitely right about 360, though.
VR on Playstation won't have porn....
Bro have you seen Summer Lesson? Dead or Alive?
 

Arondight

Member
So far, i'm interested in PSVR due to the games it offers (RIGS, AC7,Summer Lesson, DC and GT7) short term but I'm going to wait it out only until someone get's it working on PC even if that means waiting a long time. PC for VR is hard to ignore due to greater potential in diversity of VR applications if I'm going to invest in VR in the first place.

VR is still at it's infancy so there going to be a lot of various interesting but limited amounts of experiences so sticking to a VR hardware that's limited to a single platform feels like a poor decision.
 
Let's not forget HTC & Valve still have something up their sleeves. They're the only company in the big 3 who haven't revealed their final consumer version yet. There's an alleged "Breakthrough" in the pipes.

Look forward to CES.
 

Bowl0l

Member
So far, i'm interested in PSVR due to the games it offers (RIGS, AC7,Summer Lesson, DC and GT7) short term but I'm going to wait it out only until someone get's it working on PC even if that means waiting a long time. PC for VR is hard to ignore due to greater potential in diversity of VR applications if I'm going to invest in VR in the first place.

VR is still at it's infancy so there going to be a lot of various interesting but limited amounts of experiences so sticking to a VR hardware that's limited to a single platform feels like a poor decision.
i am also hoping that it will happen. A VR that can be used on PC and Playstation. It can't get any better unless Sony decided PS VR should be priced higher than a PS4...
 

DavidDesu

Member
I think PSVR is shaping up to have a surprisingly strong line up of proper VR games as well as enough games with VR support (like GT Sport or Tekken) that I think it will actually have some of the most compelling experiences right off the bat. Of course it will be the easiest and cheapest way to get into VR, unless you own a super powerful gaming PC already. Otherwise PCVR is easily double the price at least for entry than a PS4 and PSVR would likely cost.

To me it's a no brainer right now that the PS4, being the roaring success that it is, is absolutely primed to be the main place where VR initially takes off. PCVR will be for the enthusiasts at the periphery, who want access to all sorts of experimental stuff (and yeah porn) but I think most people will be blown away by PSVR, Sony seem to be doing a great job at providing a competitive experience with PCVR and they have that access to the casual market that Oculus and Vive can only dream of. The outlay to get into their systems is just far too high and fraught with pitfalls for the average consumer vs a plug and play system that is guaranteed to work with no fuss and with a library of recognisable content such as GT Sport (which will be a system seller by itself for PSVR even if nothing else came to the platform)!
 

Head.spawn

Junior Member
I'm waiting to see the PC options and get hands on with the different input devices, to see which one suits me more, before I toss in my wallet.

Bro have you seen Summer Lesson?

That's on PC too though.

giphy.gif


And you know it's getting modded.
 

ArtHands

Thinks buying more servers can fix a bad patch
Your number of "hardcore" PC gamers is highly inflated. The fact is that very few PC gamers buy multiple games and thus would be more likely to spend the money to buy a VR headset.



Even out of the group that is willing to shop around for new gaming experiences only a subset will have a high end PC capable of VR. Estimates are already predicting the PSVR will have more gamers than the Rift and Vive combined.

That number is based off NPD group estimation of heavy core gamers. Yours is based off steam only.

And oculus and vive is more than just VR gaming. I am talking about Architecture, business demo, simulation, movies, concerts, education, psychotherathy etc.


Isn't the Rift and Vive technically tied to one piece of hardware too? :vD

Do you count Laptop as seperate hardware here? Because high end laptop works too.
 

Foggy

Member
Oculus and PSVR, but I could switch toward Vive depending on price of Vive and OR. I'm leaning toward Oculus just because I have some of their hardware already and I trust them more to deliver.
 
PSVR since I have a PS4 and it's probably going to be the cheapest one to get. I can't imagine the Oculus Touch or those Vive cones to be cheaper than a regular controller, which already goes for $75 here. I can find move controllers for less than $5.

PSVR also seems to have the most interesting software showing right now with RIGs, Rez Infinite, Golem, Ace Combat 7 and of course, mutha fuckin Summer Lesson.
 
That's on PC too though.


And you know it's getting modded.

No, it's not coming to the PC, at least there aren't any current plans to do so.

https://mobile.twitter.com/Harada_TEKKEN/status/678795175167037440

That number is based off NPD group estimation of heavy core gamers. Yours is based off steam only.

So you think there are a large number of PC gamers who would buy a VR headset who are not currently on Steam. Good luck with that.

No really think about that. Is there anything rarer than a hardcore PC gamer who doesn't use Steam?
 
I don't get it, a number of people are saying PSVR is "plug and play". How are the other guys not? Worst case scenario, PC users have to download and install one software package. After that, plug in a headset, you'll get a built-in interface just like PS4 or XBox One has, with digital store and your library. HTC Vive gets Steam VR, Oculus Rift gets Oculus Home.

Not owning a powerful enough PC, that's a good reason to not get a PC-based VR headset, but I don't see how a PS4 headset is easier to use.
They may have this " plug and play" experience, but in the end they get what the devs give them. Frame-rate, reloution, and visual quality will be compromised in the end. Overall, I'd prefer to take a couple of minutes getting the best experience, rather than having no choice.
 

Jigorath

Banned
I don't think any of them will be worth it at launch. It'll take a while before the killer apps show up. As always, content is key.
 

120v

Member
had my eyes on Vive but eventually got real and realized it'll probably be out of my budget. occulus it is, i guess. but i'll see how it plays out.

not really sure i want a "premium" VR experience yet anyway
 
I was wondering, PC gamers are you guys worried about price at all? I only check out the PSVR threads and it always leads to pricing concerns. A lot of people's upper limit seems to be $300, which I'm doubtful of considering this is new technology.

I know Palmer said that the retail Oculus is going to cost more than the dev kits out now and those touch controllers don't look cheap. The Vive looks like its going to be the most expensive of all.
 

Arkam

Member
lol what? There are already over 70 games on Steam with VR support (and over 200 with support coming or elsewhere). There are over 1000 VR games/demos on Oculus Share (are those developers just going to stop once the consumer version is out and they can actually sell their stuff?). I've already put hundreds of hours into rift gaming before the consumer version is even out, and not just demos and experiments, meaty games like Elite, Assetto Corsa and Project Cars and you're telling me next year I'll magically have nothing and Sony will have everything? Clueless.

Slow your roll my friend. I am not attacking your prized possession. There are games that you can play now and there will be more. But I have not seen too many major titles announced for it yet. I have seen the countless indie/experiment titles and a handful of titles that got VR post ship support. I just havent seen anything that leads me to believe there will be the breadth of "full game" content the PSVR seems to be getting near launch. And that is what most mainstream users want. Games.
 
I don't think any of them will be worth it at launch. It'll take a while before the killer apps show up. As always, content is key.

Don't know about that. Rigs and Eve: Valkyrie look to be sure bets. Although you are right that it will take awhile for VR to settle down. There should be a continual stream of innovation and bigger games coming out after the platforms release.

Honestly for me in the beginning the technology alone will be enough. I remember when 3D gaming was the big new tech in gaming. I was perfectly satisfied doing flight sims going from one airport to another. Now that the genre offers more, that is no longer enough for me, but it was a lot of fun at the time.
 

120v

Member
I was wondering, PC gamers are you guys worried about price at all? I only check out the PSVR threads and it always leads to pricing concerns. A lot of people's upper limit seems to be $300, which I'm doubtful of considering this is new technology.

I know Palmer said that the retail Oculus is going to cost more than the dev kits out now and those touch controllers don't look cheap. The Vive looks like its going to be the most expensive of all.

PC you always face paying a premium unless you're content with budget builds. way i see it i'll just have to put off a GPU upgrade a year or so
 

cheezcake

Member
Your number of "hardcore" PC gamers is highly inflated. The fact is that very few PC gamers buy multiple games and thus would be more likely to spend the money to buy a VR headset.

Even out of the group that is willing to shop around for new gaming experiences only a subset will have a high end PC capable of VR. Estimates are already predicting the PSVR will have more gamers than the Rift and Vive combined.

That number is talking about people who hop from indie game to indie game frequently, makes no sense in this context considering we know of quite a few high end PC games that have sold much more than 1.3M copies. Steam hardware survey shows somewhere in the realm of 5-6% of users have a GTX 970 equivalent or better graphics card, extrapolate out to the active user base and you get something like 7million users with a very high end PC. If you account for PS4 specs or better that number easily doubles.

Also I'd bet that VR adoption rates for that 7mil subset of people with high end PC's is going to be significantly higher than PS4 user VR adoption rates.
 

georgc

Member
I guess this is as good a place as any to ask. I just got a Google cardboard and I'm not impressed to much with it. I do some research online and I read people saying that the Google cardboard is just as good as the rift and not bother buying it.

I've been eagerly awaiting Vr and jumped at the chance to get a free Google cardboard.

Of people who have tried both is it that big of a difference or is it really close as some people say?
 
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