• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Which VR hardware will be the one to go with?

RoadHazard

Gold Member
No there's definitely more than one option. Oculus has the most support, therefor they are the obvious choice. Sony is only bringing the PSVR to market in case VR takes off, which it won't initially. I really think it'll just end up like the Move or Vita, they aren't going to waste their time with it. Not to mention the hardware of the PS4 limits it and the design of the headset is ridiculous. It also looks like they expect people to buy the Move just to use the thing and Sony is not good with bundles.

Huh. The PSVR is CLEARLY the most well-designed of the headsets. Sleek and stylish (as opposed to the big black boxes the others are), and according to those who have tried it very comfortable to wear.
 
I don't get the "I won't get PS VR cause there won't be vr porn", did you know you can have sex in real life? I mean, I want vr to be transported to another place or experience something I wouldn't in day to day life, not gonna spend $400 for porn

C'mon son. Porn is a complement to real sex.
 
Well like I said, its going to do more than just gaming. they are going to get it for vr movie AND gaming AND other things. The appeal here is that it have multiple functions.

people didnt buy a smartphone because it can do mobile gaming. Or internet on the go. Or listening to music. They did so a smartphone can do all of them on top of text messaging and phone call.

The cost of entry for the Rift is going to get lower over years too. A current high end pc will fast become a low or mid end in probably 2 years.

Your whole point was that Steam wasn't an accurate gauge of VR adoption because people would be buying VR for other reasons besides gaming. Now you are saying that gaming will be one of the core reasons people will buy VR which then invalidates your original point. We are now back where we stated where I challenge this statement.

The hardcore PC gamers with a gamer pc are in around the 140 million ranges.

As I previously demonstrated, the absolute most generous interpretation we are only looking at a potential PC VR market at around 27 million with the reality being much less than that. This is because of the simple fact that most PC gamers don't buy a lot of games. They play the same small number of games over and over again. It why all the "WoW killers" never did. The MMORPG market was actually pretty small. It was the WoW market that was large. The people playing WoW didn't want to play any other game.
 
All for me, I'm all in on VR. Not sure which of Oculus or VIVE will end up being better, but I think PSVR is the least promising because of limitations from being on a weaker closed platform, but there's still some very interesting stuff.
 

Kosma

Banned
Im going with PSVR, because Im done with PC gaming. Dont think I played on PC in more then a year now.

I tried the Occulus and its really good btw. PC will have some great indie stuff no doubt.
 

Rainer70

Member
I've never watched a porno through the PS4, does it prevent the use of porn Blu-Rays or porn websites? If not why would porn video content be blocked from PSVR if we are to assume it has video VR features?

I'm wondering if you throw on a VR Blu-Ray, or a VR video on flash drive, would an icon pop up for VR video assuming a PSVR is plugged in. Unless the talk of the PSVR not having porn experiences is directed at VR porno gaming experiences in which case there probably won't be much offerings considering AO games don't get released on consoles.

Or maybe PSVR doesn't support videos period and in that case yeah there'd be no PSVR porn videos.
 

Atomski

Member
I'm torn between Oculus and Vive. I just don't think buying a console addon mid gen is a good idea. Also think sticking to Move is kinda sad to..

I want Vive the most but I also hate the whole exclusive Oculus stuff.. ugh feel like for VR to take off we need the games on all the platforms.
 
I'm not making any decisions until I see more of them...especially VIVE,which they've reportedly found the holy grail.I shall probably get 2 out of the 3 in the end,one for Ps4 and other for PC.So PSVR is more a certainty,but I want the very best experience, which I believe will come from Vive or Occulus,just which one
 

RoadHazard

Gold Member
I would hope they have a new headset for the PS5 because by the time it's out, Oculus will probably have 2-3 hardware revisions out and other companies will be coming in with displays that make the PSVR that is coming out next year look terrible. Also by that time I would hope eye tracking and foveated rendering will have been figured out which will be pretty big for all VR headsets.

They should have a new headset for the PS5 in 2019 (or whatever), absolutely. But that doesn't mean the console and its games can't be backwards-compatible with the PS4 version if Sony wants to. Unless there are some groundbreaking new features in the next version the old one should still work fine, you just won't get as good an experience. You can still play your 1080p PS4 games on a 480i TV if you really want to (not quite the same, but yeah).
 
For the hardware itself, Oculus Rift will cost "more than $350", but is being sold for zero profit. HTC Vive will be a "premium price for the premium VR experience". PSVR will be "as cheap as possible" but expect a price "similar to what you would pay for a brand new game platform".
Seriously, why do you continue to spread this nonsense? They said nothing of the sort, and you've been corrected on this multiple times.

Also, where did Oculus say they plan to sell at cost? I saw that Iribe said Zuckerberg wanted to do so, but Iribe wasn't sure because he needed to make sure his business stayed healthy. So that sounds like they still hadn't even determined what their hardware margins would be, if any, but that was over a year ago. Do you have something more recent that's more concrete?
 

Famassu

Member
My choice is pretty easy. It's between PS VR and PS VR. Don't have a PC good enough to run any kind of VR (except some extremely rudimentary shit that's a far cry even from PS4's capabilities). I'm hoping Sony's VR will be made work with PCs somewhere down the line. Not interested in buying a second VR device yet I'm sure PC will have some experiences that I'll want to experience at some point.
 
I mean I have a pretty decent pc GTX 970, i5 4690k

I'm seeing a lot of people picking the vive

why?

is it way better than the oculus? or what?
 
I mean I have a pretty decent pc GTX 970, i5 4690k

I'm seeing a lot of people picking the vive

why?

is it way better than the oculus? or what?

Mostly they knew nothing about the Vive and how its going to work for all games (especially for mutilplatform VR games) to support in room scale, but they are all going for that because Vive has advanced room scale tracking (it comes with cost), so they think its better blindly even without trying and not considering the launch games it will have.
 

Leonsito

Member
At this point I've always wanted the Rift, they started all this and they have Carmack, they seem to be the one most focused on what the problems were years ago, and what will the future problems that they will have to solve.

But I'm VERY curious about that Vive tech breakthrough, if it is something huge I could change opinions...
 

anothertech

Member
PSVR and Rift will have the largest libraries year one, Vive doesn't have as many deals yet, at least not announced.

Eve VR will be on both ps and rift thankfully.

I think the biggest factors will be PSVR will have fairly heavy hitters game wise, while the PC connected counterparts will likely have more mod/community centric based content, as well as access to porn.

So it depends on what u want to get out if it I suppose.
 

Fox_Mulder

Rockefellers. Skull and Bones. Microsoft. Al Qaeda. A Cabal of Bankers. The melting point of steel. What do these things have in common? Wake up sheeple, the landfill wasn't even REAL!
PS VR or Vive.

If only the PS VR could support also the PC there wouldn't be any doubt......
pls sony

I'm seeing a lot of people picking the vive

why?

Because Valve.
 

Zaptruder

Banned
Huh. The PSVR is CLEARLY the most well-designed of the headsets. Sleek and stylish (as opposed to the big black boxes the others are), and according to those who have tried it very comfortable to wear.

Well, it depends on your aesthetic sensibilities.

I really actually like the Oculus Rift headset from a design POV. Very well executed visually, understated black box that looks really comfortable.
 
PS VR or Vive.

If only the PS VR could support also the PC there wouldn't be any doubt......
pls sony

There's no chance of PSVR being officially supported on PC.

I think there is a danger of Sony actively blocking attempts to create unofficial support on PC; possibly some hardware crypto solution between the breakout box and the PS4, similar to the direction they took with USB steering wheels.
 
PS VR or Vive.

If only the PS VR could support also the PC there wouldn't be any doubt......
pls sony

May be one day when Sony wants to sell PC (PS VR) games in their storefront like MS doing with Win 10 exclusives (HTC also trying this method in Vive according to leaked doc).
 
PSVR. I don't like it aesthetically it looks a bit fisherprice and is a bit of a misstep especially in contrast to the PS4 itself or the TV division at Sony. However functionally I am sold and I don't need to buy any additional hardware like I would have to with the Vive or the Rift so ultimately will be a relatively inexpensive way to test the waters that are VR.
 

anothertech

Member
Those that have tried all three generally say the PSVR is most comfortable, I've only tried the DK2 and PSVR personally, but between them PSVR def wins in that regard, can't say for the consumer Rift or Vive though.

Will def be trying all three when they come though,
 
Seriously, why do you continue to spread this nonsense? They said nothing of the sort, and you've been corrected on this multiple times.
Um, no, I've never been corrected on that to my knowledge. Because it's what they were reported to have said, exactly in those terms.
http://www.ign.com/articles/2015/09/18/tgs-2015-playstation-vr-to-be-priced-as-a-new-gaming-platform

Also, where did Oculus say they plan to sell at cost? I saw that Iribe said Zuckerberg wanted to do so, but Iribe wasn't sure because he needed to make sure his business stayed healthy. So that sounds like they still hadn't even determined what their hardware margins would be, if any, but that was over a year ago. Do you have something more recent that's more concrete?
The actual source quote doesn't make Iribe sound near as unsure as that article - in fact, Iribe says that "everybody agrees that if we can do it at cost that would be great for everybody". But more importantly, Palmer Luckey was saying "at cost' at the same time in very clear, solid words, and not once have they ever said otherwise.

Palmer Luckey said:
We’re going to be selling it at cost. Whatever it costs us to make, that is what we’re going to sell it for. That’s one of the things the Facebook deal has allowed us to do: because we already have these resources behind us, we don’t have to worry about making money from our customers right away. If we were running purely on our own and trying to make money just from hardware, we would need to make enough profit from each unit to pay for running the company for several years, until we launched the next one.
http://www.stuff.tv/news/oculus-vr-founder-tells-stuff-were-going-sell-rift-cost-price
 

pottuvoi

Banned
PsVR, possibly Oculus or Vive.

Will certainly follow all the tech improvements devices will get.
Including the exiting news or breakthrough for Vive. (Which I do hope is not just more loan to actually build the units.)
At this point I've always wanted the Rift, they started all this and they have Carmack, they seem to be the one most focused on what the problems were years ago, and what will the future problems that they will have to solve.
They certainly seem to have some great people working on future problems.
Really great look on subject from Oculus Connect2.
But I'm VERY curious about that Vive tech breakthrough, if it is something huge I could change opinions...
Indeed.
It will be interesting to see what kind of improvement it is. (Audio, Image resolution, HDR, etc..)
 

Vanmunt

Banned
Day one Rift for me, been putting away my pennies and upgrading my PC for a year. Pretty much know I will wilt and probably pick up PSVR as well... I'm a sucker for new gadgets.
 

empyrean

Member
This is going to sound lame but then one thing that it's me off the rift is the fact they are owned.l by Facebook. Hate that company. But I love carmack!
 

Apenheul

Member
I'll go with the best one, for me that means the one that provides the most immersive experience. I'll wait for reviews for Rift, Vive and PSVR when they're available.
 
Absolutely no interest in a PS4 locked experience. PC will give better capability and more options for content. Not to mention Sony has a history of abandoning failing hardware very quickly. I can see a future where PSVR enthusiasts are the equivalent of today's Vita enthusiasts, except we already see a lot of the niche Japanese developers previously loyal to Sony expanding to PC. I'll decide between the PC competitors after release. Not interested enough to support anything out of the gate.
 

ArtHands

Thinks buying more servers can fix a bad patch
Your whole point was that Steam wasn't an accurate gauge of VR adoption because people would be buying VR for other reasons besides gaming. Now you are saying that gaming will be one of the core reasons people will buy VR which then invalidates your original point. We are now back where we stated where I challenge this statement.



As I previously demonstrated, the absolute most generous interpretation we are only looking at a potential PC VR market at around 27 million with the reality being much less than that. This is because of the simple fact that most PC gamers don't buy a lot of games. They play the same small number of games over and over again. It why all the "WoW killers" never did. The MMORPG market was actually pretty small. It was the WoW market that was large. The people playing WoW didn't want to play any other game.

One of the core reasons doesn't mean it is the only reason.

Even if these people doesn't have the will to purchase more games, doesn't mean anything. My point is, there are already 140 million gamers who already (probably) have the hardware that's almost capable of running an oculus rift. If they dont feel like playing vr games, there are still other push factors for them to get one, whether it be viewing vr movie or whatsoever.

You are stuck at the notion that the potential audience for pc vr are the people with gaming pc and buy multiple games. I am saying the potential audience are the people with gaming pc, as the headset is a general purpose headset and not just for gaming.
 

Ovek

7Member7
PSVR it's the only one designed for a specific hardware set and in theory should "work out of the box".

The other two have uttery pointless "exclusive" stores which will fracture the user base of a brand new and fledgling technology.

The HTC/Valve effort is by far the most awkward with its light house crap, don't get me wrong amazing tech I just can't see what Valve imagines working in most gaming setups. Let alone most PC gaming setups which have you sat directly in front of a monitor.
 
I don't have a PC that could run either PC VR solution so it's not really a choice for me.
Still, my biased two cents:

Maybe people will get PSVR to work on PC, maybe not. Though one thing for sure is that the PC devices will never run on the PS4, which is where I do the majority of my gaming.

Without going through lists I also have impression that PSVR will have the biggest lineup/most exclusive games (because well, Sony is the biggest developer around) so apart from some cool (probably non-gaming) indie-stuff I doubt I will miss out on much.

Being gen1 for VR, I have no trust yet in movement solutions like with the Vive. I prefer something more "conservative" and PSVR reduces the costs further for me because I already own two Move controllers (and the PS4 cam). Anything but a seated experience might also be too much for my gaming habits (that and all of the VR devices still needing cables).

I do like a lot that the PSVR can simultaneously output your view on the TV. Overall I would bet that Sony's device will the most user-friendly experience and involves less hassle to set up (especially as it should benefit that the games have to run in a fixed setup considering now you can actually getting sick from messing stuff up on :p ).


Regarding porn, all Sony has to do is update the Media Player app to run VR adjusted mp4s. There will be a movie-playback of some form so it only depends on if that extends to user content as well.
But to be on the save side I bought some 20€ Chinese box to put my S5 phone inside. Shitty quality but it... gets the job done... ahem



Another question would be if you guys are audio-ready for VR? You can plug in and wear any stereo headphone with the PSVR and I recommend using something of quality.
I already mostly game with my Sennheiser 558s (+mixamp for surround) anyway.
 

Lagamorph

Member
So games that work on Occulus won't work on Vive and vice-versa? That would be a very bad thing for PC gaming. It'd be like having games exclusive to AMD graphics cards and games exclusive to Nvidia cards.
Of is it just a case of slightly different features?
 
This is the poster child for "don't early adopt", unless you're confortable with ending up with a 300$ equivalent of a HD-DVD player. Wait a couple years until the dust is settled and the games are out, then decide.
Definitely how I feel, I want to see how things shake out.

Either way I likely won't jump in with a 1st generation vr device
 

Atomski

Member
PS VR or Vive.

If only the PS VR could support also the PC there wouldn't be any doubt......
pls sony



Because Valve.
I think the tech of the Vive sounds the most interesting myself. I was all on board for Oculus and still am but Vive just sounds farther along.

But I'm probably jumpin the gun cause neither are out.
 
So games that work on Occulus won't work on Vive and vice-versa? That would be a very bad thing for PC gaming. It'd be like having games exclusive to AMD graphics cards and games exclusive to Nvidia cards.
Of is it just a case of slightly different features?

It's like the early times of 3d gaming. Games would work in gpus of several companies... but because they made sure of it implementing code for each and testing it well.

Here it's the same, you make a VR game, and you have to support each device. Given that there isn't a lot of them, it isn't the biggest problem.
 
I'm not sure about the room-scale VR that seems to be driving some of the Vive tech decisions.

Room-scale seems cool in theory, but what proportion of the audience are going to be willing/able to dedicated that amount of space? Surely the mass market is going to be seated gaming experiences, which then leaves room-scale as either niche indie titles or additional modes on games primarily aimed at the seated market.
 

EVIL

Member
So games that work on Occulus won't work on Vive and vice-versa? That would be a very bad thing for PC gaming. It'd be like having games exclusive to AMD graphics cards and games exclusive to Nvidia cards.
Of is it just a case of slightly different features?

Some games for the Vive have roomscale support, so those versions obviously dont work on the rift until they release their touch controllers. But I am sure a lot of devs are targeting both systems because the market is too small to be picky really.

the VR market still needs to discover itself, we cant hold back the vive for example because we want cross compatebility. now is the time to experiment and explore options instead of holding to a standard control setup.
 

bj00rn_

Banned
Huh. The PSVR is CLEARLY the most well-designed of the headsets. Sleek and stylish (as opposed to the big black boxes the others are), and according to those who have tried it very comfortable to wear.

I think it looks awful, seriously awful. Not even far from how ridiculous looks of the Vive. I have no idea how you can even use the words sleek and stylish about it. But You know; Opinions and all.. With that said, All current VR HMDS looks like utter shit. But who cares, it's the actual experience that matters. Just close the door and enjoy.
 

888

Member
All of them. Oculus right on release as well as Vive.

I'll get a psvr at some point. I don't really use my ps4 but I heard rigs is cool.
 
If you were to buy the Vive (as an example) could you use it as a cinema-size OLED screen in front of your face? Is that the whole point of VR?
 

BrettWeir

Member
I'm not sure about the room-scale VR that seems to be driving some of the Vive tech decisions.

Room-scale seems cool in theory, but what proportion of the audience are going to be willing/able to dedicated that amount of space? Surely the mass market is going to be seated gaming experiences, which then leaves room-scale as either niche indie titles or additional modes on games primarily aimed at the seated market.

This is why I'm going Rift and PSVR. I may adopt more full room VR once they are able to get rid of the wires. Not a fan of blind tripping hazards.
 
Good call. I say that everyone should sit this out and wait for the next gen, that way we can all make the right buying decision next time, right?

Seems a little defensive of you, no?

I've been burned enough times with gen 1 hardware that I'd prefer to wait this one out and let the market develop before I spend. Don't worry your pretty little head though, there'll be plenty of people jumping in on day 1.
 
My point was that it's a position that only the few can hold; without the early adopters to take the risk and pay the premium the technology fails and there is no 2nd gen.

With hindsight my post was unnecessarily rude. Sorry.
 
PSVR for plug and play. It's a good set to test the waters with too.

I'll let the 2 PC sets battle it out for awhile and decide which one to get when I build a new PC. My current PC will not run VR in optimal settings, so that option is out the window.
 
Top Bottom