I guess this is as good a place as any to ask. I just got a Google cardboard and I'm not impressed to much with it. I do some research online and I read people saying that the Google cardboard is just as good as the rift and not bother buying it.
I've been eagerly awaiting Vr and jumped at the chance to get a free Google cardboard.
Of people who have tried both is it that big of a difference or is it really close as some people say?
I guess this is as good a place as any to ask. I just got a Google cardboard and I'm not impressed to much with it. I do some research online and I read people saying that the Google cardboard is just as good as the rift and not bother buying it.
I've been eagerly awaiting Vr and jumped at the chance to get a free Google cardboard.
Of people who have tried both is it that big of a difference or is it really close as some people say?
I guess this is as good a place as any to ask. I just got a Google cardboard and I'm not impressed to much with it. I do some research online and I read people saying that the Google cardboard is just as good as the rift and not bother buying it.
I've been eagerly awaiting Vr and jumped at the chance to get a free Google cardboard.
Of people who have tried both is it that big of a difference or is it really close as some people say?
That number is talking about people who hop from indie game to indie game frequently, makes no sense in this context considering we know of quite a few high end PC games that have sold much more than 1.3M copies. Steam hardware survey shows somewhere in the realm of 5-6% of users have a GTX 970 equivalent or better graphics card, extrapolate out to the active user base and you get something like 7million users with a very high end PC. If you account for PS4 specs or better that number easily doubles.
Also I'd bet that VR adoption rates for that 7mil subset of people with high end PC's is going to be significantly higher than PS4 user VR adoption rates.
Very highly unlikely unless you class porn playing through a VR media player as VR porn or it gets modified/hacked to work on PC.
No that is not just gamers who jump from indie game to indie game which is sort of the point. It's the number of gamers who buy multiple games regardless of the type of game. That's why even that number is high. It includes all those people who only buy a lot of smaller games.
I like what that article did by redefining the term hardcore gamer to something that is both indicative of future purchases and non-controversial. It's all about the number of games you buy a year. It doesn't matter what kind of computer you have, or the type of games you play. You could have the fastest computer in the world but if the only thing you did was play play WoW or Counter Strike then you aren't included. This analysis is all about counting the number of PC gamers who would be likely to play a game they don't already play.
. There is a difference in owning 107+ games and playing multiple games a year, hell I don't have that many games on my steam account. While I agree that the actual number of people you're marketing to is far less than the active steam user base of 130M, 1.3M is obviously not indicative of the market. And as the article you link says... to be a member of the 1% group of Steam gamers you have to own 107 games or more.
the reality is that for anyone making a downloadable, indie title, that 1.3 million on Steam (which is a far cry from the markets 135 million active users) is what developers are really aiming at.
No, it's not coming to the PC, at least there aren't any current plans to do so.
https://mobile.twitter.com/Harada_TEKKEN/status/678795175167037440
So you think there are a large number of PC gamers who would buy a VR headset who are not currently on Steam. Good luck with that.
No really think about that. Is there anything rarer than a hardcore PC gamer who doesn't use Steam?
I'll probably day one PS VR. My PC is ancient and the cost required to upgrade it to decent Oculus/Vive levels would be substantial. On the other hand I already have a PS4, camera and Move controllers sitting around, so I'd only have to pay for the headset and its box. Much cheaper initial investment.
Also, it wouldn't surprise me if PS VR can transition over to the PS5 whenever that comes out, so I imagine the hardware will still be viable in a few years once it plugs into an even more powerful box.
It's not even that though, that 1.3M figure comes from . There is a difference in owning 107+ games and playing multiple games a year, hell I don't have that many games on my steam account. While I agree that the actual number of people you're marketing to is far less than the active steam user base of 130M, 1.3M is obviously not indicative of the market. And as the article you link says
The statistic is mostly useful for people who make indie titles, people who own that many games tend to be the people who buy the cheaper downloadable titles in droves. VR adoption on PC will not be driven by that demographic.
Of course we could extend it to, I dont know, softcore gamers  the 20% that own 88% games. To be included youd have to own 4 (FOUR) games or more on Steam  not exactly a huge number, right?
I am saying VR gaming wont be the only selling point of the rift.
People can use their gaming pc for other uses besides gaming too.
It's basically the same choice as with console vs PC gaming.
Convenience and price of entry vs. a much higher quality ceiling and more flexibility.
This is wildly OT, but I don't think a 360° movie is really VR (porn or otherwise).
Rift will likely have the most over all polish.
Vive seems to have the best interface.
Has Sony confirmed that Morpheus is PS4 exclusive? I can't imagine Sony would do that. I bet it'll be PC compatible. Sony has a really good understanding of how big VR will be, I don't think my they'd want to limit their user base.
some research online and I read people saying that the Google cardboard is just as good as the rift and not bother buying
And Rift is going to be "more than $350", sold for exactly what it costs, no profit. So that gives an idea of PSVR price, unless they sell it for a loss.PSVR - I have a PS4, and my PC isn't good enough for PC VR.
Arstechnica just had an article that had the Rift/Vive resolution (2160x1200) at only 25% more pixels than 1080p. I know I'd seen those numbers before, but without doing any math I really just assumed there was a larger difference between the headset resolutions.
Given that, there may not even be much difference in price between them.
GearVR for mobile
PSVR
Vive and/or Rift for PC
You basically need a minimum of 3 HMDs to experience everything from all platforms.
Slow your roll my friend. I am not attacking your prized possession. There are games that you can play now and there will be more. But I have not seen too many major titles announced for it yet. I have seen the countless indie/experiment titles and a handful of titles that got VR post ship support. I just havent seen anything that leads me to believe there will be the breadth of "full game" content the PSVR seems to be getting near launch. And that is what most mainstream users want. Games.
That's the same mistake that Microsoft made with the XB1. No casual user is going to spend $350+ just for the headset in order to watch a VR movie. That doesn't even include the fact that a casual user isn't going to have a high end PC. That market is going to get swallowed up with the Gear VR with a $99 headset in addition to a phone they already own.
Gaming is going to be the main driver of non-mobile VR sales for years. Oculus even agrees with that.
There were demos of it running at PGW & PSX. Currently they've cut the car count down to 8, less trackside detail and all the dynamic ToD lighting & weather isn't in there, but the demo they were showing was the result of a few months work, so plenty of time for optimisation.
Couple that with GT Sport having a confirmed VR more, and PSVR racing will be well served IMO.
Whenever I see VR and "gaming" used in the same sentence I get a little bit sick to my stomach. It's not a gaming peripheral for traditional games, and if Sony is pretending like it is, it's going to slow down VR's natural evolution for years to come. I pray PC indies is going to save the day, again.
I don't get the "I won't get PS VR cause there won't be vr porn", did you know you can have sex in real life?
Someone will write some software for it no doubt.
But yes, out of the box I get what you mean.
If your brain is tricked into believing it's real then it's VR. Plenty of real-time 3D VR is on rails. What's your position on that?
PS4 inherently has limited VR support due to the low power nature of the console, and the fact it's a console means there aren't going to be nearly as many indie VR projects popping up. That's not to say there won't be any, just like there are some indie games on consoles, but it's not unsafe to think most are going to be limited to PC.
Frankly, I couldn't care less about VR on PS4. A console just brings too many limitations to the table. But that doesn't mean much coming from me since I don't like consoles in the first place.
(And that's not even getting into questions about compatibility with PS5, I doubt Sony is crazy enough to force people to upgrade their VR set/box with their console, but these are the same people that decided charging for online play was a good idea).