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NX Gamer - Top 5 Best Graphics in Games 2015

NeoRaider

Member
Anyone else really love the point in rendering we've hit this gen? Both Battlefront and The Order are benchmark games, gorgeous and hold their performance targets quite well. I adore the look of both games.

I do, but you said it nice, many ppl agree that they are just that benchmarks.
While i want my games to look nice, i also want to play them and enjoy while doing that.

I am not saying these two games don't have fans, they for sure have but i wish developers of both games focused more on the content and gameplay side of these games.
 
Anyone else really love the point in rendering we've hit this gen? Both Battlefront and The Order are benchmark games, gorgeous and hold their performance targets quite well. I adore the look of both games.
at first I was thinking why ryse wasn't on the list, then I realized it was silly coz it was a launch title or something
 

RoboPlato

I'd be in the dick
I do, but you said it nice, many ppl agree that they are just that benchmarks.
While i want my games to look nice, i also want to play them and enjoy while doing that.

I am not saying these two games don't have fans, they for sure have them but i wish developers of both games focused more on the content and gameplay side of these games.
This is a graphics thread and besides I love Battlefront and The Order has better controller response than most 30fps games. It isn't the same people that handle content and gameplay as visuals in any case.
 

DeepEnigma

Gold Member
Anyone else really love the point in rendering we've hit this gen? Both Battlefront and The Order are benchmark games, gorgeous and hold their performance targets quite well. I adore the look of both games.

Loving it as well. Quite a large leap over last year's end cycle, and things are just starting to warm up with these consoles.
 

NeoRaider

Member
This is a graphics thread

So are we not allowed to talk about other aspects of the games or??
Only thing i said is that i wish developers used these graphics much better, you can't have just one aspect of the many done great and others mediocre. I want full package.
 
Good list , The Order really is a great looking game.
Still i say UC4 going to look better but that because of art style , set pieces , certain details and animation IMO.
 

madmackem

Member
Until Dawn is very nice looking but the performance just isn't good enough. The frame-rate is abysmal. Would keep it from my list for sure.

The rest all look great.
The thing is because of the game it is and the setting and the pace I never ever ran into any issue playing it at all infact I didn't even notice these abysmal frame rates and I'm pretty picky with that stuff.
 

DeepEnigma

Gold Member
The thing is because of the game it is and the setting and the pace I never ever ran into any issue playing it at all infact I didn't even notice these abysmal frame rates and I'm pretty picky with that stuff.

I would have to agree as well. With my time with it, I did notice some dips, but nothing that had any effect on gameplay, or the enjoyment of the game compared to some other games that suffer from lower frames in instances.

Wonder if a lot was cleaned up in the patches, since I am LTTP with this one.
 

RoboPlato

I'd be in the dick
I would have to agree as well. With my time with it, I did notice some dips, but nothing that had any effect on gameplay, or the enjoyment of the game compared to some other games that suffer from lower frames in instances.

Wonder if a lot was cleaned up in the patches, since I am LTTP with this one.
It was cleaned up a bit with patches but not a major change. Alpha effect drops are the main thing that got addressed.
 

DeepEnigma

Gold Member
It was cleaned up a bit with patches but bot a major change. Alpha effect drops are the main thing that got addressed.

Gotcha. I guess it is the pacing of the game that it did not really bother me like other games that have dips (shooters, racers, etc).
 
I think it's the other way around.



Firstly, motion blur can be turned off on pc. Games with forced motion blur lose a lot of points visually for me.

The thing is I know it to be true as I've tested it countless times.

Playing Borderlands 2, for example, at 60fps with physics set to high, when I explode a barrel that sends shrapnel bouncing across the environment, as I run and gun I can clearly make out each piece of shrapnel as it moves. This also helps to give a great sense of the virtual 3d space as I can clearly make out the distance between each partial due to the high level of clarity, and as I move around the particles I can see how they interlink with each other extremely clearly.

At 30fps, I simply cannot see the detail. With half the frames I don't get to see as precise a travel time for each particle, I don't get to see the clarity of their movement or get the same sense of 3d space. It's a definite lose to the detail I can perceive on screen, therefore a loss to the overall quality of the visuals.

If I run past a set of textures at 60fps, say bricks on the wall, I can make out each individual brick. At 3o I cannot as they blur a little as you've lost half the frames.

All of these things add to the overall visual quality of the game.

Again, I may be explaining this poorly and maybe someone in the thread I linked explained it better.


Apologies for that, then. I must have misinterpreted your own tone as I felt as though I was responding in kind. My bad as that's a thoughtless thing to do on my part regardless



Half of 60, as these are the two examples I'm using.

I'm not suggesting aside from the idea that FPS and resolution should be considered eye candy generating effects as much as any other visual effect. Every game has a different set of options, and there's trade-off involved in all of them. I'm not suggesting anything about a 60fps standard, nor am I saying fps is the most important factor.

You can turn off the motion blur in The Order: 1886.
 
last gen I do remember there were times when Wii games won "best visuals" or whatever by IGN. I think one year it was a Kirby game or maybe it was one of the Mario Galaxies.

That just seems weird to me although Super Mario Galaxy looked great. Either way I don't think there was anything too visually impressive this year from Nintendo to knock any of these games off the list.
 
That just seems weird to me although Super Mario Galaxy looked great. Either way I don't think there was anything too visually impressive this year from Nintendo to knock any of these games off the list.
I agree, I'm just saying what I remembered and when it happened back then I was just like, wtf? How did that game get it over a 360/Ps3 game?
 

Oneself

Member
I agree with his choices even though I wasn't impressed with Batman. There's something about it that didn't click with me (other than the subpar gameplay).
 
uhh.. Bloodborne should be number 1, no? i guess it's too niche and underground for some. but anyone who has actually played it and is a true Souls fan is blown away by Yharnam, i challenge anyone to find better graphic in open world games:

-incredible geometry, dem polygons <3
-great lighting
-perfect animations
-superb smooth gameplay
-best ever character designs and monsters
-true 1080 full hd
-realistic blood effects only possible on ps4 (it even splatters on your clothes and STAYS there)

so all in all no contest IMO. From shows Crytek how its done. edit: well also Sony's own legendary coding ninja team ICE, who know the ps4 inside out..
 

Ryuuga

Banned
I agree, I'm just saying what I remembered and when it happened back then I was just like, wtf? How did that game get it over a 360/Ps3 game?

It might've been the only game that year that featured color. Also the metrics for the award had more to do with the overall package than just technical prowess.
 
uhh.. Bloodborne should be number 1, no? i guess it's too niche and underground for some. but anyone who has actually played it and is a true Souls fan is blown away by Yharnam, i challenge anyone to find better graphic in open world games:

-incredible geometry, dem polygons <3
-great lighting
-perfect animations
-superb smooth gameplay
-best ever character designs and monsters
-true 1080 full hd
-realistic blood effects only possible on ps4 (it even splatters on your clothes and STAYS there)

so all in all no contest IMO. From shows Crytek how its done. edit: well also Sony's own legendary coding ninja team ICE, who know the ps4 inside out..

2obvious/10
 

Hawk269

Member
I would of put Witcher 3 on that list and most likely in the #1 spot. With how massive and open that game is and the way it looks, to me it was #1 visually closely followed by Rise of the Tomb Raider.
 

Ryuuga

Banned
it wasn't goty, it was best visuals/best graphics, iirc.

Uh yeah I thought that's what we were discussing. Epic yarn winning best visuals took into account it's unique visual approach over what was considered the norm in the 3D space at the time. Anyway not to further derail this thread, it just goes to show that different metrics can be taken into account for what is considered "best" with regards to graphics. Hell, this thread is proof of that.
 

DeepEnigma

Gold Member
uhh.. Bloodborne should be number 1, no? i guess it's too niche and underground for some. but anyone who has actually played it and is a true Souls fan is blown away by Yharnam, i challenge anyone to find better graphic in open world games:

-incredible geometry, dem polygons <3
-great lighting
-perfect animations
-superb smooth gameplay
-best ever character designs and monsters
-true 1080 full hd
-realistic blood effects only possible on ps4 (it even splatters on your clothes and STAYS there)

so all in all no contest IMO. From shows Crytek how its done. edit: well also Sony's own legendary coding ninja team ICE, who know the ps4 inside out..

I give it a 5/7.

Uh yeah I thought that's what we were discussing. Epic yarn winning best visuals took into account it's unique visual approach over what was considered the norm in the 3D space at the time. Anyway not to further derail this thread, it just goes to show that different metrics can be taken into account for what is considered "best" with regards to graphics. Hell, this thread is proof of that.

Yet it looked no more stylized as LBP in comparison, which didn't make a list to my knowledge in 2008 (two years prior). But I get what you are saying, lol.
 
Uh yeah I thought that's what we were discussing. Epic yarn winning best visuals took into account it's unique visual approach over what was considered the norm in the 3D space at the time. Anyway not to further derail this thread, it just goes to show that different metrics can be taken into account for what is considered "best" with regards to graphics. Hell, this thread is proof of that.
epic yarn, that's the one. according to wikipedia, it was gametrailers, and epic yarn got it over Kz3, GoW3, and Crysis 2.
 

barit

Member
Yep sounds legit. The Order looks absolutely amazing and I still haven't seen anything on PC that match it even with all the downsampling and 120fps talk.

And UC4 is a very reasonable candidate for the best looking game in 2016 because not only of its astonishing visuals but because of all the pyhsical interactions that are happening. I mean when you watch NX Gamer's analysis of the E3 demo you see details that a normal human being would never see like the freaking spinning globe that gets hit SOLELY from the blast wave. Show me one game with this attention to details, I can't name one.
 

Clockwork

Member
I'm still confused when people use the "but resolution?" argument against The Order.

Am I incorrect in stating that while rendered at 1920x800 it is still being done within a 1920x1080 framebuffer thus unscaled and with the same pixel density and detail as a native 1080p game? If so what is there to complain about, as there really is no other way to obtain a higher aspect ratio than 16x9 other than doing it this way.
 

HTupolev

Member
it wasn't goty, it was best visuals/best graphics, iirc.
Yes. The award wasn't for the punchiest graphics, it was looking good and being visually interesting. You certainly could argue for other games that year as well, but Yarn isn't really that weird of a choice.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Would have to mostly agree with that list, Battlefront and The Order are interchangeable as 1 and 2. I just finished RotTR and wasn't that impressed tbh, the IQ wasn't great and the framerate was noticeably bad at times, loved the game but would put The Witcher ahead of it myself.

NX gamer has completely replaced Digital Foundry for me at this point.
 

wazoo

Member
I'm still confused when people use the "but resolution?" argument against The Order.

Am I incorrect in stating that while rendered at 1920x800 it is still being done within a 1920x1080 framebuffer thus unscaled and with the same pixel density and detail as a native 1080p game? If so what is there to complain about, as there really is no other way to obtain a higher aspect ratio than 16x9 other than doing it this way.

You are incorrect. There is a reason some games on ps3 were using adaptive resolutions to keep framerates stable.

Pixel density has nothing to do with rendering complexity.
 
D

Deleted member 17706

Unconfirmed Member
Really excited to get Tomb Raider on PC this year. The Xbox One footage already looks incredible.

I would definitely have The Witcher 3 and Assassin's Creed: Syndicate on my list, but I also didn't play Until Dawn or Batman.

Can't disagree with his #1 choice. The Order is a very impressive technical feat.
 

Shin-Ra

Junior Member
I'm still confused when people use the "but resolution?" argument against The Order.

Am I incorrect in stating that while rendered at 1920x800 it is still being done within a 1920x1080 framebuffer thus unscaled and with the same pixel density and detail as a native 1080p game? If so what is there to complain about, as there really is no other way to obtain a higher aspect ratio than 16x9 other than doing it this way.
You're correct but there's two genuine complaints that can be made, but rarely are.

One you sit so far from your display that the reduced viewing area isn't as immersive.
One that the black bars are brighter than the frame of your display (because of your display/setup) so they're actually visible and potentially distracting.
 

Clockwork

Member
You are incorrect. There is a reason some games on ps3 were using adaptive resolutions to keep framerates stable.

Pixel density has nothing to do with rendering complexity.

Explain further. I do not agree with you.

Using your PS3 example, there is a change in pixel density with the use of adaptive resolutions (i.e. when the resolution dropped this resulted in larger/scaled pixels).

The same cannot be said for The Order which can resolve the same level of detail as a full 1080p game.
 

- J - D -

Member
Batman is weird to me. I'd include it only for the lighting and character models, and even then in the latter's case, only Batman and the some of the Rogues gallery obviously got the extra treatment. They look great, but most other character models, and generally, the city itself, are unimpressive to me.

The city design itself gets a pass for it being a random mish-mash because it's Gotham, but even then there's no unifying aesthetic to bind it all together. It's not quite Burton-gothic enough, nor is it Schumacher neon enough, nor is it Nolan real-world enough. It's just kind of all thrown together, and there's no really visually distinct landmarks that really stick out in memory.

But, the rain does wonders. It allows for the game its share of moments.
 
Yes. The award wasn't for the punchiest graphics, it was looking good and being visually interesting. You certainly could argue for other games that year as well, but Yarn isn't really that weird of a choice.
this conversation started when I said I noticed there was no nintendo games on the list. "best graphics" is subjective, and I think I would award to to the game with the punchiest graphics, if I'm interpreting that correctly.
 

thelastword

Banned
Until Dawn looks better than The Witcher 3?
Yes, a great deal better....

It always amuses me when people say that this gen is only marginally better than last gen, visually. These games along with stuff like Witcher, Infamous and Driveclub represent a substantial generational leap imo.
Agreed, people always come into tech threads talking about laptop cpu's and such, but look at what devs are accomplishing when they've not even began to put GPU COMPUTE into full use.

My early contender for 2016 is Horizon: Zero Dawn. But am ready to be wowed by Uncharted 4.

Great list, Arkham Knight on the PS4 looked rough in some spots. Would have chosen The Witcher like others here, but it was still a very good looking game.
If AK looked rough in spots on the PS4, with it's high quality assets and dense detail and had much better rain effects and such even over the PC version (for the longest while), I don't know what to say to you, Witcher 3 is an inconsistent mess on consoles on quality of presets alone, notwithstanding it's questionable framerate even after the latest patch (far less before). Witcher 3 just does not belong on that list, even the PC version at max. Texturework is not impresseive, animations leave a lot to be desired and it's lighting is a far cry from MGSV, if an open world deserves to be on that list it's the phantom pain.

Driveclub halves the framerate to get better graphics for the genre, not worth the praise in my opinion, but I definitely never thought I'd see an open-world game looking like The Witcher 3 on consoles this generation, comparing it too any other open-world game from last gen will make you say wow for sure.
Driveclub did not halve it's framerate as opposed to every other arcade racer in the last ten years on consoles. In any case we're talking about visual detail and fidelity as opposed to the fraps OSD indicating that we are running at locked 60. 1886 and DC are two of the best looking games at 30fps which also control fluidly. One has the best sense of speed in an arcade racer and (the order)...is one of the most responsive TPS I've ever played irrespective of they not being 60fps......

Because they probably aren't. Agreed with resolution, although The Order has a really good AA implementation and doesn't look jaggied or blurry.

Now, to say that we are able to see more effects and better graphics at a higher framerate? Not so sure about that. I haven't seem a single person that told me that The Hobbit looked better, SFX-wise, at 48 FPS than the standard 24 FPS. Sorry, but I'm definitely sure you're the minority here concerning that, although as you've said, this is really subjective.

But for me, I'm damn sure that 60 FPS provides a better gameplay experience, not better graphics.
Thank you.....

Opinion from a random website, It is not even a website, just a youtuber.
Is this some type of condescending remark aimed at discrediting a well renowned tech guy who works in the industry? So if I make up some two-bit website in a couple of minutes in webstudio, pay the cheap fee to get a domain and host it, then I'd be more credible? Such remarks are always very strange to read.


In any case, this was Nxgamer's take on what he's seen for the year. I agree for the most part, but I would not have Battlefront as high nor would I have ROTR in the top 5. ROTR is too inconsistent with it's presentation.

ROTR: Questionable textures everywhere, bad IQ, tressfx only on Lara, better facial animation on lara. Videos for effects in scenes. Technically it made some strides over the prior version of the engine but it's way behind the technical curve and the consistency shown in many other releases for that year.

Battlefront: Everytime I see this game, I can see why some persons would be impressed but I can also see immediately why it's not all that impressive from a technical standpoint.... it's akin to games like the older RE's and Fear Effects on the PS1 with their pre-rendered backgrounds, not that this is what's happening here tit for tat, but photogrammetry would be that modern day compromise that attempts to give us realistic looking areas/textures at the expense of intricate and more importantly varied detail. The pop-in and lod issues are glaring, gun models are not impressive, animation is nothing to write home about and character models are nothing to write home about either, outside of their suits.

I'm sure it looks great at 4k the first couple of times you run it, but then you realize there's very little effort in any one map, no nuanced detail, brown canyons are just browns stretched out, same is the case for the forest area or the lava area. it's just a long repeated photo realistic texture for the most part. As for the people praising the 60fps, it's no wonder this game does 60fps on very modest hardware, it may look the part at times at high resolutions, but it's no technical windforce, it's not doing anything really demanding in contrast to it's peers on that list.

As for my take;

I believe 1886 wins hands down, AK should be second, UD third.....
 

HTupolev

Member
I'm still confused when people use the "but resolution?" argument against The Order.

Am I incorrect in stating that while rendered at 1920x800 it is still being done within a 1920x1080 framebuffer thus unscaled and with the same pixel density and detail as a native 1080p game? If so what is there to complain about, as there really is no other way to obtain a higher aspect ratio than 16x9 other than doing it this way.
Some would argue that since there are fewer pixels being rendered, the results aren't as impressive as if a 1920x1080 backbuffer were used.

Further, plenty of people dislike the use of non-16:9 aspect ratios in current games, and given the lack of a directed camera during gameplay this isn't all that unreasonable.

Also, TO1886 actually does feature scaling artifacts. Although a 1920x800 buffer is mapped to a 1920x800 region on-screen, it goes through a distortion filter. So, for instance, stairstep aliases have different sizes (I thought I had a clearer copy of that image but I can't seem to find it, ugh).
This doesn't really matter in a game with such soft resolve, though. If it were Ridge Racer 7, then it might be a problem.
 
Driveclub halves the framerate to get better graphics for the genre, not worth the praise in my opinion, but I definitely never thought I'd see an open-world game looking like The Witcher 3 on consoles this generation, comparing it too any other open-world game from last gen will make you say wow for sure.
even though the framerate was halved the graphics came out amazing. amazing. why is it not worth the praise? Uc4 halved its framerate too but its getting nothing but praise already
 

HTupolev

Member
this conversation started when I said I noticed there was no nintendo games on the list. "best graphics" is subjective, and I think I would award to to the game with the punchiest graphics, if I'm interpreting that correctly.
IGN's award was "best visuals," which is a fairly open topic. NX gamer is more explicitly awarding cutting-edge tech, and sure enough, didn't feature any Nintendo games.
 
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