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PlayStation 4 hits 35.9 million sold through to end users

I'm curious how this year will affect Japan. You've got Naruto and Street Fighter coming out within a week of each other. Then you have DOA Xtreme 3 a little over a week later. That could provide a decent bump in Japan.
It does well if it sells 3m and fantastic if it manages to sell 4m this year. With Final Fantasy XV, Dragon Quest XI, & Persona 5 landing, it better sell at least 2m.
 
Of course Nintendo needs first party to survive since all third parties have jumped ship. That's the reason the Wii U has sold anything, it's strictly from first party support. In this case, exclusives has literally sold consoles.

3 racing games in 2 years is not a waste of resources. The main series, Forza Motersport is released every two years since the first game. That pace was going to continue regardless so no resources wasn't going to be wasted since it was on pace. The spin-off series, Horizon, was created by a studio made specifically to make this series, so again resources aren't being wasted since all Forza games that's been on Xbox One has been critical and commercial successes.

You are right that I forgot to mention the Nathan Drake Collection and The Last of Us Remaster however them getting more buzz than Rare Replay and Gears of War Ultimate Edition is highly debatable.

Titanfall and Sunset Overdrive definitely is not in the same category as Knack and Killzone. Titanfall has a sequel on the way while we have heard no word about a sequel to Knack nor a new game in the Killzone franchise. Sunset Overdrive is still constantly talked about on Xbox centered posts on this forum (just look at the Xbox biggest sale thread and how many people wanted Sunset Overdrive) and Sunset Overdrive was more critically praised than Knack or Killzone Shadow Fall.

Bloodborne and Until Dawn outliers because they are some of the very few exclusive games to the PS4 that actually pushed the console as of now. Those titles definitely pushed some sales out while we can't say the same for other exclusive titles (maybe Nathan Drake Collection).

There's no mention of hundreds of smaller titles because it's not worth mentioning those titles. Wii U has strong indie support as well as catelog of older games via virtual console. Xbox One has smaller, some even free to play games, and when you open up the fact it has backwards compability now with a increasingly growing list, Xbox One probably has the most smallest titles out of any of the big three. So all consoles have small titles, that's nothing new.

It's pretty easy for Sony to have the right idea when its competitors had two completely off base ideas. Nintendo had the right idea the Wii. It was a huge commercial success, but that doesn't mean it had the stronger library of games compared to the Xbox 360 and Playstation 3. And I'm not saying that having a little more power than Xbox One didn't help it but I'm saying that the biggest reason for Sony being where they at now is because of the blunders of Nintendo and Microsoft. If Microsoft didn't fall flat on its face with all the kinect and Tv integration and used the resources that the kinect ate up for more powerful hardware we'd be looking at totally different number right now.

Forza maybe a critical success but unless you are a real racing nut there is no need for there to be three racing games with the same name in it, especially when there are other racing games coming out in the same time. As a consumer I'd rather have new ips.

Since it's highly debatable let's just leave it at that.

Regarding Bloodborne and Until Dawn pushing console sales and the others not doing that. Unless we have actual numbers it's all assumptions. I can assume that since MLB the show has no competitor on any other platform that that game would push some consoles for baseball fans. Now we can also talk about how much does a game have to push console sales to be mentioned. Again without concrete number its a moot point arguing this on any platform. Every game has the potential to push console sales because IMO if just 1 person buys a console because of a game they want to play that is only playable on that one console they that said game is contributing to the overall sales figure of that console. And that is the number we are discussing here in this thread.

Why wouldn't it be worth it to mention these smaller titles? I don't even know how to respond to this one. These smaller indie titles mean are just as important as the larger titles because not every gamer play only AAA games.

Saying it's easy for Sony to have the right idea when the competition had completely off base ideas is assuming they knew what they competition's ideas were and also how it was going to be received. Sure the stumbling out of the gate gave PS4 an advantage but the competition has since fixed most of those mistakes and have made tremendous efforts to catch up. It's been two years already and PS4 is still kicking ass and chewing bubblegum. I think it's time to give some well deserved kudos.

And no Nintendo didn't have the right idea with the Wii. They lucked into the casual market, but that market is extremely finicky, as evidence by the WiiU sales.
 

demigod

Member
The PS2 had one of the highest (possibly highest?) SW tie ratios of all time.

It helps that games were $50 at the time and first party Sony games were $40. Now you have games at $60+dlc so people aren't inclined to buy more, well my opinion anyways.

If Sony can do 18m for 2015, im pretty sure they can hit 20m for 2016. They just need to secure marketing rights to FFXV and whatever thats coming holiday 2016.
 

AmyS

Member
That's why I believe Sony (and maybe Microsoft) will go a route similar to what Apple has done with the iPhone, but instead of a yearly cadence, it's every 3-5 years. The PS5 could be a PS4, but with massively improved guts and ability to play older titles, similarly to how I can still play the Bomberman game I bought on my iPhone 3G on an iPhone 6s.

In terms of architecture PS2 was like a massively improved PS1. Both used MIPS CPUs. The PS2 Graphics Synthesizer was like 16 parallel PS1 GPU pipelines with some additional graphic functions, much higher clockspeed and high and embedded / EDRAM. Went from CD to DVD and full hardware backwards compatibility. The PS2 was well over two orders of magnitude more powerful than PS1 (about 300x).
 
Only after E3 2013 :p 'Cause before, we all know that thread about predicting the outcome of this gen and almost nobody predicted this.
Ahh the Orbis v Durango days. Yeah, it seemed like just yesterday people were predicting Sony's demise with the Orbis and its inferior specs. I feel like the upcoming, next gen prediction thread will make that thread look pale in comparison.
 

vcc

Member
Sure the stumbling out of the gate gave PS4 an advantage but the competition has since fixed most of those mistakes and have made tremendous efforts to catch up. It's been two years already and PS4 is still kicking ass and chewing bubblegum. I think it's time to give some well deserved kudos.

A lot of that is that MS has no Idea what they're doing outside the NA region. They're used to being big and important enough that partners in other regions will do business on their terms. In Gaming they face actual competition and their size and scope elsewhere doesn't play as much a factor.
 
It helps that games were $50 at the time and first party Sony games were $40. Now you have games at $60+dlc so people aren't inclined to buy more, well my opinion anyways.

If Sony can do 18m for 2015, im pretty sure they can hit 20m for 2016. They just need to secure marketing rights to FFXV and whatever thats coming holiday 2016.
Or what? They're going to sell a couple thousand units less? I think it's pretty safe to assume that PS4 will continue to dominate the software charts throughout the year.
 

AmyS

Member
I believe PS4 will sell around 100 million LT.

My predictions:

2013 - 4,200,000
2014 - 14,300,000
2015 - 17,400,000
2016 - 18,000,000
2017 - 16,500,000
2018 - 14,500,000
2019 - 9,000,000 <---- PS5 year
2020 - 4,000,000
2021/2022 - 2,000,000

We will see.

Yeah, I agree with your predictions. Should be close.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
Well, that might be well and good but how many hours of online play did the "players" enjoy? That would be a meaningful measurement.
 

Ray Down

Banned
Not as long as I'm here :)

cell-kills-trunks-o.gif


:p

Yeah, have fun finding even one who predicted a clear PS4 win.

Hilarious in hindsight.
 

Horohoro

Member
I believe PS4 will sell around 100 million LT.

My predictions:

2013 - 4,200,000
2014 - 14,300,000
2015 - 17,400,000
2016 - 18,000,000
2017 - 16,500,000
2018 - 14,500,000
2019 - 9,000,000 <---- PS5 year
2020 - 4,000,000
2021/2022 - 2,000,000

We will see.

Purely for the sake of the thread I can imagine in my head I hope it crushes the 100M mark by about 50 at least... I don't see it happening but I hope it does....
 

Death2494

Member
Well, that might be well and good but how many hours of online play did the "players" enjoy? That would be a meaningful measurement.
A better question is does Crystal Dynamic/ SquareEnix feel they were properly compensated to ignore this much of the market?
 

Bgamer90

Banned
Forza maybe a critical success but unless you are a real racing nut there is no need for there to be three racing games with the same name in it, especially when there are other racing games coming out in the same time. As a consumer I'd rather have new ips.

Since it's highly debatable let's just leave it at that.

Forza Horizon changing its name to (say) "Racing Horizon" isn't really going to change the (in my opinion, great) quality of spinoff series so I personally couldn't care less.

But anyway, overall, it's pretty clear that marketing deals for third party games are helping current gen console sales more than true exclusives at this point.
 

Raist

Banned
It helps that games were $50 at the time and first party Sony games were $40. Now you have games at $60+dlc so people aren't inclined to buy more, well my opinion anyways.

Yeah well even the NDS didn't beat that record.
The idea that a significant amount of people bought a PS2 just as a cheap DVD player is ridiculous.
 
Well, that might be well and good but how many hours of online play did the "players" enjoy? That would be a meaningful measurement.
Enjoyment is difficult to quantify without some kind of rating system. Sony however will fix that with their new PSRate system in firmware update 4.20 where users will be asked to rate their experience after each hour of gameplay. In the meantime we can measure how many users are "active" on PSN by using advanced mathematics and formulas to calculate how many hours they spend online. This is important because PSN engagement is the true measurer of success of the PS platform. But Sony have yet to share with us how many hours PS4 gamers are spending online so the situation isn't looking too good.
 

bman94

Member
Forza maybe a critical success but unless you are a real racing nut there is no need for there to be three racing games with the same name in it, especially when there are other racing games coming out in the same time. As a consumer I'd rather have new ips.

Since it's highly debatable let's just leave it at that.

Regarding Bloodborne and Until Dawn pushing console sales and the others not doing that. Unless we have actual numbers it's all assumptions. I can assume that since MLB the show has no competitor on any other platform that that game would push some consoles for baseball fans. Now we can also talk about how much does a game have to push console sales to be mentioned. Again without concrete number its a moot point arguing this on any platform. Every game has the potential to push console sales because IMO if just 1 person buys a console because of a game they want to play that is only playable on that one console they that said game is contributing to the overall sales figure of that console. And that is the number we are discussing here in this thread.

Why wouldn't it be worth it to mention these smaller titles? I don't even know how to respond to this one. These smaller indie titles mean are just as important as the larger titles because not every gamer play only AAA games.

Saying it's easy for Sony to have the right idea when the competition had completely off base ideas is assuming they knew what they competition's ideas were and also how it was going to be received. Sure the stumbling out of the gate gave PS4 an advantage but the competition has since fixed most of those mistakes and have made tremendous efforts to catch up. It's been two years already and PS4 is still kicking ass and chewing bubblegum. I think it's time to give some well deserved kudos.

And no Nintendo didn't have the right idea with the Wii. They lucked into the casual market, but that market is extremely finicky, as evidence by the WiiU sales.

Maybe it's because I'm a bit of a racing nut but there hasn't been a lot of racing games this generation. Outside of the Forza games the only ones I can think of is Mario Kart 8, Drive Club, Project Cars, Need for Speed, DiRT Rally and Trackmania Turbo. And four of those were released in 2015. Me personally, I like the constant stream of racing games.

We'd have to look at NPD numbers to determine if those games had bumps or not in overall sales.

It's not worth smaller titles since every platform has smaller titles. It's not like the PS4 is the only console with indie and small scale titles. Not every gamer plays AAA is true, but most people aren't dropping hundreds of dollars on a system for games that most of the time are compatible with their PC.

Sony didn't need to know their competitors plans. I said in a different post that Sony's strategy for this console generation is no different from proven strategies they done in the past. Nintendo took a gamble and lost. Microsoft took a gamble and lost. Sony stuck to what they knew would work and Microsoft and Nintendo failing just made Sony's business decisions even better.

Nintendo did had the right idea with Wii. If Nintendo perused motion controls with the same power as the Xbox 360 and PS3 then their machine would have costed an awful lot of money and they would have probably lost a ton of money on each system sold. Also it wouldn't have been the impulse buy for casuals. If Nintendo went for power only with no gimmicks then they'd just have another Gamecube on their hands.
 
:p

Hilarious in hindsight.

Yes, it is. Then again, if we had such a thread right before the NX' launch, we'd most likely see the same results again, just in a different order: Clear win for Sony, MS 2nd, Nintendo 3rd or doomed. Thing is, things may turn out very differently.
 

xxracerxx

Don't worry, I'll vouch for them.
Having a much better relationship with 3rd party publishers and developers goes a long way, too.

Well, that was MS' game to lose since they had that backing at the end of the last generation. Their initial plans didn't help that game.
 
I listed Until Dawn as an outlier, as one of the few exclusive games currently out that potentially push console sales. Rocket League & Transistor can be found on Steam and other platforms. These are not the titles that are making people run out and buy a PS4 right away. Every console out now has their share of smaller scale games so that's not a special point that Sony has going for it, when all of the big three has these type games. I'm super excited for Cuphead but it's definitely not the reason I had got an Xbox One. It's more of icing on the cake as would these smaller titles for bigger, console selling titles.

PT was from the creative force of two highly influential people in their respective industries. Putting Hideo Kojima and Guillermo del Toro names towards a project would turn anybodies head in today's time as did associating Shigeru Miyamoto & Yuji Naka to a project in the 90s. Also if Silent Hills wasn't canceled it would have a game on massive scale.

Rocket league being on steam don't mean much .
A game don't have to be exclusive to push systems .
The RL PS user base is huge people could be buying PS4s to play with famliy and friends.
Also Sony has the Japaneses games on lock down unless you not going counting them because they on PC .
The more games on a system exclusive or not is a selling point that can tip someone over and Sony has the most on console .
 

demigod

Member
Well, that was MS' game to lose since they had that backing at the end of the last generation. Their initial plans didn't help that game.

Being cocky and trying to screw over their customers, ain't gunna work. Now they are trying to win back their lost customers by mainly focusing on "games" while ditching kinect and tvtvtv.
 
Wait....do you just mean monthly?

Sony was selling more PS3 at the time around 2012 than Microsoft did it with the Xbox 360. Launch alligned was Sony ahead of Microsoft for a long time there.

People just like to think that the US market is the world and extrapolated it over the world when in reality Microsoft couldn't even outsell Sony with a way cheaper console in most places in the world which weren't the USA and UK. Also the meme that Sony is only ahead of Microsoft because of the infamous fuckups which is quite baseless.
 
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