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NX Gamer - Top 5 Best Graphics in Games 2015

UC4's facial animations will be all done by hand with no mo cap as with all ND games, while the end result will look very nice and pleasing since ND is godly at this, they are also often stylised. By the virtue of being purely hand made they can never truly match a motion captured performance which is then perfected by hand.

I am pretty sure this will not be the case this time around. For feasability reasons, for believabilty reasons, and the fact that there are videos of the UC4 character actors having performance capture rigs on their head. Correct?
 
I am pretty sure this will not be the case this time around. For feasability reasons, for believabilty reasons, and the fact that there are videos of the UC4 character actors having performance capture rigs on their head. Correct?
interesting point. None of the actors look like their characters other than Emily, although that may have nothing to do with it.
 
Just because you are using facial capture does not mean the characters have to have direct facial features and scans from the character actor. Look at anything imaginarium and Andy Serkis have done for example.
I thought you were arguing against it but now it sounds like you are arguing for it.
But that is what all facial capture is :p

It never just glides right on and is perfect.
well alright then. Looks like we're on the same page!
 
I thought you were arguing against it but now it sounds like you are arguing for it.well alright then. Looks like we're on the same page!

I am not sure what you mean. Arguing against as in saying... "ND is not using facial capture" or arguing against as in saying... "facial capture is bad"?

To clarify, I am saying they are in all likelihood for many many reasons using the facial capturing standard everyone else uses. This invariably means manual touch up or artist changes on top of that: every game does this unless we are talking about LA noire where it is just a moving gif on a face basically.

edit: read your edit! NVM! :D
Huh. If that's the case, then some of the previous games using FC were badly adjusted.

I do not think they were badly adjusted (i.e. the devs are incompetent): devs probably just do not always have quite enough processing power or time to set up as many joints, bones, wrinklemaps or whatever to make it perfectly convincing for all animations.
 
I do not think they were badly adjusted (i.e. the devs are incompetent): devs probably just do not always have quite enough processing power or time to set up as many joints, bones, wrinklemaps or whatever to make it perfectly convincing for all animations.

Yes, but then it becomes a matter of poor project choices. It's not like developers blindly went into the project without knowing how it would (generally) look like.
 
Can't really disagree much with the list.

I think Ori and the Blind Forest deserves a mention, but it seems this list is mostly from a technical standpoint, so I can see why it's not listed.

Batman is a tricky one for me, because the film grain effect that they used really hurt that game's IQ. It looks off-putting at times when it should look amazing.

Tomb Raider is probably the most impressive-looking game I personally played this year, Until Dawn right behind it.
 

dark10x

Digital Foundry pixel pusher
The thing is because of the game it is and the setting and the pace I never ever ran into any issue playing it at all infact I didn't even notice these abysmal frame rates and I'm pretty picky with that stuff.
It really bugs me for two reasons...

1 - It's not called at 30fps so there is basically judder present 100% of the time. It never looks completely smooth to me.

2 - It can drop into the teens in a number of instances and often hangs in the 20s

I care more about image consistency gained with a stable frame-rate than controller response so the fact that the game is just an adventure game doesn't matter to me. It just looks janky.

If they capped it at 30fps and optimized it a bit more I could definitely include it on a top 5 list for 2015.

That said, they did come a long way. I first went through a demo of UD a year before release and it was pretty much always under 20fps.
 
I'm 90% sure NX isn't the final name. Or are you one of those people who thought PSVR's final name would be Morpheus.
I didn't think it'd be morpheus just like bloodborne wasn't called beast and kinect wasn't called natal but I thought we'd get something cooler than playstation virtual reality.
 
I will never understand best graphics tops when games don't have same resolution and same fps... and most are not available on the same systems too.

So they should at least stick to best for each system or best of all multi platform. At least it would make a technical comparison base.

Funny that they write this on the video's description section "Watch in 1080/60 for the best experience." lol

Which one of these games is 1080p/60fps on console?
 
Chû Totoro;191291300 said:
I will never understand best graphics tops when games don't have same resolution and same fps... and most are not available on the same systems too.

So they should at least stick to best for each system or best of all multi platform. At least it would make a technical comparison base.

Funny that they write this on the video's description section "Watch in 1080/60 for the best experience." lol

Which one of these games is 1080p/60fps on console?
what's there not to understand? It's a list of the most visually appealing, eye grabbing attention grabbing, games.
 

Bgamer90

Banned
Chû Totoro;191291300 said:
I will never understand best graphics tops when games don't have same resolution and same fps... and most are not available on the same systems too.

There are bad looking 1080p games and good looking 900p games. Resolution isn't end all be all.
 

Clear

CliffyB's Cock Holster
Gotta say, I really like this NXG guy. He always comes across to me as someone who is genuinely enthusiastic about the technology and the technique, as opposed to someone who is just enthralled by dry numbers and metrics.
 
Looks about right ( ͡° ͜ʖ ͡°) The Order is something else though. The first legitimate gameplay that looks all CGI that I've played. I don't remember the last time I stopped so many times just to take a look at everything around me. As the smartest artist in the world says,

e37a18de9fff97ba5196737c9bb7929f.600x336x1.jpg
 

Sky Saw

Banned
I could definitely see someone arguing for Battlefront for #1, I know I can't choose between Battlefront and The Order, but I hate the look of that mod. Sharpen filter is overdone and it hurts my eyes.

I don't think the youtube compression helps in that regard.
 
UC4's facial animations will be all done by hand with no mo cap as with all ND games, while the end result will look very nice and pleasing since ND is godly at this, they are also often stylised. By the virtue of being purely hand made they can never truly match a motion captured performance which is then perfected by hand.

So far imo Ryse is the top with The Order and Tomb Raider trailing behind closely, Tomb Raider's mo cap is more advanced but from time to time it has its odd moments and Lara's model is often very clean which kind of adds up to the unrealism. Ryse on the other hand looks borderline perfect for current times. What's even more special about Ryse is that the facial animation during gameplay is very high quality and natural as well, something other games end up falling short on (especially Unity).

Uhhhhh, this was disproven months ago dude.

Not to mention it would absolutely be a bad idea to keyframe every scene because the models are more realistic than any other ND game by quite a large margin, it would take forever and as we've already seen, there's a bit of an uncanny valley effect with such realistic models when they're keyframed compared to the scenes with facial capture.

Uh no you can clearly see the capture points on their faces. Another picture which shows it.
Dqtoxjm.png


They're doing the more modern way where they're getting facial capture data and applying it to their models, (part of the reason why the characters look so much like the characters now look much more like their actors). They also confirmed this at PSX that they started without it and then during production started using facial capture.

Yeah, don't know why that dude believes that there is no mocap or facial capture for Uncharted 4. Naughty Dog purely hand made artisan animation! :p
 
D

Deleted member 17706

Unconfirmed Member
An incredible art style hampered by poor IQ and chromatic aberration.



It's the only reason to own the game haha. Nah it's fun for a few hours at least.

I'm fine with the lack of depth, honestly. I'd just want to get in there and blast some Stormtroopers every once in a while.

What stopped me dead in my tracks from buying the game was their ridiculous season pass despite the dearth of content in the main game.
 
Gotta say, I really like this NXG guy. He always comes across to me as someone who is genuinely enthusiastic about the technology and the technique, as opposed to someone who is just enthralled by dry numbers and metrics.

Yeah, NX Gamer is great. He gives an informative description and detail about what sort of techniques games are using, in addition to giving out resolution and framerate analysis details. A lot of people on GAF are starting to watch his videos.
 
As a person who got the platinum in The Order 1886, I feel like that games visuals are wildly overrated. Too much motion blur, black bars and super tight corridors take away from the experience to me. I would take Battlefront (PS4 and especially PC) and Rise of the Tomb Taider over The Order 1886 graphics wise and especially game wise. A person should not be able to platinum a game in less than 6 hours.
 
The attention to detail in The Order is incredible. It's just not all about it's great tech or animation, they literally looked at every nook and cranny of the game and detailed the shit out of it.

tooho20yo80.png


Best boots of all time right there.
 
Ugh as a game artist, it still makes me sad/disappointed that people still think that pure hardware power is more important than actual artistry and what someone creates.

You can run Minecraft at 4k and 120fps, doesn't make it a strong visual contender.

I mean I can understand it, resolution and framerate and some other shallow technical aspects is the only thing a lot of people can grasp, so they overly fixate on the numbers instead of looking at the overall picture, composition, artistry, craftsmenship and artistic compitence. It's just a bummer.
As a person who got the platinum in The Order 1886, I feel like that games visuals are wildly overrated. Too much motion blur, black bars and super tight corridors take away from the experience to me. I would take Battlefront (PS4 and especially PC) and Rise of the Tomb Taider over The Order 1886 graphics wise and especially game wise. A person should not be able to platinum a game in less than 6 hours.
You can't? What are you talking about.
 
Ugh as a game artist, it still makes me sad/disappointed that people still think that pure hardware power is more important than actual artistry and what someone creates.

You can run Minecraft at 4k and 120fps, doesn't make it a strong visual contender.

I mean I can understand it, resolution and framerate and some other shallow technical aspects is the only thing a lot of people can grasp, so they overly fixate on the numbers instead of looking at the overall picture, composition, artistry, craftsmenship and artistic compitence. It's just a bummer.

You can't? What are you talking about.

Hey man, if you can't downsample the fuck out of your game, get out of here. /s

60 fps over 30 fps is nice, especially if it's a twitch, skill based game. But it's not a reason to discredit the visuals of a game. Especially if it's a steady 30 fps like the Order is.
 

sTiTcH AU

Member
As a person who got the platinum in The Order 1886, I feel like that games visuals are wildly overrated. Too much motion blur, black bars and super tight corridors take away from the experience to me. I would take Battlefront (PS4 and especially PC) and Rise of the Tomb Taider over The Order 1886 graphics wise and especially game wise. A person should not be able to platinum a game in less than 6 hours.

I actually agree with this. While The order has an incredible attention to detail, but there was not really all that much going on at any given time however Act 5 (i think) in the fire was some of the greatest visuals I have ever seen. The only bad part about that was the entire act was you walking 10 steps and it was over. And I also got the platinum in one playthrough in around 6-7hrs, my first and only platinum so far.

Rise of the Tomb Raider's visuals are fantastic with big hubs and so much more going on, So I would say that RotTR is more impressive. The only part of Batman's visuals I found super impressive was the rain/water. Take that out and it was average IMO.
 

T.O.P

Banned
Switch 1886 with The Witcher 3 and the list might make sense

No shit that they looked at every tiny detail, it was a fuckin corridor all the time with the occasional "LOOK AT THIS FUCKIN SUPER DETAILED APPLE, I MEAN STARE AT IT", try do that in a world as big and full of live like in TW3 and then we can talk
 

Sky Saw

Banned
holy fuck

but it says it in the video itself that it is a mod. so it's higher than the dev's work isn't it?

goddamn it's fucking gorgeous though.

These type of mods only add inject AA and sharpen filters and colours. Battlefront at 4k/60fps is mindblowing in any state!

This is one of the worst mods ive ever seen
Seems not everyone loves sweetfx mods like this. Can you explain why though? Worst ever seems very harsh.
 
The attention to detail in The Order is incredible. It's just not all about it's great tech or animation, they literally looked at every nook and cranny of the game and detailed the shit out of it.

tooho20yo80.png


Best boots of all time right there.

What happens if you zoom in even closer? Does that sweet texture detail hold up?
 
These type of mods only add inject AA and sharpen filters and colours. Battlefront at 4k/60fps is mindblowing in any state!


Seems not everyone loves sweetfx mods like this. Can you explain why though? Worst ever seems very harsh.

it either does absolutely nothing or just blows out the contrast and saturation
 
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