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First screenshots of Teenage Mutant Ninja Turtles: Mutants in Manhattan (Platinum)

That sure looks like Santolouco's art style. Nice.
Absolute truth.

Rocksteadys batman, and all the modern/western games that use similar look how awesome what you aren't doing is combat is so pathetically pandering its painful.


Its like the equivalent of being the finalist in some super hyped contest, with all the pomp and prestige of a huge event, and when the moment finally comes its just connect the dots and coloring a child's picture. But all your competition pretends to be idiots and bend over backwards to make sure you win. Then they shower you with confetti and pretend your ability to actually connect the dots in numerical order was fucking amazing, and how you were able to actually color inside the lines unlike the hordes of morons around you was some inhuman feat, and they clap and applaud and tell you how great you are for doing nothing.

Its hollow, meaningless, degrading, patronizing, worthless garbage.

Thank God for stuff like platinum combat, where if the shit you do looks awesome and amazing, its because you are actually doing something awesome and amazing.
Batman combat has it's own reward of satisfaction. I wouldn't compare them.
 

Overside

Banned
That sure looks like Santolouco's art style. Nice.

Batman combat has it's own reward of satisfaction. I wouldn't compare them.
Absolutely not.

I can slap my balls across the controller and batman will automatically orient himself towards the nearest enemy auto distance himself, do a triple flip leap towards whatever fucking enemy the games decided the its going to beat for me, the bad guy recognizes it's time to lay down and die so the brain dead doofus on the other side of the screen can giggle at how good he is at not doing jack shit, and they sync up, you can watch the CPU slide them into position to activite 'THE COOL ANIMATION'tm as the whole game world bends over backwards to pretend the act of my genitalia randomly bouncing off of buttons is some amazing fucking feat.

Batman combat is the poster child of this hollow, pandering, patronizing disgusting bullshit.
 

DeepEnigma

Gold Member
Absolutely not.

I can slap my balls across the controller and batman will automatically orient himself towards the nearest enemy auto distance himself, do a triple flip leap towards whatever fucking enemy the games decided the its going to beat for me, the bad guy recognizes it's time to lay down and die so the brain dead doofus on the other side of the screen can giggle at how good he is at not doing jack shit, and they sync up, you can watch the CPU slide them into position to activite 'THE COOL ANIMATION'tm as the whole game world bends over backwards to pretend the act of my genitalia randomly bouncing off of buttons is some amazing fucking feat.

Batman combat is the poster child of this hollow, pandering, patronizing disgusting bullshit.

This made me crack up, probably more than I should have. lol
 
Absolutely not.

I can slap my balls across the controller and batman will automatically orient himself towards the nearest enemy auto distance himself, do a triple flip leap towards whatever fucking enemy the games decided the its going to beat for me, the bad guy recognizes it's time to lay down and die so the brain dead doofus on the other side of the screen can giggle at how good he is at not doing jack shit, and they sync up, you can watch the CPU slide them into position to activite 'THE COOL ANIMATION'tm as the whole game world bends over backwards to pretend the act of my genitalia randomly bouncing off of buttons is some amazing fucking feat.

Batman combat is the poster child of this hollow, pandering, patronizing disgusting bullshit.

Youre right the combat is that if you want it to be, but if you want to get real technical with the gadgets and score multipliers then try slapping your balls then pal
 

Lettuce

Member
original.jpg

I dunno about the eyes but other than that, I love it.

Guess if its anything like the current TV show, their eyes go completely white when their in 'ninja mode'!....but yeah those nose's, eeek!!
 
I'm in. Love me some Turtles.

Also, ten bucks to that poster who said that the Turtles would look like how they did in Tony Hawk's Pro Skater 5. You were correct.
 
I still need to pick up Transformers Devastation, damn I'm falling behind on the Platinum love.

Its not the deepest P* game but because of the loot system I feel it gives you way more reasons to come back once you have mastered the combat.

You play it like DMC or you can play it like NG on MN. Its really your choice.
 

DeepEnigma

Gold Member
I still need to pick up Transformers Devastation, damn I'm falling behind on the Platinum love.

Same. It is definitely on my list now again, since this thread reminded me. So many nostalgic feels from a kid in the 80's.

Its not the deepest P* game but because of the loot system I feel it gives you way more reasons to come back once you have mastered the combat.

You play it like DMC or you can play it like NG on MN. Its really your choice.

I know DMC (Devil May Cry), but NG or MN?
 
Same. It is definitely on my list now again, since this thread reminded me. So many nostalgic feels from a kid in the 80's.



I know DMC (Devil May Cry), but NG or MN?

Prime difficulty with under level 20 gear is jus as cheap as MN, if not more.

Dont think you are comboing shit without the stun states higher level gear create.
 
So they have noses, big whoop. Turtles have a different style in every show and movie they appeared in. I actually really dig this.

My only worry is in the typically platinum big flat empty levels. Hope the game feels meaty enough in its combat and co-op better be in local and online.
 

Coda

Member
I'm hoping Raph plays well or at least make sure every character's moveset a unique experience. He's kind of been my favorite after I got over Mike being the obvious fav. I always liked playing him in Turtles in Time because of his quick moveset.

tumblr_nin4whf75Z1qd4q8ao1_500.gif
 
Why do they have noses?

Well:

tmnt-movie-review.jpg

And if Rocksteady made a Turtles game, they'd probably look much closer to this than just the noses. Hot damn were the characters in the first two Arkham games hideous. Like a phoned-in Batman costume pack for rejected Gears of War characters.

I also don't really get the desire for a Rocksteady game after Arkham Knight. They really need to prove now that they weren't just a onetrick pony after that mess. Glad PG is making it, even if bigger budget would have been nice. And I guess they could have really stylized the environments better/more (because the characters look pretty good, especially enemies).
 

Sou Da

Member
So they have noses, big whoop. Turtles have a different style in every show and movie they appeared in. I actually really dig this.

My only worry is in the typically platinum big flat empty levels. Hope the game feels meaty enough in its combat and co-op better be in local and online.

They don't actual have nostrils or anything, that's just the shadows.
 

kodecraft

Member
Youre right the combat is that if you want it to be, but if you want to get real technical with the gadgets and score multipliers then try slapping your balls then pal

This. Alot of posters here acting like Arkham's combat is just 'slapping balls' across the controller and in return.....'hey success', probably just get by in the game just beating the guys down and moving on, combat gets deep in Arkham.

And don't crap on Arkham's combat because so many games copy it after the fact. The bar has been set.

Back to TMNT.
 
You know, for some reason I thought that but was not sure. Silly me.

Seeing this thread pop up got me the itch to pick up Transformers. Thanks for the info on it as well.

I highly recommend it. At first it will feel like bayonetta lite but once you dig into it, your realise its a different beast entirely.

Its really is a great game. One you will be dipping into years from now.
 

kodecraft

Member
Perhaps, but nothing makes you, the player, feel like a bad ass like mastering a Platinum game and dealing death with true finesse and flair.

Case in point, Transformers Devastation:
https://www.youtube.com/watch?v=O-gsI6j_C18

That's a good fucking counter and example. I'd love to see the genuine reaction from whom you quoted.

I'll agree thats on the edge of your seat action but survivng like that could be in alot of games.
 
This. Alot of posters here acting like Arkham's combat is just 'slapping balls' across the controller and in return.....'hey success', probably just get by in the game just beating the guys down and moving on, combat gets deep in Arkham.

And don't crap on Arkham's combat because so many games copy it after the fact. The bar has been set.

Back to TMNT.

Here is the thing.

Batman/shadow of Mordor/mad max/sleeping dogs combat is as deep as you make it but its just as satisfying mashing buttons as it is countering and keeping your score counter sky high.

Basically the barrier for entry is lower.

I think the assumption is that you can mash through P* combat, but you know you are limiting yourself. Its combat that makes people WANT to master.

I dont think either is better for a beat em up title but one definetely works better in slower paced situations and visa versa.

The ideal game woukd employ both. Thats something id love to see.
 

Monocle

Member
Looks good, but some of these new games aren`t exactly known for their awsome gamepay.
Wait what? You know you're talking about Platinum right? You can rest assured that the gameplay will be on point.

I highly recommend it. At first it will feel like bayonetta lite but once you dig into it, your realise its a different beast entirely.

Its really is a great game. One you will be dipping into years from now.
Seconding this. Devastation was an incredible surprise.
 

shaowebb

Member
Absolutely not.

I can slap my balls across the controller and batman will automatically orient himself towards the nearest enemy auto distance himself, do a triple flip leap towards whatever fucking enemy the games decided the its going to beat for me, the bad guy recognizes it's time to lay down and die so the brain dead doofus on the other side of the screen can giggle at how good he is at not doing jack shit, and they sync up, you can watch the CPU slide them into position to activite 'THE COOL ANIMATION'tm as the whole game world bends over backwards to pretend the act of my genitalia randomly bouncing off of buttons is some amazing fucking feat.

Batman combat is the poster child of this hollow, pandering, patronizing disgusting bullshit.

ugh...not everything is a combo fest.
Its counter based lock on combat dude. Its more of combat rhythm meant to have no entry barrier. Doesn't mean its not fun to use because its different. Just means its not your cup of tea in particular.
 

Terrell

Member
Everyone is complaining about the noses on the Turtles, while I'm sitting here asking why the Foot soldiers are wearing what look like loose oversized sweaters.
 

Oppo

Member
Absolutely not.

I can slap my balls across the controller and batman will automatically orient himself towards the nearest enemy auto distance himself, do a triple flip leap towards whatever fucking enemy the games decided the its going to beat for me, the bad guy recognizes it's time to lay down and die so the brain dead doofus on the other side of the screen can giggle at how good he is at not doing jack shit, and they sync up, you can watch the CPU slide them into position to activite 'THE COOL ANIMATION'tm as the whole game world bends over backwards to pretend the act of my genitalia randomly bouncing off of buttons is some amazing fucking feat.

Batman combat is the poster child of this hollow, pandering, patronizing disgusting bullshit.

I understand what you are saying. I do. but what I would offer in return is that there is a place for low input versus high input styles of combat.

One style assumes that you are the in fact master of the combat and you will be implementing a very specific series of things at a very specific series of timings . The other assumes that the character is in fact the master combat, and the player then gets to choose a tactical view of who ( and what, for environmental triggers) to engage, leaving the specific method of engagement to the actual character itself.

I understand why one would look down on the latter, but as I get older, I can appreciate the tactical approach to the combat -obviously it's flashy, and you can include a lot of different animations to make it look great, and one can easily write it off as a button mashing extravaganza. however, to take Batman in particular, when one turns off the prompts and counterattack tells that the game includes by default-it becomes a lot more difficult, and a different sort of game, where you actually need to keep an eye on the entire melee field, and make decisions in a more rhythmic fashion. This is not a waste of time. it's just a different approach. It's a higher level approach. I do no mean it takes more skill. but it simply asks a different set of decisions from the player.

a DmC/Bayonetta game still has its share of "cheat" or invulnerable finisher states that the player exploits; don't mistake the low input nature of such games to be lesser.
 
I understand what you are saying. I do. but what I would offer in return is that there is a place for low input versus high input styles of combat.

One style assumes that you are the in fact master of the combat and you will be implementing a very specific series of things at a very specific series of timings . The other assumes that the character is in fact the master combat, and the player then gets to choose a tactical view of who ( and what, for environmental triggers) to engage, leaving the specific method of engagement to the actual character itself.

I understand why one would look down on the latter, but as I get older, I can appreciate the tactical approach to the combat -obviously it's flashy, and you can include a lot of different animations to make it look great, and one can easily write it off as a button mashing extravaganza. however, to take Batman in particular, when one turns off the prompts and counterattack tells that the game includes by default-it becomes a lot more difficult, and a different sort of game, where you actually need to keep an eye on the entire melee field, and make decisions in a more rhythmic fashion. This is not a waste of time. it's just a different approach. It's a higher level approach. I do no mean it takes more skill. but it simply asks a different set of decisions from the player.

I think i can respect this. Bayonetta for example, ask for minute by minute agency i.e how am I going to fuck this guy up?

Batman requires situational agency, i.e how am i going to point p
Batman to fuck these guys up.

In other words batman combat is a step removed from stylish action but that doesnt change the fact that it involves realtime decisions and input.
 

Peff

Member
Are these the French ninjas? One of them in the screenshot looks like a robot which is weird considering the IDW comics have real Foot ninjas.

Well, the enemies in the Donnie shot do look like legit Foot ninjas, so they probably just reskinned both humans and robots with Savate clothes (and different weapons?) just to get more enemy variety with less work.
 
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