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First screenshots of Teenage Mutant Ninja Turtles: Mutants in Manhattan (Platinum)

Someone was hurt by that..

And I never claimed people found it disappointing, I said I did, which is true for myself.

The game had great combat and looked fantastic, but didn't have the awesome level and enemy variety or set piece moments I've come to expect from platinum games. It was close to being great but failed due to the clear budget constraints.



That's great some guy I don't know loves it, doesn't change the fact I found it disappointing.
Don't feel bad i didn't enjoy it much either. Platinum is good but they aren't flawless
 

GnawtyDog

Banned
Not digging the cell shading at all. Budget game from Activision. At least the redeeming factor will be the combat - hopefully. Cause platinum's is not great at story telling either. I mean Rocksteady level good.
 
D

Deleted member 126221

Unconfirmed Member
Transformers Devastation was way better than a low-budget licensed Activision game based on a toy infocommercial has any right to be.
 

duckroll

Member
I feel like people talk themselves into thinking that Platinum is infallible.

Who are you talking to exactly? I dislike Mad World, don't own Bayonetta because my 360 died, couldn't get in Vanquish, don't own a WiiU, thought the Anarchy Reigns demo was crap, and I keep telling everyone that Infinite Space is a Nudemaker game and not a Platinum game. I really enjoy Metal Gear Rising and I had a ton of fun with Transformers Devastation. They're both flawed games made with a bunch of compromises though. That doesn't mean they can't be really enjoyable. Did you have a point or were you just trying to say something stupid?

Agreed.

I hope Turtles is of a similar quality, though a lot of TF's aceness could perhaps be attributed to Saito, who is rapidly making a name for himself.

Saito aside, having Hiroshi Shibata as the game design lead probably helped bring experience to the project too. He's been the design lead on all of Kamiya's games since Okami at least. This might be the first non-Kamiya game he bas been credited for design lead.
 
Someone was hurt by that..

And I never claimed people found it disappointing, I said I did, which is true for myself.

The game had great combat and looked fantastic, but didn't have the awesome level and enemy variety or set piece moments I've come to expect from platinum games. It was close to being great but failed due to the clear budget constraints.


That's great some guy I don't know loves it, doesn't change the fact I found it disappointing.

Cool. Transformers was my game of my year. Hopefully another one comes out and it's just more of the same. HOOK IT UP, PLATINUM. And I hope TMNT mimics the same formula as Devastation.
 

Warxard

Banned
Not digging the cell shading at all. Budget game from Activision. At least the redeeming factor will be the combat - hopefully. Cause platinum's is not great at story telling either. I mean Rocksteady level good.

Rocksteady isn't good at storytelling either.

They're the worst Batman story writers out right now. The Injustice comics managed to portray a better Batman than Rocksteady
 

Mizerman

Member
giphy.gif


I feel like people talk themselves into thinking that Platinum is infallible.

Who ever said that Platinum were infallible? No developer is infallible, so that statement of yours makes no sense whatsoever. However, I typically enjoy Platinum's output more than others. Flaws and all.
 

TreIII

Member
I dunno, Nick TMNT act more kiddish.

Well, yeah, one of my many qualms with the Nicktoon is that the crew hasn't really developed/matured much at all from the beginning of the series. None more apparent than how they're content to let Mikey stay the "idiot hero", where the Mirage and IDW versions of the character actually has depth.

But again, I was able to appreciate how the Nicktoon started out with the idea of making the guys actually start out as actual youngsters still learning their trade. We've come a long way from the Mirage comic, which had April giving 16 year olds access to beer!
 

Overside

Banned
Well, yeah, one of my many qualms with the Nicktoon is that the crew hasn't really developed/matured much at all from the beginning of the series. None more apparent than how they're content to let Mikey stay the "idiot hero", where the Mirage and IDW versions of the character actually has depth.

But again, I was able to appreciate how the Nicktoon started out with the idea of making the guys actually start out as actual youngsters still learning their trade. We've come a long way from the Mirage comic, which had April giving 16 year olds access to beer!

About April, I haven't followed the series in any form in a long time...

But have they de-white washed her yet?
 

TreIII

Member
About April, I haven't followed the series in any form in a long time...

But have they de-white washed her yet?

Nope. I guess unlike Stockman, there's not going to be as much championing for her to get restored to being closer to what Eastman originally imagined her as.

On the other hand, the Nicktoon has made April into a Teenage Alien Ninja Psychic who's far more an offensive Mary Sue archetype than anything else I've seen in a visual medium in the last year and some change!

What do you mean by that?

I direct you to this old thread on the Technodrome forum: Kevin Eastman wanted April to be black?
 
I feel like people talk themselves into thinking that Platinum is infallible.

All you have to contribute is replying to a well argumented, balanced post (he commented on the game's failings too) with no arguments of yourself and nothing else but an overused-to-exhaustion gif?

Nah I'm good, don't really appreciate people telling me what I should and shouldn't like because some other guy does, I prefer to think for myself.

I didn't know that being aware of who other people are or what their opinions are brainwashed you; I always thought that different points of view, especially that of experts, could only enrich your own opinion.

Also, while it's perfectly fine to have an opinion, sharing it with others and being respected for it, the second you start trying to pass it as the truth, with stuff like this:
This is level headed, realistic GAF. Transformers was not all that great for a Platinum made Transformers game.
Then the very least you're expected to provide is solid arguments, especially when it goes against what many players think (including much more reputed experts than you). Not even knowing the most prominent of all of these experts, and worse, reveling in that ignorance, is not going to do you any favors in terms of credibility.

At some point you have to move past "I liked this" "well I didn't" and ground discussion on something.
 
Are you guys for real? So everyone who plays spectacle fighting games watches this guys YouTube videos? Get off my back jeez.

No I was just saying in general. It's like saying if you're into fighting games you most likely know who Maxmillian Dood is on YouTube. If you haven't heard of Saur, fair enough.
 
Are you guys for real? So everyone who plays spectacle fighting games watches this guys YouTube videos? Get off my back jeez.

No but if you are remotely interested in character action ganes, you instantly should reconinse someone who knows their shit.

Im not claiming saur should be held as an authority, but at least watch a video or two. You might learn something about the game you have missed
 

nded

Member
Oh no, I almost fell into Platinum's devious trap of tricking me into thinking they're good by making games I like.
 

Jito

Banned
All you have to contribute is replying to a well argumented, balanced post (he commented on the game's failings too) with no arguments of yourself and nothing else but an overused-to-exhaustion gif?



I didn't know that being aware of who other people are or what their opinions are brainwashed you; I always thought that different points of view, especially that of experts, could only enrich your own opinion.
Its fine to share the guys videos with me as I don't know who he is, its not ok to frame it with such things as "if you call yourself a fan" and "educate yourself". Could just accept I didn't think transformers was all that great.
 
Its fine to share the guys videos with me as I don't know who he is, its not ok to frame it with such things as "if you call yourself a fan" and "educate yourself". Could just accept I didn't think transformers was all that great.
Yeah it's pretty annoying when people say that shit. Apologies if my post came off like that initially.

This is what Korra would've been had it not been for Platinum. It's probably Platinum's worst game, but it was $15, had like 4-6 months dev time and it's still got a pretty damn good combat system. Easily most justice done to the IP in video game form.

.....and someone thought it would be a good idea to release it the SAME DAY as Bayonetta 2.
 
Its fine to share the guys videos with me as I don't know who he is, its not ok to frame it with such things as "if you call yourself a fan" and "educate yourself". Could just accept I didn't think transformers was all that great.

See my edit of my above post about the difference between opinion and statements, why the latter must be grounded, and why it's important to know about the experts if you want to be taken seriously.

It's also a pet peeve of myself when people wear their ignorance like a badge. You could at least have googled Saur in the time it took to write your reply.

Anyhow, have to make dinner. Have fun, all.
 
I've always said they should have just copied the NECA toy design as they're the defacto nostalgic Turtle design since with coloured headbands they straddle the original comic and the show's action figure packaging:
tmntstance02.jpg

I might get crucified for this, but I've never really liked these versions. I know they're the first, but to me they've always looked like "Wallace and Grommit's Nick Park does his version of TMNT". Regardless, it would be nice to get a bunch of skins (even these).
 

RAIDEN1

Member
Why can't we just get the classic 80's/90's look of the turtles instead of always trying to re-invent their faces...even with the movies I don't know where they were going with those designs, why not stick with the classic Jim Henson studio's creations instead of having to mess it all up...??
 

DeepEnigma

Gold Member
Why can't we just get the classic 80's/90's look of the turtles instead of always trying to re-invent their faces...even with the movies I don't know where they were going with those designs, why not stick with the classic Jim Henson studio's creations instead of having to mess it all up...??

Not gritty/mature(?) enough. Just one of many assumptions.

I personally like Eastman and Laird's designs, and feel they would fit well, even today (which this game's art gives me that feel).

One thing I did not get with the Bay movie (finally watched it for the first time two nights ago since this thread pop'ed up), is why Raphael was so damned jacked. I liked that one of them was, but he was always known as the "speed guy", Donatello, while the tech one they got right, was the slower of the bunch. He could have been a jacked nerd. But I guess writers always have to have "their thing".

Other than that, I was actually shocked that I did not mind the movie too much as far as effects went. Maybe it is because I am getting older and less nit picky. Though I did loathe the first "alien" idea, and they did poke fun at that in the movie. Nice little easter egg.
 
Why can't we just get the classic 80's/90's look of the turtles instead of always trying to re-invent their faces...even with the movies I don't know where they were going with those designs, why not stick with the classic Jim Henson studio's creations instead of having to mess it all up...??

This style isn't really any more radically different from the two styles you just listed.
 

Peff

Member
Why can't we just get the classic 80's/90's look of the turtles instead of always trying to re-invent their faces...even with the movies I don't know where they were going with those designs, why not stick with the classic Jim Henson studio's creations instead of having to mess it all up...??

Because the original cartoon is a veritable licensing minefield and even if they tried to sort it out the majority audience of stuff like games is still going to be kids who are fans of the movies or the Nick cartoon, so it's probably not worth it to design the whole game around it. Maybe we'll get lucky with skins, though.
 

TreIII

Member
Because the original cartoon is a veritable licensing minefield and even if they tried to sort it out the majority audience of stuff like games is still going to be kids who are fans of the movies or the Nick cartoon, so it's probably not worth it to design the whole game around it. Maybe we'll get lucky with skins, though.

^ This.

And besides, with the IDW series as base, you still get every opportunity to use almost whatever character desired from the original series and give it a fitting updated IDW-style design. So, you still get your Bebop, Rocksteady,
Krang, Slash
and
Wingnut
, among hopefully others.

And the recent movie and Nicktoon probably aren't options at this point, either, since Activision's recent shovelware based off the Nicktoon and first "Bayturtles" movie have all ranged from mediocre to garbage. So, the best chance they were going to get at anything similar to a "fresh start" with the brand in the console space was to utilize an entirely different set of Turtles altogether (re: the IDW ones), and have core gamer darling P* make a decent game out of them.
 
The TMNT games have always mixed up the different universes. Super Shredder, Tokka, Razor & Tetsu all come to mind as being bosses in games about the 80s cartoon despite being movie characters.
 

Boss Doggie

all my loli wolf companions are so moe
Not gritty/mature(?) enough. Just one of many assumptions.

I personally like Eastman and Laird's designs, and feel they would fit well, even today (which this game's art gives me that feel).

One thing I did not get with the Bay movie (finally watched it for the first time two nights ago since this thread pop'ed up), is why Raphael was so damned jacked. I liked that one of them was, but he was always known as the "speed guy", Donatello, while the tech one they got right, was the slower of the bunch. He could have been a jacked nerd. But I guess writers always have to have "their thing".

Other than that, I was actually shocked that I did not mind the movie too much as far as effects went. Maybe it is because I am getting older and less nit picky. Though I did loathe the first "alien" idea, and they did poke fun at that in the movie. Nice little easter egg.

The "roided" look is fine in paper, at least with a specific build

tumblr_inline_n0pgx1YXx41qd3bt3.jpg


but "realistic" look makes them look weird.

And I'd argue that the Mirage and the 80's cartoon look a tad different from each other.
 

Boss Doggie

all my loli wolf companions are so moe
People only mention the colored headbands when they also forget one other defining thing turtles had (which I think started by 2k3 but from what I heard has been in some materials earlier).

Color tone.
 
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