NHarmonic.
Member
This sounds promising, hope the younger devs deliver.
I would definitely like to see them give more billing and prominence to their studio names and developers outside of Miyamoto. That's definitely one area they fucked up over the years.
Maybe they haven't heard of F-ZeroHopefuly these young guys like F-Zero.
Does this mean Miyamoto no longer gets to shoot down the ideas for a game without needless gimmicks and neutering of stories? Love the guy, but damn does he get in the way sometimes.
I really like Takahashi. He seems to have generally good ideas and has experience working with foreign teams and outside developers on heaps of projects.
Eguchi is kinda eh to me to be honest but he does have a decent track record.
Regarding giving developers more visibility I was thinking the other day they may have more developers introducing or explaining games in Directs in the future rather than just Kimihsima/Morimoto. At least when it comes to Japanese Directs, anyway.
Iwata did begin try to rectify with the Iwata Asks series, but I think that's just how the corporate culture was for Nintendo in the Yamauchi era. I almost wonder if Miyamoto becoming such a big face for the studios was something that Yamauchi consciously wanted to have happen.
That's right. Get rid of all the old people. They can't even walk. They're a liability.
Iwata asks is definitely nice, but they really should think about giving their internal teams actual names and placing that in the opening splash screen for their games and trailers like they've done for Monolith and Retro.
I really like Takahashi. He seems to have generally good ideas and has experience working with foreign teams and outside developers on heaps of projects.
Eguchi is kinda eh to me to be honest but he does have a decent track record.
Iwata asks is definitely nice, but they really should think about giving their internal teams actual names and placing that in the opening splash screen for their games and trailers like they've done for Monolith and Retro.
That's what I'm talking about.
Iwata did begin try to rectify with the Iwata Asks series, but I think that's just how the corporate culture was for Nintendo in the Yamauchi era. I almost wonder if Miyamoto becoming such a big face for the studios was something that Yamauchi consciously wanted to have happen.
Eguchi is actually the closest thing to a hybrid Miyamoto / Tezuka. Koizumi is the more rebellious one. Koizumi likes more "hardcore games" and "narratives / cool concepts".
If games like Splatoon are what we should expect going forward, then I'm all in.
Something to remember back in the 80's developers couldn't even put their own names into the credits of their own games. Nintendo pushed for developers to be noticed and put their biggest stars to the forefront and have a public presence like Miyamoto.
I imagine it's ingrained into their culture since those times.
That's a fair statement, but I'd be willing to bet that most people didn't even know who Gunepi Yokoi was or what he did until his death, and he was just as influential as Miyamoto was with the added benefit of being that man's mentor. It's a similar thing with Sakurai, who didn't really enter a lot of orbits until he went freelance.
Yoshiaki Koizumi may be the single most talented person in video games today. I'm happy he is being recognized and given this opportunity.
Just read his bio:
https://en.wikipedia.org/wiki/Yoshiaki_Koizumi
Z-Targeting, spherical platforming, Koholint Island, the time system in MM, and I'm sure, many more cool things. The man is a pioneer.
Because the internal teams, beside the upper level creatives like director and lead designer, don't really exist and instead share developers would it really make sense to give them team names?
Sakurai went prominent because Iwata put him front and center as the center point of Smash development/personality/identity.
With Miyamoto stepping down from hardware development last year, it was evident that Miyamoto (and probably Nintendo in general) though it was time for a bit of new blood in leadership.
Is Koizuma's role that different from before? While he assistant directed SM64 and directed SMS and SMG. He moved into a producer role after SMG and overlooked all of EAD Tokyo's releases. Kinda looks like he will be doing the same thing now except he may have more control over what games they are making.
Hopefully they can move on from Wii/DS era franchises that haven't done well this generation. Looking at you Brain Training, Wii Fit, Nintendogs, Fossil Fighters, and so on.
Something to remember back in the 80's developers couldn't even put their own names into the credits of their own games. Nintendo pushed for developers to be noticed and put their biggest stars to the forefront and have a public presence like Miyamoto.
I imagine it's ingrained into their culture since those times.
Yokoi had always been a known figure.That's a fair statement, but I'd be willing to bet that most people didn't even know who Gunepi Yokoi was or what he did until his death, and he was just as influential as Miyamoto was with the added benefit of being that man's mentor. It's a similar thing with Sakurai, who didn't really enter a lot of orbits until he went freelance.
Thank god.
Bring in the new IPs!
With Miyamoto stepping down from hardware development last year, it was evident that Miyamoto (and probably Nintendo in general) though it was time for a bit of new blood in leadership.
As mentioned by Streets, Iwata put a lot of this in place. Splatoon was produced and was a success under Iwata.... can we keep kimi?
Is Kimishima Nintendo's actual president now or is it just an interim position?