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Digital Foundry hands-on Quantum Break (XB1)

Man

Member
http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-quantum-break

From recent MS press event (but likely identical to review code).
Basically it's running at 720p... Mostly stable 30fps with some dips... screen tearing observed...

Love their (serious) comment about dark scenes possible helping cover up the resolution lol.

Uncharted 4 may be PlayStation 4's showstopper, but it's Quantum Break leading the charge for Xbox One. Blending cinematic third-person action with live action segments, Remedy's latest title is a coming to fruition of Microsoft's original plan to converge TV and video game content into one package.
In fact, nailing down resolution proves rather difficult, due in part to how various elements on screen are rendered. Based on Remedy's own Siggraph 2015 white paper, we understand screen-space lighting, ambient occlusion, and global illumination pipelines are all handled at 1280x720 on Xbox One in order to budget for a 33.3ms render-time.

Curiously, the paper also states Xbox One's final output is 1920x1080, and that's where there is some confusion - as we've yet to see evidence of full HD 1080p gameplay in close analysis - barring the title's HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand.

In regards to PC version (that they have yet to fully test):
But let's not forget that there's also a PC version in development too. We didn't have time to sample this at the press event, but Remedy were pretty open on the state of the build at that time. Limited to 1080p at 30fps, it still required plenty of work before launch. The developer is promising a maximum 4K experience at 60fps, but it remains to be seen exactly how this will pan out, or exactly what kind of hardware will be required to make this happen.
I have a G-sync monitor but I guess there's no hope for me until later in the year for that with how UWP stands.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
That's pretty disappointing on an exclusive. 720p is a real problem when upscaled to 4K, I hope it doesn't ship like this.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Alan Wake was SubHD at the time too, and it was VERY visible. I think Remedy prioritizes effects. It's just their choice.

edit: But I guess I'm not sure if they said it would operate at 1080p. Maybe there's something more to this?
 

Elitist1945

Member
I'm planning on getting it (and enjoying the hell out of it) but if I told you I didn't laugh reading this I'd be lying.
 

Loris146

Member
720p?

James-Franco-Drinking-Water-laughing-to-shock.gif


Anyway looks good.
 
D

Deleted member 325805

Unconfirmed Member
Is anyone else bothered by the ADS animation?
 

jelly

Member
Xbox One.5 please.

Remedy seem to focus on quality effects more than resolution. I'm not too fond of soft looking visuals but not a deal breaker.
 

LostDonkey

Member
Not that I mind, but that is not what we have been told. What gives?

I thought they said 1080p as well, but this article from 7 months ago told us that it was indeed running at 720p.

http://wccftech.com/quantum-break-running-720p-xbox/

"For instance, Remedy Entertainment had a huge presentation on their approach to multi-scale Global Illumination in Quantum Break. However, from the slides it seems like the game could be running at a 720P frame buffer."

Hmmm
 

CTLance

Member
<grumpy old man>Ha! I knew it, Nextgen is a scam! &#128548;</>

I do hope they manage to get the frame rate stable. 30fps is far from ideal, but consistent frame times and no noticeable fps dips are far more important.
 

Chris1

Member
I thought they said 1080p as well, but this article from 7 months ago told us that it was indeed running at 720p.

http://wccftech.com/quantum-break-running-720p-xbox/

"For instance, Remedy Entertainment had a huge presentation on their approach to multi-scale Global Illumination in Quantum Break. However, from the slides it seems like the game could be running at a 720P frame buffer."

Hmmm

"Update: page 128 out of 164 clarifies that the final output is indeed at 1080P. We apologize, though that slipped out while reading the massive PDF document."

It's at the top of the page in bold letters..


Not that I care what resolution it is but they always said 1080p will be shady if it turns out to be less in the final game.
 

LostDonkey

Member
"Update: page 128 out of 164 clarifies that the final output is indeed at 1080P. We apologize, though that slipped out while reading the massive PDF document."

Yep, but as someone says in the comments of that article, the "Final output" of MGSV on XB1 is listed as 1080p. And it's not native 1080p is it.
 
Alan Wake was SubHD at the time too, and it was VERY visible. I think Remedy prioritizes effects. It's just their choice.

Right. And their messaging here is fairly consistent with their messaging there too... with regards to different render targets doing things at different resolutions. Hopefully the PC version is doing more than 1080p at 30 fps by the time it drops. But I loved Alan Wake on Xbox 360 before I got to play it on PC, and obviously that had a similar focus of incredible effects and lighting (for the time) over resolution.

I'm also happy to see that their post Alan Wake claims of having some of the best facial animation and lip synching in development (since AW got rightly criticized for being poor in that area) has been backed up.
 

generic_username

I switched to an alt account to ditch my embarrassing tag so I could be an embarrassing Naughty Dog fanboy in peace. Ask me anything!
The game still looks good. 720p is disappointing but the visuals look good enough.

But guys, it's cool. I'm sure the live-action cutscenes are 1080p.

...right?

I thought they were 4K
 

Theorry

Member
I thought they said 1080p as well, but this article from 7 months ago told us that it was indeed running at 720p.

http://wccftech.com/quantum-break-running-720p-xbox/

"For instance, Remedy Entertainment had a huge presentation on their approach to multi-scale Global Illumination in Quantum Break. However, from the slides it seems like the game could be running at a 720P frame buffer."

Hmmm

That is about lighting etc. Wich runs most of the time in 720p. Have the feeling the same mistake is made again.

http://www.neogaf.com/forum/showthread.php?t=1101657&highlight=quantum+break+720p
 

ekim

Member
Well the gameplay videos looked good and no one noticed them not being 1080p. That being said its a shame they basically lied when they told us it's going to be 1080p
 

dreamfall

Member
Well, I'm not surprised. The game looks gorgeous, and I'm excited to play it. I'll preorder it on XBO digitally for the PC code and hopefully get it to run smoothly from that Windows 10 Store :/
 
Haven't XB1 games always been listed as outputting to 1080p? I thought that indicator was pretty useless for determining actual resolution.
 

IvanJ

Banned
I never care about pixels, but I see how the technical side could hurt the review scores.
I guess to QB's advantage is releasing prior to Uncharted and avoiding inevitable comparisons.
 
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