Well the final output is 1080p, just upscaled. I don't know if they danced around that or If they have actually said "native" before.
Isn't that like saying if you play on a 4K TV the final output is 4k?
Well the final output is 1080p, just upscaled. I don't know if they danced around that or If they have actually said "native" before.
Haven't XB1 games always been listed as outputting to 1080p? I thought that indicator was pretty useless for determining actual resolution.
However, from the slides it seems like the game could be running at a 720P frame buffer. Isn't about lighting.
Well the final output is 1080p, just upscaled. I don't know if they danced around that or If they have actually said "native" before.
The cross buy pre order gets you both versions why would you not do that if you were already going to get it?
"Controversy erupted last week when a NeoGAF user called ShamePain discovered that slides given out during Remedy's SIGGRAPH 2015 presentation mentioned a 720p frame buffer. Erroneously, this finding allowed its poster to assume that the entire experience would be playable at a resolution below full 1080p HD. Many smaller publications picked up on the story, which lead larger ones to demand official intel on the subject.
While speaking with Eurogamer Italy, representatives from Remedy Entertainment fully debunked the inflammatory graphics rumors. Rather than a 720p output, "Quantum Break" will reportedly run at 1080p with a 30 fps limit.
As for where the original post went wrong, the source failed to recognize that any game's lighting and shadow effects are commonly rendered at a lower resolution than its main textures. Such is the reason for why 720p was cited on the slides. This caveat is known by those with a moderate understanding of triple A console development."
Let's hope they at least reach 900p. 720p is really not an acceptable standard in this day and age.
720p?! That can't be right shirley.
Reach 900p? They've gone gold, haven't they?
The PC version doesn't sound very optimized either. Engine seems bloated.Oh dear, XBone 1.5 to the rescue!
This cant be true. They said many times it was 1080p.
Reach 900p? They've gone gold, haven't they? 'Nailed it, let's move on to Alan Wake 2'.
Ok fair enough. Thanks for the info.
Kinda weird though that DF would come to the conclusion through pixel counting that it is 720p.
The PC version doesn't sound very optimized either. Engine seems bloated.
720p is really not an acceptable standard in this day and age.
Oh snap, I forgot it already gone gold. Figured they still had a bit of time left.
These are the review copies being analyzed?
On a big tv it isn't going to look very good. Bf4 looks horrid on Xbox one because of it being 720p on a nice big tv.at least watch this video
it isn't even that bad
Because of resolution? Loloh fuck. will MS refundcancel my preload?
Their AA solution couple with the fact that the game is really dark makes it hard to pick up jaggies. But it is very, very soft and I imagine the problem will be compounded by how large your TV screen is and whether your TV also has to upscale to 4K resolution. 720p games looked alright on my old 55" TV, but on my current 65" TV they look like absolute ass.Looks surprisingly clean though. I can't really spot much in the way of jaggies or other artifacts. It does however look really soft.
at least watch this video
it isn't even that bad