Not surprised after Alan Wake was one of the lowest res games on 360.
And like this, still one of the best looking games on the system despite that.
It's still certainly a negative on both games that they render so much at a lower frame buffer (because again, Alan Wake's final output was 720p and Remedy said something very similar about that as they have about Quantum Break's final output resolution and again it was right but very misunderstood)... but that doesn't mean there are never cases where that tradeoff is worth making.
In Alan Wake it was a trade off to do crazy draw distances with alpha textures and arguably the best real time lighting at the time. In Quantum Break... well I'm not sure. I'm purposefully avoiding footage of the game to try and go in relatively cold.
Think about it, if lighting had to give to get 720p on Alan Wake... yeah. No thanks. I'll take the version we got (well I'll take the PC version where you don't have to make any trade off at all, but still).