FreeQuebec86
Member
Someone know if the "island" will be all pre-made or randomnize ?
make it easier for people to know you can put metals into town hall to level it up
Someone know if the "island" will be all pre-made or randomnize ?
Someone know if the "island" will be all pre-made or randomnize ?
The islands are all lovingly designed! However, there are more islands in the full game that have not yet been seen.
Nothing is planned for being able to permanently view friends or have private towns at the moment, but both are VERY frequent requests.
Server look dead or preparing to close, was good! Surely day 1 for me.
This is a playstation exclusive?
I know lots of people are asking for Character customisations which can't be done as it'd effect story but what if later on the outfits just got a bit whackier? LBP style.
Also if at Xmas time you added Snow that'd be amazing.
Hey everyone, thanks for playing, Dylan here - the director of this crazy experiment.
All your comments have been noted and even though a lot of the stuff is in there for the launch, some other bits and pieces are still being decided and thanks to everyone's amazing input some of those decisions have been made easier! Some changes might not make it for launch day but we plan to work with the community and to develop the game and the ideas with everyone together.
Sorry about the co-op crash, that was a last minute thing that came up just before we went live and we couldn't fix it in time (we did list it up on the bugs page but yeah.. not many people go and read that unfortunately).
ok, there should be just over an hour left of the beta test... time to go and visit a few towns and see what people have made!
Hey everyone, thanks for playing, Dylan here - the director of this crazy experiment.
All your comments have been noted and even though a lot of the stuff is in there for the launch, some other bits and pieces are still being decided and thanks to everyone's amazing input some of those decisions have been made easier! Some changes might not make it for launch day but we plan to work with the community and to develop the game and the ideas with everyone together.
Sorry about the co-op crash, that was a last minute thing that came up just before we went live and we couldn't fix it in time (we did list it up on the bugs page but yeah.. not many people go and read that unfortunately).
ok, there should be just over an hour left of the beta test... time to go and visit a few towns and see what people have made!
Thanks for making this game, it is addicting and fun. It deserves to be a success
One thing that worries me and I guess is still a secret is the pricing model. I don't know if my voice has any weight but here it is: I will not play this game if its f2p with freeman dollars = actual dollars. It's obvious what you can do here, but the balance of the game would make it so that non paying players = second class citizen, which has a special meaning in this game world and would simply make it the worst kind of pay2win.
Please, don't go down this route.
Didn't had time over weekend and now is done?
Was in a town where no islands spawned in the last 30 minutes...
Honestly, there's no p2w even if they went that route because everyone benefits if people pay to get those eagle tools and work more to improve the town.
Hi Dylan and Duck!
First of all I want to say I enjoyed the beta a lot!
Now I would like 2 put 2 comments/suggestions:
- Any plans of rewarding "gatherers" with more exp? There's a lot of people that spend lots of times transporting the resources from the bus to the "warehouse" in the city, or staying outside islands gathering the resources the miners throw to the floor for them to get them to the bus.
I think they're crucial but sadly they won't get as much XP. I wonder if it could be balanced so there's also a benefit for them (without being abused in some manner).
- Why can be the buildings destroyed bi your own cannons? I think this makes griefer's life a lot easy when they can hop on and shoot stuff. Even non griefers can be penalized and getting blue'ed. I got blue when I was shooting a Godzilla that was inside the city and missed a shot and hit a building.
Thanks for passing by at Neogaf
I don't know. How much did you use the "standard" tools? They're reaaaally slow. They make the game a chore to play actually. And there's a leader board tied to how much work you can do, it's easy to see what would happen.
Anyway, all of that is speculation, I (still) trust Q Games to carefully balance everything.
I don't know. How much did you use the "standard" tools? They're reaaaally slow. They make the game a chore to play actually. And there's a leader board tied to how much work you can do, it's easy to see what would happen.
Anyway, all of that is speculation, I (still) trust Q Games to carefully balance everything.
Yes, we noticed it in the last beta and have already put it in our task pile, gatherers will also get XP. It might not be there for launch but it is clearly on our radar.
A bunch more anti-griefer measures will be in there on day 1. If you are going to grief you will have to be *very* careful and you probably won't do it more than once. The thing with griefing is that if we block one avenue they will just find another, so we want to strengthen the self-policing and have the residents decide whether a certain behaviour is good or bad.
The thing is discouraging bad behaviour is one thing but undoing it is another problem as well. For example I'm in Lubacow right now and someone blocked the bus and destroyed the ministry of labour pretty much killing the town. The bus is just stuck now even after removing what was blocking it and there aren't enough resources to rebuild the ministry. So when we talk about griefing I think it's important to note that it's not just punishment and deterrence but also the net amount of harm any one player can actually do.
The human condition... my experiment in social cohesion has failed!!
or maybe it has succeeded? buwahahaa
Yes, we noticed it in the last beta and have already put it in our task pile, gatherers will also get XP. It might not be there for launch but it is clearly on our radar.
A bunch more anti-griefer measures will be in there on day 1. If you are going to grief you will have to be *very* careful and you probably won't do it more than once. The thing with griefing is that if we block one avenue they will just find another, so we want to strengthen the self-policing and have the residents decide whether a certain behaviour is good or bad.
Game was a joy, thanks for making it and letting all have a bash. Shame humanity proved it cannot work together to be fit all!
Yeah I remember the cheering gatherings at the bus stop, sublime game.Thanks for the answer! Looking forward for the changes and of course the game
It was beautiful sunday morning, without the griefer kids.
I remember being bummed when I logged and saw the town devastated , but it was amazing seeing 5 of us starting to work to make GAFTown rise again!
I remember KourioZan from GAF, Pitama and ¿Cloudfuture? (dunno if they were GAFers or japanese players) working hard and cheering everyone up! It was quite amazing and fun!
Any idea on launch date?. I've played multiple betas etc now but was always shy of putting massive time in because I want it to count for reals hehe.Hey everyone, thanks for playing, Dylan here - the director of this crazy experiment.
All your comments have been noted and even though a lot of the stuff is in there for the launch, some other bits and pieces are still being decided and thanks to everyone's amazing input some of those decisions have been made easier! Some changes might not make it for launch day but we plan to work with the community and to develop the game and the ideas with everyone together.
Sorry about the co-op crash, that was a last minute thing that came up just before we went live and we couldn't fix it in time (we did list it up on the bugs page but yeah.. not many people go and read that unfortunately).
ok, there should be just over an hour left of the beta test... time to go and visit a few towns and see what people have made!
Thanks Dylan and everyone at Q-Games!Hey everyone, thanks for playing, Dylan here - the director of this crazy experiment.
All your comments have been noted and even though a lot of the stuff is in there for the launch, some other bits and pieces are still being decided and thanks to everyone's amazing input some of those decisions have been made easier! Some changes might not make it for launch day but we plan to work with the community and to develop the game and the ideas with everyone together.
Sorry about the co-op crash, that was a last minute thing that came up just before we went live and we couldn't fix it in time (we did list it up on the bugs page but yeah.. not many people go and read that unfortunately).
ok, there should be just over an hour left of the beta test... time to go and visit a few towns and see what people have made!
A couple of us had a dance party on top of the bus while it was sitting at the stop waiting for a new island to spawn. Well, I was dancing and others were cheering my sweet dance moves.Yeah I remember the cheering gatherings at the bus stop, sublime game.
Honestly, there's no p2w even if they went that route because everyone benefits if people pay to get those eagle tools and work more to improve the town.
Thanks to everyone for playing! Now go follow @ttcgame and wait for the release date news!