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The Tomorrow Children Open Beta : All your base are belong to us

make it easier for people to know you can put metals into town hall to level it up

have NPCs tell you meaningful things: either via the radio or in person. or introduce a character in game that tells you game play hints.

Someone know if the "island" will be all pre-made or randomnize ?


they're all premade from my understanding having seen a few same ones popup. Pig island with the apples = <3

If they can periodically upgrade the game with new islands; you can see people coming back for it.
 
Chill thx, at first i though it was random, and this make me think of the cult game L.S.D. lol.

Maybe a Random DLC ? I love random computer "art"
 
The islands are all lovingly designed! However, there are more islands in the full game that have not yet been seen.

so awesome! The bullet in the face one references classic cinema and also reminded me of Majora's Mask.

Here's hoping there are levels that pay homage to your classic games. Pixel Junk eden level with pollen floating everywhere would be dope
 
Nothing is planned for being able to permanently view friends or have private towns at the moment, but both are VERY frequent requests.

I would also like private towns, it's a good work around for griefers. Also if they turn blue we can kick em out and they can't come back :D
 

crimilde

Banned
I really enjoyed my time with the beta, played it the whole day yesterday. It got so addictive that I barely stopped for lunch and... other necessities haha.
I got faced with some bugs and glitches but nothing too bad. Though I did get stuck once in front of the Ministry of Labor after finishing collecting my coupons and I had no way of moving. Had to restart the game completely.
There are some tweaks that could be done to make it more enjoyable, but all in all they were already stated by people before me so no point in bringing them up again.

See you all in Gaf town in the final release, I'm in!
 

bitbydeath

Gold Member
I know lots of people are asking for Character customisations which can't be done as it'd effect story but what if later on the outfits just got a bit whackier? LBP style.

Also if at Xmas time you added Snow that'd be amazing.
 
I know lots of people are asking for Character customisations which can't be done as it'd effect story but what if later on the outfits just got a bit whackier? LBP style.

Also if at Xmas time you added Snow that'd be amazing.

New, wacky outfits are a possiblity! Weather would indeed be really cool.
 
My 2 cents:
1. The crafted indicator at the workbench should show number of structure actually "created" and "crafted" in the world as oppose to just "crafted". In some cases people are watefully crafting things, because they don't know it is already availble or they dont realize mandate cost is too high.

For example, I've noticed that in certain large towns newcomers will create townhalls at the workbench (thinking they can increase housing limit), and then abandon the construction post after learning the mandate cost is too high. Then some other newcomer comes along and repeat the same process to waste resources. In one large town I was in, there were 6 abandoned town hall posts scattered around.

2. There needs to be better incentive for people to build residences ASAP or settle into a new town. Later into the beta/game, people have more incentive to flock to large towns for the shops or for the large community present (GAF/reddit.) Those same people are also more inctivized to wait forever to build residence in these large towns. Hence, you will see towns where there are 25 comrades when there are only 15 housing spots. Meanwhile, small towns are left to die cause they cant attract newcomers once others are established.

I also think people miss out on some of the experiences by going straight for the large towns like GAF town.

3. Townhalls either need a seperate mineral to upgrade or some better indicator/tutorial for depositing metals. There is a reason why so many towns have more comrades than housing slots.
 

HiVision

Member
Hey everyone, thanks for playing, Dylan here - the director of this crazy experiment.

All your comments have been noted and even though a lot of the stuff is in there for the launch, some other bits and pieces are still being decided and thanks to everyone's amazing input some of those decisions have been made easier! Some changes might not make it for launch day but we plan to work with the community and to develop the game and the ideas with everyone together.

Sorry about the co-op crash, that was a last minute thing that came up just before we went live and we couldn't fix it in time (we did list it up on the bugs page but yeah.. not many people go and read that unfortunately).

ok, there should be just over an hour left of the beta test... time to go and visit a few towns and see what people have made!
 

guybrushfreeman

Unconfirmed Member
Hey everyone, thanks for playing, Dylan here - the director of this crazy experiment.

All your comments have been noted and even though a lot of the stuff is in there for the launch, some other bits and pieces are still being decided and thanks to everyone's amazing input some of those decisions have been made easier! Some changes might not make it for launch day but we plan to work with the community and to develop the game and the ideas with everyone together.

Sorry about the co-op crash, that was a last minute thing that came up just before we went live and we couldn't fix it in time (we did list it up on the bugs page but yeah.. not many people go and read that unfortunately).

ok, there should be just over an hour left of the beta test... time to go and visit a few towns and see what people have made!

Thanks Dylan! I'm sure everyone likes to hear from you and the other team members who took time to post in this thread. I enjoyed the beta. Just looked on again for the last few minutes. There's something really interesting here but it will be interesting to see what kind of structure the final game takes. I'm sure I could spend plenty of time just running around taking screenshots no matter what though!
 
Its a shame we cant have a true gaf town when the game comes out. If I got to pick one thing to change, it would be private towns. Starting, working, and finishing a town with the same group would be awesome.

Im buying the game anyway so it isnt a deal breaker or anything. Great job on the Beta guys! Didn't have a single crash, and if there were bugs I didnt notice them. Good luck on finishing the game and I will be there day 1!
 

seb

Banned
Hey everyone, thanks for playing, Dylan here - the director of this crazy experiment.

All your comments have been noted and even though a lot of the stuff is in there for the launch, some other bits and pieces are still being decided and thanks to everyone's amazing input some of those decisions have been made easier! Some changes might not make it for launch day but we plan to work with the community and to develop the game and the ideas with everyone together.

Sorry about the co-op crash, that was a last minute thing that came up just before we went live and we couldn't fix it in time (we did list it up on the bugs page but yeah.. not many people go and read that unfortunately).

ok, there should be just over an hour left of the beta test... time to go and visit a few towns and see what people have made!

Thanks for making this game, it is addicting and fun. It deserves to be a success :)

One thing that worries me and I guess is still a secret is the pricing model. I don't know if my voice has any weight but here it is: I will not play this game if its f2p with freeman dollars = actual dollars. It's obvious what you can do here, but the balance of the game would make it so that non paying players = second class citizen, which has a special meaning in this game world and would simply make it the worst kind of pay2win.
Please, don't go down this route.
 

WaterAstro

Member
Was in a town where no islands spawned in the last 30 minutes...

Thanks for making this game, it is addicting and fun. It deserves to be a success :)

One thing that worries me and I guess is still a secret is the pricing model. I don't know if my voice has any weight but here it is: I will not play this game if its f2p with freeman dollars = actual dollars. It's obvious what you can do here, but the balance of the game would make it so that non paying players = second class citizen, which has a special meaning in this game world and would simply make it the worst kind of pay2win.
Please, don't go down this route.

Honestly, there's no p2w even if they went that route because everyone benefits if people pay to get those eagle tools and work more to improve the town.
 

Ferr986

Member
Hi Dylan and Duck!

First of all I want to say I enjoyed the beta a lot!

Now I would like 2 put 2 comments/suggestions:

- Any plans of rewarding "gatherers" with more exp? There's a lot of people that spend lots of times transporting the resources from the bus to the "warehouse" in the city, or staying outside islands gathering the resources the miners throw to the floor for them to get them to the bus.
I think they're crucial but sadly they won't get as much XP. I wonder if it could be balanced so there's also a benefit for them (without being abused in some manner).

- Why can be the buildings destroyed bi your own cannons? I think this makes griefer's life a lot easy when they can hop on and shoot stuff. Even non griefers can be penalized and getting blue'ed. I got blue when I was shooting a Godzilla that was inside the city and missed a shot and hit a building.

Thanks for passing by at Neogaf :)
 

seb

Banned
Was in a town where no islands spawned in the last 30 minutes...



Honestly, there's no p2w even if they went that route because everyone benefits if people pay to get those eagle tools and work more to improve the town.

I don't know. How much did you use the "standard" tools? They're reaaaally slow. They make the game a chore to play actually. And there's a leader board tied to how much work you can do, it's easy to see what would happen.
Anyway, all of that is speculation, I (still) trust Q Games to carefully balance everything.
 

HiVision

Member
Hi Dylan and Duck!

First of all I want to say I enjoyed the beta a lot!

Now I would like 2 put 2 comments/suggestions:

- Any plans of rewarding "gatherers" with more exp? There's a lot of people that spend lots of times transporting the resources from the bus to the "warehouse" in the city, or staying outside islands gathering the resources the miners throw to the floor for them to get them to the bus.
I think they're crucial but sadly they won't get as much XP. I wonder if it could be balanced so there's also a benefit for them (without being abused in some manner).

- Why can be the buildings destroyed bi your own cannons? I think this makes griefer's life a lot easy when they can hop on and shoot stuff. Even non griefers can be penalized and getting blue'ed. I got blue when I was shooting a Godzilla that was inside the city and missed a shot and hit a building.

Thanks for passing by at Neogaf :)

Yes, we noticed it in the last beta and have already put it in our task pile, gatherers will also get XP. It might not be there for launch but it is clearly on our radar.

A bunch more anti-griefer measures will be in there on day 1. If you are going to grief you will have to be *very* careful and you probably won't do it more than once. The thing with griefing is that if we block one avenue they will just find another, so we want to strengthen the self-policing and have the residents decide whether a certain behaviour is good or bad.
 

WaterAstro

Member
I don't know. How much did you use the "standard" tools? They're reaaaally slow. They make the game a chore to play actually. And there's a leader board tied to how much work you can do, it's easy to see what would happen.
Anyway, all of that is speculation, I (still) trust Q Games to carefully balance everything.

The game isn't about racing or leaderboards though.

I'm always like 0 because I forget to get my coupons.
 

HiVision

Member
I don't know. How much did you use the "standard" tools? They're reaaaally slow. They make the game a chore to play actually. And there's a leader board tied to how much work you can do, it's easy to see what would happen.
Anyway, all of that is speculation, I (still) trust Q Games to carefully balance everything.

The standard tools get pretty nifty actually if you level up your dexterity. There are some mayors that affect the speed of work too so voting them in can really help too.
 

guybrushfreeman

Unconfirmed Member
Yes, we noticed it in the last beta and have already put it in our task pile, gatherers will also get XP. It might not be there for launch but it is clearly on our radar.

A bunch more anti-griefer measures will be in there on day 1. If you are going to grief you will have to be *very* careful and you probably won't do it more than once. The thing with griefing is that if we block one avenue they will just find another, so we want to strengthen the self-policing and have the residents decide whether a certain behaviour is good or bad.

The thing is discouraging bad behaviour is one thing but undoing it is another problem as well. For example I'm in Lubacow right now and someone blocked the bus and destroyed the ministry of labour pretty much killing the town. The bus is just stuck now even after removing what was blocking it and there aren't enough resources to rebuild the ministry. So when we talk about griefing I think it's important to note that it's not just punishment and deterrence but also the net amount of harm any one player can actually do.
 

WaterAstro

Member
Been trying to get into a working town this past hour and a half.

Gaf town is full, new towns are full, deserted towns are empty.

Found some middle ground towns, but they're broken with no islands spawning, and saw one where this dude is stuck in the workbench so no one can build anything.

Maybe it's just the end of beta and things are shutting down?
 

HiVision

Member
The thing is discouraging bad behaviour is one thing but undoing it is another problem as well. For example I'm in Lubacow right now and someone blocked the bus and destroyed the ministry of labour pretty much killing the town. The bus is just stuck now even after removing what was blocking it and there aren't enough resources to rebuild the ministry. So when we talk about griefing I think it's important to note that it's not just punishment and deterrence but also the net amount of harm any one player can actually do.

The human condition... my experiment in social cohesion has failed!! :)
or maybe it has succeeded? buwahahaa ;)
 

guybrushfreeman

Unconfirmed Member
The human condition... my experiment in social cohesion has failed!! :)
or maybe it has succeeded? buwahahaa ;)

thetomorrowchildrenbekelez.png
 

guybrushfreeman

Unconfirmed Member
Last Screenshot dump:

My beautiful home:
thetomorrowchildrenbe3xbv4.png

I call this one. "Sunset Over Trapped Bus (Human Condition) ;)
thetomorrowchildrenbecazrx.png

Lubacow was where I first got off the subway and the only place I was early enough to have my own home. Disappointing lack of loved cows though.
thetomorrowchildrenbeeoxdv.png

Daily life of the Proletariat
thetomorrowchildrenbekwbqz.png

The old lady is thinking something dirty. I just know it
thetomorrowchildrenbeytyyf.png


I was trapped in town so there's no islands this time.

Edit: added titles
 
Most experiments in Communism failed sadly =) Especially housing blocks. In Soviet Russia apparently gangs would take over communal resources like kitchens and then force the residents of the building to pay/barter for food etc. The Narkomfin building succeeded, but most communist housing blocks failed. I would say over all Tomorrow Children fared better that their real wold counter parts. I had easy access to work benches and found collaboration easy to pull off, but then again the Tomorrow Children is also an experiment in anarchy with no central town planners. Still griefers destroying my apartment buildings stung a little. Surprised the islands don't use a Minecraft algorithm for resources, but the resources are randomized somehow correct? Anyways cool idea one of my favorite big budget games.

p.s. projection clones will be customizable on release i.e. boy and girl clones?
 

WaterAstro

Member
Well, Soviet Communism failed because it was secretly Nazism.

You can't have real communism while there's a dictator.
 

guybrushfreeman

Unconfirmed Member
Aaaannnndddd there it goes. Thanks again Dylan and the team. Looking forward to see how the full release turns out. Hope the beta helped out.
 

Bastables

Member
Game was a joy, thanks for making it and letting all have a bash. Shame humanity proved it cannot work together to be fit all!
 

Ferr986

Member
Yes, we noticed it in the last beta and have already put it in our task pile, gatherers will also get XP. It might not be there for launch but it is clearly on our radar.

A bunch more anti-griefer measures will be in there on day 1. If you are going to grief you will have to be *very* careful and you probably won't do it more than once. The thing with griefing is that if we block one avenue they will just find another, so we want to strengthen the self-policing and have the residents decide whether a certain behaviour is good or bad.

Thanks for the answer! Looking forward for the changes and of course the game :)

Game was a joy, thanks for making it and letting all have a bash. Shame humanity proved it cannot work together to be fit all!

It was beautiful sunday morning, without the griefer kids.

I remember being bummed when I logged and saw the town devastated , but it was amazing seeing 5 of us starting to work to make GAFTown rise again!

I remember KourioZan from GAF, Pitama and ¿Cloudfuture? (dunno if they were GAFers or japanese players) working hard and cheering everyone up! It was quite amazing and fun!
 

Bastables

Member
Thanks for the answer! Looking forward for the changes and of course the game :)



It was beautiful sunday morning, without the griefer kids.

I remember being bummed when I logged and saw the town devastated , but it was amazing seeing 5 of us starting to work to make GAFTown rise again!

I remember KourioZan from GAF, Pitama and ¿Cloudfuture? (dunno if they were GAFers or japanese players) working hard and cheering everyone up! It was quite amazing and fun!
Yeah I remember the cheering gatherings at the bus stop, sublime game.
 

KiteGr

Member
I played a bit yesterday...

WTF was that?!
This game is confusing as fuck!
  • Where am I?
  • What do I do?
  • How do I carry more than 4 items at once?
  • How are they expect me to work under these conditions?
  • How Do I get some ore to offer to my City?
  • Which one is MY city?
  • How do I build stuff?
  • Why is everything so "free for all"?
  • Why do these godzila monsters take so many hits to die?
  • Why is everything so depressing?
  • What's the goal?
  • Why are people being allowed to build inside the cities?
  • Why do they spontaneously disappear?
  • Why did it take me near 5 minutes to load to a city?
  • Why would be ever play a game about working our ass off?
  • Why the "old communist propaganda" theme?
This game needs a good user made tutorial video.
 

madmackem

Member
Hey everyone, thanks for playing, Dylan here - the director of this crazy experiment.

All your comments have been noted and even though a lot of the stuff is in there for the launch, some other bits and pieces are still being decided and thanks to everyone's amazing input some of those decisions have been made easier! Some changes might not make it for launch day but we plan to work with the community and to develop the game and the ideas with everyone together.

Sorry about the co-op crash, that was a last minute thing that came up just before we went live and we couldn't fix it in time (we did list it up on the bugs page but yeah.. not many people go and read that unfortunately).

ok, there should be just over an hour left of the beta test... time to go and visit a few towns and see what people have made!
Any idea on launch date?. I've played multiple betas etc now but was always shy of putting massive time in because I want it to count for reals hehe.
 

EGOMON

Member
Hey everyone, thanks for playing, Dylan here - the director of this crazy experiment.

All your comments have been noted and even though a lot of the stuff is in there for the launch, some other bits and pieces are still being decided and thanks to everyone's amazing input some of those decisions have been made easier! Some changes might not make it for launch day but we plan to work with the community and to develop the game and the ideas with everyone together.

Sorry about the co-op crash, that was a last minute thing that came up just before we went live and we couldn't fix it in time (we did list it up on the bugs page but yeah.. not many people go and read that unfortunately).

ok, there should be just over an hour left of the beta test... time to go and visit a few towns and see what people have made!
Thanks Dylan and everyone at Q-Games!
The game is fun am definitely will be there day one along with my friends we had a blast during the beta.
I want to give my feedback, is there a website to submit? or should i just write here?
 

bitbydeath

Gold Member
Honestly, there's no p2w even if they went that route because everyone benefits if people pay to get those eagle tools and work more to improve the town.

Yep, people don't play against each other so really anything that benefits the town should be available to everyone and anything available to helping you could be DLC.

Such as- missile launcher turret should be available to everyone.
Polar bear you can ride around on that shoots bees from its mouth = DLC.
 
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