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Kotaku UK Rumor: Xbox One, Windows 10, Halo 5, & Minecraft notably below expectations

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Damn, that's no Halo 3 levels, but quite awesome considering the much more competitive fps scenario of these days.

Also, there's no way that's underperforming unless Ms had completely insane targets given how well their own box were doing.

That article already sounded totally bollocks, this is another strong evidence of that.

lol I agree with you no way 5 million copies in 3 months on one platform is not meeting projections.
 

gamz

Member
Damn, that's no Halo 3 levels, but quite awesome considering the much more competitive fps scenario of these days.

Also, there's no way that's underperforming unless Ms had completely insane targets given how well their own box were doing.

That article already sounded totally bollocks, this is another strong evidence of that.

Yeah, I think are done here.
 

jmizzal

Member
Looks like MS is forcing Minecraft on to peoples Xbox one, I didnt download it and it was on my system after I downloaded Rocket league
 

RoKKeR

Member
Damn, that's no Halo 3 levels, but quite awesome considering the much more competitive fps scenario of these days.

Also, there's no way that's underperforming unless Ms had completely insane targets given how well their own box were doing.

That article already sounded totally bollocks, this is another strong evidence of that.
Certainty does make me more wary of the other things mentioned in the article...unless MS had truly insane expectations for the game, which I suppose is also possible.
 

etta

my hard graphic balls
Outside of market leading sales, I thought they had the 'best lineup in Xbox history', and so far, are already of the 360... so what other way is there to interpret?

Honestly asking this seriously, lol?

On a side note, reminded me of the Trump slogan, lol.
Kin insinuated that Bryan meant the generation was dissapointing because Xbox was not outselling PlayStation.
 

mcrommert

Banned
5 Million copies sold to customers?

Sold-through number?

You give us this but not population counts.

:(

Shipped to retailers?

.....

i don't know what i expected

Understandable, after people were throwing those peak numbers of Halo 4 arround. At least from their perspective.

Seriously does anyone think they would give playlist numbers after all the attention on halo 4's numbers...they are kidding themselves
 

SpartanN92

Banned
That's a shitty thing to say considering all the stuff Spencer has done/is doing for the brand since he took over.


I was just defending Phil like 5 pages ago.

Phil is the freaking man and I really appreciate how much he has managed to turn things around.

It was a joke
 

Kayant

Member
Damn, that's no Halo 3 levels, but quite awesome considering the much more competitive fps scenario of these days.

Also, there's no way that's underperforming unless Ms had completely insane targets given how well their own box were doing.

That article already sounded totally bollocks, this is another strong evidence of that.
The thing is how much of that is taken into account when basing their exceptions?
One would assume exceptions would firstly be based on what the franchise highs are with a growth percentage or similar attached to it and how well the previous entry did. Since we don't know how realistic/unrealistic their "expectations" were discrediting the article based on a number you don't know how closely meets their expectations is silly.

Non saying anything presented here is true.
 
The thing is how much of that is taken into account when basing their exceptions?
One would assume exceptions would firstly be based on what the franchise highs are with a growth percentage or similar attached to it and how well the previous entry did. Since we don't know how realistic/unrealistic their "expectations" were discrediting the article based on a number you don't know how closely meets their expectations is silly.

Non saying anything presented here is true.
If it was the first entry after the market got crowded I would understand they being caught by surprise.


Given that Halo 5 is what, the 4th halo game they released on a post Cod world, they could very well get a better scope of how well they would do. And it's not like they don't know their box is underperforming when it comes to software sales.
 
Who is Stinkles?

someone junior this kid STAT.

jokes jokes jokes

thanks for piping in though Frankie - 5m in 3 months is damn impressive considering how Xbox has been struggling this generation.

or maybe moreso, considering how many popular MP-focused shooters are out there now compared with the Halo hay-days.

and again, best Halo MP experience since my youths, honestly can't complain i still play this fucking game every damn day.

it's certainly an interesting time in the technology world - smartphones have peaked, tablets have peaked, apparently people download an average of ZERO apps on their smartphones now...

who knows, maybe this means the door is wide open for videogames to migrate back to consoles.

or maybe it's time they evolve in a completely unexpected way - either way exciting times and E3 is going to be huge [i hope].
 
250-300m install base still not enough? That's like 8 times PS4 install base.

With all the data Windows 10 sends back to MS, they know exactly how many boxes can run which games. They also know how many boxes has any games installed on them. They have the installed based numbers down to the decimal point.
 

Kayant

Member
If it was the first entry after the market got crowded I would understand they being caught by surprise.


Given that Halo 5 is what, the 4th halo game they released on a post Cod world, they could very well get a better scope of how well they would do. And it's not like they don't know their box is underperforming when it comes to software sales.
True. Still you can't discredit the article without knowing their expectations.
 
Halo was obvious but Minecraft is a surprise... their expectations must have been ridiculously high considering it's still selling loads. But I doubt they're worried about Minecraft all they have to do is pop out a sequel and rake in the cash.

Their expectations are in line with what they paid and they massively overpaid for a game that already had most of its sales. The math never made sense.
 

Halabane

Member
I like Keza. But I don't like unknown sources. Especially ones just laid off and trying to figure out what went wrong in their life and telling their story.

"(Due to non-disclosure and redundancy agreements, the people who spoke to me for this article did not wish to be identified.)"

So we have no idea who she is speaking to. Could be the janitor. So someone said this:

“Let’s be honest – we make our projections based on a series of assumptions,” reflects a former employee who worked closely with Microsoft. “There are supposed to be 2x as many Xboxes out there as there are right now. There are supposed to be 2x as many Windows 10 installs as there currently are. So now, when we look at how much money Legends could make in the free-to-play universe, you have to halve it. Because we can only reach half the audience that was projected.”

Huh. IDC which is not bullish on the PC market right now said: "Windows 10 is outpacing Windows 7 adoption by 145 percent, which represents the fastest adoption rate of an operating system in the company's history; upgrades topped 270 million users in the first eight months alone."

How many of those (that was a few months ago numbers) are PC gamers? I don't know.

The xbone...well that one is probably true, don't know. I would check MS stockholder report. But the Win 10 stuff just isn't true. As far as their store goes? It's run by idiots. I really think at times MS plan is to wait till Gabes poor taking care of himself runs it course and buy the place from whoever he gives it too. Because they don't look like they are even trying. Sony at least tries.

When I see stuff like this that should have been fact checked, I suspect everything written in the article. Cause I ain't checking it. I only knew this crap because of work.
 
Well your post was silly. Who cares what position any of us are in?

Well, if you'd like folks to take what you post seriously you should probably care about the claims they contain. When you assert something requiring insider info you shouldn't be shocked when someone else asks for the receipts. Alternatively, consider instead just stating that your impression is that it didn't meet expectations, etc. Not complicated.
It was broken for a long time though after release though
And they gave you another entire game completely for free along with other small items as a mea culpa.

They either didn't care that it was broken or they were incompetent. Neither is acceptable.

Or their playtesting wasn't up to date on how the network for XBL worked, in which case they were entirely unaware of any issue. Pretty sure I recall Frankie or someone else alluding to that at some point.
 

Vibranium

Banned
Maybe they should make their PC ports and the Windows 10 Store not subpar. Even Uplay and Origin are most likely way ahead of them in sales.

Or put stuff on Steam again, though the option I have above would make more business sense obviously.
 

icespide

Banned
Well, if you'd like folks to take what you post seriously you should probably care about the claims they contain. When you assert something requiring insider info you shouldn't be shocked when someone else asks for the receipts. Alternatively, consider instead just stating that your impression is that it didn't meet expectations, etc. Not complicated.

And they gave you another entire game completely for free along with other small items as a mea culpa.



Or their playtesting wasn't up to date on how the network for XBL worked, in which case they were entirely unaware of any issue. Pretty sure I recall Frankie or someone else alluding to that at some point.

maybe that's something they should have double checked before shipping their biggest exclusive of holiday 2014
 
maybe that's something they should have double checked before shipping their biggest exclusive of holiday 2014

Can pre-release software like that even run on retail consoles without special considerations? Also, if it was an issue with the nuances of a network transition they'd have no reason to even consider an issue developing. There wouldn't have been any red flags to react to pre-release. It would come entirely out of left field, completely different than their testing methodology for previous games. If my memory is right about the issue (I might be misremembering what Stinkles alluded to way back when) it would have been down to bad communication between the folks running XBL not letting 343 know big things were being changed, but that is entirely different than something sinister or incompetent on 343's end.

In any case, their solution appears to be to have public betas from now on to check just in case, so there's that. Bear in mind that if they really knew it was an issue you'd have a tough time explaining the initial pre-launch batch of great reviews where MP worked just fine.
 
Can pre-release software like that even run on retail consoles without special considerations? Also, if it was an issue with the nuances of a network transition they'd have no reason to even consider an issue developing. There wouldn't have been any red flags to react to pre-release. It would come entirely out of left field, completely different than their testing methodology for previous games. If my memory is right about the issue (I might be misremembering what Stinkles alluded to way back when) it would have been down to bad communication between the folks running XBL not letting 343 know big things were being changed, but that is entirely different than something sinister or incompetent on 343's end.

In any case, their solution appears to be to have public betas from now on to check just in case, so there's that. Bear in mind that if they really knew it was an issue you'd have a tough time explaining the initial pre-launch batch of great reviews where MP worked just fine.
Nothing that you've stated here matters to consumers. Nothing. It's all corporate apologia.

You ship a game, you make sure it works or you get it in the arse. You ship a game and leave it broken for months on end, you really get it in the arse.

That's it.
 
Nothing that you've stated here matters to consumers. Nothing. It's all corporate apologia.

The discussion has nothing to do with your butthurt. The prior claims being made (not those of the guy I replied to, but of others here) are premised on insider information peddled as fact by folks not in a position to actually know anything. Maybe you don't enjoy fact-based discussions. That's fine. Some of us do. If the goal is to dissect the pathology of the issue so we can assign blame where the actual cause resides, facts are helpful. Not whiny opinions.

Note that what you quoted wasn't a reply aimed at you. It was a response to what someone else said. You even bolded it for some reason. See how I am replying to his comment? I was noting that it may not have been nearly as straightforward as his post implies.

You ship a game, you make sure it works or you get it in the arse. You ship a game and leave it broken for months on end, you really get it in the arse.

That's it.

Right...which is what happened (and it likely undermined Halo 5's sales to boot). So your point is....what? How does this statement relate to what I've typed?
 

oneils

Member
Wow, great article.

I interpreted the comment about minecraft to mean that it didn't do well on the windows 10 store, not that it didn't do well. Is it on the windows 10 store?
 
True. Still you can't discredit the article without knowing their expectations.

Well, I don't know them for a fact but:

- Xbone sales were below 20kk when Halo 5 hits (There are even people arguing that even by the years end it didn't reached it). Expecting sales higher than 25% of your user base is quite unrealistic, even if a previous game of the franchise did it (and they know Halo 3 was the peak). How realistic is that they expected to sell that much more than 5 million to a point where 5 million is way behind their expectations?

- Same for xbone itself. Ms had no other console that sold that much, and neither sony was expecting Ps4 to sell at higher than Ps2 rates. How it was realistic that 40M was an actual target for Ms?

- Minecraft had sold about 50M when Ms bought it, it has now doubled its sales to 100M+. Again completely unrealistic to expect to sold just as much in 2 years than it took 5 years to reach. in 2014 Minecraft sold at about 14k units per day, now it's over 53k daily. Again, how realistic it is to buy a franchise that sells a ton, see their daily sales quadruple in two years and still be way behind any reasonable projection?

- How realistic it is for a Lionhead employee to know projections and sales for all things Ms even the ones that have nothing to do with Lionhead? I would assume that anyone that worked for Lionhead in a position to know that, would value that position and not leak data and face a NDA lawsuit.
 

c0de

Member
Well, I don't know them for a fact but:

- Xbone sales were below 20kk when Halo 5 hits (There are even people arguing that even by the years end it didn't reached it). Expecting sales higher than 25% of your user base is quite unrealistic, even if a previous game of the franchise did it (and they know Halo 3 was the peak). How realistic is that they expected to sell that much more than 5 million to a point where 5 million is way behind their expectations?

- Same for xbone itself. Ms had no other console that sold that much, and neither sony was expecting Ps4 to sell at higher than Ps2 rates. How it was realistic that 40M was an actual target for Ms?

- Minecraft had sold about 50M when Ms bought it, it has now doubled its sales to 100M+. Again completely unrealistic to expect to sold just as much in 2 years than it took 5 years to reach. in 2014 Minecraft sold at about 14k units per day, now it's over 53k daily. Again, how realistic it is to buy a franchise that sells a ton, see their daily sales quadruple in two years and still be way behind any reasonable projection?

- How realistic it is for a Lionhead employee to know projections and sales for all things Ms even the ones that have nothing to do with Lionhead? I would assume that anyone that worked for Lionhead in a position to know that, would value that position and not leak data and face a NDA lawsuit.

I think you are right and threads like these need to settle down a bit to be able to deal with such a post because it will get buried with all the other posts.
There is a lot to question in this case but it's easier to just believe anything.
That does not mean they are lying. We just don't know for sure, especially as Minecraft and halo mentions sound strange.
 

Cyclone

Member
I've just gotta get this off my chest.

EVERY MOFO WHO CALLED OUT HALO 5 SALES, I WANT YOU TO APOLOGIZE!

I've been waiting for this day.....
 
Of course it is but what do people expect? 2 million sitting on shelves?

Well, here's my calculations on the matter.

The game sold 1.791 million in the U.S at retail until the end of 2015. XB1 SW is not 50/50 with US/ROTW. It's typically 60/40 if not more.

Let's go with the 60/40 ratio. The game would've sold about 3 million retail WW.

If that was sold-through numbers, then this would be an exceptional case in which the ROTW makes up a significant amount of the sales.

Since that's unlikely, it's hard not to think the game was overshipped, especially in the holiday season.

Even in a 50/50 scenario, which is extremely umlikely to begin with, that only amounts to 3.582 million sold.

So, to answer you question. It seems I have to go with yes. A lot sitting on shelves.
 

wapplew

Member
Well, here's my calculations on the matter.

The game sold 1.791 million in the U.S at retail until the end of 2015. XB1 SW is not 50/50 with US/ROTW. It's typically 60/40 if not more.

Let's go with the 60/40 ratio. The game would've sold about 3 million retail WW.

If that was sold-through numbers, then this would be an exceptional case in which the ROTW makes up a significant amount of the sales.

Since that's unlikely, it's hard not to think the game was overshipped, especially in the holiday season.

Even in a 50/50 scenario, which is extremely umlikely to begin with, that only amounts to 3.582 million sold.

So, to answer you question. It seems I have to go with yes. A lot sitting on shelves.

You miss 900% digital copy.
Really, if you add 25% digital rate, it's close to 5M.
 
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