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Sony confirms PS4 Neo, [Cites smartphone cycle, waiting until enough games post E3]

Duxxy3

Member
I'm so confused right now. I thought Neo was planned to do 4k? Then some people are saying you'll go from 30fps to 60fps and now it seems it's a bare incremental upgrade that maybe can get you from 900p up to 1080p. What actually is right here? Is this PS4.9 or PS4.1?

I really feel like Sony need to talk about this system at E3 personally. Whether they intended to or not, they've left me extremely hesitant to purchase games for the system anymore because I don't know their plan. Do I pay for upgrades in the future for this system or are they free? If I owned one and tried to play an 'enhanced' game will I get PS4 standard quality without paying again? I really don't think I'll be buying games for the system anymore without some idea of how this will play out.

Even just the way he worded the last sentence makes it sound like some of my PS4 games won't even work on the system.

It will really depend on the developers. It won't be able to do 4k, but there are some games that will be able to go 60fps instead of 30. 1080p should be guaranteed no matter what. You'll see better AA implemented as well. Better lighting.

Basically, it's what the PS4 and XB1 should have been capable of 3 years ago.
 

Panajev2001a

GAF's Pleasant Genius
Does it really matter? Manufacturers set their release cycle, but YOU set your upgrade cycle. Cars last a long time if you take care of them. Just because Honda has a new Accord every year doesn't mean you have to upgrade on their cycle. Same thing with TVs and phones. Will my older TV and phone perform a little worse and get less updates over time? Of course. If it no longer becomes acceptable, I go looking for something newer. If I wanted a new TV or phone today, I personally would not consider a model with tech from 2013, but someone else who wants a good deal may, so there are models for those who want the latest and those who want to save money. Before with consoles you had no option. It might be bad for people who feel like they need to the keep up with the Joneses so to speak, but that's a psychological issue. Sure someone could just go to PC, but honestly people that would do that as a reaction to this are such a small number that it doesn't even matter. It's like a long time Mac purchaser getting mad at Apple and switching to Windows. They'll be back.

Cars and console generations are like apples and oranges, but phones and consoles in terms of hardware and multiple sometimes widely different hardware specifications existing in the same ecosystem is what you get when you release products more frequently and you support more than one generation at a time... similar problems for developers as you have when you target a wide variety of iPhone and iPad devices and OS's (even if you were lucky to only support iOS 8 and iOS 9 it adds up, many secs still have to support iOS 7 and some iOS 6).

I do not see any real consumer benefit beside PC specs envy in killing traditional console generations.

On one hand tons of people shout about diminishing returns and silicon manufacturing progress and processors performance growth slowing down... and the answer being more frequent console releases seems counterintuitive and illogical.

I see the big benefits for MS and Sony, I can understand their fear of losing consumers every time a new generation starts, I can understand hag they want to lock users to their ecosystem and hopefully train as many of them to update consoles more often generating more money for them, but I am not seeing why consumers should embrace it.
 

Panajev2001a

GAF's Pleasant Genius
I think it's more a matter of the APUs getting 25x more efficient by 2020 is too attractive. First node shrink (14nm FinFET) is only 40% more efficient but you add the efficiencies in the AMD design and it's 2.5X at nearly the same price. Problem is to get those efficiencies (over the node shrink) you need to compile the game for the new hardware.

Keep iterating on the design at the same node like everyone will do on 14 nm tech for quite a bit, see the death of Tick - Tock, and then release a PS5 in 2018.
 
What kind of improvements are guys expecting from games on ps 4 Neo? For example Uncharted 4 at the same 1080 p resolution @60fps??? Games running @4k resolutions is a bit unrealistic isn't it?
 

DieH@rd

Banned
What kind of improvements are guys expecting from games on ps 4 Neo? For example Uncharted 4 at the same 1080 p resolution @60fps??? Games running @4k resolutions is a bit unrealistic isn't it?

Some games will get jump to 60fps, but I expect most will just take advantage to show better effects on screen [better AA, longer LOD distances, etc]. Essentially, Neo games will look like current nextgen ports look on maxed out PC visual settings [while consoles are stuck at medium/high slider positions].

Indie games will probably run at 4K, some very easily.
 

mrklaw

MrArseFace
The 14nm development roadmap is very fluid right now. Both AMD and Nvidia are starting out with very conservative, small chips (yes 1080 is a small chip - only half the size of a 980ti and even the PS4/XB1 APUs are a lot bigger)

So it would make sense not to have a concrete locked in spec just at the moment. Literally 3 months movement on ship date could provide a significant increase in power, or reduction in cost as yields improve. Sony and MS are both likely to be playing this carefully - wanting the best they can get for their budget and also enough to last them another 3-4 years until the next iteration. If they go too powerful it'll be an expensive machine which might upset the current positive momentum of console sales. If they go too conservative they'll benefit from lower costs but risk having their silicon outdated rapidly as 14nm evolves quickly over the next two years.
 
Some games will get jump to 60fps, but I expect most will just take advantage to show better effects on screen [better AA, longer LOD distances, etc]. Essentially, Neo games will look like current nextgen ports look on maxed out PC visual settings [while consoles are stuck at medium/high slider positions].

Indie games will probably run at 4K, some very easily.

One of the few sensible posts I've read regarding games on PS4N, congrats :)
 

mrklaw

MrArseFace
What happens to the classic slim consoles though? If bringing out a new upgraded chip is more affordable than die shrinking the existing APU, does that mean the Ps4 will sit on 28nm until EoL?
 
Keep iterating on the design at the same node like everyone will do on 14 nm tech for quite a bit, see the death of Tick - Tock, and then release a PS5 in 2018.
In the voluntary paper issued by Sony, Microsoft and Nintendo to the EU power board the next power reduction tier is scheduled for 2019, a year after AMD's Navi and I think 10nm. The paper is dated April 2015 and had no information on the power drop expected.
 

jelly

Member
What happens to the classic slim consoles though? If bringing out a new upgraded chip is more affordable than die shrinking the existing APU, does that mean the Ps4 will sit on 28nm until EoL?

If Microsoft shrunk theirs, don't see why Sony wouldn't. I actually think the reason Neo isn't showing at E3 is because announcing two new consoles would be confusing.
 

Fafalada

Fafracer forever
mrklaw said:
does that mean the Ps4 will sit on 28nm until EoL?
That would likely mean EOL would happen very shortly after releasing new iteration - as the old iteration would quickly become more expensive than the new one to produce. That may "work" if the new strategy is to never sell consoles below 300$, but I'm not sure if that's where they're going.
Maybe if the "disabling parts of chip" thing still works for yield recycling, Base models would just be produced from chips that have half of units disabled and downclock a bit.
 

ksdixon

Member
Are we talking prettier graphics and higher framerate as it pertains to games, or will there be other benefits too? Such as faster loading between levels/faster loading before starting a game, a faster user interface menu/faster when jumping in and out of share button screen?
 
LMAO guys, u really think that Sony excuse is "no gaems" for PS4 Neo? They are probably upgrading that hardware to match' Scorpio. They did this with PS4...
 

Alpende

Member
Wonder how this is gonna work when it's released. I don't know a lot about video game development but I'd imagine it's a hassle for developers.
 
LMAO guys, u really think that Sony excuse is "no gaems" for PS4 Neo? They are probably upgrading that hardware to match' Scorpio. They did this with PS4...

So, how much does the plane ticket cost to fly to your fantasy world? Can anyone go there or does one require a special permit or visa of some sort?

One far fetched theory to another, lol.

Bravo, sir!

We meet again. Like moths to the flame, we are drawn to the madness.
 

DieH@rd

Banned
Some games will get jump to 60fps, but I expect most will just take advantage to show better effects on screen [better AA, longer LOD distances, etc]. Essentially, Neo games will look like current nextgen ports look on maxed out PC visual settings [while consoles are stuck at medium/high slider positions].

Indie games will probably run at 4K, some very easily.

One of the few sensible posts I've read regarding games on PS4N, congrats :)

To be realistic, RX480 is in ~980 range, and with lowered clocks from 12xx mhz to 911mhz [which could change] it will be somewhere around gtx970. That is nothing to be sneezed at, it can run currentgen games flawlessly, but it is not card for 4K gaming.

I expect excellent PC-like visuals with some games jumping at 60fps, but nothing that will dramatically change current games [or that will push devs to ignore optimizing games for PS4].


An example, Alien Isolation is very CPU light on PC, and even modest GPUs can push it into 100fps range. Game is clearly GPU bound all the time. If there is justice Sega will allow Creative Assembly to push that game to 60fps rendering since I don't believe Jaguar [with added 30% overclock over PS4 version] will be bottleneck there.
http://images.anandtech.com/graphs/graph9217/74233.png
http://cdn.overclock.net/1/15/15268e03_HxaUtMW.jpeg

Other games that are more CPU bound will probably remain at their framerates, except if they were hard locked at 30 by devs because game was constantly in 40-45 tear-like-mad range. We cannot know what locked 30fps games are in that range though.

BTW, anyone has some fresh CPU tests for Arkham Knight? GTX970 can deliver over 100fps on that game now.
http://img.clubic.com/08454590-photo-geforce-gtx-1070-batman-arkham-knight.jpg
 

Elandyll

Banned
It will really depend on the developers. It won't be able to do 4k, but there are some games that will be able to go 60fps instead of 30. 1080p should be guaranteed no matter what. You'll see better AA implemented as well. Better lighting.

Basically, it's what the PS4 and XB1 should have been capable of 3 years ago.
Not at $399. Even the PS4, arguably better designed in terms of ratio power/ cost, only was in the black (barely) 3 months after launch.
 
Some games will get jump to 60fps, but I expect most will just take advantage to show better effects on screen [better AA, longer LOD distances, etc]. Essentially, Neo games will look like current nextgen ports look on maxed out PC visual settings [while consoles are stuck at medium/high slider positions].

Indie games will probably run at 4K, some very easily.
That's what I figured thanks!
 

labx

Banned
I love how wisdom and logic is staeting to show up about the next PlayStation box. It is time to Sony to show their exclusives and seco d party games. Of course all around PSVR. they need to lock on those VR sales first.
 

THE:MILKMAN

Member
LMAO guys, u really think that Sony excuse is "no gaems" for PS4 Neo? They are probably upgrading that hardware to match' Scorpio. They did this with PS4...

No. You think Sony will recall and throw away all the dev kits they sent out? Tell devs they have to scrap whatever they have already and start again at a later date?

This is getting really silly now.

From what I remember, PS4 never changed anything from the earliest leaks. The only thing that happened was they were able to get 8GB RAM in 16 chips because 4Gbit chips came at the right time.
 

Clear

CliffyB's Cock Holster
Scorpio scared the shit out of Sony.

Doesn't really seem likely given both Sony and MS are getting their APU's from the same partner, and a partner that has its feet firmly planted in the PC market at that.

Seems less about surprise factors than product cycles being aligned most favourably. A situation that I think really favours whoever's in the better position presently market-wise.

Whatever happens Xbox has a lot of ground to make up, which is a very difficult ask given how that platform's success has always been geographically isolated to a few significant markets. Pulling back the ~20m unit defecit they are looking at right now is going to take a few years unless Sony's PS4 business collapses globally.

Which in turn gives Sony plenty of opportunity to adapt and counter to whatever Scorpio has to offer by moving to AMD's next node first.
 

DeepEnigma

Gold Member
Doesn't really seem likely given both Sony and MS are getting their APU's from the same partner, and a partner that has its feet firmly planted in the PC market at that.

Seems less about surprise factors than product cycles being aligned most favourably. A situation that I think really favours whoever's in the better position presently market-wise.

Whatever happens Xbox has a lot of ground to make up, which is a very difficult ask given how that platform's success has always been geographically isolated to a few significant markets. Pulling back the ~20m unit defecit they are looking at right now is going to take a few years unless Sony's PS4 business collapses globally.

Which in turn gives Sony plenty of opportunity to adapt and counter to whatever Scorpio has to offer by moving to AMD's next node first.

There are always diamonds in the rough, this post is one of them.
 
Now that they've transitioned to a more traditional PC architecture (x86), there's no more need for a hard reset every gen.

This will likely ensure that games will be compatible on future hardware; no more having to rebuy games to play on newer consoles. Your PS4 game should technically still be possible to run on the PS5, for example.

Also, think of the benefits to development cycles: no more having to master new/exotic console architectures and consequently having to reconfigure/redevelop existing engines. Games will get pumped out relatively faster and increasing development costs (a consequence of every new gen cycle) may be lessened.
I thought maybe at first that I misunderstood what you meant when you said hard reset. You meant a successor console, as tradition goes, right?

But anyways, even going with more traditional architecture, I still would've preferred they stick to the cyclical tradition. In that, even if the architecture is the same, the Ps5 would just have much, much greater specs. Same architecture could've just made BC easier.

The benefits, I guess seem mostly to come on the producer's side but the consumer's still seem relatively mixed about the idea. I wish one of these threads had a poll because even though the majority of GAF seems to like the notion of Ps4K and xbone scorpio, there is a sizable minority that doesn't. As for the producer, getting used to new hardware is what it has always been and if it wasn't working then the market would've collapsed; it's been this way and every generation there are hundreds of millions of consoles sold and games that sell tens of millions of units.
Because developers have to retool for each architecture chèvre each gen. The platform holders have to get a lot of other companies to take a big risk and invert heavily on learning new things.
Yeah but the platform holders always do get a hold of those companies. That's how this market is. And it works because all their products sell millions of units.
An iterative model without hard resets means devs can develop engines and pipelines knowing that they aren't going to need to be rebuilds every 5-6 years. That provides more chance for ROI in the engine, but allows for ongoing refinement of its capabilities as time goes on.
I suppose this is true, so then the producers benefit, but like I was telling the other guy, the consumers don't necessarily benefit, depending on each of their perspectives. The majority seems like they will appreciate it though, but there's a sizable minority that won't, so either way, whatever happens it's going to be a dramatic change in the market. It's gonna change everything.
Yes but let's even assume they do make say 50 on each console . So that's 50 dollars you made against what exactly? Manufacturing cost ? So where does the money come for advertising, employees, buildings, r&d, etc? A lot of that was a hole you started with could be hundreds of millions for a big company.
But even if that is true, how does newer hardware within the same generation fix that problem? It adds to the problem by that logic because it's another product that has to go through this process of selling and either a loss or a time frame of eventually breaking even.
That link has no info about per SKU margins.
why does that matter? what's clear cut is that there is a profit to be had, something that the Ps3 for a very long time wasn't having and that wasn't blatantly obvious. but that's different here.
You don't see why Sony would not want to start over from scratch when they have dominance over the market? The transition from PS2 to PS3, Wii to Wii U and Xbox 360 to Xbox One shows just how drastic your fortunes can change with a hard reset. The goal is to keep your user base locked into your ecosystem going forward.
Are we talking this generation? Because for the past 7 generations there have been no "starting over from scratch" because it's been the same hardware throughout. This is the first time that within the same generation there's a conversation of change. And going from Ps1 to 2 shows that with making the right moves, hard resets can still be in your favor. it's not about new architecture it's about the right marketing and pricing, that's what Sony did and would need to if the generations continued traditionally.

As for keeping your base locked in your ecosystem, like I was telling the other guys, even though the majority of people seem locked in, there's a sizable minority that doesn't appreciate the direction the generation is going - and that's the reason they won't be locked in not only the playstation ecosystem but maybe even the console market.
Same thoughts here. It was the best thing about console gaming, you bought one box which would give you the optimal gaming experience for 5 years or so, with better performing and looking games coming out over time.
If new consoles comes out yearly, or whatever the new plan is, then it'll become very expensive to be the top of the game on that platform, many of us will settle with the lowend model just to save money and instead of better performing and looking games as the time goes by we'll likely see worse looking and perfoming games instead since it'll always be a better speced platform around, we'll essentially always be in the lowend cross-gen territory.

But this is another discussion I guess. I'm taking the wait and see approach to the whole thing, as of now my console hardware money goes to NX.
Yeah man it's really depressing. To be fair though, we don't know if devs are gonna use the original consoles as the primary development platforms and have upgrade options, or if they will use the better consoles as primaries and have downgrade options in their games. But I agree with you.

As for the NX...if this is iterative shit really is the reality, how do we know in 2 years Nintendo won't come out with an NX+?
The fact of the matter is that if you want the mobile space for example, although big players like Samsung and Apple do not want this to happen, the momentum is swinging away from yearly updates and even Apple itself is slowing down on the iPhone redesign distributing the changes over three years now instead of two.

MS and Sony started to dream about this a long time ago when rapid iPhone iterations were making more and more money every single year in a vertiginous climb upwards, but killing off the traditional console model to chase after iPhone money seems misguided, late, and anti consumer.
I thought at first you were arguing pro-iterative consoles, but your final statement makes it sound like you think it is a bad idea?
 

Lady Gaia

Member
No. You think Sony will recall and throw away all the dev kits they sent out? Tell devs they have to scrap whatever they have already and start again at a later date?

This would not be the first time dev kits have been upgraded. If the original leak was accurate then a second option has been on the table for quite a while, and there's no telling when a final decision would have been made. I don't see enough evidence one way or another to guess what the final specs will be, but Sony does have a history of trying not to underpower their offerings.
 
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