Nintendo's been doing price drops pretty regularly with things like the Nintendo Selects line, Nintendo Land or Bayo 2's rerelease. They've also been doing more experimentation with price like free to start digital (Wii Sports Club, Fatal Frame 5), budget retail dlc releases (New Super Luigi U, NES Remix Pack) or accessory based downloads (Wii Fit U). This in addition to smaller cheaper digital only titles like Pushmo World, NES Remix, Dr. Luigi, Pokémon Rumble U or the Virtual Console. They've also been routinely trying sub-$59.99 for titles (Captain Toad, Game & Wario, Kirby and the Rainbow Curse, DKCR Tropical Freeze, etc) or bundling at $59.99 (Bayonetta 1+2, Star Foz Zero+Guard). They've been working outside the $59.99 price point as much as or more than Sony and Microsoft and that's not even considering 3DS.
Not even close. So them bundling Bayonetta 2 at 59.99 is them throwing Wii U owners a bone? Because that game sold like shit, then was somewhat hard to find for a while at retailers not becasue it was selling but because they didn't print a lot. And didn't even discount it till like 2 years later. Nintendo's problem is their fixed rates for games.
Sony, Microsoft have been doing this since last generation with some small third party games, budget titles, and their own psn/xbl titles. STAR FOX is not a quality 59.99 game. But was priced as such.
Because it's not that great of a game it's actually on sale on amazon, mainly because they want to get rid of their stock before they are stuck with it. There are double to triple that if budget titles on PSN/XBL alone. Plus a lot of their remasters actually go down in price like alot of their games., Nintendo's do not and it's not because they are worth more, it's because of Fake inflated prices brought on by limiting print.
Shadow warrior was 40$ when it launched, but was up there with bigger releases. Pikmin should be 40 dollars unless it get's a huge overhall and big PR budget.(which I doubt). My main issue isn't that they are not experimenting, they still are not doing enough to get people to buy games on impulse when there is a sale.
Seeing games go on fire sales is a great way to get that money back in DLC, or in a sequel if the player base is there for it. For the longest time many Nintendo launch titles for super high priced 2 years later, and that is utter BS.
That's my issue. Hopefully some of the success of these different price models will rube on Nintendo to go even further and understand that doing limited printing is bad in the long run even though their ledger's will look good on quarterly.