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Nintendo talks rising dev costs, targeting 2+ million units for their games

Regiruler

Member
Oh fuck off with that nonsense.

Nobody "sabotaged" Federation Force. You're such a ridiculous Nintendo fanboy that when a game looks like it's going to bomb, you don't even consider that maybe it's because it's shit nobody wants. Because that's how capitalism fucking works. We don't buy shit we don't want. It's frankly embarrassing that every time Nintendo makes a product that doesn't sell well, their sycophants try to blame the consumers for not buying it.

But there are people who are willing to try it, as evidence by his own post and those of others.

And then it becomes in their interest to defend the title, because as an online-focused game the more people that are playing, the better the game is from a community perspective. So it becomes consumer interest for those buying it.

The occasional impression (Destructoid has been bad about this) definitely has it's underlying strains of malice, and then being the social species that we are, ideas aren't just something that is one and done. And from there is word of mouth that prevents people who might enjoy it and bolster the community from buying the game.


Is he exaggerating? Absolutely. But completely unfounded? no.
 

Koren

Member
young gamers rarely have 40 or 60€ to toss around on a single game, plus the other companies are doing just fine without this strategy.
I don't remember many friend having troubles buying game at twice that price (and even more for imports, when Internet wasn't availabe) when I was young... And no, we didn't had rich parents... I'm wondering about young gamer "incomes" when I see so many of those with the last iPhone.

I really, really hate this pricing strategy other makers have, too. A far prefer a fixed 49 for several years than a 69 that drop in price in a couple months.

The digital only future really needs to come, that will help.
I don't see how digital-only can help. Maybe digital can help, but by leaving physical, they'll lose a huge market.
 

Vena

Member
It cleared well past two million on the Gamecube.

Granted, that was fucking Metroid Prime. Good luck making another game like that.

Aside from the heads of the project, most of the staff behind that project is still at Retro aren't they? The problem is that they don't seem keen on pursuing it and are, instead, making their own new IP.
 

Jubenhimer

Member
Nintendo really needs to do market research and keep their developers in check from doing what ever the fuck they want

ie who ever produced #FE. What made them think there was a market for that game. Hell even in Japan it sold like less than 30k the last time I saw it on mediacreate sales thread.
So give up creative freedom and new ideas and gameplay concepts, and simply become another AAA sell-out ala EA or Activision. Gotcha.
 

Shig

Strap on your hooker ...
"We can't get by only focusing on the Japanese market, most of our business opportunity is elsewhere. That's why when we had mountains of money and the best opportunities possible to invest in western development, when we could have broadened our portfolio to better include popular western genres that we clearly underrepresent or lack altogether, we said 'Haha, nah, no thanks.'"
 

Toxi

Banned
Aside from the heads of the project, most of the staff behind that project is still at Retro aren't they? The problem is that they don't seem keen on pursuing it and are, instead, making their own new IP.
Even if they are there, just making another Metroid Prime wouldn't have the same effect as the first game.

It was a pack in game with a $99 blowout console for a holiday season or two, as well.
We hardly make these qualifications for other games though. It was still a clear success that propelled Nintendo into funding two spinoffs and two sequels.
 
It cleared well past two million on the Gamecube.

Granted, that was fucking Metroid Prime. Good luck making another game like that.

Does that include pack-in numbers or no? As far as I know, Metroid Prime on its own cleared a million and that was considered a huge, huge success.
 

Cerbero

Member
If you think Nintendo want NX to sell just 14 million units then you are very wrong.
Taking WiiU as the norm is like taking Wii as the norm.
They are just at the different end of the spectrum and I'm not sure NX is going toward one of them (especially because we don't know anything about NX).


Indeed.

I don't know what is the norm an what they want anymore, i wish them to sell 50+ million units, i really do, i simply don't know if they can do that anymore, if the NX is another 400+ eruos machine with 60€ games that almost never drop below the launch price they're fucked.

i'm scared shitless here.
 

MomoQca

Member
Lot of people misunderstanding. This isn't like a capcom situation where they will only make games that sell over 2 million, it's more of a matter of them making games that will sell over 2 million so they can recoup the costs of the games that don't quite break even.

Exactly!

Lots of people are making the assumption that smaller series (like Metroid and Xenoblade) aren't making enough money because they don't sell millions of copies.
 

Roo

Member
Nintendo really needs to do market research and keep their developers in check from doing what ever the fuck they want

ie who ever produced #FE. What made them think there was a market for that game. Hell even in Japan it sold like less than 30k the last time I saw it on mediacreate sales thread.

You know sometimes it's not only about money or needing to sell 1+ million copies to make a successful game, right?

Portfolio diversity is also key for a system to be successful.

By your own logic, they'd be making literally nothing but Mario Kart, Smash, Pokémon and Animal Crossing.
 

Schnozberry

Member
We hardly make these qualifications for other games though. It was still a clear success that propelled Nintendo into funding two spinoffs and two sequels.

I was just making the point that it was an outlier for the series, and benefited a lot from being a pack in game with a clearance console.

No other Metroid game aside from the original came anywhere near close to it in sales. Hell, Prime 3 sold well short of 2 million on the Wii in the midst of it's global domination campaign.
 

Cerbero

Member
I don't remember many friend having troubles buying game at twice that price (and even more for imports, when Internet wasn't availabe) when I was young... And no, we didn't had rich parents... I'm wondering about young gamer "incomes" when I see so many of those with the last iPhone.

I really, really hate this pricing strategy other makers have, too. A far prefer a fixed 49 for several years than a 69 that drop in price in a couple months.


I don't see how digital-only can help. Maybe digital can help, but by leaving physical, they'll lose a huge market.

We clearly have different experiences and opinions then, wich is fine, let's just leave it at that.
 

MacTag

Banned
I guess maybe in UK? In america splatoon was 59.99. Captain toad yes was like 40$ over here in the US.
Every other game was 59.99. Games like Pikmin don't sell so it should be 40$, captain toad was a smaller game so it made sense. Ratchet and clank was a full fledged AAA game for 40$.
And they also need to have Nintendo made games similar to ALienation, shadow of the beast, ABZU, that are 19.99-24.99 with small retail runs.
Feel they are not trying as much as they could especially if games like Pikmin, bayonetta 2, w101.

Also dropping prices on their games will help as well if the said game doesn't sell for 49.99-59.99.
Something they have done nothing to combat the ridiculous prices on games they don't print much of, which in the end hurts them for giving a game a second chance to build a install base to your sequel has a better debut.
Also makes it so they could sell DLC. Which is why summer flash sales and the likes on psn,xblive.steam help drive those sectors of growth.
Nintendo's been doing price drops pretty regularly with things like the Nintendo Selects line, Nintendo Land or Bayo 2's rerelease. They've also been doing more experimentation with price like free to start digital (Wii Sports Club, Fatal Frame 5), budget retail dlc releases (New Super Luigi U, NES Remix Pack) or accessory based downloads (Wii Fit U). This in addition to smaller cheaper digital only titles like Pushmo World, NES Remix, Dr. Luigi, Pokémon Rumble U or the Virtual Console. They've also been routinely trying sub-$59.99 for titles (Captain Toad, Game & Wario, Kirby and the Rainbow Curse, DKCR Tropical Freeze, etc) or bundling at $59.99 (Bayonetta 1+2, Star Foz Zero+Guard). They've been working outside the $59.99 price point as much as or more than Sony and Microsoft and that's not even considering 3DS.
 

Toxi

Banned
I was just making the point that it was an outlier for the series, and benefited a lot from being a pack in game with a clearance console.

No other Metroid game aside from the original came anywhere near close to it in sales. Hell, Prime 3 sold well short of 2 million on the Wii in the midst of it's global domination campaign.
No disagreement on it being an outlier.

Metroid is not dead!
It might as well be.

But there's always Ghost Song.
 
Oh fuck off with that nonsense.

Nobody "sabotaged" Federation Force. You're such a ridiculous Nintendo fanboy that when a game looks like it's going to bomb, you don't even consider that maybe it's because it's shit nobody wants. Because that's how capitalism fucking works. We don't buy shit we don't want. It's frankly embarrassing that every time Nintendo makes a product that doesn't sell well, their sycophants try to blame the consumers for not buying it.

Yeah acting immature and calling other people fanboys isn't making your fan base toxic at all.

This post is pathetic. Go outside or something.
 
Nah, Metroid can't even dream of doing 1 million, so 2 is impossible.

The hell are you talking about? Metroid is not a top tier Nintendo franchise but it has achieved 1 million many times in the past!

AFAIK:
Metroid 1
Metroid II
Super Metroid
Metroid Fusion
Metroid Prime
Metroid Prime Hunters
Metroid Prime 2
Metroid Prime 3

All achieved between 1 and 2 million. Metroid 1 and Prime 1 surpassed 2 million and with the added sales of the Prime Trilogy its closer to 3 million.

Even the turd that Metroid Other M was sold close to 800k. And thats the worst Metroid ever made which by inertia sold close to a million and that was considered an under-performance.

A well received triple AAA Metroid could easily be a million seller+ but, sadly, as all Nintendo games' case, it depends on the success of the console they're on.

Metroid wouldn't have a hard time hitting two million.

Metroid would almost certainly never hit two million.

Like I said. Metroid has achieved 2 million in sales before and it can do it again. Metroid will never be a top tier franchise but with a well received game that actually receives a marketing push and on a successful console it can happen and has happened.
 
I know they're saying two million but that is probably a bit of inflation for shareholders.

Even on 3DS with its close to 60 million sales, the games that are above 2 million mostly have Mario in them. Between Wii U and 3DS the franchises represented with over two million sales are:

Mario
Pokémon
Zelda
Animal Crossing
Splatoon
Tomodachi Life
Nintendogs

The latest Fire Emblem will probably get past two million but that's a split release. The only other title close to 2 million is Kirby Triple Deluxe.

I don't see them only releasing these franchises and making a ton of spinoffs of them aside from Mario.

Xenoblade Chronicles X will in all likelihood sell over half a million copies on Wii U (if it hasn't already). I think another Xenoblade game is safe.

With that said one of the things I loved about Nintendo was funding projects like Sin & Punishment, Endless Ocean, The Last Story, Pandora's Tower, The Wonderful 101 and Bayonetta 2.

I still think they have one or two of these projects in the future. They just announced Ever Oasis and that game probably won't sell above half a million.

I don't think Metroid's dead like F-Zero and Star Fox since a Sci-Fi FPS is a game that has the potential to sell over two million unlike the former two games. Depending on how successful NX is a Bayonetta 3 could also sell over a million units.

What's unfortunately definitely gone is stuff that simply has no chance at over a million in sales like Sin and Punishment and The Wonderful 101.
 

Torokil

Member
If this means the end of goofy hardcore fanbase bone throwing projects like Bayonetta 2 or #FE, my peas will be steamed.
 

Toxi

Banned
I don't think Metroid's dead like F-Zero and Star Fox since a Sci-Fi FPS is a game that has the potential to sell over two million unlike the former two games. Depending on how successful NX is a Bayonetta 3 could also sell over a million units.
Metroid Prime 3 was a sci-fi FPS with incredible controls on the highest-selling home game console of the last generation.

It did okay but not great.
Yeah acting immature and calling other people fanboys isn't making your fan base toxic at all.

This post is pathetic. Go outside or something.
How about you stop shitposting in every Metroid thread like clockwork?
 
The big Nintendo games can get 2 million sales on a bad day.

How about you stop shitposting in every Metroid thread like clockwork?

This ain't a Metroid thread boy, somebody brought the game up and your defense mechanisms trigger like clockwork.
 

Shikamaru Ninja

任天堂 の 忍者
I don't think Metroid's dead like F-Zero and Star Fox since a Sci-Fi FPS is a game that has the potential to sell over two million unlike the former two games. Depending on how successful NX is a Bayonetta 3 could also sell over a million units.

What's unfortunately definitely gone is stuff that simply has no chance at over a million in sales like Sin and Punishment and The Wonderful 101.

Hate to break this to you but Star Fox is the series that has hit huge world wide sales. 2.99 Million on the SNES, and 4.0 Million on the N64. Bayonetta isn't outselling a good Star Fox, probably not a mediocre one either.
 

Regiruler

Member
How about you stop shitposting in every Metroid thread like clockwork?

As if every thread that brings up Federation Force isn't a broken record on every point.

The only new progression that's been made in the past year is that it was originally a DSi game, so nobody needs to feel bad that this was NLG's life work or something to that regard. I can't think of a single new point that has been made otherwise.
 

Vinc

Member
I don't remember many friend having troubles buying game at twice that price (and even more for imports, when Internet wasn't availabe) when I was young... And no, we didn't had rich parents... I'm wondering about young gamer "incomes" when I see so many of those with the last iPhone.

I really, really hate this pricing strategy other makers have, too. A far prefer a fixed 49 for several years than a 69 that drop in price in a couple months.


I don't see how digital-only can help. Maybe digital can help, but by leaving physical, they'll lose a huge market.

If games are only available digitally in the future, I don't know if they'd really lose out on a huge market. That would imply that that huge market plays video games FOR those physical discs. It doesn't make sense to me. It makes sense for books, as the experience fundamentally changes when you read a book on your phone vs in printed form, but video games are consumed digitally no matter what. I do agree that they'd miss out on people who CAN'T get games digitally, but that's changing, and digital delivery will eventually reach 100% of the gaming audience. I truly believe that.
 
You mean Mario, Pokemon, Zelda, Animal Crossing, and Wii <X>.

And that's it. Nothing else they have is going to reach 2 million sales "on a bad day".

I would put FIre Emblem over Wii myself and Splatoon has massive potential but uhh.. yeah. It's like they have games that do a ton in sales. You can say that about Activision, EA, Ubisoft, Square Enix, etc. All have 4 or 5 major games that make money.
 

Celine

Member
In striking that balance, while it's important that we do not overextend by putting an excessive amount of content in our games, the only solution is how to make software that sells well. There will be big hits somewhere in our business, and they support the games that fail and allow us to take on other challenges. So our basic premise is to create software that will sell in the range of at least two million units. We simply couldn't recoup our costs if we only released games in Japan that had sales of around 300,000 units, so the global market is our standard.
Why is everyone reading the Miyamoto quote and think Nintendo is going to only sell games that clear 2 or more million units?
He is saying that the "big hits" (games that sell 2M or more) will compensate the unprofitable projects.
Also my impression is that many here assume each games have the same budget, which isn't true.

Higher development and marketing costs already hit hard the diversity in the retail releases and it's true for many years now.
So it's normal that, unless Nintendo fully embrace the idea to release their weaker legacy IPs DD only with contained budgets, those series are going to be put in the fridge for the foreseeable future.
 

Panajev2001a

GAF's Pleasant Genius
Takeda said:
now times have changed and the common sense is that computer performance should also be used to improve productivity in making the game software itself

This is quite interesting... correct me if I am wrong, but the way I read it is that they recognise the need of building performance headroom in HW/dedicate some of the HW performance not to improve how the game looks and plays necessarily but to speed things up development wise.

Essentially, this could be also explained as it is ok to use more general purpose engines that may be less performance optimised for a very very specific scenario and prefer reusable engines and techniques which make developing titles easier and cheaper.

This should/ought to go along with greater emphasis on CPU/GPU/RAM characteristics: if you build a very power constrained device (low performance because you target very low power dissipation and/or because you prioritise very low manufacturing costs) and you tell your developers to spend less time on title specific engines and tools and work on more generic technology instead, then it will be even harder on developers.
 

Toxi

Banned
I would put FIre Emblem over Wii myself and Splatoon has massive potential but uhh.. yeah. It's like they have games that do a ton in sales. You can say that about Activision, EA, Ubisoft, Square Enix, etc. All have 4 or 5 major games that make money.
Fire Emblem's had two games that cleared or will clear 2 million units. Awakening just barely did it.

Wii <X> has had seven, several of which have sold more than the entire Fire Emblem series combined.
 
I would put FIre Emblem over Wii myself and Splatoon has massive potential but uhh.. yeah. It's like they have games that do a ton in sales. You can say that about Activision, EA, Ubisoft, Square Enix, etc. All have 4 or 5 major games that make money.
I count more than just 4 or 5 major titles (selling over 2 million copies) that Nintendo has. 3D Mario, 2D Mario, Mario Kart, Super Smash Bros, Luigi's Mansion, Zelda, Splatoon, Donkey Kong Country, Animal Crossing, Fire Emblem, Tomodachi Collection, and Pokemon.

I'd say Metroid is a title that could sell 2 million units but I'm skeptical Nintendo understands what type of game to make to appeal to more users. Going back and making games in the same style as Super Metroid and Metroid Prime isn't the solution either.
 
I count more than just 4 or 5 major titles (selling over 2 million copies) that Nintendo has. 3D Mario, 2D Mario, Mario Kart, Super Smash Bros, Luigi's Mansion, Zelda, Splatoon, Donkey Kong Country, Animal Crossing, Fire Emblem, Tomodachi Collection, and Pokemon.

If you want to break it down like that then yeah, there's a lot more. More than MS's core franchises and a lot more than EA or Activision's.

Wii <X> has had seven, several of which have sold more than the entire Fire Emblem series combined.

Fire Emblem has potential. Wii does not.
 

Toxi

Banned
I count more than just 4 or 5 major titles (selling over 2 million copies) that Nintendo has. 3D Mario, 2D Mario, Mario Kart, Super Smash Bros, Luigi's Mansion, Zelda, Splatoon, Donkey Kong Country, Animal Crossing, Fire Emblem, Tomodachi Collection, and Pokemon.
Counting 2D Mario and 3D Mario separately is a stretch (we don't do the same for Zelda for example), though Mario Kart is definitely its own entity.
 

Papacheeks

Banned
Nintendo's been doing price drops pretty regularly with things like the Nintendo Selects line, Nintendo Land or Bayo 2's rerelease. They've also been doing more experimentation with price like free to start digital (Wii Sports Club, Fatal Frame 5), budget retail dlc releases (New Super Luigi U, NES Remix Pack) or accessory based downloads (Wii Fit U). This in addition to smaller cheaper digital only titles like Pushmo World, NES Remix, Dr. Luigi, Pokémon Rumble U or the Virtual Console. They've also been routinely trying sub-$59.99 for titles (Captain Toad, Game & Wario, Kirby and the Rainbow Curse, DKCR Tropical Freeze, etc) or bundling at $59.99 (Bayonetta 1+2, Star Foz Zero+Guard). They've been working outside the $59.99 price point as much as or more than Sony and Microsoft and that's not even considering 3DS.

Not even close. So them bundling Bayonetta 2 at 59.99 is them throwing Wii U owners a bone? Because that game sold like shit, then was somewhat hard to find for a while at retailers not becasue it was selling but because they didn't print a lot. And didn't even discount it till like 2 years later. Nintendo's problem is their fixed rates for games.

Sony, Microsoft have been doing this since last generation with some small third party games, budget titles, and their own psn/xbl titles. STAR FOX is not a quality 59.99 game. But was priced as such.

Because it's not that great of a game it's actually on sale on amazon, mainly because they want to get rid of their stock before they are stuck with it. There are double to triple that if budget titles on PSN/XBL alone. Plus a lot of their remasters actually go down in price like alot of their games., Nintendo's do not and it's not because they are worth more, it's because of Fake inflated prices brought on by limiting print.

Shadow warrior was 40$ when it launched, but was up there with bigger releases. Pikmin should be 40 dollars unless it get's a huge overhall and big PR budget.(which I doubt). My main issue isn't that they are not experimenting, they still are not doing enough to get people to buy games on impulse when there is a sale.

Seeing games go on fire sales is a great way to get that money back in DLC, or in a sequel if the player base is there for it. For the longest time many Nintendo launch titles for super high priced 2 years later, and that is utter BS.

That's my issue. Hopefully some of the success of these different price models will rube on Nintendo to go even further and understand that doing limited printing is bad in the long run even though their ledger's will look good on quarterly.
 

manueldelalas

Time Traveler
To play armchair CEO for a second, here is how I would handle game development on the NX:

1. Release a series of "platform" games for the system. These are things like Smash, Mario Kart, Splatoon, Fire Emblem, maybe Hyrule Warriors, maybe a Super Mario 3D World-style platformer, maybe an Amiibo-focused game. These are the nearly guaranteed hits that would all be top priority to ship out relatively early into the console's lifecycle and would continue to be supported with new paid DLC content for the duration of the console's lifetime as a continuous source of revenue. Give them the budget they deserve, and play them safe. No experimental new control schemes or radical departures from what fans expect from these series.

2. Use the success of the platform games to drive console sales and accumulate revenue so that more experimental "passion projects" become possible. Try new things, as well as sustain classic franchises that may underperform in sales but will hopefully earn strong reviews to build the console's library and reputation (Metroid, F-Zero, etc.). Work with solid 3rd party developers for some of them to potentially save costs and free up your core teams (Platinum, FromSoft???, etc.)

3. Profit while simultaneously satisfying your legacy customers.
Man this is GENIUS!!

How did it never occur to anyone at Nintendo that having a brand new Zelda, 3D Mario, Mario Kart, Smash, Splatoon and Fire Emblem at launch could lead to success?

I have more ideas, add to those Pokemon MMORPG, Metroid Prime and a real Xenoblade, all of them DAY 1!!

This is so easy, they just can take the "assets" folder from the Wii U's respective game disc of the previous games, and copy paste them to the NX disc, you have half the work done, then it's just recycling other assets, making levels and upping the resolution to 1080p! Sure, some of those are GCN assets, but have you seen GCN games on dolphin??

And of course, they have to give them the right budget, I mean, they DO have a war chest.

With all of those development teams free, they can focus on delivering a second wave of games into the big blue ocean.
 
Counting 2D Mario and 3D Mario separately is a stretch (we don't do the same for Zelda for example), though Mario Kart is definitely its own entity.
The gameplay is completely different from one another. There is a giant dedicated 3D Mario team. There is also a seperate 2D Mario team that is not affiliated with the 3D Mario team. Also 2D Mario and 3D Mario appeal to different groups of people.
 
The gameplay is completely different from one another. There is a giant dedicated 3D Mario team. There is also a seperate 2D Mario team that is not affiliated with the 3D Mario team. Also 2D Mario and 3D Mario appeal to different groups of people.

Yeah. 2D Mario games have a history of managing to sell around 20-30 million while 3D Mario games generally tend to sell around 5-10 million. Nintendo saw this and obviously Mario 3D Land and World were their attempts at getting the 2D Mario crowd to buy 3D Mario games, and you could probably throw Galaxy 2 in there as well.
 

MacTag

Banned
Not even close. So them bundling Bayonetta 2 at 59.99 is them throwing Wii U owners a bone? Because that game sold like shit, then was somewhat hard to find for a while at retailers not becasue it was selling but because they didn't print a lot. And didn't even discount it till like 2 years later. Nintendo's problem is their fixed rates for games.

Sony, Microsoft have been doing this since last generation with some small third party games, budget titles, and their own psn/xbl titles. STAR FOX is not a quality 59.99 game. But was priced as such.

Because it's not that great of a game it's actually on sale on amazon, mainly because they want to get rid of their stock before they are stuck with it. There are double to triple that if budget titles on PSN/XBL alone. Plus a lot of their remasters actually go down in price like alot of their games., Nintendo's do not and it's not because they are worth more, it's because of Fake inflated prices brought on by limiting print.

Shadow warrior was 40$ when it launched, but was up there with bigger releases. Pikmin should be 40 dollars unless it get's a huge overhall and big PR budget.(which I doubt). My main issue isn't that they are not experimenting, they still are not doing enough to get people to buy games on impulse when there is a sale.

Seeing games go on fire sales is a great way to get that money back in DLC, or in a sequel if the player base is there for it. For the longest time many Nintendo launch titles for super high priced 2 years later, and that is utter BS.

That's my issue. Hopefully some of the success of these different price models will rube on Nintendo to go even further and understand that doing limited printing is bad in the long run even though their ledger's will look good on quarterly.
Bayo 2 was only $49.99 by itself. So is Star Fox Zero actually, the thing is for some reason the games weren't sold unbundled at US retail (unlike Japan and PAL). Nintendo really has been using the whole scale for pricing though, even as far down as $29.99 new releases on Wii U at retail. And they technically have more sub-$20 digital releases on Wii U than Sony and MS do combined on PS4 + XBO.

Also, why are you bringing up an ancient PC game like Shadow Warrior up? Did you mean something else more relevant?
 
Yeah. 2D Mario games have a history of managing to sell around 20-30 million while 3D Mario games generally tend to sell around 5-10 million. Nintendo saw this and obviously Mario 3D Land and World were their attempts at getting the 2D Mario crowd to buy 3D Mario games, and you could probably throw Galaxy 2 in there as well.
Galaxy was actually the first 3d Mario title, Nintendo developed actively trying to pursue the 2D Mario audience. Galaxy, I believe, is the highest selling 3D Mario at over 12 million copies sold, not counting rereleases/remakes. Each subsequent release further tried to bridge the gap. Interestingly after Splatoon had released, Miyamoto mentioned that he believed Splatoon could further popularize the 3D platforming genre.
 

Papacheeks

Banned
Bayo 2 was only $49.99 by itself. So is Star Fox Zero actually, the thing is for some reason the games weren't sold unbundled at US retail (unlike Japan and PAL). Nintendo really has been using the whole scale for pricing though, even as far down as $29.99 new releases on Wii U at retail. And they technically have more sub-$20 digital releases on Wii U and Sony and MS do combined on PS4 + XBO.

Also, why are you bringing up an ancient PC game like Shadow Warrior up? Did you mean something else more relevant?

Shadow warrior released in retail on PS4,XBOX same year Bayonetta 2 did for 40$. It's relevant it also was not full 59.99 when it launched on pc either but I was talking about console retail.

YEA Bayonetta 2 almost year and a half later re-released by itself for 49.99 such a great deal.


I would like to see some links for Wii u having more 20$ digital games currently than PS4+XBOX. How many Free to play games are on Wii u? There are a bunch on psn alone. How many second party exclusives HAS Wii U released this year that are in the 24.99-19.99 range?
 
Presumably, their plans for NX will include hardware that is similar enough to ensure that engines will scale between console and handheld, kind of like MT framework
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
At its core, Metroid is a maze game where you have to experiment, remember details in places your visited, backtrack a lot, etc. This is entirely against AAA audience and philosophy. It was already the case in the Wii/GameCube generation, and it's exponentially more true now. Meanwhile, costs have skyrocketed.

Metroid needs to evolve to survive, but the current Metroid audience is so clinically hysterical and against changes that Nintendo knows they won't have the old audience back if they release a new game, and that audience will even try to sabotage launch for other audiences: the choice is basically between targeting the old audience and it'd cost A LOT for very low sales, or trying to evolve the series, and the old audience will boo it and sabotage launch without certainty to reach a new one.

So it's doomed, nobody in charge of the company would waste money is such a conundrum. The "fanbase" even sabotaged a spin-off, Nintendo won't touch a genuine sequel with a ten foot pole.
Tomb Raider and Hitman both are all about backtracking and revisiting areas yet sold gangbusters, (the original reboot not the XB1 exclusive). Metroid needs to be modernized in many ways but definitely not the backtracking elements and making games like Federation force doesn't help at all. No one sabotaged Federation Force. That makes no sense. No one was actively hoping it would be a terrible spinoff.
 

Sterok

Member
I'm wondering, does Nintendo have any series that sell mostly in Japan and nothing elsewhere? Obviously their big brands are all very global, with Mario, Pokemon, Zelda, and most others being bigger in America than Japan. Their JRPGs like Fire Emblem and Xenoblade are bigger in America. Animal Crossing is biggest in Japan, but it's strong elsewhere. Splatoon seems to be strongest in Japan, but again it's also strong elsewhere. Stuff like Tomodachi and Style Savvy are just as big or bigger in Europe as they are in Japan. They don't have any series that just sells 300K in Japan and nothing elsewhere like what Miyamoto talks about.
 

Papacheeks

Banned
I'm not sure where you got your information from, but the solo Bayo 2 release had a MSRP of $30.

It's what MACTAG SAID, he said stand alone was 49.99, which I thought just Bayonetta 2 without remastered first game?

So that's why it's 29.99 on amazon, and the original print is 100$?

Yea he confused me on that one. Because in states I remember seeing a commercial for re-release and gaf talking about the 29.99. His post through me off, said the stand alone was 49.99?

I'm not a guy who follows everything Nintendo, so I just took his word for it, even though amazon said different.
 

Ridley327

Member
I'm wondering, does Nintendo have any series that sell mostly in Japan and nothing elsewhere? Obviously their big brands are all very global, with Mario, Pokemon, Zelda, and most others being bigger in America than Japan. Their JRPGs like Fire Emblem and Xenoblade are bigger in America. Animal Crossing is biggest in Japan, but it's strong elsewhere. Splatoon seems to be strongest in Japan, but again it's also strong elsewhere. Stuff like Tomodachi and Style Savvy are just as big or bigger in Europe as they are in Japan. They don't have any series that just sells 300K in Japan and nothing elsewhere like what Miyamoto talks about.

Mother is about the only one that comes to mind, but a lot of that has to do with only one of the games making it outside of Japan and having an awful ad campaign to go with it. Somewhat irrelevant to mention it, though, since there hasn't been a game in 10 years and it's looking to stay dormant, outside of the somewhat impending localization of Mother 3.
 
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