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MS: "gamers have spent more than 100M total hours playing Backward Compatible games"

Well you can draw that the feature has had good usage considering it's 100m hours. We're talking about a huge group of people here, you're going to have people who've sank 100+ hours with people who've maybe used it for an hour (like me) or people in double digits. Even if someone's used it for like 6-8 hours, that's the time needed to finish a single game which they couldn't do before this feature.

Why so negative.

The post you quoted isn't even negative.
 

gamz

Member
Well you can draw that the feature has had good usage considering it's 100m hours. We're talking about a huge group of people here, you're going to have people who've sank 100+ hours with people who've maybe used it for an hour (like me) or people in double digits. Even if someone's used it for like 6-8 hours, that's the time needed to finish a single game which they couldn't do before this feature.

Why so negative.

And let's face it if it was meaningless and nobody used it MS wouldn't bother with it. Obviously they are happy with it and will continue.
 

icespide

Banned
jesus christ, it's possible to like BC and still call out this useless number. saying the 100m number is meaningless doesn't mean BC is useless or that I don't like BC
 

c0de

Member
I can't believe people are having trouble with this concept. Are we going into where everyone is confused stage? lol

Microsoft clearly doesn't get the messaging right. I demand 5 interviews from Phil to clarify that, accompanied by contradictionary tweets.
 

Orca

Member
It is the answer. These numbers average out to about 4-5 hours per user, which jives with the idea that for most people, it's probably a quick novelty that they use once or twice and never touch again. These numbers don't confirm that BC moves the needle for consumers in any meaningful way. It's awesome for tue people that use it, and I'm glad it's there, but from a business perspective I don't see why Sony has to "respond" to it.

#4ThePlayers
 

SOR5

Member
But nobody has actually answered: what would make this successful/a big deal the way people around these parts think it is?

The sheer point of 360 BC was more a symbolic gesture of things being "beyond generations" from now on.

The only measure of success for stuff like this is, do people like it, do people use it. I mean theres a small amount of money to be made but not alot, the point is that this will carry on for them for Scorpio, and then to the next one.

Its more of a feature and a service than a product
 

gamz

Member
Microsoft clearly doesn't get the messaging right. I demand 5 interviews from Phil to clarify that, accompanied by contradictionary tweets.

Can we get the breakdown of stats of all 20-25M people who purchase an Xbox One before we can see if BC is successful.
 
Conversations are pretty much going around in circles now. I think we're done here. If you're thinking of posting and saying it averages at 5 hours per owner, don't and read the goddamn topic instead.
 

gamz

Member
The sheer point of 360 BC was more a symbolic gesture of things being "beyond generations" from now on.

The only measure of success for stuff like this is, do people like it, do people use it. I mean theres a small amount of money to be made but not alot, the point is that this will carry on for them for Scorpio, and then to the next one.

Its more of a feature and a service than a product.

Nailed it.
 
Have you read through this thread?

I'm just doing it, page 4 to be precise! Some say Sony fans shitpost, some say BC is great! Indeed BC is great, but has this gen, at least for MS, been the BC gen! I personally don't need BC! Have my ps1,ps2,ps3 and 4. If i want to replay an old game i just boot up the specific console. Bought and old x360 and as of now there is not a single game that interests me on xone! Hopefully this will change with recore, scalbound and sea of thiefs! My entire point is that MS comes with this PR, as if they do not have anyting else to "brag" about or at least that's how i see it! It's great that they are doing it, but focusimg on new games and not features will help them alot, imo!
 
Let's look at it this way: It's great that MS is painting this as a success, regardless of how many people have actually used it. If it wasn't being displayed as a success, then we might not have BC in perpetuity on their future platforms, which is something that I think we all want. It's a great step not only for MS, but for the industry. Paywalling games based on the platform you're playing on is rapidly becoming old hat.
 

gamz

Member
I'm just doing it, page 4 to be precise! Some say Sony fans shitpost, some say BC is great! Indeed BC is great, but has this gen, at least for MS, been the BC gen! I personally don't need BC! Have my ps1,ps2,ps3 and 4. If i want to replay an old game i just boot up the specific console. Bought and old x360 and as of now there is not a single game that interests me on xone! Hopefully this will change with recore, scalbound and sea of thiefs! My entire point is that MS comes with this PR, as if they do not have anyting else to "brag" about or at least that's how i see it! It's great that they are doing it, but focusimg on new games and not features will help them alot, imo!

If you don't need or care why are you here? I mean, seriously. And they should be "bragging" about a cool service that is good for the consumer. That's shit you want to brag about.
 
basically, this 100m number is pretty meaningless

Well we know the number is not meaningless to MS as they are still putting in the time and effort to bringing more BC titles to the Xbox. They are also updating these titles fairly regularly and also ensuring that the future Xboxes, of which we know there are two of, are also BC compatible.

Even if it averages out to "5 hours per user", and that seems like it ain't shit, MS is being either very pro consumer out of the goodness of their hearts or it's more to them than what the averages comes out to.

They're keeping track and they're excited about it. As a gamer and future consumer that bodes well for me and many others.
 

c0de

Member
I'm just doing it, page 4 to be precise! Some say Sony fans shitpost, some say BC is great! Indeed BC is great, but has this gen, at least for MS, been the BC gen! I personally don't need BC! Have my ps1,ps2,ps3 and 4. If i want to replay an old game i just boot up the specific console. Bought and old x360 and as of now there is not a single game that interests me on xone! Hopefully this will change with recore, scalbound and sea of thiefs! My entire point is that MS comes with this PR, as if they do not have anyting else to "brag" about or at least that's how i see it! It's great that they are doing it, but focusimg on new games and not features will help them alot, imo!

This post needed more exclamation marks!
If I imagine that I still had to have all my PCs I ever gamed on and would turn them on to play specific games sounds horrible.
 
I love BC and it is always a huge deal for me when a console has it. I wish Sony hadn't gone with the PS Now option but had instead copied MS's idea.

Good on Microsoft for doing it this way. Hopefully this carries on for the next generation.
 
Let's look at it this way: It's great that MS is painting this as a success, regardless of how many people have actually used it. If it wasn't being displayed as a success, then we might not have BC in perpetuity on their future platforms, which is something that I think we all want.

I think (or at least hope) that in the future BC will remain for all the major platforms if only buy the nature of the changing industry, and the more iterative approach Sony and MS specifically are taking with their platforms, to the point where we won't even call it BC anymore, it will just be PlayStation and Xbox games. It will be a byproduct of this approach, not necessarily the focus. It's the same thing I've thought with Nintendo. I think the reason the Wii and Wii U had BC was as much a byproduct of it being more cost effective for Nintendo to use similar hardware across platforms than it was some company wide mandate to preserve backwards compatibility.
 

c0de

Member
Well we know the number is not meaningless to MS as they are still putting in the time and effort to bringing more BC titles to the Xbox. They are also updating these titles fairly regularly and also ensuring that the future Xboxes, of which we know there are two of, are also BC compatible.

Even if it averages out to "5 hours per user", and that seems like it ain't shit, MS is being either very pro consumer out of the goodness of their hearts or it's more to them than what the averages comes out to.

They're keeping track and they're excited about it. As a gamer and future consumer that bodes well for me and many others.

Tbh, it is only a part of articles and not one specific article where this is coming from. Gamespot is even citing MS and just paraphrasing. It was only worth for them to mention that, too, but of course nobody reads the sources in an OP and just goes on with their typical attitude.
 

SOR5

Member
Good on Microsoft for doing it this way. Hopefully this carries on for the next generation.

It will

And if they get OG Xbox emulation working, that will carry on with it as well. As long as theyre sticking to x86 architecture. I posted this mock-up before, but this is what it will look like going forward if MS achieves what they want

QgwTUfQ.jpg

we wont even call it BC anymore, it will just be PlayStation and Xbox games. It will be a byproduct of this approach, not necessarily the focus.

I also believe this
 

leeh

Member
It will

And if they get OG Xbox emulation working, that will carry on with it as well. As long as theyre sticking to x86 architecture. I posted this mock-up before, but this is what it will look like going forward if MS achieves what they want
Isn't there an issue or something around OG Xbox emulation relating to nvidia or some crap which impacts them from doing it?
 
If you don't need or care why are you here? I mean, seriously. And they should be "bragging" about a cool service that is good for the consumer. That's shit you want to brag about.

The number they brag about is not big, imo and since thiss is a forum, do i have to ask for a pernition to enter a thread and post my opinion!?!
 

xealo

Member
It will

And if they get OG Xbox emulation working, that will carry on with it as well. As long as theyre sticking to x86 architecture. I posted this mock-up before, but this is what it will look like going forward if MS achieves what they want





I also believe this
Id love if they did get OG emulation working.

I want to play games like MechAssault and Amped again, but my OG xbox no longer works.
 

Navy Bean

Member
The way I see it a small percentage never use the feature, a small percentage use it a bunch, and the vast majority are like me: I've used it to play a few games that I really enjoyed or somehow missed such as Portal and Defense Grid. Either way, it's a cool service and it also makes the GWG offerings more interesting.

Whether the 100M number is impressive or not seems to depend on which side of the console fence you're on but having BC available is certainly positive.
 

yyr

Member
You don't use "every American" as an install base for a consumer product. The comparison is silly.

Looks like you entirely missed the point of my post. Let me be clearer: to boil this down to "5 hours is insignificant" is ridiculous, because a 5-hour average among ALL users-- when including the likely significant number of users with ZERO usage--suggests pretty high usage among those that use it. As in, quite a bit more than 5 hours.

I can only conclude that the people claiming that this statistic shows insignificant demand are either jealous, delusional, or just fanboys.
 

xblarcade

Member
Pfft!!!

So 100m Hours
25m Xbox Ones
214 BC titles

So then obviously:

4h per console

1.12 minutes per title per xbox sold.

What a Joke, go back to Office MS, your time is done

/s
 
With the age of digital content, BC is a bigger deal now than it has ever been in the past. BC on XBO opens up a huge catalogue of content on the console for anyone who bought XBLA games etc on 360. It's not the same as digging out an old 360 disc from the garage, it's about being able to still dip in and out of games like Peggle, Geometry Wars etc that you purchased on your 360, and the games being right there in your library with the XBO games. The support for retail discs is the icing on the cake.
 
So a feature, provided to xbox one owners for free, has some usage. Yet, a lot of people are negative about this? what in the....??? so confusing....

And am i reading this right?? that these people who dislike a free feature, would rather have a re-master and pay more money to play the game you may already own?

----------------------------------------

ANYWAY
Congrats to the engineering team that continuously work on the xbox platform to make it amazing for gamers. I appreciate that i am able to play xbox 360 games on my xbox one for free. BC for a great era of gaming for me pesronally. Just waiting for them to announce lost odyssey and blue dragon now :p
 
Looks like you entirely missed the point of my post. Let me be clearer: to boil this down to "5 hours is insignificant" is ridiculous, because a 5-hour average among ALL users-- when including the likely significant number of users with ZERO usage--suggests pretty high usage among those that use it. As in, quite a bit more than 5 hours.

I can only conclude that the people claiming that this statistic shows insignificant demand are either jealous, delusional, or just fanboys.

"high usage among those that use it" doesn't neccesarily mean anything, or should I say, can mean whatever you want it to mean, which is usually the point of numbers like this thrown out.
 

SOR5

Member
Id love if they did get OG emulation working.

I want to play games like MechAssault and Amped again, but my OG xbox no longer works.

You could try Amped and Mechassault 2 on the 360 but it's pretty nasty performance
 

wapplew

Member
jesus christ, it's possible to like BC and still call out this useless number. saying the 100m number is meaningless doesn't mean BC is useless or that I don't like BC

It's like every "no reason to own Xbox" statement equal to fan boy look stupid try to find a loophole within MS perfect plan, trying to make sense of 100m hours is BC hater now.

Total BC usage percentage among all Xbox activity like 10% of Xbox usage are BC titles would be a much useful number.
 

Kilau

Gold Member
It would be neat if they could bring 360 emulation to Xbox on Windows 10. If the games could be in a higher resolution and such. My 360 still works perfectly though so not really necessary.
 

Cth

Member
Might as well add some more fun figures to help/complicate things :D

Just some fun figures, not necessarily related:
Approx. 20 million XB1 sold so far

48 Million XBL accounts (not all are gold - up 9 million from last year)

Here's the info that helps expand on this announcement and puts it into some perspective. Again, more data would be helpful, but this is what we have to go on.

100,000,000 hours = 4,166,667 days

Since Nov. 2015, all GWG titles are BC [ Nov. 2015 being launch date of BC ]

http://news.xbox.com/2016/01/21/xbox-one-backward-compatibility-january/
- As of Jan. 21, 2016, 21,000,000 BC hours were logged

- (Up 79 million BC hours since this article was posted)

- (In roughly 5 months, each month had about 16 million BC hours played)

- (Again, roughly, about 525k BC hours logged per day)​

Nov 2015 - Jan 2016 -> 3 months resulted in 21 mil BC hours
Jan 2016 - June 2016 -> 5 months resulted in 79 mil BC hours

Let's say it was 3 months instead of 5..​

Feb 2016 - April 2016 -> 3 months resulted in 48 mil BC hours

..that's still an increase of 48 million BC hours compared to the 21 million in the same time period since launch.

So at least double the growth since launch, again, nothing scientific but it shows definite interest/growth.

EDIT: Obviously, the majority of these BC hours are from GWG games or games people have already purchased, but as RDR has shown, digital sales (which cost little to nothing as opposed to cranking out a physical copy) can bring in a decent amount of sales potentially, even moreso if they have microtransactions/dlc (provided MS figures this part out)
 
So around 5 hours per xbox one. (is it meaningful to put it that way?)

It's much more meaningful that way yeah, good to hear that some people at least make some use of it.

It would be nice to know how proportionate that is to other play time. I think it's harder to justify backward compatibility if it were to only represent 5% of usage, for instance.
 

Three

Member
It's much more meaningful that way yeah, good to hear that some people at least make some use of it.

It would be nice to know how proportionate that is to other play time. I think it's harder to justify backward compatibility if it were to only represent 5% of usage, for instance.

I would say it is way below 5%. As an example Black ops 2 had 150 million hours in 15 days.
Both sides are failing to see the other sides point of view. BC is great and adds value at the same time it is not very widely used in comparison to current gen games.

Another example: Destiny had 876M hours logged in 3 months, one game (though several platforms) and not included with GWG.
 
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