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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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LeBart

Member
Sean Murray said multiple times that the game would have "planet-sized planets" and in the end they're all very tiny compared to real world planets.
I'm not complaining that it would take 2 weeks to go around a planet on foot instead of 6 months or whatever, because who cares, I'm just pointing out to the people who say he's the most honest guy in the world that he can be a little disingenuous at times if it can make the game sound better.
 
I think people understand the game just fine. I don't think people appreciate the game. Which is fine, not everyone has to. I just think it makes peoplecompanies less inclined to do something similar in the future. Why create a new/different AAA title people will shit on when I can just churn out another Assassins Creed and Forza and be done with it.

When those AAA games drop promised features or shit the bed in performance/gameplay there's usually a thread about it, a PR response, maybe even an 11th hour DLC patch. But it never goes ignored, even when the underlying games are fun.

This thread isn't even about whether the game is worth playing, it's about transparency. Implying your game can do something it can't to eke out a few more sales is the kind of slimy stuff we expect from the EAs of the world, the companies for whom the term "bullshot" and "downgrade" were coined.

You can't sell yourself as a humble, fanbase conscious, down to earth, aw shucks, "for the players" developer and then pull a take-the-money-and-run move the first week your game is on shelves. If anything, this thread has garnered more attention because people want to believe that Sean is a genuinely good guy and this is all just a misunderstanding or a server bug.

But every day this goes by with no answer, it looks worse. If there's no response before the PC version is released and stripped naked for the world to see, there's going to be a LOT more negativity than what they're seeing from the console crowd. Hello Games isn't going to stop making games because of this issue. They just sold a million copies in a few days on their first try. The reviews of what's there are overwhelmingly positive. But making a good game doesn't give you the freedom to play word games with the press. Eternal Darkness is a good game. Fable is a good game. But DD and PM eventually had to be muzzled because they couldn't help themselves once they got in front of a microphone.
 

Bedlam

Member
lmao I want to believe this is a joke but in this topic I don't know anymore
Let me introduce you to the best post in this thread:

I stepped off my ship onto a new planet. I knew someone had been here because this planet already had a name.

It was a beautiful planet though. I spent hours there collecting and observing the wildlife.

As I sat there, just staring into nothing (or was it everything?), I thought I saw something off to the side of the screen, in the distance.

Was it another person? The first discoverer of this planet? A new friend?

I walked closer, hoping that I wouldn't scare them off. "I come in peace," I thought to myself with no way of informing them otherwise. The excitement was like nothing I've ever felt before.

But when I reached the spot, there was nothing. How had they got away? I was alone again.

Well, now I know they were never there because Sean is a liar. The planet's name was 'Duckshit', by the way. That's what this game is to me now.
 

Audioboxer

Member
The game being a general disappointment is sort of forgivable with such a small team, it's my fault for buying it without waiting for reviews. But being bullshitted about the MP for all these years is what really annoys me, I don't plan on supporting HG again.

They got Sony backing and Sean himself could easily have reigned in expectations by discussing facts, not whimsical pie in the sky ideas they clearly couldn't do.

Very hard to garner sympathy when it seems like a total bait and switch you'd expect from a AAA game marketed and handled by one of the big boys.

Over promise, underdeliver and take a ton of money in via first week sales at $60 before reviews hit (due to that nice embargo) and sales might slow down. Come again, thanks for pre-ordering.

Gamers are fickle folks though and burn themselves time and time again pre-ordering the fuck out of everything.
 
This thread wouldn't have been this long if the devs (and probably pubs) have the nerve to give a confirmation regarding this issue. It's been three days and it's still nothing from them. This is getting ridiculous.
 

Caayn

Member
If by binary system you mean 2 planets the same size next to eachother, there's a screen of something like that in the NMS screenshot topic I think.
Something like Elite does:
elitecaayn1ebr4y.png

Binary star system = a system with 2 stars. There are even systems with more than 2 stars in them, in real life and in Elite.
 

etta

my hard graphic balls
Well suns are just a dot in the skybox... pretty sure there'd be no issues generating multiple suns for you to see.
Oh yea I forgot I learned just 5 minutes ago that you can't travel to the stars in this game 😂
What a fucking joke lmao.
 

Toparaman

Banned
I'm sorry but this is such a dumb controversy, and I hope it's not threadshitting to say so. Even if the multiplayer in question did exist, it was always promoted as a very rare easter egg.
 

Klyka

Banned
I'm sorry but this is such a dumb controversy, and I hope it's not threadshitting to say so. Even if the multiplayer in question did exist, it was always promoted as a very rare easter egg.

If something is super duper rare and is said to be possible, but then happens on the first day and is found to not exist.....you know ;)
 
Oh yea I forgot I learned just 5 minutes ago that you can't travel to the stars in this game 😂
What a fucking joke lmao.

Maybe you should try playing the game and seeing the size and scope for yourself.

Traveling to stars is meaningless when there's already so many places to explore.

Since you haven't experienced this for yourself then I guess your opinion is a fucking joke :)
 

Qwark

Member
[*]Temperature of a planet is based on distance from the sun

I'm not an astrophysicist, but does this even make sense? Aren't there other things besides distance from a star that determine temperature, such as atmosphere composition?
 

Seiniyta

Member
When those AAA games drop promised features or shit the bed in performance/gameplay there's usually a thread about it, a PR response, maybe even an 11th hour DLC patch. But it never goes ignored, even when the underlying games are fun.

This thread isn't even about whether the game is worth playing, it's about transparency. Implying your game can do something it can't to eke out a few more sales is the kind of slimy stuff we expect from the EAs of the world, the companies for whom the term "bullshot" and "downgrade" were coined.

You can't sell yourself as a humble, fanbase conscious, down to earth, aw shucks, "for the players" developer and then pull a take-the-money-and-run move the first week your game is on shelves. If anything, this thread has garnered more attention because people want to believe that Sean is a genuinely good guy and this is all just a misunderstanding or a server bug.

But every day this goes by with no answer, it looks worse. If there's no response before the PC version is released and stripped naked for the world to see, there's going to be a LOT more negativity than what they're seeing from the console crowd. Hello Games isn't going to stop making games because of this issue. They just sold a million copies in a few days on their first try. The reviews of what's there are overwhelmingly positive. But making a good game doesn't give you the freedom to play word games with the press. Eternal Darkness is a good game. Fable is a good game. But DD and PM eventually had to be muzzled because they couldn't help themselves once they got in front of a microphone.

Considering they have no PR/community manager, and all the news pretty much goes through Sean I'm giving him the benefit of the doubt that's he's neck deep into putting the finishing touches on the PC version. The activity on the steam database of the game seems to imply this.

Now, the tweets he let out are awful confusing which is worse then a yes or a no (though it did create some interesting..pages here) but I'll hope he addresses the inconsistencies of what he has said and what's in the game.

People at the moment feel incredibly betrayed by him, even if the cut features aren't THAT big of a deal (some are, some aren't) just because how he harped on not talking about features before they were implemented.
 
I'm sorry but this is such a dumb controversy, and I hope it's not threadshitting to say so. Even if the multiplayer in question did exist, it was always promoted as a very rare easter egg.

Several people have mentioned how 0 multiplayer vs extremely rare multiplayer are entirely different things...0 multiplayer changes the dynamic of the game entirely.
 
Maybe you should try playing the game and seeing the size and scope for yourself.

Traveling to stars is meaningless when there's already so many places to explore.

Since you haven't experienced this for yourself then I guess your opinion is a fucking joke :)

it's a video game and your first resort when someone laughs at something involving video game is a personal attack 👏
 

Audioboxer

Member
I'm sorry but this is such a dumb controversy, and I hope it's not threadshitting to say so. Even if the multiplayer in question did exist, it was always promoted as a very rare easter egg.

Time to apply for a job alongside EA, Ubisoft, Warner Brothers or Randy.

Next game put out with features cut that aren't disclosed, "PR: lol guys it was just a rare easter egg anyway. Pls understand and be happy".
 

Xaero Gravity

NEXT LEVEL lame™
Maybe you should try playing the game and seeing the size and scope for yourself.

Traveling to stars is meaningless when there's already so many places to explore.

Since you haven't experienced this for yourself then I guess your opinion is a fucking joke :)
Sounds like you're taking this way too seriously and personal.
 

Bedlam

Member
Maybe you should try playing the game and seeing the size and scope for yourself.

Traveling to stars is meaningless when there's already so many places to explore.

Since you haven't experienced this for yourself then I guess your opinion is a fucking joke :)
Downplaying.

"It's not a big feature anyway"
"No one would want to go there"
"The game is big enough as it is"

The point is: the structure of the game world is not as described by the devs. In fact, the devs mocked games using skyboxes in their interviews and now it turns out their game is essentially the same: many big skyboxes.

They amped up the hype for this game to 11 with ridiculous statements and now many of them turn out to be bs. That's really not a good look and deserves to be called out.
 

etta

my hard graphic balls
Maybe you should try playing the game and seeing the size and scope for yourself.

Traveling to stars is meaningless when there's already so many places to explore.

Since you haven't experienced this for yourself then I guess your opinion is a fucking joke :)
Chin up bud, everything is gonna be ok. 👍
 

SomTervo

Member
All of the bolded is complete, total, 100% pure tales from your ass. Who cares if they're independent? That means absolutely nothing to the end customer. It's completely irrelevant in every way except "give sympathy to these plucky, indie, dudes with beards, just out there living their dreams." Are manic, pixie dream devs allowed to misrepresent their product?

What is dull blown corrupt? What is full blown lying? Why are Molyneux and Wright doing those when Sean isn't? What makes his actions some innocuous mistake whereas the others are some intentionally exploitative monsters? This isn't even moving goalposts, it's just bulldozing them off the field altogether and stating "I like thing so thing is exempt from standards I apply to other, similar things."

Just don't care at this point mate. Molyneux and Wright wrote their games up as a pair of massive, expansive experiences that would give players loads of cool features. They weren't massive, or expansive, and the majority of the features didn't come to fruition or were painfully toned down. Murray wrote his game up as a massive expansive experience that would give the player loads of cool features. It is massive, expansive, and 90% of the features he talked about are in the game.

Yes, he has misrepresented a couple of features of his product (multiplayer and universe simulation), absolutely, and that's bad, and he should own up to it, but it's nothing on the level of Molyneux/Wright.

For the amount of our money that they are raking in I think we deserve some prompt answers.

Sorry to break it to you - you don't deserve anything. The world doesn't owe you anything. Far worse people than Murray get away with far worse things every second of every day.

Entitlement-entitlementeverywhere.gif

I came back in this topic to see if anything changed, and I ended up reading about how that heavy interactivity between animals isn't there. The "shooting the bird into the water and something coming out to eat it" would have been so cool.

I've seen a lot of pretty cool interaction in the game (food chains, stand offs, flights, her movement) but admittedly I haven't seen creatures eat anything else. Which is really diasappointing. Hopefully it's not hard for them to patch in.

I mean, it sucks to not get some of the major questions people keep having.

But let them take a week off or at least a few days. They just released a game that has been highly anticipated for a long time and who knows how long their crunch has been up to release.

Let the team enjoy their life outside of game development and take a nap, sleep in for once, just be happy that the game came out. For such a small team it's one hell of an accomplishment

This is so true, too. You have to realise that they're people who wake up in the morning at home, go to an office, work hard, then go home in the evening. They're just humans. If there was some massive international gaffe at your workplace would you be expected to, personally, be contacting all your contacts/customers/whathaveyou within two days to respond?

It would definitely be good to have some words from Sean about it and every half-day that goes by makes the whole thing more and more tenuous, but we are all getting riled up within 72 hours here.
 
It feels like every time somebody says "Sean never said X, your expectations are out of hand!" somebody is able to pretty quickly show that Sean indeed said X.
 

Peltz

Member
When those AAA games drop promised features or shit the bed in performance/gameplay there's usually a thread about it, a PR response, maybe even an 11th hour DLC patch. But it never goes ignored, even when the underlying games are fun.

This thread isn't even about whether the game is worth playing, it's about transparency. Implying your game can do something it can't to eke out a few more sales is the kind of slimy stuff we expect from the EAs of the world, the companies for whom the term "bullshot" and "downgrade" were coined.

You can't sell yourself as a humble, fanbase conscious, down to earth, aw shucks, "for the players" developer and then pull a take-the-money-and-run move the first week your game is on shelves. If anything, this thread has garnered more attention because people want to believe that Sean is a genuinely good guy and this is all just a misunderstanding or a server bug.

But every day this goes by with no answer, it looks worse. If there's no response before the PC version is released and stripped naked for the world to see, there's going to be a LOT more negativity than what they're seeing from the console crowd. Hello Games isn't going to stop making games because of this issue. They just sold a million copies in a few days on their first try. The reviews of what's there are overwhelmingly positive. But making a good game doesn't give you the freedom to play word games with the press. Eternal Darkness is a good game. Fable is a good game. But DD and PM eventually had to be muzzled because they couldn't help themselves once they got in front of a microphone.

QFT
 
Did you even read his post?

If he thinks everything this game accomplished is a joke, then his opinion definitely isn't any better.

he said that not being able to travel to stars is a joke. you, in turn, personally attacked him. he never said everything it accomplished is a joke. you are jumping to conclusions, putting words in his mouth, and insulting him. not cool, man.
 

Eumi

Member
Can we just fast forward to the inevitable inteview?

Sean:"...Look..."

Worst thing is, as I said earlier in the thread, game still sounds fantastic even with the stuff being different then advertised. It's a damn shame that somebody felt the need to big it up.
 

SomTervo

Member
I'm sorry but this is such a dumb controversy, and I hope it's not threadshitting to say so. Even if the multiplayer in question did exist, it was always promoted as a very rare easter egg.

Thank you Mango, but you can't deny it is problematic that they're on record confirming a handful of features (multiple times even) which aren't in the game

I think for me specifically I'm just weird and was hyped specifically about the fine print.

Doesn't mean it's a bad game, or that it won't still be a fun experience: I was just personally excited for the small touches. Most of all, I was excited to land on a planet and play environmental archeologist. Landing on a planet and trying to trace back it's geologic history, observing the flora and fauna to piece together what factors led to a particular species being naturally selected for. Exploring the interplay and development of biomes. A deeper sort of exploration that was natural and emergent.

Some of it is playtesting also leading to certain features being sanded down to make the game more accessible. I understand that planetary orbits would be disorientating for inexperienced players, but I still think it would have been really neat! It also sounds like the "what do you do?" complainers have compromised the nomadic vision. Feels like what I was expecting to be more of an emergent experience has been standardized.

And honestly, the changes I'm complaining about probably made the game a better and more accessible experience. I read too much into early comments about how seriously they were taking world generation and creature evolution expected something different. From my perspective, I think the developers shared more of my sort of vision but the game was necessarily more "gamified" at the expense of the emergent experience and more streamlined to meet deadlines.

Thanks for the reasonable response. Most people ITT would come back with "but they lied"

I mean, it sucks to not get some of the major questions people keep having.

But let them take a week off or at least a few days. They just released a game that has been highly anticipated for a long time and who knows how long their crunch has been up to release.

Let the team enjoy their life outside of game development and take a nap, sleep in for once, just be happy that the game came out. For such a small team it's one hell of an accomplishment

This is so true, too. You have to realise that they're people who wake up in the morning at home, go to an office, work hard, then go home in the evening. They're just humans. If there was some massive international gaffe at your workplace would you be expected to, personally, be contacting all your contacts/customers/whathaveyou within two days to respond?

It would definitely be good to have some words from Sean about it and every half-day that goes by makes the whole thing more and more tenuous, but we are all getting riled up within 72 hours here.

The game being a general disappointment

It's not though, lol? Pop over to the OT. Hundreds of us are having a most wonderful time.

The MP thing is problematic and I hope we get clarification one way or another
 

Brashnir

Member
Just don't care at this point mate. Molyneux and Wright wrote their games up as a pair of massive, expansive experiences that would give players loads of cool features. They weren't massive, or expansive, and the majority of the features didn't come to fruition or were painfully toned down. Murray wrote his game up as a massive expansive experience that would give the player loads of cool features. It is massive, expansive, and 90% of the features he talked about are in the game.

Yes, he has misrepresented a couple of features of his product (multiplayer and universe simulation), absolutely, and that's bad, and he should own up to it, but it's nothing on the level of Molyneux/Wright.

yeah, he's never made a game anywhere near as good as those guys have.
 

Liamc723

Member
Sorry to break it to you - you don't deserve anything. The world doesn't owe you anything. Far worse people than Murray get away with far worse things every second of every day.

Entitlement-entitlementeverywhere.gif

If Sean wants anyone to give them an ounce of their trust on their next game, they absolutely do need to give an answer on what happened. We do deserve an answer when we are blatantly lied to.
 

etta

my hard graphic balls
Did you even read his post?

If he thinks everything this game accomplished is a joke, then his opinion definitely isn't any better.
The premise of the game is space expolaration.
The star, as you may be aware, is probably the third most important thing in space after the big bang and gravity (ignoring the stuff happening right before the big bang).
It doesn't matter that you can't land on it, or get close to it without dying, it's still a necessary component in a space exploration game.

The game does many things sure, but it's ignoring something huge.
 
Wow, a lot of disappointing things these last few dozen pages.

Might be one of those games I play for less than 2 hours and refund. Unfortunate.
 
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