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Albert Penello on Project Scorpio and the future of Xbox (Inner Circle Podcast)

Devs can use the power however they like, like Neo. BF1 isn't goingto be 4k but probably 1080/60 on scorpio instead of 720p. plus you get downsampling on anything over 1080p, which really makes games look nicer. even at 1080p Scorpio games should look better then Neo games. Unless they go for parity.

Understood. Thanks mate.
 

EvB

Member
4k60 with a 6tf box? lol

I mean, if the game has the amount of Polys and looks like somthing akin to Wii sports, sure. 4K60 has always been possible.

But I'm a bit skeptical the next Halo and Forza are going to be 4k60 on a 6tf machine Albert.

For reference , Forza 6 does 1080p60 on a 1.3TF machine.

I can't see why a machine that is 4.6x more powerful can't run a game with 4x the pixels
 

statham

Member
4k60 with a 6tf box? lol

I mean, if the game has the amount of Polys and looks like somthing akin to Wii sports, sure. 4K60 has always been possible.

But I'm a bit skeptical the next Halo and Forza are going to be 4k60 on a 6tf machine Albert.

fo shizzle.

how did I miss the gem?
 
Devs can use the power however they like, like Neo. BF1 isn't goingto be 4k but probably 1080/60 on scorpio instead of 720p. plus you get downsampling on anything over 1080p, which really makes games look nicer. even at 1080p Scorpio games should look better then Neo games. Unless they go for parity.

See, here is the problem. I'll try to make this clear with a fictive talk between a dev and his/her publisher somewhen in 2018:

Publisher: Dev, for the next iteration of [INSER GAME] I want you to support both XBOX One and Scorpio!

Dev: Cool, which platform is the lead?

P: Both are important, but well, there are 30 million XBOX Ones and 5 million Scorpios out there, so your priorities should be clear.

D: Got it. So, the Scorpio edition. We have two options for that:

a) we push the resolution of the XBOX One game to 4k at the same frame rate or

b) we will enhance the XBOX One game with much better effects, models and textures, but then we won't be able to hit native 4k resolution, just 1080p which is then upscaled to 4k.

P: Option B sounds promising! 4k TV users would be fine as well, I guess, due to the upscaling. Where's the catch?

D: Well, option A is basically delivered by our dev tools, we just have to pull a switch and afters some additional tweaks there's your XBOX One game in native 4k on Scorpio. For option B, we need additional time and financial resources to put in all those bells and whistles and...

D: Stop it right there....

tl;dr: I think as much as devs would like to go "all in" in terms of graphics fidelity in 1080p, their limited resouces will make most (not all) opt for the 4k resolution option. With Scorpio being marketed as a 4k console, I think this applies for 1st to 3rd party support.

On the other hand, and that's quite funny actually, multi-platform games could profit from the existence of PS4 Neo (mode) games, as devs have to implement bells and whistels for that ones anyhow, as Neo won't be powerful enough to deliver PS4 games in native 4k resolution. Only Scorpio is powerful enough to pull that off.
 

Trup1aya

Member
See, here is the problem. I'll try to make this clear with a fictive talk between a dev and his/her publisher somewhen in 2018:



tl;dr: I think as much as devs would like to go "all in" in terms of graphics fidelity in 1080p, their limited resouces will make most (not all) opt for the 4k resolution option. With Scorpio being marketed as a 4k console, I think this applies for 1st to 3rd party support.

On the other hand, and that's quite funny actually, multi-platform games could profit from the existence of PS4 Neo (mode) games, as devs have to implement bells and whistels for that ones anyhow, as Neo won't be powerful enough to deliver PS4 games in native 4k resolution. Only Scorpio is powerful enough to pull that off.

Wouldn't it all just depend on dev tools, pipelines and market expectations? It seems to me that MS wants developers to take a more PC like approach to their pipeline.

It makes sense to assume that many devs would target OG Xbox, then simply upres the Scorpio version. But is also possible that devs might tweak how they approach Xbox altogether to be more like PC. they could ship ship the game with all the bells and whistles at 1080p (primed for Scorpio), but running it on an OG Xbox One / 1S would be akin to running on min settings- turning the bells and whistles off.
 
See, here is the problem. I'll try to make this clear with a fictive talk between a dev and his/her publisher somewhen in 2018:



tl;dr: I think as much as devs would like to go "all in" in terms of graphics fidelity in 1080p, their limited resouces will make most (not all) opt for the 4k resolution option. With Scorpio being marketed as a 4k console, I think this applies for 1st to 3rd party support.

On the other hand, and that's quite funny actually, multi-platform games could profit from the existence of PS4 Neo (mode) games, as devs have to implement bells and whistels for that ones anyhow, as Neo won't be powerful enough to deliver PS4 games in native 4k resolution. Only Scorpio is powerful enough to pull that off.
Yeah, you saying that all developers creating games only for consoles and never have to dealt with thousands and thousands possible specifications on PC. Adding few more variations of consoles will completely destroy 3rd party devs because they obviously doesn't know how to add different graphic preferences for each console iteration.
 
See, here is the problem. I'll try to make this clear with a fictive talk between a dev and his/her publisher somewhen in 2018:



tl;dr: I think as much as devs would like to go "all in" in terms of graphics fidelity in 1080p, their limited resouces will make most (not all) opt for the 4k resolution option. With Scorpio being marketed as a 4k console, I think this applies for 1st to 3rd party support.

On the other hand, and that's quite funny actually, multi-platform games could profit from the existence of PS4 Neo (mode) games, as devs have to implement bells and whistels for that ones anyhow, as Neo won't be powerful enough to deliver PS4 games in native 4k resolution. Only Scorpio is powerful enough to pull that off.

So they'll target neo but not Scorpio because it's too much work, and none of these devs already have multi target for PCs already?

Ok.
 

bidguy

Banned
Yeah, you saying that all developers creating games only for consoles and never have to dealt with thousands and thousands possible specifications on PC. Adding few more variations of consoles will completely destroy 3rd party devs because they obviously doesn't know how to add different graphic preferences for each console iteration.

i still dont know what he means by "limited resources"

its funny how sony slides suggest the same thing ms does for scorpio, not mandating 4k but he somehow thinks its gonna go worse for ms and sony will knock it outta the park
 

krang

Member
Devs can use the power however they like, like Neo. BF1 isn't goingto be 4k but probably 1080/60 on scorpio instead of 720p. plus you get downsampling on anything over 1080p, which really makes games look nicer. even at 1080p Scorpio games should look better then Neo games. Unless they go for parity.

I thought Sony had a 1080p mandate on all games developed for Neo.
 

Synth

Member
Guys, he was suggesting that multiplat games on Scorpio would benefit from the Neo version requiring enhanced graphics anyway. He wasn't suggesting they'd put out an enhanced Neo version, but only 4k the Scorpio one.

I thought Sony had a 1080p mandate on all games developed for Neo.

A minimum of 1080p. They can go as high as they like, but can't for example put out a 900p Neo Battlefield 1.
 
Yeah, you saying that (...).

So they'll target neo but not Scorpio because it's too much work, and none of these devs already have multi target for PCs already?

i still dont know what he means by "limited resources"

its funny how sony slides suggest the same thing ms does for scorpio, not mandating 4k but he somehow thinks its gonna go worse for ms and sony will knock it outta the park



What's funny is that I said nothing of the things you put in my mouth. Like, at all.

What I say is that based on the issue of limited resources (someone else might explain that to bidguy) devs may (!) opt for the more efficient option, which for all I know is targeting native 4k res on Scorpio - using XBOX One assets. It's efficient because they don't have to deal with additional models, textures, KI, or whatever, they "just" have to boost the resolution. The thing is, and Panello kind of explained that, you wont get both native 4k res and bells and whistels. Devs will have to choose in most cases (unless the game is not graphically impressive in the first place).

Now, what the "MS slide" above me got completely wrong is my standing on this issue. I think that whatever devs opt for, the result on Scoprio will still outperform the PS4 Neo edition in most cases. Furthermore I think that those switching from either XBOX One or PS4 to Scorpio will get a better trade off then those switching to Neo. I still doubt we will see significant prettier Neo than vanilla PS4 games, just more stable ones with better framerates. As much as some fans want exactly that, a graphics bitch like me won't be satisfied by that. I prefer the Scorpio monster approach by far.
 

Ushay

Member
4k60 with a 6tf box? lol

I mean, if the game has the amount of Polys and looks like somthing akin to Wii sports, sure. 4K60 has always been possible.

But I'm a bit skeptical the next Halo and Forza are going to be 4k60 on a 6tf machine Albert.

I'm not big on technology (graphics wise anyway), can anyone elaborate on why 4K60 isn't possible with Scorpios GPU? Also what are the ramifications for Neo in light of that? I mean an actual valid opinion, not just 'lol no happenin breh' .. I'd love to know the particulars.
 

Trup1aya

Member
I'm not big on technology (graphics wise anyway), can anyone elaborate on why 4K60 isn't possible with Scorpios GPU? Also what are the ramifications for Neo in light of that?

There is no reason. People are just concern trolling.

If the Xbox one can handle some games at 1080p60, then the Scorpio would theoretically be able to handle those same games, with some juice leftover.
 

Trup1aya

Member
What's funny is that I said nothing of the things you put in my mouth. Like, at all.

What I say is that based on the issue of limited resources (someone else might explain that to bidguy) devs may (!) opt for the more efficient option, which for all I know is targeting native 4k res on Scorpio - using XBOX One assets. It's efficient because they don't have to deal with additional models, textures, KI, or whatever, they "just" have to boost the resolution. The thing is, and Panello kind of explained that, you wont get both native 4k res and bells and whistels. Devs will have to choose in most cases (unless the game is not graphically impressive in the first place).

You can't really judge what it "most efficient" without understanding each developers pipeline. Most Xbox one (and PS4)games are ports of PC games.

So the devs already have the high-end assets. They've been down-resing them to support the Xbox one. What's to stop devs from shipping the game with high end assets , then down-resing them for people who are using the OG consoles- just like they do with PC games?
 

Gamezone

Gold Member
Can you fit two texture packs on one disc and if not will Scorpio get content packs to download for extra eye candy?

Worrying question as they already struggle with today's games on one disc. I've tried asking, but looks like this is something Microsoft employees, including Albert doesn't want to answer. Games probably won't find their way to big sized UHD discs for a while because of the Xbox One attachment.
 

Biggzy

Member
Guys, he was suggesting that multiplat games on Scorpio would benefit from the Neo version requiring enhanced graphics anyway. He wasn't suggesting they'd put out an enhanced Neo version, but only 4k the Scorpio one.



A minimum of 1080p. They can go as high as they like, but can't for example put out a 900p Neo Battlefield 1.

To honest, having a 4.2TF GPU means there should be no excuses for developers to have their games rendered at a native 1080p.
 

krang

Member
Halo needs to be a visual flagship again, did really like 5 but there was so many glaring graphical shortcuts they took to get that performance

Does it need to be, though? I'd only put 1, 2 and 4 in that category, to be honest.
 

martino

Member
Yes it's doable.

Here's the example I keep using. Take Halo 5. It runs at 60fps and slightly less than 1080p. The Scorpio is roughly 4.5x the power of the Xbox One. That means if they wanted to, Halo 5 could run at 4K and 60fps on Scorpio (requires roughly 4.5 times the power). However, this would still run with the same textures, geometry, lighting, etc. as the Xbox One version.

The choice is there for the developer to run games like that, but they could also use that power to do whatever they wanted to.

if every cost scale were linear how some think here we would already be playing 8k or more...
 

Trup1aya

Member
Worrying question as they already struggle with today's games on one disc. I've tried asking, but looks like this is something Microsoft employees, including Albert doesn't want to answer. Games probably won't find their way to big sized UHD discs for a while because of the Xbox One attachment.

Spencer briefly mention this issue shortly after Scorpio was announced. He said that they haven't finalized anything but were looking at multi-disc and additional downloads...
 

bidguy

Banned

why dont you explain what you mean by limited ressources ?

not enough man power or time at studios ? lack of support from ms ? no dev kits or dev kits on time ? shitty dev tools from ms ?

its not a hard question
 

nekkid

It doesn't matter who we are, what matters is our plan.
Spencer briefly mention this issue shortly after Scorpio was announced. He said that they haven't finalized anything but were looking at multi-disc and additional downloads...

What game was it recently that offered high res textures as an additional and optional download? I assume it was on PC as well, but I might be wrong.
 
why dont you explain what you mean by limited ressources ?

not enough man power or time at studios ? lack of support from ms ? no dev kits or dev kits on time ? shitty dev tools from ms ?

its not a hard question

Is it too much to ask to just read my first post more carefully? I was very specific which kind of resources I meant.

You can't really judge what it "most efficient" without understanding each developers pipeline. Most Xbox one (and PS4)games are ports of PC games.

So the devs already have the high-end assets. They've been down-resing them to support the Xbox one. What's to stop devs from shipping the game with high end assets , then down-resing them for people who are using the OG consoles- just like they do with PC games?

Good point.
 
Halo needs to be a visual flagship again, did really like 5 but there was so many glaring graphical shortcuts they took to get that performance
I think its a visual flagship if you consider the locked framerate. Games that surpass it visually either render at a lower res (on xbone at least) or doesn't have a locked framerate.
 

icespide

Banned
I think its a visual flagship if you consider the locked framerate. Games that surpass it visually either render at a lower res (on xbone at least) or doesn't have a locked framerate.
so many compromises to get there though. half framerate enemies look real bad especially
 

Leyasu

Banned
so many compromises to get there though. half framerate enemies look real bad especially

Yep. But 343 won't have to make anymore compromises. Halo 6 is going to look stunning.. Maybe Crysis level lol.

The xbone port will be handled externally I reckon.
 

nekkid

It doesn't matter who we are, what matters is our plan.
it's very smooth and that's great but it's IQ is bad

There were occasions where I though "yeah, that's pretty damned blocky" - most notably whilst running down the outside of the Guardian.

But I simply cannot call the entire game bad-looking. It's fucking gorgeous, most of the time.
 

Bsigg12

Member
agree to disagree

Fair enough.

Anyways, I'm hoping with the Scoprio reveal (which I'm still hoping will be early 2017) that we get announcements for the next Halo title, which first party games are being updated/designed to support the additional power, and what games are taking full advantage of the Scorpio from the very beginning.

I really hope Scalebound uses a dynamic resolution solution so that it'll be bolstered by the Scorpio.

Also, I want confirmation if it is using Zen or not. It would be a disaster if they didn't so I do expect it to be a Zen based APU.
 

martino

Member
Don't get your hopes up for the NEO. It will be a great 1080p/30 machine but most games will be extremely CPU limited. The Scorpio will be in the same boat if they don't use a Zen CPU. People are looking at the wrong side of things its all about the CPU if we want our 60fps at 1080p. I rather MS cut some costs on the GPU side to get the Zen in there.

Man you forget the async compute secret sauce...and not only console gamer have high hope on it
 

Purest 78

Member
For reference , Forza 6 does 1080p60 on a 1.3TF machine.

I can't see why a machine that is 4.6x more powerful can't run a game with 4x the pixels

Sure it can But the settings could possibly be identical to X1 4K is a huge resource hog. That extra power could be used in much better ways imo.
 

LordRaptor

Member
That was true last gen...

It's true this gen.
The PC is not the lead platform for current multi-platforms.

I'm not talking about current pipelines using cage files from high-poly sculpts to add normal and height map details to character models (which was also happening at the end of last gen)
 

gaming_noob

Member
We need some cboat-type posters to ramp up the hype. Perhaps after the Sept 7 Neo reveal. I want to be blown away...just need one post, don't necessarily require any words. "7.8" ....BOOM.
 

jdmonmou

Member
I'm not big on technology (graphics wise anyway), can anyone elaborate on why 4K60 isn't possible with Scorpios GPU? Also what are the ramifications for Neo in light of that? I mean an actual valid opinion, not just 'lol no happenin breh' .. I'd love to know the particulars.
It's because the best graphics cards in the PC market can't consistently do 4K at 60 FPS - hence the skepticism. But maybe developers can optimize the code for the Scorpio better than they can on PC... I don't know. But to me it's more likely that developers will have to downgrade the resolution to achieve 60 FPS.
 
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