capitalCORN
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Yup, especially Nvidia.
Yeah, since AMD don't need to sell new cards anyways....
Yup, especially Nvidia.
That's just silly.
If you have a 4K screen but lack the GPU grunt to get there then native is not possible. The checkerboard technique is hugely superior to just upscaling a 1080p image.
Well there can be other ways to use the horsepower and sell cards, like settings above Ultra and 144hz.This is the thing that might well stop it happening. GPU manufacturers want to keep selling new GPU's and keep people upgrading. This wouldn't help them towards that goal.
Well there can be other ways to use the horsepower and sell cards, like settings above Ultra and 144hz.
I personally don't want that stuff on PC. Native or go home.
But I guess more options are always good
Qb got absolutely slaughtered for its rendering technology. Why is that bad, but check board good? Just different techniques ?e: Durante probably answered on post aboveThere are many similar techniques such as the ones being used in Quantum Break and Rainbow Six Siege, so that really means nothing.
Many PC gamers have very definite ideals about the sharpness of the visuals they expect at a given resolution. (That's why such techniques should certainly be optional on the platform)Qb got absolutely slaughtered for its rendering technology. Why is that bad, but check board good?
..upscaled.
Qb got absolutely slaughtered for its rendering technology. Why is that bad, but check board good? Just different techniques ?e: Durante probably answered on post above
Soon? You're a year or 2 away still from this.
Yup, especially Nvidia.
That would be a weird way to go around creating an AA'd image. You can just as well use a temporal/spatial reconstruction technique for native res AA.This may be a weird question but....
I wonder how a checkerboard image (say 1080 x 2) would look downsampled back to 1080p? How far off would it be from a downsampled 4k image (but at half the cost)?
I wonder where I could get my hands on a checkerboard 1080x2 image and a 4k native image to test it out...
That would be a weird way to go around creating an AA'd image. You can just as well use a temporal/spatial reconstruction technique for native res AA.
Nobody wants upscaled image on a PC monitor lol. You sit way too close to it.
The big problem with Quantum Break when it initially released was that it wasn't optional; you couldn't toggle between native and reconstructed so setting your resolution to 1080 would give you a reconstruction from 720p.
Even on PC?
It was a blurry mess.Even on PC?
it can be the comfy couch option for people with it plugged to the TV, that 5 games have, and all of them are ports like SFV.
Not that i would feel like using it, but someone might.
Pretty much. And much of the 'resolution' guesswork was left for users to experiment with to find its native source.
It was a blurry mess.
Well, I only upgraded to 4K because I wanted OLED.I was saying for me, I only go native, so I won't upgrade to a 4k screen until I have the power to run 4k native.
Even on PC?
I have no idea. The Windows Store version was a mess, not only it looks blurry af, it also doesn't run very well. I hope the problems is fixed for the steam release.Why the fuck would they do that? I am a fan of advanced upscaling methods, as it's a clever use of tech and resources when working with strict limitations, but not giving the options to go full res on PC is just mind boggling.
That would be a weird way to go around creating an AA'd image. You can just as well use a temporal/spatial reconstruction technique for native res AA.
it would be great if this came to PC. i watched the tomb raider videos on gamersyde and the image quality is much better than what i could manage on my highly overclocked 980ti. it was a shimmery mess most of the time
Because native 4K looks way better and will continue to be achievable by cheaper and cheaper gpu's going forward.
it would be great if this came to PC. i watched the tomb raider videos on gamersyde and the image quality is much better than what i could manage on my highly overclocked 980ti. it was a shimmery mess most of the time
A ceteris paribus comparison is need to conclude that the checkboarding is responsible for any less frequency changes / less shader aliasing / less flickering and not instead something else.
As the PC version quite literally only has single frame post-process AA (FXAA or SMAA1x), and this version of the game build might per chance uses a temporal component as part of the upscale, then it is not the upscale working the difference... but rather the conglomeration.
The checker box method is incredibly efficient. And seeing as it's patented I don't see anyone being able to implement anything like it. You end up with costly and weird variations which are less efficient and produce ugly results. Unless they compensate the patent holders.
So am i right in guessing the reason im seeing this "checkerboard" buzzword floating around today, is that the PS4 Pro will be doing a 4K upscale of its games, (by checkerboarding it closer to the metal) rather than actually rendering at 4k?
So am i right in guessing the reason im seeing this "checkerboard" buzzword floating around today, is that the PS4 Pro will be doing a 4K upscale of its games, (by checkerboarding it closer to the metal) rather than actually rendering at 4k?
So am i right in guessing the reason im seeing this "checkerboard" buzzword floating around today, is that the PS4 Pro will be doing a 4K upscale of its games, (by checkerboarding it closer to the metal) rather than actually rendering at 4k?
It's on a game by game basis. Some games will natively render in 4k, others (most) will do this.
Ah ok. So im guessing PS4 pro is basically going to be mostly used for getting a stable 1080p 60 than anything else. Frankly i find i ridiculous. The PS4 shouldve done that from the get go and not needed a 1.5 model to do it. This gen has been a joke so far.
Ah ok. So im guessing PS4 pro is basically going to be mostly used for getting a stable 1080p 60 than anything else. Frankly i find i ridiculous. The PS4 shouldve done that from the get go and not needed a 1.5 model to do it. This gen has been a joke so far.
I wonder why this started to happen, it used to be MSAA which was awesome but now its crappy FXAA or even weirder and blurrier options.Plus, you have to factor in compression in the comparison. Get a 100% lossless frame exact match comparison and then we'll talk.
Even then, as is, ROTT's AA options on the PC version are shit. Even the SSAA options are shit.
On PC, AA options straight from developers are often shit. They rarely put in real effort with their often bare minimum of work OGSSAA implementations, which just makes the GPU work harder. Not smarter *and* harder.. There's a difference. There's a lot more for AA you can do than just render N more pixels per 1 display pixel and call it a day with a basic linear or box resolve.
Perhaps with the advent of realizing that 4k native or upscaled with no aa or shitty AA doesn't look so great. Along with checkerboard and temporal upsampling(ick) they are perhaps realizing that.