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Sony doesn't allow Fallout 4/Skyrim mods on PS4

Awful decision from Sony.
There's no reason to not allow mods when they work perfectly fine on Xbone.

This sucks and makes me sad at the thought of no mods for Elder Scrolls VI, which is the only Bethesda series worth a damn to me.
 

Pooya

Member
Arrogant sony is really back, it didn't take long! I don't get it, why. I'd understand if they'd need to update things on the system maybe for security and that might take some time, but outright rejecting the idea is only bad press. They could say they're exploring it or something. terrible.
 
What I don't get is why anyone who already owns Skyrim would now buy the Legendary edition on PS4.

60 dollars for a slight graphical update? Lol. The only reason I was even slightly interested in it was for the mods and now that's gone.
 

AlexBasch

Member
I bought an Xbox One over the last week. I'd be down to double dip and test the mods there, since I was holding out so much for the PS4 version.

-_- Sheesh.

Just out of curiosity how many mods are on Xbox One and how widely spread they are?

Sony privacy calculated it's not worth the risk seeing how Bethesda isn't exactly known for its technical prowess.
Uhhh.

What?
 

MrNelson

Banned
FYI, these were the reasons brought up a few months ago when they said mods would be delayed:

https://bethesda.net/#en/devnotes/cr...-for-uploading

"KNOWN ISSUES WITH PS4 MODS

PC textures are used. Memory and performance issues may occur. We are working with Sony on optimal texture exporting support in a future update.
Sound files are currently not supported. PS4 sound format is a proprietary format. We are working with Sony on sound file processing support in a future update.
PS4 Mod Storage limit is approximately 900 MB at present. Please do not upload mods larger than 900 MB. We are working with Sony to increase this limit."

Reposting for those that might be curious as to why.
 
Did Adam Boyes take all the good decisions with him when he left?

This'd be a perfect time to announce the NX, but Nintendo gunna Nintendo.

Feels like it. Jesus.

Is this to do with the recent restructuring in Leadership Positions at Sony? Or just bad timing with the bad decisions lining up?
 

Boke1879

Member
Getting pretty sick of this shit. Keep it up Sony and everyone will be jumping ship right back to MS. Probably no reason not to when Scorpio releases. Keep making that bed.

While I want the details on this and think it's a dumb move. GAF needs to get out of its bubble.

Anyone who truly cares about mods has these games on PC. Mods for F4 were a timed exclusive for XB1 and F4 sold more on PS4.

A lot of the things GAF seems as big controversies the general public doesn't even know or give a shit about.

People still see the ps4 as a great value and way to play amazing games. Same as XB1
 

Cornbread78

Member
disappointing. Sony's juast bringing out all the goods this week. They must really be misreading this huge market lead they have....
 

Akoi

Member
Kinda funny how I bought my first Xbox ever just last week.(Xbox One S) I own a Ps4 too. I still think multiplats are better on the Ps4, but I guess in this situation graphics aren't everything.
 

Symphonia

Banned
Sony really are going in to full dick mode. Not allowing cross play on some games, not allowing mods on others? Kiss goodbye to a ton of your once-loyal customers.
 

BTA

Member
As this thread continues, can someone actually explain how this is solely Sony's fault? Bethesda announced a feature when they didn't know if they'd actually be able to do it or not. They continued to publicly work on that feature while they had months of discussions, knowing there was a possibility they would not be able to release it. It's definitely partially on Sony for not allowing it (for whichever potentially good or potentially questionable reasons they ended up with), but considering Bethesda promised something while privately knowing there was a chance it wasn't going to happen, I'd be pretty annoyed with them if I bought the game thinking that mods would happen, not Sony.

I don't actually care about this at all (I don't own the game and due to other releases won't be changing that anytime soon), but I'm baffled by the response here.
 
They are probably afraid of stuff that may open up home brew.

That is pretty much it. Sony has gotten more paranoid as of late.

But why wouldn't they? Aren't the mods curated by Bethesda? So it's not like there'll be any mods that crash the game or whatever

I don't know if its true. Second hand is Sony wanted Bethesda to pay for certifying each mod as it was a seperate game.

I'm curious why Bethesda was running around marketing the mods in the first place if they didn't have all their cards in place. That was huge oversight on their part.

Like telling people you're having a huge party with catering without actually having a confirmation from the caterer yet.

My guess is someone at Sony changed their mind at the last minute or those who agreed to it werent the ones that ended up in charge of SIE which happened after Fallout 4 shipped but before mod support was ready.
 

GHG

Member
Just out of curiosity how many mods are on Xbox One and how widely spread they are?

Sony privacy calculated it's not worth the risk seeing how Bethesda isn't exactly known for its technical prowess.


Holy shit we have gone full circle.

First it was Microsoft fans defending PC UWP restrictions saying its for our security and now this.

I love you guys.
 

Boke1879

Member
FYI, these were the reasons brought up a few months ago when they said mods would be delayed:

https://bethesda.net/#en/devnotes/cr...-for-uploading

"KNOWN ISSUES WITH PS4 MODS

PC textures are used. Memory and performance issues may occur. We are working with Sony on optimal texture exporting support in a future update.
Sound files are currently not supported. PS4 sound format is a proprietary format. We are working with Sony on sound file processing support in a future update.
PS4 Mod Storage limit is approximately 900 MB at present. Please do not upload mods larger than 900 MB. We are working with Sony to increase this limit."

Reposting for those that might be curious as to why.

Yup. Known issues and it was probably best to avoid the hassle
 

jesu

Member
Well, Skyrim runs on entry level gamign laptops now a days, even with some mods, so I'd suggest if you're interested to go ahead and pick it up for chepa on PC before the remastering hits (It's a free udpate on PC I believe).

There were always goign to be mods that wouldn't have worked on consoles anyway, so you'll be getting the entire ecosystem.

Sucks that Sony wasn't willing to play ball though.

Buying an entry level gaming laptop, that's quite the workaround.
 

spannicus

Member
While I want the details on this and think it's a dumb move. GAF needs to get out of its bubble.

Anyone who truly cares about mods has these games on PC. Mods for F4 were a timed exclusive for XB1 and F4 sold more on PS4.

A lot of the things GAF seems as big controversies the general public doesn't even know or give a shit about.

People still see the ps4 as a great value and way to play amazing games. Same as XB1
Man you are a true champion of Sony
 
What I don't get is why anyone who already owns Skyrim would now buy the Legendary edition on PS4.

60 dollars for a slight graphical update? Lol. The only reason I was even slightly interested in it was for the mods and now that's gone.


They wont. Honestly not a chance in hell I would without the mods and I was day one with them. I'm sorry but proprietary sound formats, low MB count for mods? In this day and age with the level of tech they can stuff into these little boxes there's just no excuse I'm going to be willing to take from Sony.
 
I was looking forward to replaying Skyrim but now, I don't know if I will.

Sony really needs to get their shit together. We need answers from Sony and as fans or owners of the console we shouldn't just let them get away with it just like did with EA access, like they will with the PS+ price hike.
 

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
FYI, these were the reasons brought up a few months ago when they said mods would be delayed:

https://bethesda.net/#en/devnotes/cr...-for-uploading

"KNOWN ISSUES WITH PS4 MODS

PC textures are used. Memory and performance issues may occur. We are working with Sony on optimal texture exporting support in a future update.
Sound files are currently not supported. PS4 sound format is a proprietary format. We are working with Sony on sound file processing support in a future update.
PS4 Mod Storage limit is approximately 900 MB at present. Please do not upload mods larger than 900 MB. We are working with Sony to increase this limit."

Reposting for those that might be curious as to why.


So it is technical issues?
 

Noobcraft

Member
As this thread continues, can someone actually explain how this is solely Sony's fault? Bethesda announced a feature when they didn't know if they'd actually be able to do it or not. They continued to publicly work on that feature while they had months of discussions, knowing there was a possibility they would not be able to release it. It's definitely partially on Sony for not allowing it (for whichever potentially good or potentially questionable reasons they ended up with), but considering Bethesda promised something while privately knowing there was a chance it wasn't going to happen, I'd be pretty annoyed with them if I bought the game thinking that mods would happen, not Sony.

I don't actually care about this at all (I don't own the game and due to other releases won't be changing that anytime soon), but I'm baffled by the response here.
Dev shaming? Bethesda is able to do mods, they're doing it on the other platforms without issue. This is on Sony.
 
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