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Sony doesn't allow Fallout 4/Skyrim mods on PS4

Screen-Shot-2013-08-16-at-13.52.34.png

lol
 

cheezcake

Member
I'm actually surprised Microsoft is letting content onto their system that hasn't been tested at all (assuming that chat log is legit).

I mean is it really that hard to believe? PC modding has been around a while and not everyone who bought Skyrim had their rig explode. A simple rating + comment system allows the community to self curate more effectively than a dev ever could.
 

pLow7

Member
It's a huge deal to some. The thing that's bothering people is that MS seems to be more consumer friendly the last few years in policy (cross platform play/ Crossbuy PC and Xbox) and features (BC etc). Yet the majority went with PS4 this gen. Sony knows that people mentally swing one way each generation. People swung with Sony, and Sony doesn't have to work to keep that.

Im not saying this is a good decision. Im just saying that this is not a huge deal as people here are saying, PS4 will not sell less just because it doesn't support mods.
 
There's no risk, Sony just didn't want to share their proprietary format with the public. Again, there is no way for Fallout 4 mods on console to interact with anything but Fallout 4, the format doesn't change that.

The format is literally just what file type textures/audio will be, and it's the difference between working and not working (audio) or running well/tanking performance (textures).


If this sounds too crazy to be true, it's because it is (crazy). Now hopefully you can understand why I've been so frustrated in this thread.

Would Bethesda have to pay to use those propietary software?
 

Muzicfreq

Banned
True...seemed to be one of the call outs in the issues bethesda posted



Well for one they told users it would come...and secondly users want this kind of thing
Then once their games start falling apart and bricking systems people will complain and scream
"WHY DID YOU LET ME!? THIS IS YOUR FAULT!"
Basic shitty human behavior
 

Papacheeks

Banned
People saying arrogant Sony is back (and or denying it) gotta realize they literally showcased their games on e3 with a live orchestra playing

And that is relevant in what way?

It worked presentation wise. No bullshit, just games with amazing music for each demo or trailer played in real time. That's being artistic no arrogant.

How is that arrogant?

XBox had fucking macklemore for their xbox one launch, which had nothing to do with games.
 

Wereroku

Member
I mean is it really that hard to believe? PC modding has been around a while and not everyone who bought Skyrim had their rig explode. A simple rating + comment system allows the community to self curate more effectively than a dev ever could.

Except mods don't generally test with each other unless it's a comprehensive pack and those are usually made without the mod makers permission. It's basically trial and error and knowing what certain mods are going to effect and guessing they will interact poorly with each other.
 
Im not saying this is a good decision. Im just saying that this is not a huge deal as people here are saying, PS4 will not sell less just because it doesn't support mods.

If it was a system level thing (allowing mods to all games), I could see it becoming an issue because of marketing. But for one game? Nah, it's not an issue
 

Scrawnton

Member
You forgot them slapping PS4 owners who bought PS1 classics in the face. A person can basically play a classic every where but the PS4.

The biggest offense they have made yet in my opinion. It's ridiculous they still can't give us PSone classics. Not giving us that sums up their crappy behavior ever since launch.
 

lazygecko

Member
Oh, boy.

This better not be bullshit.

Probably partially true. The whole way they've handled bethesda.net has shown an extreme aversion on their part when it comes to moderating the content and community around it, to the point where many mod authors no longer feel like bothering with putting their mods up there because it's so terrible compared to Nexus.
 

Quotient

Member
Translation...sony's cloud infrastructure is a dumpster fire, they don't have proper scalability for storage size and they are barely keeping the lights on in psn much less supporting this.

Kind of feel sorry for Sony. There is no way they can keep up with MIcrosoft on cloud infrastructure...which seems to be Microsoft's big advantage this gen...in business cloud they are second only to amazon

Of the 3 issues mentioned only the 3rd is in reference to cloud storage, even then i can understand Sony wanting to ensure some sort of cap (though 900mb is ridiculously small), as you don't want to incur added expense for a feature that a 3rd party is offering. Having said that I don't know why Bethesda don't host the mods.
 

Wereroku

Member
If it was a system level thing (allowing mods to all games), I could see it becoming an issue because of marketing. But for one game? Nah, it's not an issue

Except Sony is allowing for mod support but, if that text is true, they expect the company to test each one before releasing it on the system.
 
Wow that's super disappointing. Definitely need to hear more details on that but the Scorpio is looking even better then if this doesn't change.
 

Kazooie

Banned
I saw the headline and thought "must be a tech issue", but that statement by Bathesda... yikes!

What is going on with Sony I have no idea but it doesn't feel like the same company as it did during the last 3 years of the PS3.

As soon as one company trumps the other they immediately start viewing customers as cattle for them to screw for money.

One day Sony and Microsoft will realise what gets you to the top will keep you at the top. And that is listening to your consumers and offering them consumer friendly options.
 

QaaQer

Member
I mean is it really that hard to believe? PC modding has been around a while and not everyone who bought Skyrim had their rig explode. A simple rating + comment system allows the community to self curate more effectively than a dev ever could.

some mods have compromised security on pcs. And no, self curation did not prevent that.
 
Except Sony is allowing for mod support but, if that text is true, they expect the company to test each one before releasing it on the system.

I'd take that text with a major grain of salt. The real fact is we're not going to know who is at fault until Sony or Bethesda come out directly and tell us why they're not supported
 
Not upset because you can't even get the good mods.

If you know what I mean.

In theory mods on consoles are cool, but I would rather just use a PC where you have unfiltered access to mods. Sucks for those who want to use them on PS4, but in the grand scheme of things mods will always be best on PC.
 

pizzacat

Banned
And that is relevant in what way?

It worked presentation wise. No bullshit, just games with amazing music for each demo or trailer played in real time. That's being artistic no arrogant.

How is that arrogant?

XBox had fucking macklemore for their xbox one launch, which had nothing to do with games.
I bought my xbone at a pawn shop tho


a launch party =/= showing the work of God I mean sony

Macklemore doesnt invoke the same feelings as an orchestra lmao
 

FX-GMC

Member
some mods have compromised security on pcs. And no, self curation did not prevent that.

That is the nature of PC. You have to know what you're downloading or it can be bad for you.

It doesn't apply to this discussion which is mods on consoles or lack of.
 

_machine

Member
Would Bethesda have to pay to use those propietary software?
Any signed developer have access to the convertion tools and like (they're part of SDK sent by Sony), but would never be allowed to share anything that's a part of of the development environment. I seriously doubt that any reasonable amount of money would change it, so it would have to be a much more complex solution.
 

c0de

Member
Honestly, what reason does Sony have to allow mods on PS4? They've already won.

And going by the narrative and wishes of not so few people, nothing is going to change that, no matter what the competition will do, as it is the strongest brand worldwide so they can act as they want.
 

Wereroku

Member
I'd take that text with a major grain of salt. The real fact is we're not going to know who is at fault until Sony or Bethesda come out directly and tell us

Well we have a statement from Beth. Mod support works on PS4 but it comes with restrictions that they don't want to deal with. As I said earlier they could allow mods to be released that fit the size and content limits so it seems like something else is going on unless it really is just them putting their foot down and saying all or nothing. Having them be responsible for the content and testing of the mods before release would probably kill it even if they had the full space and tools. If it is true that could be part of why Sony isn't working on the other parts at this point.
 

leeh

Member
And going by the narrative and wishes of not so few people, nothing is going to change that, no matter what the competition will do, as it is the strongest brand worldwide so they can act as they want.
So was the blackberry and the walkman.
 
Well we have a statement from Beth. Mod support works on PS4 but it comes with restrictions that they don't want to deal with. As I said earlier they could allow mods to be released that fit the size and content limits so it seems like something else is going on unless it really is just them putting their foot down and saying all or nothing. Having them be responsible for the content and testing of the mods before release would probably kill it even if they had the full space and tools. If it is true that could be part of why Sony isn't working on the other parts at this point.

Yeah, I saw the statement from Bethesda, what I meant (and worded poorly) was that I'm awaiting to see if Sony has a counter-statement, which I'm really hoping they issue one. That or they need to refund people's preorders since that might have been a big selling point
 
Actually, it is. I was just forwarded this from a very strong source.

untitled-11nuc7.jpg

This reflects more poorly on Sony than the original issue, that there is proprietary audio encoding and proprietary texture formats.

If Sony requires the game developer to QA every community mod then that's ridiculous and embarrassing
 

NewDust

Member
Just wondering...

If we ignore the mod file size, could mods have been allowed if Bethesda would repackage the audio and textures themselves. I'm not part of the mod community, so I have no idea if this would have been feasible.

Also, do we know where mods get stored on ps4? I get the feeling Sony want to store mods in the savefile location and not just somewhere on the hdd and definitly not intergrated with game data. (just a feeling, literally no knowledge of this). Someone can inform we on that?
 

QaaQer

Member
That is the nature of PC. You have to know what you're downloading or it can be bad for you.

It doesn't apply to this discussion which is mods on consoles or lack of.

sure it does if the issue is lack of q&a and who takes responsibility when things go wrong.
 

Muzicfreq

Banned
That is the nature of PC. You have to know what you're downloading or it can be bad for you.

It doesn't apply to this discussion which is mods on consoles or lack of.
Though it can. Unfiltered anduntested mods on console could potentially lead to another issue where it takes people's information.
Thus then people blaming Sony yet again.

Not saying it would happen but could
 
So Sony expects Bethesda to quality test all mods?

But that's unreasonable, right?

Why cant Bethesda/Sony make a user agreement that dissolves them of any responsibility for crashes/bricked systems?

That way, mods can be downloaded by fans like usual, and the responsibility is theirs. At the end of the day, mods offer freedom that Sony wants to restrict, just like they restricted EA Access.
 
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