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Digital Foundry: Rise of the Tomb Raider PS4 Pro vs PC 4K

sajj316

Member
I'm slightly confused. How would that help improve performance?

Not talking about performance. Just talking about comparing image quality. I'm not sure what texture quality the PS4 Pro is using. PC using very high. Using that same texture quality on Pro will cripple frame-rate, yes.

EDIT: PS4 Pro using high vs. PC using very high
 

onQ123

Member
Calm down, it's just a comparison.

Nothing wrong with the comparison but it's something wrong with the people reacting as if it was suppose to match the very high settings in 4K.

It's suppose to look like a PS4 game in 4K & it does but people somehow think that just because it is 4K it's suppose to match the highest setting at 4K. PS4 don't match very high settings at 1080P why is PS4 Pro expected to match very high settings at 4K?
 

nOoblet16

Member
Nobody is surprised. But rendering at sub-4K and upressing should be able to help Sony close the gap between it's PS4 Pro and true 4K... however that gap seems just as wide as ever.
But it is closing the gap between 4K and Pro...in terms of resolution. That does not necessarily mean it will also close the gap in terms of graphics and texture quality. Do not forget that the PS4 version does not run at V High.

You can't have a res boost and a graphics boost both at the same time...even if it isn't true 4K it is still a lot of pixels for the GPU which is only around 2x more powerful that PS4 and not the mention the CPU is only slightly more powerful and this is a very CPU heavy game.

It should be no surprise at all that PS Pro does somewhere around PS4 settings (or lower) at twice the resolution rather than PC very high at twice the resolution of PS4.
 
The comparison fails to account for the fact that one version runs at 2160p and one runs at 4K HDR10 where sharp, high-frequency details i.e. the apparently higher res textures on the PC version, would lead to a less pleasant viewing experience. The best comparison would be CGI movies which PS4P 4K games are clearly trying to emulate by using checkerboard rendering where a uniform, cinematic look with colours that pop is favoured over an ultra sharp, artificial looking 2160p image.
 

jett

D-Member
Nice video comparison, thanks dark10x & DF crew.
You guys are gonna be super busy in the upcoming months I can tell! Hahaha

This is what they might end up doing when a new multiplatform game comes out:

Test on old Xbox One (for performance differences between it and S, they might may not bother with this one)
Test on Xbox One S
Test on old PS4
Test on PS4 Pro at 4K
Test on PS4 Pro at 1080p
Further PS4 Pro tests if the game offers multiple settings like Tomb Raider.
And compare it all to PC.

My condolences to the DF team. :p

Then add Scorpio a year later.
 

marrec

Banned
But it is closing the gap between 4K and Pro...in terms of resolution. That does not necessarily mean it will also close the gap in terms of graphics and texture quality.

You can't have a res boost and a graphics boost both at the same time...even if it isn't true 4K it is still a lot of pixels for the GPU which is only around 2x more powerful that PS4 and not the mention the CPU is only slightly more powerful and this is a very CPU heavy game.

It should be no surprise at all that PS Pro does somewhere around PS4 settings at twice the resolution rather than PC very high at twice the resolution of PS4.

I'd be extremely interested in seeing the difference between my OG PS4 and the PS4 Pro on my 4K TV which handles uprezzing internally.

Right now all we can get are apples to oranges comparisons and try to extrapolate from there.
 

Kaako

Felium Defensor
what were people expecting with the PS4 Pro version?
For it to match the PC 4K NATIVE version pound for pound, obviously...
Why name it "Pro" if you can't even do 4K native on that fisher price CPU mayng.

This is what they might end up doing when a new multiplatform game comes out:

Test on old Xbox One (for performance differences between it and S, they might may not bother with this one)
Test on Xbox One S
Test on old PS4
Test on PS4 Pro at 4K
Test on PS4 Pro at 1080p
Further PS4 Pro tests if the game offers multiple settings like Tomb Raider.
And compare it all to PC.

My condolences to the DF team. :p

Then add Scorpio a year later.
Good lawwd, their work load more than tripled!
 

Mifec

Member
The comparison fails to account for the fact that one version runs at 2160p and one runs at 4K HDR10 where sharp, high-frequency details i.e. the apparently higher res textures on the PC version, would lead to a less pleasant viewing experience. The best comparison would be CGI movies which PS4P 4K games are clearly trying to emulate by using checkerboard rendering where a uniform, cinematic look with colours that pop is favoured over an ultra sharp, artificial looking 2160p image.

very good Horse Armour.
 

Lord Error

Insane For Sony
No it does not.
It... does. I've seen softer and worse aliased looking PS4 games running on a 1080p screen (due to excessive FXAA) than this does compared to native 4K comparison. Other games shown, like Horizon or UC4 are also pretty much that. Seemingly same assets and settings, running at 4K resolution with whatever rendering technique they've used (which again, looked far better than something like 1440p upscaled).
 

Clear

CliffyB's Cock Holster
Yes, I know this. When you're buying a new system from scratch you're gonna get more bang for your buck with a console

On the flip side, if you already have a PC you can spend that $399 and get a better GPU than what's in the PS4 pro. You can't upgrade an old PS4.

Well unfortunately Sony aren't in the PC business so their options are limited, especially in a console market that has proven to be very price sensitive.

Objectively, yes, they could have added more into the package but on the other hand anything above $400 has got to be seen as prohibitive for a mass-market offering, regardless of current market position.

OG PS3 and Xbone are classic examples of both companies loading up on features over price-point, and neither performed to expectation.
 

nOoblet16

Member
This title makes me wonder in general how devs are going to deal with RAM and VRAM usage on the PS4pro. It has the same amount of avilable ram as base PS4, but now will have much fatter framebuffers.

PS4pro has on average (presumably) probably about 3-3.5 GB of avilable ram to dedicate to GPU resources. Far less than something like a 980Ti, 1070, or RX 480.
Yep, I can't see how a game that efficiently uses PS4 memory can provide exactly the same quality at twice the resolution on Pro considering the RAM is the same. Something has to give considering the RAM is unchanged. If it doesn't then that only means PS4 version is not using its memory efficiently. Texture resolution being the primary target here.

Now if the Pro version has a 1080P framebuffer then nothing will be needed to be sacrificed and you will only have advantages everywhere.

This is why I always thought the idea of going after 4k (even with checkerboard) with only 2x GPU power, slightly overclocked CPU and everything else the same was in all honesty....bonkers. This jump isn't large enough to make a jump to a different resolution standard, you perfect your current standard before moving onto higher standards.
 

Raymo

Member
LOL... this thread is ridiculous. No one looking to buy a console is going to see better graphics on a PC and just bail on the console to build a computer. It doesn't work like that.

No need to make justifications and post budget builds.

I have a water-cooled gaming rig and a PS4.
 

Sylfurd

Member
PC will always brute force better graphics but look how close this comparison is:

75w6me.png


LxsXSh.png


PS4 Pro is a £350 console. You're not going to get anything close to that in the PC space for even £450.
They didn't talk about the difference in vegetation shading, clearly visible on these twho shots.

Foliages look like flat green noise on PS4 Pro !
 

icespide

Banned
I thought PS4 Pro/ Xbox One comparison threads were gonna be bad, I never thought that PC/PS4 Pro threads would be this controversial
 
It's suppose to look like a PS4 game in 4K & it does

It... does. I've seen softer and worse aliased looking PS4 games running on a 1080p screen (due to excessive FXAA) than this does compared to native 4K comparison.
Lol this just got dumb.
So that don't look like a PS4 game now? lol

ehem
a PS4 game in 4K
hrm
Not in 4K.

precisely
 

marrec

Banned
ITT

People who need to validate their PC

I validate my PC everytime I play games on it bro.

I'm like "You're doing a good job PC" and the PC is like "Thanks marrec it means a lot to me to have this kind of validation for my work" and I'm like "I know PC, but it's true you make games look so much better than my PS4" and then my PC looks deep into my eyes and we lean in and share a long, wet, passionate kiss and then make love right there on the computer desk next to my recumbent bike.
 

D4Danger

Unconfirmed Member
It will have that, in the high settings 1080p mode.

will it? if they had better textures surely they would use them for the higher resolution mode.

the other thread just says it has all the bells and whistles turned on like post processing effects.
 

Lord Error

Insane For Sony
ehem

hrm


precisely
Well, it looks more 4K than some PS4 games look 1080p, if that makes sense. Due to poor AA methods used, there's quite a few PS4 games with unsatisfactory 1080p IQ. Which is far more noticeable than the slight softness compared to native 4K present here.

will it? if they had better textures surely they would use them for the higher resolution mode.
I'm sure they would if they could. It's not like you get to render highest resolution textures for free in this kind of resolution that's far more demanding than straight 1080p.
 

c0de

Member
Why didn't they compare it to the XB1s? Evidently they're pretty similar in capabilities.

No, ps4 pro is of course comparable with a high end pc because ICE, free uprendering and coding to the metal.
The differences you still see is only in zoomed in pictures from df that nobody cares about and/or that you won't notice them anyway on your TV.
 
In another comparions an upscaled to 4k 1440p shot of the pc looked sharper than the ps4pro shot.

I think the best thing to do right now is to just wait an see what the final product delivers come November.

I can't keep up with these narratives anymore. In one thread you have "PS4 has the best looking exclusives even PC can't match". In another thread you have "PC brute forces everything and PS4 is cheap so cut it some slack".

Also, check out the screenshots after your post. The different is huge.

Well I don't have anything to do with the other thread, so I am not sure what my opinion has to do with whatever narrative you're tying to keep up with.

Am I wrong in suggesting that PC hardware is capable of higher resolution, graphics and frame rate, and that we should judge the PlayStation Pro by taking its price into consideration?

You can get gtx1070 for 450£ and that crushes some pixels.

I don't have that type of money to spare.
 
& people downplaying the differences.

This falls in the neighborhood of what I was expecting, and should have been for those who were paying attention. Compromises will continue to be made.

Not to mention this is only one example. Days Gone and Horizon look to be shaping up nicely.
 
Not talking about performance. Just talking about comparing image quality. I'm not sure what texture quality the PS4 Pro is using. PC using very high. Using that same texture quality on Pro will cripple frame-rate, yes.

EDIT: PS4 Pro using high vs. PC using very high

Maybe the OP should clarify, or I just missed it. Is this PS4 Pro at 1080p mode or at 4k output? They said at 1080p mode it would be using the highest settings possible. And 4k mode will be using a combination of settings that work at that resolution for 30 fps.
 
It look like a PS4 game in 4K

Just because you type it does not make it true.

It is not 3840X2160.

The game with the quality settings of high (aka what the PS4 game probably uses based upon the x1 version) @ that resolution, aka what is commonly known as 4K, would look different and better.
Well, it looks more 4K than some PS4 games look 1080p, if that makes sense. Due to poor AA methods used, there's quite a few PS4 games with unsatisfactory 1080p IQ. Which is far more noticeable than the slight softness compared to native 4K present here.


I'm sure they would if they could. It's not like you get to render highest resolution textures for free in this kind of resolution that's far more demanding than straight 1080p.

I mean I think anyone would say it is better probably than what base PS4 would look like, presuming that the increasing in resolution does not cause or necessitate knowck on negative effects elsewhere in the rendering, but being specific and using commonly accepted phrasology and nomenclature should be standard in a technical thread. That is what I am getting at.
Yep, I can't see how a game that efficiently uses PS4 memory can provide exactly the same quality at twice the resolution on Pro considering the RAM is the same. Something has to give considering the RAM is unchanged. If it doesn't then that only means PS4 version is not using its memory efficiently. Texture resolution being the primary target here.

Now if the Pro version has a 1080P framebuffer then nothing will be needed to be sacrificed and you will only have advantages everywhere.

This is why I always thought the idea of going after 4k (even with checkerboard) with only 2x GPU power, slightly overclocked CPU and everything else the same was in all honesty....bonkers. This jump isn't large enough to make a jump to a different resolution standard, you perfect your current standard before moving onto higher standards.

Yeah, I am not sure if these resolution bumps are a bit premature and if that extra rendering power should be used elsewhere. But thankfully, this game offers those 3 different modes.
 
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