• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Resident Evil TGS Special Stage Event Stream on Sep 17th (RE7, Vendetta, & More)

gconsole

Member
If you weren't impressed at all by the atmosphere and world building the demo was aiming for, Im pretty sure you may be right and the game may not be for you.

Continually bitching that it isn't like previous Resident Evils is going to get old real fast.

And annoying. At this point they should already get the impression of what is the game world will be like. While maintain some RE elements , it is obviously not going to ne like RE1-3 or 4-6. This is the change of the direction and it is not the first time in the series. Like it or not it will not change. So im not sure what is these moaners want from the gaming forum. Doing it for discussion is one thing. But complain without even a freakin point is super annoying. What do u want us to do? Burn down Capcom office?
 
And annoying. At this point they should already get the impression of what is the game world will be like. While maintain some RE elements , it is obviously not going to ne like RE1-3 or 4-6. This is the change of the direction and it is not the first time in the series. Like it or not it will not change. So im not sure what is these moaners want from the gaming forum. Doing it for discussion is one thing. But complain without even a freakin point is super annoying. What do u want us to do? Burn down Capcom office?

"World building" and "atmosphere" at their heart are still just marketing terms. I just want to see how the game plays, with a controller, for two to three minutes.

Because that's what 90% of the game will be. If gameplay itself is a spoiler, then this certainly isn't the game for me, despite my loving RE, RE2, RE0, RE4, and RE5.
 

Shredderi

Member
"World building" and "atmosphere" at their heart are still just marketing terms. I just want to see how the game plays, with a controller, for two to three minutes.

Because that's what 90% of the game will be. If gameplay itself is a spoiler, then this certainly isn't the game for me, despite my loving RE, RE2, RE0, RE4, and RE5.

Yeap. Not even the most vehement defenders of Capcom's strategy will disagree with my wish to just see a few minutes of moment-to-moment core gameplay loop. I know that they will almost definitely show just that a few weeks before release (at the worst) but I want to see it now, because not seeing it makes it impossible for me to get excited for all this "´world building" and "atmosphere" stuff.
 

Ryuuga

Banned
They can talk all they want but talk is cheap, talk can make anything sound good. Show the damn game.


Pretty much this. Quoting myself from the lantern trailer thread:

Beyond what they've explicitly stated would be in the game and what we've seen all one could really be left to do is fill in the blanks. It's a marketing tactic, which is fine because the reveal was the start of it's marketing phase. However, skepticism will remain until either release or such time a passerby is shown a hook.


Judging by the thread this has yet to happen. Also I find "well we're going to buy it anyway" a weak argument that doesn't dispel criticism (if in fact that's the intent). Capcom holds all the card and have their timeline approach. I appreciate them revealing the game less than a year from it's slated and I feel more publishers should adopt this approach, but what they choose to show in that timeframe can either help or hinder. Some say they don't want a media bombardment revealing too much about the game, that I understand. However, you can still hold all your cards while giving people a sufficient idea about what the game has to offer.


I like to make comparison to The Order 1886, which went through a rather odd marketing campaign for a flagship title. With this game it's focus was primarily on graphics where gameplay took a backseat. We got information and a few snippets of what the game played like, but most of us were left to fill in the blanks. The same gameplay demos were shown throughout 2014. When asked if a demo would be available to players they cited 'surprises' as the reason. Here we have the Gamescom '14 gameplay thread where people heavily focused on the graphics. The actual gameplay took a backseat in a video titled for gameplay. We got a glimpse of it, but let's just say those that came looking for it were none too impressed.


My point? We're in an information age where keeping secrets under wraps becomes more of a difficult task than it's worth. I'd argue those that aren't satisfied with each showing of RE7 up to this point hasn't been shown anything that can assuage their concerns. It isn't about spamming us with constant media, but more about showing us why we should be excited. They could have decided to go dark after the reveal (no demo, no appearances at forthcoming gaming events) and that would have worked more in it's favor. It's what they chose to show and what they continue to show that's causing doubts.
 

Jawmuncher

Member
I agree with the latter. People just want to see a bit more. It's not like people are asking to see a let's play of the whole game. They just want a little more of an idea of the game. Even if I understand why capcom is holding stuff back. It's understandable why people aren't just all in because of atmosphere and such. I'm one of those such people, the actual content that has been shown thus far isn't interesting to me. But the info we know about the game, and the theories is what has me interested instead. I'll be getting the game regardless, but it would be nice to see something that was more grounded in the game itself.

At this point I think the demo, when it's finally updated will offer what people like me seem to want. We got an axe, we got pistol ammo. At this point let the final demo grab a few items, find a busted type writer, and put an item in a box. Then do a puzzle and fight a guy. A demo with that would go a long way to people on the fence ATM.

At this point it feels like capcom is scared to show combat. Since you'll probably have people claim it's too much or something, even though all RE games have had combat. Though I can't blame them there, the group that wants RE to be scary and nothing more seems to be louder than the rest. So you wouldn't necessarily wanna deal with them taking some gameplay the wrong way and not be able to handle the backlash. Even though I doubt we're seeing anything like RE4-6 in here.
 

liquidtmd

Banned
At this point I think the demo, when it's finally updated will offer what people like me seem to want. We got an axe, we got pistol ammo. At this point let the final demo grab a few items, find a busted type writer, and put an item in a box. Then do a puzzle and fight a guy. A demo with that would go a long way to people on the fence ATM.

I could live with that.

Give us a final update, a gun and let us fight 'Welcome to the family' man throughout the house in a battle to escape.
 

kc44135

Member
If you weren't impressed at all by the atmosphere and world building the demo was aiming for, Im pretty sure you may be right and the game may not be for you.

Continually bitching that it isn't like previous Resident Evils is going to get old real fast.

OK, first off, my comment there was a bit harsher sounding than I intended, and I apologize. If you liked the demo, that's your opinion and that's fine. Second, I'm not bitching that the game isn't like previous RE's, I'm bitching because I don't even know what this game is yet, lol. As far as the demo itself is concerned, I think it's poor for a number of reasons, but it has strong atmosphere, I'll give you that. My issue with the demo is that as a demo, I feel it should give us a demonstration of what the final game will be like, and it doesn't do that. It has no combat, no real puzzles, no resource management, nothing resembling real gameplay elements (all of which are supposedly in the final game). It also is deliberately misleading, featuring items that have no use other than to seemingly troll/tease fans about future updates/demos, which is a marketing strategy I really don't agree with.

My main issue here is with Capcom and the way they're marketing this game. I don't even really have an opinion on RE7 yet because, frankly, they've shown so little of it that there isn't much to have an opinion on yet.
 

liquidtmd

Banned
OK, first off, my comment there was a bit harsher sounding than I intended, and I apologize. If you liked the demo, that's your opinion and that's fine. Second, I'm not bitching that the game isn't like previous RE's, I'm bitching because I don't even know what this game is yet, lol. As far as the demo itself is concerned, I think it's poor for a number of reasons, but it has strong atmosphere, I'll give you that. My issue with the demo is that as a demo, I feel it should give us a demonstration of what the final game will be like, and it doesn't do that. It has no combat, no real puzzles, no resource management, nothing resembling real gameplay elements (all of which are supposedly in the final game). It also is deliberately misleading, featuring items that have no use other than to seemingly troll/tease fans about future updates/demos, which is a marketing strategy I really don't agree with.

My main issue here is with Capcom and the way they're marketing this game. I don't even really have an opinion on RE7 yet because, frankly, they've shown so little of it that there isn't much to have an opinion on yet.

I hear ya.

As above, I reckon a final update to the demo with some combat and the satisfaction of fighting the guy and escaping the house would be a nice compromise to those clamouring to know the feel of the battle system and AI
 

Dusk Golem

A 21st Century Rockefeller
So there was a Capcom Annual Sales report released a few days ago, I decided to scan it just now, and surprisingly in the spot no one would expect it, there's some new RE7 shots in the section about localization for Capcom. They talk about the localization process for RE7, and how they're approaching it differently than before. And then they show these series of screens from RE7 to demonstrate their point:

88e299ec77e2ab1e545af3d90d092bea.jpg


Seems to confirm files, audio tapes, reports, and shows a new character (who might be dying?). Be interesting if these get translated.
 

liquidtmd

Banned
So there was a Capcom Annual Sales report released a few days ago, I decided to scan it just now, and surprisingly in the spot no one would expect it, there's some new RE7 shots in the section about localization for Capcom. They talk about the localization process for RE7, and how they're approaching it differently than before. And then they show these series of screens from RE7 to demonstrate their point:

88e299ec77e2ab1e545af3d90d092bea.jpg


Seems to confirm files, audio tapes, reports, and shows a new character (who might be dying?). Be interesting if these get translated.

Goddamn Dusk, you're a beast with RE7 tidbits thank you
 

kc44135

Member
So there was a Capcom Annual Sales report released a few days ago, I decided to scan it just now, and surprisingly in the spot no one would expect it, there's some new RE7 shots in the section about localization for Capcom. They talk about the localization process for RE7, and how they're approaching it differently than before. And then they show these series of screens from RE7 to demonstrate their point:

88e299ec77e2ab1e545af3d90d092bea.jpg


Seems to confirm files, audio tapes, reports, and shows a new character (who might be dying?). Be interesting if these get translated.

Dang Dusk, you're like the main reason I still have hope for this game, lol. All of the stuff you're describing in this thread sounds really cool, and it makes it seem like RE7 could be something really special. I just don't get why Capcom doesn't show more of this stuff. I get wanting it to have an air of mystery, but I think they're leaving a bit too much to the imagination at the moment. I think just showing a small segment of the actual game (other than the Lantern segment) and what it actually plays like would go a really long way towards getting people on board.
 

Dusk Golem

A 21st Century Rockefeller
Also about the above screenshots, Reddit users I posted this too helping translate small parts of this.

Apparently the German section file is talking about Andre, Pete, & Clancy from the demo. Mentions they went missing "on the 9th of this month", they had drove from New Orleans to Dulvey (fictional town in RE7, btw) for a video production. Then talks about them being kind of popular on the internet for making videos of abandoned places and 'haunted' houses.

The Russian Screen is actually apparently the game's main menu! That's the options screen for gameplay, display, and the like settings. This ties into the thing the RE7 producer said when answering community questions in that recent YT video he posted (where he said RE7 didn't have a title screen call since RE7 had an odd title screen). Seems it might be papers on a desk in front of you.
 

Kazuhira

Member
Last pic in Arabic could be part of the main menu too,there's a small text below the title and maybe it says "press start button" or something like that.
Or it could be part of the opening sequence.
Edit: based on a quick google translate,it could be just the game's title in arabic so it may be a part of the opening.
 

platina

Member
Also about the above screenshots, Reddit users I posted this too helping translate small parts of this.

Apparently the German section file is talking about Andre, Pete, & Clancy from the demo. Mentions they went missing "on the 9th of this month", they had drove from New Orleans to Dulvey (fictional town in RE7, btw) for a video production. Then talks about them being kind of popular on the internet for making videos of abandoned places and 'haunted' houses.

The Russian Screen is actually apparently the game's main menu! That's the options screen for gameplay, display, and the like settings. This ties into the thing the RE7 producer said when answering community questions in that recent YT video he posted (where he said RE7 didn't have a title screen call since RE7 had an odd title screen). Seems it might be papers on a desk in front of you.
Ooooh interesting.
 

TGO

Hype Train conductor. Works harder than it steams.
If you weren't impressed at all by the atmosphere and world building the demo was aiming for, Im pretty sure you may be right and the game may not be for you.

Continually bitching that it isn't like previous Resident Evils is going to get old real fast.
Tbh this whole Resident Evil 7 thing reminds of Ghostbusters 2016 even down to the "it's just like the original" and you're a bad guy if you think otherwise.
The only difference is it could be good as a stand alone title but it's difficult to see any relation to Resident Evil in the material they've shown and it baffles me how people are excited by the demo, I could understand if it was like P.T but it isn't and it's not even good compared to 20 minutes of any other FPhorror games out there.
I still watch the trailers thinking this could be good in VR, but I'm not excited for the next Resident Evil because I see a Resident Evil yet.
I still think graphically it looks fantastic
Looking around that place in VR intrigues me.
 

saher

Banned
Last pic in Arabic could be part of the main menu too,there's a small text below the title and maybe it says "press start button" or something like that.
Or it could be part of the opening sequence.
Edit: based on a quick google translate,it could be just the game's title in arabic so it may be a part of the opening.

The text near the cassette tape is "Start the Game"

The table being the main menu is a cool idea.
 
Most think its an amnesia clone? Then they aren't super knowledgeable about the game, because Capcom has said it has combat, and leaks on the game indicate you are fighting enemies that aren't scripted encounters. No, its not going to have combat from the series past but in a different perspective. It most likely will not feature the sort of combat pacing & visceral-ness that RE 4 -6 showcased. It will most likely be a more methodical affair, more akin to condemned or RE1-3, with ammo limitations playing an even bigger role based on the fact that the game will allegedly (both from an anon leak and from some of the comments from the devs) feature a larger emphasis on melee weapons, meaning you can design the game to be beatable with melee weapon by default, but still have guns for the ammo hoarders out there.

They didn't showcase a more traditional RE game from first person because this is not a traditional RE game, and the perspective shift is not the only major difference that they have made. It's not like the 1-3 era, and it isn't like the 4-6 era. If all you want is to see is a player killing enemies with a few different weapons, don't worry - its in there, and you'll be seeing it soon enough. Just don't expect it to be like RE 4-6 or RE 1-3 - all their talk of disempowering the player to emphasis horror means I doubt the combat is going to make the player feel super powerful.

Most people don't go on video game websites and read about dev interviews and rumors. They see a trailer and maybe play the demo, if those two things are not indicative of your game then you failed to get the message out to the general public of what your game is. One thing I have seen it is very hard to change perception after a first impression. We see it in every RE7 thread there are people who come in and still think this is just a hide and seek horror game and this is neogaf, imagine the non video game forum players.

My argument is that you should show how your game plays. It is something every single game since the beginning of game media has done, I don't understand why now people are acting like showcasing a gameplay loop is some horrible spoiler.

The major problem is what Capcom has SHOWN and what Capcom has SAID are two different things. That creates misinformation on your game. We need Dusk Golem to do research and basically write a thesis to get a good idea of what this game is, he should get a check from Capcom cause he has done a far better job at selling the game than Capcom has.

Then there is the argument that they will show the game later, true but why not now. That's a deflection, what is the difference between showing your gameplay now to three months from now. What are they trying to achieve here, some argue is to show how different this game, to prove that is horror first. If the game is truly horror first then a gameplay slice should not betray that and if it does then they are basically false advertising. The flip side argument would be that they dont want to show the combat because they are afraid of the reaction it will get, or its so minimal that they don't want to reveal the lack of combat yet since that will anger a big part of the fanbase even more than the switch to first person has. Or a third reason is Capcom has no clue what they are doing, they are trying to be trendy because they saw PT get popular and see horror youtube videos and think they should mimic that and everyone would love them.

Have faith in your product, show it. I have never seen a situation where hiding the gameplay is beneficial (unless its terrible, which it wont be). And show it sooner than later. Mystery can be great to an extent until it starts to change the perception of what the game actually is.

No one is asking for spoilers, no one wants to see the final locations of the game, no one wants to know the secrets of the plot. We just want to see Ethan run around a few halls, fight a monster or two, manage his items and solve a puzzle or something. Give us a feel for what the main game is going to be like. Honestly I think the demo will do that when they actually let us finish it but even that they have screwed up royally with. The sooner they do it the better as each passing day they don't do it more and more people are going to make up their mind on what this game is.
 

TGO

Hype Train conductor. Works harder than it steams.
I'm still interested to see what Creative Assembly's RE7 would have looked like
 

Neff

Member
I think RE3 is important, but at the same time, it can't really stand alone. It needs RE2 to give it context in the series (although RE5 certainly increased its importance with a certain plot point).

CV on the other hand is the longest classic RE with at least two moments that would qualify in the series' top 10 most important events. Never understood why it suddenly got relegated to relative non-importance by Capcom's western social media.

It also got me into RE in the first place. That has to count for something. ;)

RECV is a far better RE3 than RE3 is imo.

Revelations 1 had a much stronger 'idea' of what it was that made RE4 special than 5 or 6 ever did

iteg8d.gif
 

kc44135

Member
Most people don't go on video game websites and read about dev interviews and rumors. They see a trailer and maybe play the demo, if those two things are not indicative of your game then you failed to get the message out to the general public of what your game is. One thing I have seen it is very hard to change perception after a first impression. We see it in every RE7 thread there are people who come in and still think this is just a hide and seek horror game and this is neogaf, imagine the non video game forum players.

My argument is that you should show how your game plays. It is something every single game since the beginning of game media has done, I don't understand why now people are acting like showcasing a gameplay loop is some horrible spoiler.

The major problem is what Capcom has SHOWN and what Capcom has SAID are two different things. That creates misinformation on your game. We need Dusk Golem to do research and basically write a thesis to get a good idea of what this game is, he should get a check from Capcom cause he has done a far better job at selling the game than Capcom has.

Then there is the argument that they will show the game later, true but why not now. That's a deflection, what is the difference between showing your gameplay now to three months from now. What are they trying to achieve here, some argue is to show how different this game, to prove that is horror first. If the game is truly horror first then a gameplay slice should not betray that and if it does then they are basically false advertising. The flip side argument would be that they dont want to show the combat because they are afraid of the reaction it will get, or its so minimal that they don't want to reveal the lack of combat yet since that will anger a big part of the fanbase even more than the switch to first person has. Or a third reason is Capcom has no clue what they are doing, they are trying to be trendy because they saw PT get popular and see horror youtube videos and think they should mimic that and everyone would love them.

Have faith in your product, show it. I have never seen a situation where hiding the gameplay is beneficial (unless its terrible, which it wont be). And show it sooner than later. Mystery can be great to an extent until it starts to change the perception of what the game actually is.

No one is asking for spoilers, no one wants to see the final locations of the game, no one wants to know the secrets of the plot. We just want to see Ethan run around a few halls, fight a monster or two, manage his items and solve a puzzle or something. Give us a feel for what the main game is going to be like. Honestly I think the demo will do that when they actually let us finish it but even that they have screwed up royally with. The sooner they do it the better as each passing day they don't do it more and more people are going to make up their mind on what this game is.
Completely agreed with all of this. I don't want spoilers, I just want to see what basic gameplay loop and mechanics are. I don't think that's unreasonable at all, nor do I think it's unreasonable to say that Capcom's marketing has been very poor so far with this particular game.
 
The picture on the top left Mia? If so, she's the crazed infected woman that attacks you in the Teaser. Look at the tanktop.

enemymarked.png


hqdefault.jpg


latest

So my guess from the dialogue of the bakers they obviously want to fill a void left behind by their lost daughter (who is probably not lost and is some genetic freak hosting a super virus.) So they basically turned Mia into their daughter through torture. That is probably Mia with her mind long gone at this point.
 

Neff

Member
Files are back!

FILES ARE BACK!

All is forgiven, RE7.

I think in this case they are talking story and what it brought to the entire lore of the series.

No, I'm talking about everything. Design, locales, characters, bosses, puzzles, music... everything. It's fantastic.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Files are back!

FILES ARE BACK!

All is forgiven, RE7.

Files AND radio recordings .. best of both non-interactive story telling methods :p

Excellent work on the info dump Dusk. Game's shaping up better with each new update. Some people may be put off by the first person perspective till the end, but looking beyond it, looks like it's diving deeper into the psychological horror elements for 7, which is a refreshing change.
 

kc44135

Member
even lore wise, it at best brought Wesker back. the Ashfords are all but forgotten. the plagas ended up being a far better mutagen base than T-Veronica.

Well, if we're talking lore and story, then CV is absolutely better and more integral to the series than either 3 or 4.
Wesker was brought back as you said, but there's more than that. The Ashford's are mentioned thoughout the series, and were co-founders of Umbrella along with Spencer, who gets his first mainstream reference here, along with the Progenitor Virus (technically, both Spencer and the P-virus first get mentioned in RE2's N64 port, but that's pretty obscure). Also, this was the game where Chris and Claire finally get reunited, and in CVX Chris and Wesker have an epic confrontation where Chris gets his ass beat (that's why he bulks/hulks up later).
. As a game I think CV has some major issues, mostly with pacing and enemy designs (I HATE Bandersnatches with a passion), but story wise? It is actually pretty good.
 
Files are back!

FILES ARE BACK!

All is forgiven, RE7.

They're a great way to expand the lore of the series without forcing cutscene after cutscene on you. People who don't care for lore can always just skip them, while the rest of us RE nerds can dig in.

No, I'm talking about everything. Design, locales, characters, bosses, puzzles, music... everything. It's fantastic.

Yup. That's why CV is my 2nd favorite RE game, right after RE2.
 

TGO

Hype Train conductor. Works harder than it steams.
So my guess from the dialogue of the bakers they obviously want to fill a void left behind by their lost daughter (who is probably not lost and is some genetic freak hosting a super virus.) So they basically turned Mia into their daughter through torture. That is probably Mia with her mind long gone at this point.
I think I've seen that film
 

cvxfreak

Member
even lore wise, it at best brought Wesker back. the Ashfords are all but forgotten. the plagas ended up being a far better mutagen base than T-Veronica.

Luckily for CV, that first point is pretty important. I can't think of any single event in the series with anywhere near as much significance, except perhaps the endings of RE3 or RE5.
 
Files are back!

FILES ARE BACK!

All is forgiven, RE7.



No, I'm talking about everything. Design, locales, characters, bosses, puzzles, music... everything. It's fantastic.

More awesome opinions.

CV is a masterpiece to me, top 3 of the old school.
 
Completely agreed with all of this. I don't want spoilers, I just want to see what basic gameplay loop and mechanics are. I don't think that's unreasonable at all, nor do I think it's unreasonable to say that Capcom's marketing has been very poor so far with this particular game.

The game is four months away, and they're marketing it as though it's well over a year off. I don't really understand how the secrecy about basic gameplay mechanics is helping.
 

Astral Dog

Member
Files are back!

FILES ARE BACK!

All is forgiven, RE7.



No, I'm talking about everything. Design, locales, characters, bosses, puzzles, music... everything. It's fantastic.

im gad the files look to have at least a different backdrop image each time, the REV 2 ones felt too lazy with the orange and black letters and half of them being horribly written and very simple.
 
The picture on the top left Mia? If so, she's the crazed infected woman that attacks you in the Teaser. Look at the tanktop.

enemymarked.png


hqdefault.jpg


latest

I was going to write a thesis today around Mia that would include her being infected and that she was the attacker at the end of Beginning Hour rather than ghost girl, but there it is in a few pics!

It's crazy that we know more of the story and what some may consider spoiler material than the gameplay itself. If it weren't for that I wouldn't mind the drip strategy Capc9m has going on.

^Best files are between REmake and 5. They both feel a part of the world and more natural in presentation than the other games. The others tend to be too brief, scarce, or poorly written (at least in US localizations). CV had some good ones as well iirc, but I haven't played that since the first CVX release.
 

Astral Dog

Member
even lore wise, it at best brought Wesker back. the Ashfords are all but forgotten. the plagas ended up being a far better mutagen base than T-Veronica.

Well i think the Ashfords are some of the best and more unique RE villains so there is that, Wesker back with superpowers was a huge change for the series and in CV we learned about Umbrella its founders and story.
i think we also learned about the TVirus being discovered in Africa but im not sure if that was another game.

Finally the T Veronica virus and its effects were fleshed out a bit more in Darkside Chronicles with the whole Jungle incident with Javier and the terrorist group , ending with Wesker collecting samples for Ouroboros.
 
Well i think the Ashfords are some of the best and more unique RE villains so there is that, Wesker back with superpowers was a huge change for the series and in CV we learned about Umbrella its founders and story.
i think we also learned about the TVirus being discovered in Africa but im not sure if that was another game.

Finally the T Veronica virus and its effects were fleshed out a bit more in Darkside Chronicles with the whole Jungle incident with Javier and the terrorist group , ending with Wesker collecting samples for Ouroboros.

Progenitor discovered in Africa, as well as how T-Virus was cultivated from that, may have both been from 0 actually. But again, my memory of finer details in CVX is terrible.
 

RedSnake

Member
Yup, that looks like Mia...

One thing I thought about a couple of days ago;
Didn't Capcom do the same "show next to nothing" thing with both RE0 and RE4?
Like, did we even see any images/videos of RE0 outside the train?
We didn't see the Ganado transforming or anyhting like that either right? Atleast I remember being all "Meh..." when the first one transformed.

I think we kill the Bakers except for maybe Lucas and the game changes location or something.
 
I just realized this, do we know if Ethan is a silent protagonist or not? RE is known for its tally heroes so my money is that he talks. Still it's concerning, we know nothing on that as well.
 
Top Bottom