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Nintendo Switch uses Cartridges

deriks

4-Time GIF/Meme God
- Next to nothing loading times
- At least for Nintendo games, no big ass day one patch
- Flash space only to save games and updates
 

TONX

Distinguished Air Superiority
I'm sure Gamestop is having a sigh of relief that they're using carts instead of going digital.
 
More than discs, potentially. SD cards for example currently top out at 256GB, which is far larger than a Blu-ray disc.

The old space limitations of carts are no longer a factor. The bigger question is production expense, which always did and probably still does favor optical media. And licensing fees.
Yes, but that 256GB SD card will cost you $80. The question isn't IF cards can get as big as Blu-Rays, but how big developers/Nintendo are willing to go given the cost of cards.

You can buy a spindle of 50 25GB Blu-Rays for $35.
A 16GB SD card will run you $9~ or a 32GB will run you about $12.

There's a HUGE price disparity between discs and cards. Cards are far more expensive. They can get just as big, if not bigger, than discs, but they do so at a major cost that is either eaten by the developer or passed on to the consumer. If games are staying at regular prices, you can expect them not to use very big cards; it wouldn't be prudent to give up that much income to card costs.

SD Cards have gotten cheaper. Totally. They're still not cheap enough to avoid imposing limitations on game size or cost. One of those two has to give.
 
Neat! But I think the better question is; How the fuck are they going to handle harddrives?! Is the dock going to have a storage component of it's own, or are we going to be stuck with a small amount on the tablet itself?
 

t26

Member
It's all relative. The size of the Muramasa patch+DLC data is 3/4 the size of the base game. Of course, we're talking under 1GB total here, but if we've got 32GB cartridges for NX and the base game is a bit less than that, it would make a lot of sense to allocate the remaining space for patches.
3ds and vita cart only have minimum space for game save. Switch isn't going to have that Much space rewriteable as it would drive up the cost a lot
 

ec0ec0

Member
They're a different form-factor from DS/3DS cartridges, and seem to use fewer communication pins (this would indicate a switch to a serial communication protocol, which would potentially be a pretty good thing, as they'd be able to hit much higher read speeds than on the old parallel protocol).

thanks for pointing this out, with detail :p
 
Those games don't have big patches... If this generation is anything to go by, how are they going to put 10-20GB patches in those tiny ass cartridges. Do they even have 200gb SD Cards? Are developers really going to even bother making sure those patches will be much smaller on the Switch?
Hell, if the Switch gets devs to actually make reasonably sized patches it would be worth its weight in gold.
Patches are out of control this gen.
 

entremet

Member
I'm sure Gamestop is having a sigh of relief that they're using carts instead of going digital.

As long as Nintendo remains committed to the Japanese market, which is their lifeblood still, I could never see them abandon physical media.
 
Not always. PS4 ports of Vita games often load faster on the PS4. Plus there are plenty of 3DS games with lengthy load times.
You have to install PS4 games from the disc for the very reason of making load times shorter, that's not really a valid comparison. Difference in processing power becomes much more relevant at that point.
 

Pimpbaa

Member
- Next to nothing loading times

You are going to be very disappointed. Like I already said Vita and 3DS can have very long load times. Switch is going to have much bigger games than either of those systems plus a lot more ram to fill.
 

Deadstar

Member
- Next to nothing loading times
- At least for Nintendo games, no big ass day one patch
- Flash space only to save games and updates

- Having to switch carts to play different games
- Having to bring all of your games with you to a friends house rather than have them digitally on your device
- No memory room for patches, updates or dlc

Sounds cool! It's like 1996 all over again!
 

tkscz

Member
- Next to nothing loading times
- At least for Nintendo games, no big ass day one patch
- Flash space only to save games and updates

Cartridges have no load times due to have their own source of memory. Cards are basically storage and don't have the type of memory Carts due. I wish it was using carts, but it isn't.

- Having to switch carts to play different games
- Having to bring all of your games with you to a friends house rather than have them digitally on your device
- No memory room for patches, updates or dlc

Sounds cool! It's like 1996 all over again!

Umm... is that any different than using discs? You can download and install games to the Switch, hell, you can do it with the Wii U and 3DS, not sure what you're trying to get at. Also, DLC, Patches and updates would go directly on the system and upload to the game as it's being played. You know, how it worked with disc and card based systems of now.
 

DedValve

Banned
This may be splitting hairs, but those don't really look like cartridges to me. Cartridge (in the context of video games physical media) to me implies a physical storage media with more embedded electronics on it, like an NES, SNES, Game Boy or Neo Geo cart.

When I think of a cartridge, I think of something that is capable of being augmented with embedded chips/processors like the Super FX or something, not just a dumb storage medium. A cartridge should theoretically be capable of doing something that the console/handheld may not be able to do on its own (outside of emulation.)

Everything from DS on has been closer to a proprietary SD card, not a cartridge in the traditional sense.

Calling it a cartridge is just playing off of nostalgia.

This physical media looks no closer to a cartridge than a Vita game.

/rant over.

We've been calling it cartridges since the very first gameboy tho.
 

Pimpbaa

Member
You have to install PS4 games from the disc for the very reason of making load times shorter, that's not really a valid comparison. Difference in processing power becomes much more relevant at that point.

It is a valid comparison because we are talking about game load times.
 

AngerdX

Member
As someone who is all digital, im not going back to physical so until more info on this and regionlock switch is wait and se. No confidence in Ninty these days.
 

maxcriden

Member
I think this will be the pricing scheme

I'm betting price will be

249-299- Screen and attachments for controls

349-399- Full bundle including docking station

Pro Controllers and additional controllers sold separately between 39.99 and 59.99

Games 59.99 ? Cartridge though so maybe 49.99 IDK

Let's see how this plays out

I seriously don't think they're gonna do a separate bunde with and without dock.

Infact I'd bet anything on it that they don't.

It would be suicide to separate it, and defeat the whole purpose of being able to "switch" lol.

Agreed. At the very least at launch there will be no dock-less option.
 

dLMN8R

Member
- Next to nothing loading times
- At least for Nintendo games, no big ass day one patch
- Flash space only to save games and updates

Surely, you realize that SSDs and HDDs are faster at loading than SD cards, right?

And both PS4 and Xbox One install games to SSDs or HDDs?

And that both PS4 and Xbox One still have load times?

And that most of Nintendo's first party games get very major patches today, often around release day?

And that even if Nintendo's own first party games didn't have day one patches, there's literally nothing about using carts vs. discs which would change that in either direction?
 

Qwark

Member
4GB? That's the 3DS. Cards/Carts can easily hit 128GB and remain at an affordable price for developers/publishers. I'd say the average Cart for the Switch is going to be 64GB

You really thing 128 won't have an impact on mass production expenses? Personally, I don't think flash prices have dropped quite that much. I expect 32 to be the standard size with 64 for some games, and maybe reach 128 by the end of the gen.
 

Principate

Saint Titanfall
- Having to switch carts to play different games
- Having to bring all of your games with you to a friends house rather than have them digitally on your device
- No memory room for patches, updates or dlc

Sounds cool! It's like 1996 all over again!
You realise SD cards exist right
 

pestul

Member
You really thing 128 won't have an impact on mass production expenses? Personally, I don't think flash prices have dropped quite that much. I expect 32 to be the standard size with 64 for some games, and maybe reach 128 by the end of the gen.
Yeah, I think 32-64GB is fine enough for now. That little pack is quite the fatty, so who knows how beefy they could get though..
 

M3d10n

Member
How much would SDs increase the storage though? A quick Googling puts Smash 4 at 15 gbs without all the updates. That's nearly half the out of the box gbs if it's 32. Smash is fairly large, but a lot of the games they'd presumably port over from PS4/XB1 would be large as well.

Amazon sells 200GB micro SD cards for $74.

Games will be large, but I don't think most will get as large as the biggest PS4/XB1 games due to the Switch having less RAM, which means some textures will have a lowered resolution, which in turn reduces the game's footprint.

The dock also has some visible ports, so it's likely going to support external HDDs where you can "stash" games for playing on the TV.
 

Timeaisis

Member
Not always. PS4 ports of Vita games often load faster on the PS4. Plus there are plenty of 3DS games with lengthy load times.

Well, PS4 has a much faster processor and more RAM. You're comparing apples to oranges.

Given identical specs other than loading from flash memory or from a disc, it's flash all day everyday. Carts just win.
 

Mugy

Member
is there a stimated size the SD or Game cartridges can hold? Im curious about games of the size of Skyrim
 

Not Spaceghost

Spaceghost
is there a stimated size the SD or Game cartridges can hold? Im curious about games of the size of Skyrim

I think right now you can produce cards 4x the size of a Bluray, I mean if we can do like 500gig in an SD card I don't think this should be particularly difficult. Also skyrim is a tiny game, the OG release was like barely 5gigs. I am guessing the remaster will barely push 12gigs.

What I am curious about is how data storage will be done, will save data get stored on consoles or the card? What about patches? What about DLC? That stuff could be really cool if it went straight to the cart and only had to authorize via NNID once. It would make worrying about storage almost unnecessary unless you're going digital.
 

Ataru

Unconfirmed Member
I never understood it either. The 3DS uses carts, the Vita uses carts.
Just because it's a hybrid now doesn't make the cartridge solution special.

They are excited because the cartridge was always a superior format.

They are nearly indestructible, can just be tossed in a bag or pocket without worrying about scratching them, and USUALLY have much faster load times. They can even have built-in storage, reducing (or even eliminating) the need for memory cards.

Plus it leads to quieter consoles... my Wii-U sounds like a Jet blasting off when the optical drive starts spinning (it was so annoying, I actually switched to digital to avoid it).
 

Red Devil

Member
So, this was discussed a lot in the past and well, no more CDs, the Switch uses cartridges!

(First image / second row)

oMzcsNM.jpg

So I guess all the patents of detachable controllers finally make sense.

While it looks a little complicated at first glance it sure looks interesting.

Those carts look even smaller than the DS and 3DS carts, but CARTS RETURN!
 
Amazed they're using carts, really hoping it doesn't backfire on them because I much prefer it to discs

EDIT: oh snap I'm not a junior anymore
 

El Sabroso

Member
Neat! But I think the better question is; How the fuck are they going to handle harddrives?! Is the dock going to have a storage component of it's own, or are we going to be stuck with a small amount on the tablet itself?

should be good if dock offers additional storage, and console unit has limited internal, so you can move games between dock's storage and console's storage to decide which games you can bring on the system when traveling or not being at home at all
 

Principate

Saint Titanfall
If you're talking about just Nintendo games, then sure. Or rather, then maybe.
If these are 128gb cards like it looks like, I'm not even sure of the words to describe a developer that would actually do such a thing especially with the likely minimal in built memory.
 

Type40

Member
Some of the early patents alluded to storage/flash memory in the carts themselves, if that's the case then games could store updates on the carts.
 

Red Devil

Member
Now that I think of it, where's the NFC reader, amiibo compatibility was confirmed but I don't see a NFC reader, maybe on a side of the console?

Some of the early patents alluded to storage/flash memory in the carts themselves, if that's the case then games could store updates on the carts.

The thing will likely have USB ports, so there's that.
 

Krejlooc

Banned
Exactly. Cards are digital memory based. Cartridges, iirc, are analog board based.

Oye. There is so much bad information in this thread.

Lets step back - cartridges, as many are describing in this thread, dont exist anymore. Talking about the "no loading, fast access, expensive" storage mediums people keep bringing up. They work by physically addressing a eeprom, meaning tou have direct lines running from the console to every bit of digital (not analog) information on the cartridge. If I want to access, say, level 2 in mario, I point to address 0xblahblahblah and directly read it off the cart. The reason access is so fast, is because the area I am accessing is always addressed physically.

This is not how cd roms work. The reason cd roms are slow is because they are not directly addressed. Rather, you need to optically read data off the disc into a region of directly addressed physical memory called a cache to access it. The size of this cache is way, way smaller than the total size of the disc, and thus you must access all data in chunks. The time to read this data into cache is called loading time.

The way flash cards work - and ds games, and 3ds games, and assuredly switch games - is just like a cd rom. They have a small amount of cache on the card that is directly addressed that have lines running to a larger storage of flash memory that is accessed in chunks. To access the entire card, you need to load and unload in chunks, just like on a cdrom.

These do not mean "no loading."
 
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