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Eurogamer - Switch screen is 6.2", 720p, Capacitive Multi-Touch, IR sensor

psyfi

Banned
720p is the most uninteresting aspect to this news yall. My mind is on the possibility of mobile apps on the NS (even just Nintendo's mobile offerings) and the potential death of touch-focused games. Didn't someone somewhere (??) say that Nintendo wants games to have control parity between docked and undocked modes?
 
1080p should have been a baseline.

720p is going to look quite rough since you're going to be closer in proximity to the Switch handheld than you might be a TV. You can't really compare it to how you look at a gaming on a 1080p TV or a 1440p monitor since you're further away from either of those things than a handheld.

1080p screens of that size are in millions of phones and other handheld devices currently, the delta in difference between a 720p set and 1080p couldn't have been so great that Nintendo would settle for a poor viewing experience.
 

AndyD

aka andydumi
I mean there really isnt any reason it cant switch to a high power output mode when docked since its no longer running off the battery

I think he means that a console with the hardware specs of the Xone cant do it today, so this is unlikely to as well, regardless of how much power you give it. It might output 1080, but the detail level and whether it's native is also very important.
 
20_nintendo_switch.jpg

It's too big.

:(
 

Branduil

Member
"WTF Nintendo why can't you make a 1080p portable system with 10 hours of battery life and PS4 graphics that costs $199? Fucking Nintendo stuck in the stone age."
 

hodgy100

Member
3-4 years ago = "suddenly". Very few have been "gushing" over 720p games since the launch of Xbone and PS4 and unless a game is bleeding edge visually like BF1, the game is going to be slammed for not hitting at least 900p at bare minimum, which is still an absolute joke now days.


Yes....which is why MS is making the Scorpio...which is also releasing the same year as the Switch....

As well as Sony releasing the PS4 Pro this year....

both of which will have 300w+ power usage

you really cant compare them to a device that will use less than 10% of the power
 

Steejee

Member
FINALLY, a person who actually knows the benefits of resistive screens! I won't miss them on Nintendo products, but they get way, way more flack than they deserve. I'm still struggling with capacitive screens on phones when I need to select something small or use the phone when it's raining or snowing.

I did use PDAs for god know how many years, though, so I'm a bit biased.

The 'Less Precise' bit in the article threw me for a loop. I don't know where that perception comes from. The whole reason Nintendo went with resistive with the WiiU Gamepad was due to precision gains over capacitive and the lack of perceived need for multitouch. Capacitive do tend to be more responsive, but that seems to be in part because they react to freakin everything.

On the other details, WiiU pad sized screen at 720p sounds perfect. Little to be gained from going higher unless everyone complaining about 720p plan to put the Kindle app on it for book reading. Even the WiiU pad's lower res screen is generally fine for web browsing.
 
1080p should have been a baseline.

720p is going to look quite rough since you're going to be closer in proximity to the Switch handheld than you might be a TV. You can't really compare it to how you look at a gaming on a 1080p TV or a 1440p monitor since you're further away from either of those things than a handheld.

1080p screens of that size are in millions of phones and other handheld devices currently, the delta in difference between a 720p set and 1080p couldn't have been so great that Nintendo would settle for a poor viewing experience.

I think the problem here is that Nintendo plans to sell the Switch for a profit, and upping the screen from 720p to 1080p would require significantly more expensive hardware, especially since we are talking a low power mobile chipset versus consoles which dont care about power usage. We already saw X1 cant do native 1080p on many games.

In addition the higher end chipset would then require more power meaning less battery life or a heavier/slightly more expensive device. Nintendo have to keep the price as affordable as possible, eg its hard for me to imagine it gaining big support (outside the core Nintendo audience) if its more money than a PS4 or X1.

I also think that when you actually see games running, a modern console game completely blows away any mobile game - and that will be visible.
 

orioto

Good Art™
OMG here we go again with the 1080 crowd and the phone comparisons...

They still can"t get the relation between resolution and performance.. They still think a crappy 1080p phone game looks better than Breath of the Wild in 720p..
 
720p is the most uninteresting aspect to this news yall. My mind is on the possibility of mobile apps on the NS (even just Nintendo's mobile offerings) and the potential death of touch-focused games. Didn't someone somewhere (??) say that Nintendo wants games to have control parity between docked and undocked modes?

I think so, but I don't see Nintendo turning away popular mobile games, even if they can only be played on the screen. The beauty of the device is that it's all inclusive: players won't have to buy anything extra to play any of the games. A simple message at the beginning of a game stating "to be played on the portable screen," or something like that, wouldn't be that hard to do.
 

golem

Member
I'm hopeful for better, but we now live in a world where people are willing to buy battery packs just to play Pokemon Go, so maybe 3 hours isn't all that bad.

Also the dock better do some trick stuff if they expect me to keep the portable unit tethered to a battery pack or ac outlet most of the time since it blocks the touchscreen completely
 

rekameohs

Banned
OMG here we go again with the 1080 crowd and the phone comparisons...

They still can"t get the relation between resolution and performance.. They still think a crappy 1080p phone game looks better than Breath of the Wild in 720p..
Those webpage fonts being smooth are SO important!
 

KHlover

Banned
Most 3D games on phones are 720p upscaled and I don't see many people complaining about that. Only becomes a problem when a Nintendo console does 3D games on mobile hardware in 720p ¯\_(ツ)_/¯
 
720p seems pretty low for such large screen size :( , the mobiles and tablets in that screen size are easily going 1080p and above. Hopefully Solid 30/60 fps should offset the less p pain.
 

Caayn

Member
I'm happy that it's only 720p, it's a small screen. Gives them more room to play with the graphics rather than being tied to a higher resolution.
 
1080p should have been a baseline.

720p is going to look quite rough since you're going to be closer in proximity to the Switch handheld than you might be a TV. You can't really compare it to how you look at a gaming on a 1080p TV or a 1440p monitor since you're further away from either of those things than a handheld.

1080p screens of that size are in millions of phones and other handheld devices currently, the delta in difference between a 720p set and 1080p couldn't have been so great that Nintendo would settle for a poor viewing experience.

This is wrong.

A 720p screen at 6.2" = smaller pixels than a 1080p screen at 50", or even 20".

Just because you're sitting further away from the TV or monitor doesn't guarantee that it'll look sharper because the dot pitch is way bigger.

720p is fine for the Switch, the true test will depend on how developers adopt their games for the display. If interfaces are simply shrunken down then the user may have to hold the Switch closer to their faces, which will make pixels more visible. That's an issue I have with a lot of Vita games.
 
720p seems pretty low for such large screen size :( , the mobiles and tablets in that screen size are easily going 1080p and above. Hopefully Solid 30/60 fps should offset the less p pain.

no tablet or smartphone are playing games at 1080p resolution or above


and 720p at 6.2in is almost equal to the ppi of the ipad
 

Noobcraft

Member
In terms of pixels per inch, as far as using the built in screen goes it should be fine. It has like 236 pixels per inch on the handheld display, which puts it ahead of the Retina MacBook Pro.
 
720p screen is perfectly fine.

This is isn't a phone where you just type messages, watch youtube videos, and occasionally play endless runner clones and other shallow games with barely any 3D rendering in them. And while there are some decent looking 3D games on phones, playing those makes phones/tablets overheat and start throttling in minutes, making framerate crap out.

With Switch you'll be able to play games like Skyrim and other AAA titles on the go, at stable framerate, for hours! All that for around 300$. There isn't even any other comparable device that can do all that at this price range.

Another thing that should be obvious, but many people don't get it, 720p res is for when you are on the go. When at home and docked it will run at 1080p on your TV. Think of it like laptops which lower CPU/GPU clocks while unplugged to preserve battery life, but once plugged in can function at full speed. Switch will use similar principle.
 
I imagine most of the complaints are more towards the "I only play when docked" crowd

It does remain to be seen what changes will occur when the system is docked

1080p seems totally on the table though
 
720p device releasing in 2017? You're kidding me, right?

Even if that is serviceable, people know what resolutions are these days and that won't be seen as a good thing in the eyes of the masses.

You just hear 720p and that's all you see? This thing is not made to run candy crush on the go. Some context would be nice
 

Xhaner5

Neo Member
Well I never mentioned the IR because I thought everyone knows about it anyway since they were kinda obvious to me in the trailer.
 

rekameohs

Banned
Regarding the handheld / home console parity, I do think that a game that uses capacitive multi-touch would be impossible since you can only use the pointer at one spot at a time, obviously. But what would use that other than pinch to zoom? Anyway, all DS / 3DS games would be possible even if some are a bit wonky.
 

georly

Member
In order to create high quality detailed console style games, I dont think its a bad decision to be at "only" 720p

But lol at the "dont buy 1440p screens". Its critical for mobile VR, which at $60 for Gear and $79 for daydream is a far more affordable solution than the $500-$800 of PSVR/Vive/Rift+Touch. And if you get at least a day's use of battery at 1440p, why is it a bad thing to want high resolution for better quality visuals, photos, videos etc.

Vr isn't part of her argument. Most mobile users don't use VR. Most mobile users would probably prefer a longer battery life to "this looks good in VR" not to mention switch doesn't use VR.

And it's only a bad thing in the sense that it compromises other aspects of the system trying to push out that many pixels. Either you're going to drive up the cost, drive down the battery life, or, likely, both. Then people will be complaining about that, instead. Probably moreso.

This thing is a game system, not a smartphone. It needs to be as affordable as possible.
 
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