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Capcom wants to grow Monster Hunter in West, feels handhelds are limiting sales there

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Chindogg

Member
You sure? Okay then.

- Sony signed a deal with Capcom last year for MH5 on PS4/PC, specifically excluding Switch. A lot like the SFV contract excludes XBO. Sony paid a lot.
- MH5 is an open-world game aimed at Westerners, with a lot of streamlined gameplay - no timer, no missions, less gathering and prep, more action based, QTEs, less complicated and fewer weapons. 2018.
- Someone at Capcom leaked the deal to Nintendo. Nintendo have been quiet.
- MHX did way better in Japan and the West than Capcom expected, causing a bunch of people at Capcom to panic.
- A bunch of people at Capcom are worried MH5 for PS4 is being rushed out with too little content (monsters, weapons, balance) and will bomb like SFV.
- MH Portable series is getting resurrected for Switch, headed by main MH team, because Capcom don't expect MH5 to do well in Japan. Traditional MH game - new weapons and environmental stuff, some elements from MHX. 2018.
- MHXX is getting a Switch port to set up for Portable.

This sounds like DmC levels of fucking disaster.

It's so juicy I kinda want it to be true just to see how it would play out.

The Switch port of XX would outsell the mainline sequel easily. Everything about that list screams "we don't know why people like Monster Hunter."
 

oti

Banned
The Switch port of XX would outsell the mainline sequel easily. Everything about that list screams "we don't know why people like Monster Hunter."

Sure. That's why I also believe Capcom wouldn't have done this without Sony money. This sounds expensive plus Capcom not really knowing whether it will stick or not is high risk. In any case, more MH doesn't sound too bad to me as long as the main series lives on.

Monster Hunter Spin-off vs Mainline: New Age of Port-Begging

I'm ready for a dumbed down PS4 version. Could be fun for people like me who tried to get into MH and failed. :(

Will definitely try again on Switch though.
 

ggx2ac

Member
I'm ready for a dumbed down PS4 version. Could be fun for people like me who tried to get into MH and failed. :(

Will definitely try again on Switch though.

If you played online multiplayer instead of solo it's easier even with only one other person because the fights finish more quickly.

Then of course, you might only have an easier time playing with certain weapons. I started with Long Sword but then changed preference to Gunlance and Charge Axe. That's only for MH4U though.

MHGen with the new hunter styles made me choose long sword over Charge Axe because of the special attacks. Oh but then I went sword and shield because I felt they buffed it hard with the coatings and multiple special attacks.

Anyway, there's always Gaijin Hunter's vids on YouTube if you need help learning how to play the game or a weapon.
 
This is a company that needed Sony to pay to finish a game of one of their main franchises. A company that completely killed Mega Man after Inafune left.

They're not putting their own money into anything unless they're getting some kind of moneyhat.

This. Doing a PS4 version of Monster Hunter with PS4 assets, etc. is going to be extremely costly for Capcom more so than probably making the next MH game Switch exclusive, not to mention that the PS4 version won't sell in Japan.

SFV is very popular in tournaments so I don't doubt them

SF V will most likely be dead in tournaments within next year.
 
Honestly, if they are going to dumb it down (or attempted "streamlining" gone wrong), I'd much rather to pare back the game in the extra set of features that people have grown accustomed to and move to a simpler PSP era for the first console attempt.

Get rid of Palicoes, bring back the farm, just one hub, and things of that nature.

SF V will most likely be dead in tournaments within next year.

LOL? It's the most popular FG game on Twitch during tournaments. And it's going to be dead?
 
LOL? It's the most popular FG game on Twitch during tournaments. And it's going to be dead?

Numbers will probably start dropping. And while Season 2's been confirmed, where is Capcom going to get the funding for Seasons 3 & up?

They're not going to keep spending about $500K on EVO, etc. from their own money.
 

nampad

Member
Well Crapcom, it's your own fault for moving the PS3 MH to Wii back in the days. The following on console players might be better if you didn't.
 
I would be interested to play monster hunter on my One. I have a couple of friends who play it on 3DS and they would jump immediately to the one version. I could join them.
 

Verendus

Banned
This. Doing a PS4 version of Monster Hunter with PS4 assets, etc. is going to be extremely costly for Capcom more so than probably making the next MH game Switch exclusive, not to mention that the PS4 version won't sell in Japan.
Exactly.

But you know who has money? Microsoft.

Edit:

I would be interested to play monster hunter on my One. I have a couple of friends who play it on 3DS and they would jump immediately to the one version. I could join them.
Wow. That's already a couple of people, and I just brought up the possibility.
 
Exactly.

But you know who has money? Microsoft.

Edit:


Wow. That's already a couple of people, and I just brought up the possibility.

QMNAZSj.gif
 

Kyoufu

Member
You sure? Okay then.

- Sony signed a deal with Capcom last year for MH5 on PS4/PC, specifically excluding Switch. A lot like the SFV contract excludes XBO. Sony paid a lot.
- MH5 is an open-world game aimed at Westerners, with a lot of streamlined gameplay - no timer, no missions, less gathering and prep, more action based, QTEs, less complicated and fewer weapons. 2018.
- Someone at Capcom leaked the deal to Nintendo. Nintendo have been quiet.
- MHX did way better in Japan and the West than Capcom expected, causing a bunch of people at Capcom to panic.
- A bunch of people at Capcom are worried MH5 for PS4 is being rushed out with too little content (monsters, weapons, balance) and will bomb like SFV.
- MH Portable series is getting resurrected for Switch, headed by main MH team, because Capcom don't expect MH5 to do well in Japan. Traditional MH game - new weapons and environmental stuff, some elements from MHX. 2018.
- MHXX is getting a Switch port to set up for Portable.

Capcom worried they're rushing MH5... but it's a 2018 release.

Does not compute.
 
Numbers will probably start dropping. And while Season 2's been confirmed, where is Capcom going to get the funding for Seasons 3 & up?

They're not going to keep spending about $500K on EVO, etc. from their own money.

Capcom could literally stop funding every tournament and SFV wouldn't die in the tournament scene.

These aren't the new esports games that rely on devs to prop then up initially. Titles like Smash Melee and Street Fighter and other such fighting games have been existing in the FGC and tournament scene despite developer or publisher support for a loooong time.
 
Capcom worried they're rushing MH5... but it's a 2018 release.

Does not compute.
That is why I've been disregarding all that nonsense from the start. I've just been considering what is in the OP and going from there. Multiplat MH is all I see potentially happening from what is in the OP.
 

R0ckman

Member
How many people would they lose retooling the mechanics compared to the gain? How many people buy the game and stop mid way from the grind? RE 4 was one of their most popular entries after deviating from the "formula".

I see them picking a crap ton of western fans up if this is online and boss battles are more dynamic (damaging monster parts actually matters and effects monster AI).

It seems that a lot of the times I read a forum anywhere where a player makes a valid critism or is generally confused about a mechanic in the series (I remember a topic on a forum where a new comer asked why cutting Rathians tail did not stop the tail attack or stop the poison effect at least) and they are met with very lame brained sometimes passive aggressive responses. "That's just the way it is" or "Thats intended." Meanwhile I'm looking at Testucabra who actually has certain moved gimped from destroying the tusks. How about a full armor set being created like in hunter stories rather than grinding for 5 pieces? Retool the armor skill system to deal with that maybe?

I know my local friends and wife would hop on in an instant if some of these things changed in the combat. To me, I'm willing to put up with some of the flaws of the game for the weapons and armor but I'm not seeing it locally for most people.
 

antonz

Member
Capcom worried they're rushing MH5... but it's a 2018 release.

Does not compute.

Depends how you look at it. The rumor is Monster Hunter PS4 is basically Monster Hunter in name while being very much a new western oriented game.

So Development would not be nearly as quick of a turn around as the typical Monster Hunter.
 

Surface of Me

I'm not an NPC. And neither are we.
I think it is worth noting RE7 will be the first AAA title Capcom puts out this gen without the assistance of MS or Sony. If MH gets turned into AAA, one of the big three's hands will be on it. No doubt.
 
Capcom worried they're rushing MH5... but it's a 2018 release.

Does not compute.

Depends on how long the Sony MH is in development. If they just started or the Sony-MH production team is small and/or not exclusively working on this game, even 2018 could be a short timeframe.

Looking at Capcom recents efforts with big IPs they have real problems in delivering games in time.
 
It would be a very Capcom thing to do if they end up fucking up their japanese sales while trying and not succeeding to get more sales in the west.
 

Chobel

Member
You sure? Okay then.

- Sony signed a deal with Capcom last year for MH5 on PS4/PC, specifically excluding Switch. A lot like the SFV contract excludes XBO. Sony paid a lot.
- MH5 is an open-world game aimed at Westerners, with a lot of streamlined gameplay - no timer, no missions, less gathering and prep, more action based, QTEs, less complicated and fewer weapons. 2018.
- Someone at Capcom leaked the deal to Nintendo. Nintendo have been quiet.
- MHX did way better in Japan and the West than Capcom expected, causing a bunch of people at Capcom to panic.
- A bunch of people at Capcom are worried MH5 for PS4 is being rushed out with too little content (monsters, weapons, balance) and will bomb like SFV.
- MH Portable series is getting resurrected for Switch, headed by main MH team, because Capcom don't expect MH5 to do well in Japan. Traditional MH game - new weapons and environmental stuff, some elements from MHX. 2018.
- MHXX is getting a Switch port to set up for Portable.

This sounds like bullshit rumor.
 

convo

Member
SF V will most likely be dead in tournaments within next year.

LOL What the fuck is this? SFV could get delisted right now and people would still gather for the big tournaments. Those players don't have to have a relation with capcom or the general gaming populace to want to play this game competitively.
 

TheOasis

Member
I gave an example in terms of physics and in some cases monster behavior that the even had to tweak to get to Tri.

The character you control cannot about face like a normal human, they have to walk about a 45 degree turn to change directions, for normal humans and most other action games its almost immediate regardless of the human holding a weapon, especially with adrenaline rushing through them in a life or death situation. The point being that its a waste of time having the character need to walk rather than adding a animation for changing directions in movement.

I personally put up with it and can get through most content as I started seriously playing 3U and went on to 4U and Gen getting to I beleive golden crown G rank in 4U. But to me I don't feel it is that challenging more so than I'm fighting things I feel could be improved. Most people aren't going to put up with it.

I also really enjoy Dark Souls mechanics, more so than MH, I feel they are tight. But not like I'm fighting the actual mechanics along with the monsters. Most people who complain about it are probably feeling like they are fighting the controls more than the monsters and the fact that they just throw you in without really explaining the combat mechanics probably add to the frustration of less patient players.

Like the lock on feature isn't really lock on, its refocusing the monster to the center of the screen unless I'm misunderstanding how to use the feature. The only other option is me constantly having to circle the monster, attack, then move out and circle it again. Its not fun when the monsters now seem to be more dead set on chasing you down for a clean hit.

Monster Hunter is a game designed around NOT having a lock-on feature that automatically makes your character face the enemy. A lot of the challenge comes from having to manually re-orientate and position your character meticulously so that your weapon attack connects onto the part of the monster that you want to hit.

The character movement, or tank controls rather, are a deliberate design decision that actually allows the player to do these these kinds of maneuvers consistently if you're willing to put the time in to master them. If controls similar to Dark Souls, which are much more fluid in comparison, were to be implemented in Monster Hunter in it's current form it might actually make the game very tedious as these style of controls are far too over-sensitive to be able to manually position your character and line up your attacks perfectly every time like you can currently.

Sure, you could do things like implement a lock-on or make the weapon hitboxes ridiculously large but in most cases this would drastically lower the skill ceiling that the Monster Hunter games have right know dumbing it down and making it easier. Just like the dark souls fanbase the veteran monster hunters out there would not take kindly to lowering the difficulty and, for myself, this is the aspect of monster hunter that made me adore the franchise in the first place.
 
I want the rumour to be real for the drama. I'd legitimately watch a TV series adaptation of Sony and Nintendo fighting over the rights to get Monster Hunter on their consoles.
 
Sure, you could do things like implement a lock-on or make the weapon hitboxes ridiculously large but in most cases this would drastically lower the skill ceiling that the Monster Hunter games have right know dumbing it down and making it easier. Just like the dark souls fanbase the veteran monster hunters out there would not take kindly to lowering the difficulty and, for myself, this is the aspect of monster hunter that made me adore the franchise in the first place.

In my mind, the biggest issue with MH as a series is how high on that skill ladder you need to get to see all of the content.

Dark Souls is brilliant because it allows you to overcome a skill deficit with stats and vice-versa, and because the game rewards persistence over mastery. You don't need to be an absolute master of Souls combat to beat any game in that series along with all of the optional side content. The series still offers some grueling challenges in the NG+ cycles once the impact of stats diminishes, but you aren't missing anything if you choose not to go into NG+.

In MH, on the other hand, you're going to struggle in High Rank and hit a wall in G-Rank unless you're a truly stellar player. That's a problem, as very few Western players have the time or patience to grind out bosses for hours and memorize every frame of every action.

As it is, the series is too difficult and too tedious for Western players who expect to make real progress every time they sink a few hours into a game. Capcom shouldn't streamline the whole thing, but they absolutely need to be looking at what allowed Souls to garner so much success.
 

FStubbs

Member
In my mind, the biggest issue with MH as a series is how high on that skill ladder you need to get to see all of the content.

Dark Souls is brilliant because it allows you to overcome a skill deficit with stats and vice-versa, and because the game rewards persistence over mastery. You don't need to be an absolute master of Souls combat to beat any game in that series along with all of the optional side content. The series still offers some grueling challenges in the NG+ cycles once the impact of stats diminishes, but you aren't missing anything if you choose not to go into NG+.

In MH, on the other hand, you're going to struggle in High Rank and hit a wall in G-Rank unless you're a truly stellar player. That's a problem, as very few Western players have the time or patience to grind out bosses for hours and memorize every frame of every action.

As it is, the series is too difficult and too tedious for Western players who expect to make real progress every time they sink a few hours into a game. Capcom shouldn't streamline the whole thing, but they absolutely need to be looking at what allowed Souls to garner so much success.

You're right. The thing is, once they unlock that formula - make a brand new franchise/IP. Monster Hunter is what it is. They did well when they wanted to make a wRPG with Dragon's Dogma - Western hit A for Awesome super-graphics open world should be a different IP than Monster Hunter.
 

VariantX

Member
LOL What the fuck is this? SFV could get delisted right now and people would still gather for the big tournaments. Those players don't have to have a relation with capcom or the general gaming populace to want to play this game competitively.

This. Communties like SF and Melee existed long before publishers and sponsors were even a thing.
 
These descriptions of MH5 make me think they're making Dragon's Dogma 2 and calling it MH5 cause that's what Sony asked for. Which sounds perfectly fine to me, although I'm a bit sad that there won't be a magick archer/mystick knight again, but eh.

Sounds like quite a mess anyway.
 
Capcom could literally stop funding every tournament and SFV wouldn't die in the tournament scene.

These aren't the new esports games that rely on devs to prop then up initially. Titles like Smash Melee and Street Fighter and other such fighting games have been existing in the FGC and tournament scene despite developer or publisher support for a loooong time.

LOL What the fuck is this? SFV could get delisted right now and people would still gather for the big tournaments. Those players don't have to have a relation with capcom or the general gaming populace to want to play this game competitively.

This. Communties like SF and Melee existed long before publishers and sponsors were even a thing.

True, but other fighting games will continue to get made just like before from 2000 to 2007 while Capcom will most likely focus on their biggest moneymakers.
 
In my mind, the biggest issue with MH as a series is how high on that skill ladder you need to get to see all of the content.

In MH, on the other hand, you're going to struggle in High Rank and hit a wall in G-Rank unless you're a truly stellar player. That's a problem, as very few Western players have the time or patience to grind out bosses for hours and memorize every frame of every action.

As it is, the series is too difficult and too tedious for Western players who expect to make real progress every time they sink a few hours into a game. Capcom shouldn't streamline the whole thing, but they absolutely need to be looking at what allowed Souls to garner so much success.

You dont really have to be that good to progress in MH. The inclusion of online literally makes it really easy to clear missions if you get 3 or so players. I don't really expect it to be difficult for players to clear low and high rank. G rank is more dififcult due to how much more damage and durability even the lower tier monsters have but still manageable. The high tier G Rank monsters are hard because that is the point really. Mastery of the mechanics.

But really as of 4U you can see 70-80% of the monsters before hitting g rank. Really isn't too much G rank only stuff I can immediately think of. Mostly varients, last boss, Shah Dalamadur some others. You still have like 50+ hours before you get to that point.
 
Which is why I don't understand this thread.

Maybe the console they are talking about is Switch after all? Lol.

Unless Nintendo is helping out (which very well might be the case, which would preclude other versions), if Capcom is making a Switch version, they should go ahead and release it on PS4/PC/XB1 as well.

If the goal is to eventually expand your audience in the West, it can't hurt to start early.
 

RedSwirl

Junior Member
The question you have to ask is: how much of Monster Hunter can Capcom preserve while making a new form of it more palatable to the mainstream PS4/Xbox/PC audience? I feel like even with a more straightforward control scheme a lot of the crafting/loot aspect can be repackaged in some form. I think it's fine as long as Capcom keeps providing a traditional MH game for its existing base who can then happily ignore this new western-oriented MH if they don't like it.

In any case, an MH to PS4/Xbox One/PC standards would be a big risk for Capcom, basically as risky as building a new AAA IP. But it's probably looking at how Destiny and The Division paid off for Bungie and Ubisoft respectively. Plus, doing this with MH might be slightly less risky since it's possible some existing fans might be fine with what Capcom comes up with. You never know how many might switch over, stick with traditional MH, or play both.

If Capcom just does a traditional MH that's multiplatform between Switch, PS4, Xbox, and PC, I guess it'll get a market uptick simply for being available on more platforms, but by how much is really questionable. Maybe a few more people who don't mess with handhelds will find they like MH, but it won't do Destiny numbers or whatever because most PlayStation/Xbox gamers will just find its controls and rule set weird. And that's if Capcom doesn't drastically increase the production value of the art assets and everything. I still feel like if it's Switch-only, MH will have the same PS2-era graphics, just at a higher resolution, maybe a bit better from some easily implementable things the new hardware would allow. MH with Division-level graphics though (or more appropriately, Deep Down-level graphics) on the other consoles and PC on the other hand might necessitate appealing to the mainstream market.
 
True, but other fighting games will continue to get made just like before from 2000 to 2007 while Capcom will most likely focus on their biggest moneymakers.

That's irrelevant. You've got people in here laughing at Capcom's comments about SFV having long legs due to e-sports when it's the most popular fighting game on the scene right now. No one is proposing it's going to sell tonnes long term, but it's not out of the question to think that the game will have a tonne of staying power.

Also why are people here salty about this MH news? Let's say it's true, and you also get a 'traditional Monster Hunter' game series that continues on Switch, what's wrong with having more choice? Capcom isn't sacrificing anything if the new game series exists alongside the Portable series.
 
The question you have to ask is: how much of Monster Hunter can Capcom preserve while making a new form of it more palatable to the mainstream PS4/Xbox/PC audience? I feel like even with a more straightforward control scheme a lot of the crafting/loot aspect can be repackaged in some form. I think it's fine as long as Capcom keeps providing a traditional MH game for its existing base who can then happily ignore this new western-oriented MH if they don't like it.

I think there's a lot about MH that you can absolutely repackage and represent a different way outside of the core gameplay.

Even without touching the core combat and hunting, there's just sooooooooo many changes you can make to have it be receptive to new players. Stuff like menus should get overhauled. Information about abilities needs to be presented in a better manner.

And there needs to be a far better introductory tutorial for players, especially when it comes to weapon usage.

Doubt Capcom will do any of that though.
 
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