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Wipeout Omega Collection for PS4

Fasty

Member
While I agree that I would like WipEout to be filled with grimy cyberpunk and 90's electronic music, you're not going to get it from the Omega Collection. It's much more sleek and clean than that.

This is why we need a Wipeout 2097 remaster. Or remake, if they stick to *exactly* the same physics and aesthetic!
 
This is why we need a Wipeout 2097 remaster. Or remake, if they stick to *exactly* the same physics and aesthetic!

Agreed my friend. Very much agreed. The first two games still look the best aesthetically. I don't know why they gradually morphed into Mirror's Edge as time went on.

Now that I think about it, a 2097 remake would be godly.
 

Curufinwe

Member
While I agree that I would like WipEout to be filled with grimy cyberpunk and 90's electronic music, you're not going to get it from the Omega Collection. It's much more sleek and clean than that.

Does the PS4 do custom soundtracks?

I have all the Cold Storage songs from previous Wipeouts.
 

Planet

Member
Good question.
Indeed! So good, it has often been asked and answered before. ;)

PS4 can do background music with Spotify or Media Player app (via USB or DLNA) for quite a while now. If the game organizes the music files as Sony suggests, the game music will automatically stop when you activate background music. Sadly, most games don't, and you have to mute game music manually.
 
Now that I think about it, a 2097 remake would be godly.

2097 is my favorite racing game of all time. I still have the psx disk w/the black backing that you can stick in a cd player and play the soundtrack. You can bet I'll be firing that up while playing Omega Collection :)
 
They just changed the colors patterns. It actually looks pretty similar still.

The final product shows a number of changes. The contrast on some of the waveform animations is a lot lower, and many surfaces don't show them at all (compare the track billboards/walls in the two videos, for example). Colour scheme has also been tweaked, but that could just be a general evolution in art direction rather than a change specifically driven by anti-seizure measures. In general, it's much less in-your-face than the original. I used to be more sad about its removal but even for people without epilepsy, it is a bit distracting at times.
 

Shifty

Member
Wait a minute, can you use the NeGcon on PS4? Is there an adapter somewhere? I still have my NeGcon!

Yes and no. All the PS1 adapters out there have incorrect mappings and/or disgustingly huge deadzones for the NeGcon, so I built my own.
It's a DirectInput device, so I run it through a Titan One (one of those any-controller-on-any-console gadgets) to make it work on PS4.

I don't do builds on request or anything like that, but I'm happy to share the schematics and source code if anyone fancies making their own.
 

Shaneus

Member
Yes and no. All the PS1 adapters out there have incorrect mappings and/or disgustingly huge deadzones for the NeGcon, so I built my own.
It's a DirectInput device, so I run it through a Titan One (one of those any-controller-on-any-console gadgets) to make it work on PS4.

I don't do builds on request or anything like that, but I'm happy to share the schematics and source code if anyone fancies making their own.
I would absolutely love to have the schematics and whatever else is needed to get it to work on PC (and PS4). Found my old one a while ago and it'd be great to use for the multitude of games that'd work well with it. Especially something like BallisticNG.

Edit: If it's DirectInput, does that mean it'd work on PS3 when playing PS1 games?
 

BigEmil

Junior Member
Yes and no. All the PS1 adapters out there have incorrect mappings and/or disgustingly huge deadzones for the NeGcon, so I built my own.
It's a DirectInput device, so I run it through a Titan One (one of those any-controller-on-any-console gadgets) to make it work on PS4.

I don't do builds on request or anything like that, but I'm happy to share the schematics and source code if anyone fancies making their own.
Damn that's awesome what you made
 

Shifty

Member
I would absolutely love to have the schematics and whatever else is needed to get it to work on PC (and PS4). Found my old one a while ago and it'd be great to use for the multitude of games that'd work well with it. Especially something like BallisticNG.

Edit: If it's DirectInput, does that mean it'd work on PS3 when playing PS1 games?

After having a dig, and it looks like the best thing I have schematic-wise is actually that imgur gallery.
I've added a link to the project's readme and rotated one of the pictures to match up with the pinout diagram, so it should be a decent point of reference despite the messy wiring.

The project source is up on my github and includes details on the hardware. It's not commented very extensively, but I've included the gist of it in the readme. Feel free to PM any questions, best of luck!

On the edit:
There's a config that maps buttons directly to their PS3 equivalents and the twist to the left analog. No analog shoulders unfortunately due to hardware limitations.
Compatibility-wise it's a USB HID device rather than a DualShock 3, so natively it'll only work for certain games. I've only tested it with WipEout HD/Fury, but if a game works with a DS4 then it'll work with this.

As for making it work on PS4, I use a Titan One in DirectInput mode, which captures input via software running on a PC and forwards it to an adapter masquerading as a DualShock 4. You can configure it to output whatever you want, so in addition to the steering twist you can have analog triggers mapped to the NeGcon's analog face buttons.
You could also use this to work around incompatible PS3 games, as the adapter can pretend to be a DS3 instead of a generic HID.

Oh, and in theory you could also use the Titan One standalone without forwarding input from a PC, but I'm not sure how it handles using generic USB HID devices as inputs.

Damn that's awesome what you made

Cheers!
 

sn0man

Member
PS Blog mentions "more than 26 unique tracks". HD, Fury and 2048 have 18 tracks combined, so there are at least 9 tracks not included in these games. I assume they are some of the PSP ones not included in HD or Fury.

I didn't compare the amount of ships, but for the music they mentioned that there are new track combined with classic ones because they had licencing issues with some of the old ones.

There is also a local multiplayer split screen mode, something new (like HD and 60fps) for 2048.

It isn't 4-player local is it?
 

Amir0x

Banned
Seems you never played the game to the heart. ;) Sorry, but this sort of
deflecting shield is pretty useless and I tell you why.


The game is full of counter attacks! How? Read the sentence you wrote before
that one, i.e. "... weapons, ... using them strategically is absolutely a
huge part and differentiating factor between winning a race and coming up
short. ...". You use all the weapons to do counter attacks.


Absolutely not! It's about 50:50, I guess. For example, you can counter
a missile with a bomb, with mines, with a shield, with a boost, and by
side-shifting/dodging away. It's a common tactics in WipEout pro racing to
cover your ass and this depends on the track as well as on which part you
are actually on. For example, if you can dodge around a corner you won't
hold the mines through that corner. You're possibly going to use them to
lock the corner. The one running behind now has to use his/her rockets,
whatever, to get rid of a few mines to pass through them free of any damage.
Firing a lock-on missile through a tight left-right corner, for example, is
useless (no pro does it) unless it's your only option. The missile will
ricochet around losing all of its energy. That's also a way to counter it,
knowing that they won't make it though some tight sections.

How to counter a quake?
You wouldn't believe it, but if a quake is coming around then the next item
pad will most likely be a shield, not always, but, well, 50:50, I guess. But
you can also counter a quake with a boost, partially. Once the quake caught
up on you, you ignite the boost with you now riding the wave of the quake
without losing your main speed like all the others do.

The exiting weapon system is pretty powerful and it is a wonder that it
could be balanced in such a way that you can pretty much counter any other
weapon, about 50:50 on average.

The point is, you can't simply fire your weapon just to fuck off somebody
before or behind of you. Many beginners are afraid if they get "only" mines
or bombs and simply pick them up whereas these weapons are so powerful
(next to counter other weapons) when places at the right position on the
track. You can gain a seconds in a pro race using them rightfully.

For example, while racing into a tight section of a track, and having seen
that the other one in front of you has picked up an item before, which (s)he
doesn't convert into energy right away, you can most likely assume that
(s)he tries to get you in that tight section with a bomb or mines. So you
better are equip with either a missile, rockets, machine gun, quake, or a
boost to counter it.


That's what every pro does. Trying to use the best weapon to counter the
final attack. In a pro race, being in second close behind, isn't that much
of a disadvantage. There will be usually one final attack from both. The
weapon you keep depends on how close the one behind is and how the last
corner is shaped. A bomb or mines are your best shield. Running in first
towards the last corner you wait a little for the attack (perhaps a missile
or something) in which case you use the bomb/mines right away. If there
wasn't any attack you will place the bomb/mines at the most effective
position in that corner, because your opponent may have a boost to use on
the finish line.

Just holding a shield through last corner is bad tactics, because you can't
act any longer, only react. It is much better to hold a shield until the
last item pad and use it before hitting it. So you will be covered for about
2 seconds and use your last item to the best of you knowledge.

The cool thing about WipEout is that the end of a race isn't predictable
(given racers of the same kind (online)), yet it's not random. It's just the
cleverness that makes the difference, because everyone races a good line
already. With weapons off in a pro race, everyone is so close together
already.

What makes WipEout so special for me are these final moments when nearing
the finish line with your competitor right in front of you both knowing
there will be one last attack which will decides about the race. And all
this happens in fractions of second and at high speeds.

Having played WipEout for hundreds of hours, most of it online, there is
absolutely no need to change the weapon system. I haven't met a pro racer
saying the weapon system is unfair. If anything, it seems there are a bit
too many boosts at times (in a row) for someone.

What's unfair in the game is the bad collision detection. The collision with
the track is ok, but the routine for collision of the crafts against each
other must have been written by an amateur, no doubt about. Sorry! But it's
bad, always was! And this issue seem not to be address for the Omega
collection looking at the videos. In pro racing we always wanted to be able
to turn collision off. Please! Or implement a better one. It's frustrating.

An optimization (I'm thinking about for years now) for WipEout to be
implemented is pad-swichting, i.e. instead of turning off an item pad for a
second or two, it will be turned into a speed pad during that time. For,
racing up-close to someone going for the same item pad, the one behind is
basically at a disadvantage for a couple of seconds since the one in front
knows that the one behind has possibly no weapon at the moment. I think that
this disadvantage can be countered by given the one behind a speed boost
(turning the item pad into a speed pad for a brief moment) to offset that
disadvantage. For, in online race you see that all the weapon pads will
usually be taken by the one in front of you. Being close behind ensures that
you won't get any weapons at all while the first one just waits until the right
one appears. A clear disadvantage. At times there is an alternate speed
pad right next to an item pad, but not always, and the line is also a bit
different from idle at times. Hence, using pad-swichting, despite getting no
weapons you will at least come closer with the possibly to overtake changing
the situation.


Edit:
It would also better the following situation. Imagine being sandwiched while
being behind about a second yet leading the other for about one second. All
three running over the same item pad. What happens? The first and the third
one get an item with you in the middle getting nothing at all (item pad not
active for about 1.4 second or so), and with you now being attacked from the
one in front as well as from the one behind of you. A sitting duck! With
pad-switching that duck would go a little bit faster though.

Thanks for teaching these Wipeout newbs what's fact. Wipeout is supremely well balanced, and HD and Fury among the best in the series imo. Cry cryers because they cant up their skill game, tsc tsc.
 

missile

Member
Thanks for teaching these Wipeout newbs what's fact. Wipeout is supremely well balanced, and HD and Fury among the best in the series imo. Cry cryers because they cant up their skill game, tsc tsc.
I think that the game WipEout, while racing a competitive race at Phantom
using all the weapons in some clever ways, is pretty much unmatched
gameplay-wise. I don't know any other game being able to produce such tension
and where your cleverness is constantly called for making split second
decisions. It's way different from car racing. The weapons are nonsense from
a reality perspective, but they produce a gameplay of its kind. They give the
brain something to work on during the game. The races (esp. online) never
become boring that way. And it gets really funny at times seening how things
turn out during a race. I wish we could have mugshots like in Burnout Paradise!

However, the learning curve is somewhat steep. And this is in part due to the
bad AI and bad collision detection in the game. I mean, no problem if the AI
rams into you (on purpose), but if the craft then tangle together for over a
second, because the collision isn't resolved yet, it really puts you off. As
a pro you know your way around, no problem, but for a beginner, well, not so good.

Improving the collision detection is what I would do first having the code at
my disposal. The graphics effects are nice and dandy, but the core mechanics
need more of an improvement than the graphics. The crafts angular acceleration
computation could also be improved by incorporating some higher inertia terms
into the equation leading to better momentum shifts. Well, the PS4, contrary
to the PS3, has so much more computational resources that all the above could
be addressed rightfully. Rest assured nothing will happend that way. Sony is
not going to pay one or two core math/physics programmer for just porting a
game. I'm pretty sure it will just be ported as is with an improvement of a
having a higher resolution and by pimping trivial effects. It's my believe,
going by the video, that the mechanics, AI, and collisions detection will stay
the same, unfortunately.
 

Number45

Member
Rest assured nothing will happend that way. Sony is
not going to pay one or two core math/physics programmer for just porting a
game. I'm pretty sure it will just be ported as is with an improvement of a
having a higher resolution and by pimping trivial effects. It's my believe,
going by the video, that the mechanics, AI, and collisions detection will stay
the same, unfortunately.
I have no idea if you're right about the number and type of people are needed to fix the issue, but anything like that is going to impact balance right? So it'll probably need a lot more in the long run.

If we're lucky, this will prove popular enough for Sony to commission a new entry in the series.
 

missile

Member
I have no idea if you're right about the number and type of people are needed to fix the issue, but anything like that is going to impact balance right? So it'll probably need a lot more in the long run. ...
Two such coder will suffice. But the problem is, it needs a lot of testing
afterwards esp. if you change the physics, collision etc. That takes way too
much time, time the guys porting the game won't have.

... If we're lucky, this will prove popular enough for Sony to commission a new entry in the series.
On the other hand Sony has code laying around to do proper collision etc.

Questionable, if there will ever be a proper follow up. Such a game would need
the technical sophistication like Drive Club or similar. Putting so much
effort, money etc. into a game that, according to common sense, doesn't sell
is rather questionable. The physics engine needs to be changed, not only for
the crafts, but also to allow more interaction with the track. May the track
brittle after getting hit multiple times, windows shatter when a quake comes
around etc..
 
They really could show us more songs in these videos since they said there will be a "revamped soundtrack", every preview seems to have the same music playing.
Hope they maintain the 2048 menus pulsing all around you while playing Kraftwerk's Etape 2 :D

Man, I miss WipEout. I just want to play Zone Mode with those techno tracks hyping me up in those flashy race circuits, goddamit!
 

Deku Tree

Member
Hopefully the you can access all tracks from one single interface and it's not simply the same old games remastered and separate.
 

Mandelbo

Member
I'll be honest, if Zone mode doesn't integrate custom music like it did in PS3, I'll be much less interested. Playing Zone to my own music with the track reacting to it was my favourite thing to do, I'll be gutted if that feature gets cut.
 

MmmSkyscraper

Unconfirmed Member
I'd be happy if they just got Underworld to do the entire soundtrack. Tin There (Edit) and Kittens are the ultimate Wipeout music tracks.

Wbs1SL2.gif
 
I'll be honest, if Zone mode doesn't integrate custom music like it did in PS3, I'll be much less interested. Playing Zone to my own music with the track reacting to it was my favourite thing to do, I'll be gutted if that feature gets cut.

Yeah it was amazing
 

meppi

Member
If anything, they need to contact Tim Wright and make sure that all the CoLD SToRAGE tracks are in this release.
 
I'll be honest, if Zone mode doesn't integrate custom music like it did in PS3, I'll be much less interested. Playing Zone to my own music with the track reacting to it was my favourite thing to do, I'll be gutted if that feature gets cut.

Why can't it work with Spotify? Or better yet, why doesn't Sony make changes to it's media player?
 
I wish they'd stick 2097 / Wip3out on PSN. God, what I wouldn't give to have them on my Vita.

I was happy with this announcement. Not sure if I'll buy any time soon since I own Pure/Pulse/HDFury/2048, but the announcement trailer certainly made me smile.
 

JP

Member
Going back to my earlier post...
Do we have any information on how they're planning on setting up this package?

Is it going to be a package with the three original games listed, similar to what happened in the Uncharted collection, or is it going to be a brand new game that essentially uses the content from the three separate games in a brand new game?

I'm still not seeing any proper confirmation but PlayStation Access certainly make it sound like it is more of a collection of the three games rather than an amalgamation of the three into a new one.
Rob Pearson (PlayStation Access) said:
The Omega Collection, we should explain for people who don't know what it is, it includes WipEout HD, WipEout Fury and WipEout 2048.
I'm not reading that as absolute confirmation as it's not an official statement and it could well just be a poor choice of words by somebody who has played an early version of the game. It's not as if it's incredibly important to me but I would prefer it to be a brand new game built from the three older games but I'm thinking this is probably going to follow the WipEout HD and WipEout Fury model of them being two separate games with different themes that you could switch between at the main menu.

Sort of...something like these two but with a third theme for WipEout 2048.
Code:
[IMG]https://i.ytimg.com/vi/CtpcffBBO3c/maxresdefault.jpg[/IMG]

Code:
[IMG]https://i.ytimg.com/vi/I1s-eCBVedw/maxresdefault.jpg[/IMG]

Of course, the three themes would differ in something like the way that they do above but they'd contain an overlying theme to bind the three of them, much like their was with HD and Fury.

WipEout Omega Collection - New PS4 Pro Gameplay (YouTube)
 

Brofield

Member
I have no idea how I missed this thread for a week, but damn am I excited. Praying I don't have to choose between this and F-Zero if Nintendo pulls it out of a hat come January 12th, because I really am intrigued by all the hype GAF has been building for the series lately
 

missile

Member
Going back to my earlier post...


I'm still not seeing any proper confirmation but PlayStation Access certainly make it sound like it is more of a collection of the three games rather than ...
I guess this will be the case.

Is it me or do they have widened the field of view somewhat?
From what I saw, things having improved are the heat effects, some more
sparkles for the rockets, and the quake won't shutter the framerate any more.
But there was some popping in the video. Hmm.
 

missile

Member
... edit: The PlayStation Flickr didn't have the full title image but Clever Beans' site does. ...
Quite interesting, on their page they call for a C/C++ graphics programmer for
their next AAA game. A next WipEout perhaps? For, they get acquainted with the
current code while porting the game and build a new one upon it thereafter,
anyone?
 

JP

Member
I can't imagine any cares about going on about this stuff but does anybody know what year Fury is set in? My understanding is that what happens in Fury is an evolution of what happens in HD, in relation to ships, events, etc.

What I'm thinking is that maybe the three games will be listed in chronological order so you'll be able to select from 2048 to 2050, 2066 and..whatever year Fury was set in. Each one has their own racing "formula", with 2048 being A.G.R.C. and HD being FX350 AG.

Although I can't find any information on Fury where it comes in the timeline, as I said I'm just basing it on the fact that it was an evolution of the FX350 AG racing in HD so I assume that it happens at a later date. I could be wrong about that, but if not, maybe they'll have the three games listed as the operate "formulas" to play through in chronological order which would also fit in with the theme and introduction video to 2048.
A.G.R.C. (2048-2050)
FX350 AG (2066-20??)
FX??? AG (207?-207?)

I know that I'm reeeaaaaly grasping at straws here and pretty much making this stuff up but I do have an interest in how this stuff ties together. I know that it's not particularly relevant but I'd hope that if they were releasing this as a chronology of sorts then there may be the option to release chronologically based DLC from the other games.

F3600 AG (2052)
F5000 AG (2097-2098)
F7200 AG (2116)
F9000 AG (2160)
FX300 AG (2197)
FX400 AG (2207)

Something else that was bumping around in my head, which I doubt anybody wants to think about, the word Omega when used as a modifier in a sentence means the end of a series. If so, it would certainly make sense of this being a chronologically base series.

I don't need to be told that I'm probably wrong about all of this stuff, I'm just running through things in my head. :)
 

5taquitos

Member
It'd be great if it collected all the tracks, modes, and vehicles from all three into one package, but I'm not going to get my hopes up too high. Either way, it will be mine.
 
I can't imagine any cares about going on about this stuff but does anybody know what year Fury is set in? My understanding is that what happens in Fury is an evolution of what happens in HD, in relation to ships, events, etc.

What I'm thinking is that maybe the three games will be listed in chronological order so you'll be able to select from 2048 to 2050, 2066 and..whatever year Fury was set in. Each one has their own racing "formula", with 2048 being A.G.R.C. and HD being FX350 AG.

Although I can't find any information on Fury where it comes in the timeline, as I said I'm just basing it on the fact that it was an evolution of the FX350 AG racing in HD so I assume that it happens at a later date. I could be wrong about that, but if not, maybe they'll have the three games listed as the operate "formulas" to play through in chronological order which would also fit in with the theme and introduction video to 2048.
A.G.R.C. (2048-2050)
FX350 AG (2066-20??)
FX??? AG (207?-207?)

I know that I'm reeeaaaaly grasping at straws here and pretty much making this stuff up but I do have an interest in how this stuff ties together. I know that it's not particularly relevant but I'd hope that if they were releasing this as a chronology of sorts then there may be the option to release chronologically based DLC from the other games.

F3600 AG (2052)
F5000 AG (2097-2098)
F7200 AG (2116)
F9000 AG (2160)
FX300 AG (2197)
FX400 AG (2207)

Something else that was bumping around in my head, which I doubt anybody wants to think about, the word Omega when used as a modifier in a sentence means the end of a series. If so, it would certainly make sense of this being a chronologically base series.

I don't need to be told that I'm probably wrong about all of this stuff, I'm just running through things in my head. :)

hoo boy time to dip into the dusty old wipeout canon part of the brain

ok, so basically, my understanding is that the running assumption back when fury had just come out was that it was either following the FX400 league or a prototype for it. This is due to the fact that FX 350 (HD) was said to be something of an in-between trainer for FX400 (Pulse). While I don't believe anything was ever mentioned explicitly, if you look at some iconography in the games and on the ships, it makes that argument for Fury. look:


FX-350 league logo (HD)


FX-400 league logo (Pulse)

Now, if we look at some of the ships in Fury, we can see this:


On the highest point of the back of the Piranha ship you can see the FX400 logo. Furthermore, if you look at the paint for the HD ships versus the Fury ones, the HD ships look significantly worn while the Fury ones look shiny and new.


So all of this stuff could suggest two things:
1. That the Fury ships race a subsequent and chronologically more recent league than the HD ships. This would be newer than both FX350 or FX400, given that the Fury ships looks substantially newer than the HD ships and have different designs than the Pulse ships.
2. That the Fury ships are a form of prototype for the FX400 variants. This is a weirder theory but here's where it gains a little ground:


These are prototype skins for the teams in Pulse. You could only get these by getting a (frankly absurd) number of loyalty points, so not many people saw them. However, many of these do bear a notable resemblance to the Fury entourage (AG-systems, Assegai, Icaras, and EG-x especially).

Anyway most of this is just bullshitting and spitballing in the absence of any official word on where Fury sits in the chronology, but I hope you got something out of this. As for time period DLC, I'd adore to see it (2048's ill-fated AG museum still haunts me). Hard to say how likely it is though!
 

JP

Member
hoo boy time to dip into the dusty old wipeout canon part of the brain.........
Thanks for that, loads of information there and I do appreciate it. :)

Of course, I understand that nothing that I've said really means anything and there's no suggestion at all that there's going to be any DLC to any kind. I am pretty much throwing stuff to there to see what people think of it.

My feelings with the HD and Fury were that, from a visual perspective, the Fury ships looked like an evolution on the HD ships but it could also just as likely work in the other direction. Or could even be that they were simply modified because of the more combat orientated gameplay in Fury.

Of course, there is even the chance that they'd never envisioned a chronological sequence between the two even though it would be strange due to the fact that there is in all the other games.

What made me think about it possibly being some sort of chronological experience was the choice of the title, that perhaps they chose Omega Collection to signify that it was actually the end of something in relation to WipEout.

Obviously this is no more than me grasping at fresh air but I feel that the fact that this is possibly a "collection" of games rather than an amalgamation of the content into a brand new game and due to the title they've chosen I do feel that the WipEout timeline could be a theme of this game.

A bit like you, I don't want to present this stuff as fact because that really isn't what it is. it's just stuff bouncing around in my head.

The main thing is...the game is happening and whatever form this collection takes, I'm just very happy that it is happening. :)
 
Thanks for that, loads of information there and I do appreciate it. :)

Of course, I understand that nothing that I've said really means anything and there's no suggestion at all that there's going to be any DLC to any kind. I am pretty much throwing stuff to there to see what people think of it.

My feelings with the HD and Fury were that, from a visual perspective, the Fury ships looked like an evolution on the HD ships but it could also just as likely work in the other direction. Or could even be that they were simply modified because of the more combat orientated gameplay in Fury.

Of course, there is even the chance that they'd never envisioned a chronological sequence between the two even though it would be strange due to the fact that there is in all the other games.

What made me think about it possibly being some sort of chronological experience was the choice of the title, that perhaps they chose Omega Collection to signify that it was actually the end of something in relation to WipEout.

Obviously this is no more than me grasping at fresh air but I feel that the fact that this is possibly a "collection" of games rather than an amalgamation of the content into a brand new game and due to the title they've chosen I do feel that the WipEout timeline could be a theme of this game.

A bit like you, I don't want to present this stuff as fact because that really isn't what it is. it's just stuff bouncing around in my head.

The main thing is...the game is happening and whatever form this collection takes, I'm just very happy that it is happening. :)

Absolutely, I'm right there with you. here's hoping that if omega has some significance with regard to an ending in the series then it signals the beginning of something new as well :)
 

5taquitos

Member
Why not? This is exactly what this is...!?

I mean making it so that from the main menu I can start a race that allows me to select from any track from all three games, with access to every vehicle.

Most likely the main menu will ask me to pick which game I want to play.
 
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