Lol yea that was a weird comparison. I do imagine battles starting like tales of Zestria or SO5 because of how enemies are on the map and the player character
I'm not saying it's not turned base tho..Enemies are on the map in DQ8 on 3DS. It is still turned basic.
On regular PS2 version, monster arena monsters are on the map.
Ok. I was getting that and ATB. Is it ATB? ATB wait, or ATB not-wait?
I hope you can control party members. But giving out tactics is fine too, works fine in other DQ. If you can't control, I hope you can switch the lead perspective and play with the other characters.
Also, does movement matter like it does in an MMO? Are there things like back-attacks or avoidable AOEs?
It rubs me the wrong way how the games rarely try to give each world a distinct look. It's the same exact monster designs, typical green grass + blue skies, and style of music.
Hazarding a guess that this is what the Japanese fan base specifically like the franchise for, but it just seems really boring to me.
Welcome to DQ, the most conservative JRPG series ever. The mindset with this series is basically, as the poster above you said, that if you don't like you "have plenty of other options".
Yuji Horii actually wanted to make an action-RPG battle system as early as DQ9, but the backlash was so big after the first reveals that they had to revert to the old traditional battle system during development.
It's Active, not Wait. Your turn comes up, you can act or you can sit on it but everyone else will still be doing their actions and moving around.
Movement matters, lots of AOE in the game you can avoid and the like. In fact, the method of tanking in this game is different than most MMOs. It's largely position-based with Weight being a huge factor in there.
Thanks, this makes things more clear to me. I wish it had come west...or does come west in the future .
...
It seems from the video though that the companions in DQX were CPU? But I'm guessing there is some players gathering together stuff as well?
It rubs me the wrong way how the games rarely try to give each world a distinct look. It's the same exact monster designs, typical green grass + blue skies, and style of music.
Hazarding a guess that this is what the Japanese fan base specifically like the franchise for, but it just seems really boring to me.
Characters in the video are AI. You can team-up with people if you want though. DQX is super flexible because you can hire people from the Pub to play with if you want to solo or you can team up with other players. Obviously, you lack a lot of precision with the AI partners but they're no slouches at all and quite good for AI players.
We don't know if DQXI will require positioning, it might or it might not. DQX is just what it'll probably be close to.
Pardon my ignorance, but has there been any official word on whether or not the PS4 is coming to North America?
Pardon my ignorance, but has there been any official word on whether or not the PS4 is coming to North America?
No, but consider the DQ games we've already got on PS4 (and 3DS). It is coming.Pardon my ignorance, but has there been any official word on whether or not the PS4 is coming to North America?
Pardon my ignorance, but has there been any official word on whether or not the PS4 is coming to North America?
Pardon my ignorance, but has there been any official word on whether or not the PS4 is coming to North America?
I've always wondered, do the Japanese versions have that as well? The accents in writing I mean.
holy shit this new info comes so randomly
holy shit this new info comes so randomly
I'm not saying it's not turned base tho..
I can see 3DS version not coming unless Nintendo will do it. Also depends how Nintendo will want to push Switch in the West.
I like party synergy.My hope/prediction for the battle system would be if they take Chrono Trigger's combat and expand on it. Mainly the seamless encounter part, where you engage with the enemies directly on the field (the screenshot gave me hope), and add in some form of group techniques to encourage different party composition and such.
I like to think this post made Aeana mad.I was reading online that on the 3DS version you eventually need to choose between the 3D look or the 2D look. Has anyone else heard anything about that? Not sure if that was something confirmed or just speculation
I was reading online that on the 3DS version you eventually need to choose between the 3D look or the 2D look. Has anyone else heard anything about that? Not sure if that was something confirmed or just speculation
Ōkami;226784215 said:I like to think this post made Aeana mad.
We've known that since it was announced.
Ōkami;226769849 said:I don't see why anyone would like a real time DQ game.
Ōkami;226784215 said:I like to think this post made Aeana mad.
We've known that since it was announced.
It's only during the prologue you get both. After that you pick one and can change them whenever like you like.So it is true? I guess I'm playing through Dragon Quest XI three times; the home console version, the 3D 3DS version and the 2D 3DS version. Fascinating that there will be a full blown SNES-looking 2D version of Dragon Quest XI. I love it.
It's only during the prologue you get both. After that you pick one and can change them whenever like you like.