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Dragon Quest XI Opening and Gameplay, 2017 for PS4 and 3DS

Roubjon

Member
Those sampled brass and string instruments are so, so disappointing. They honestly sound horrible. It's such a disconnect with a game that looks beautiful otherwise. Everything else looks fantastic though.
 

_Ryo_

Member
Lol yea that was a weird comparison. I do imagine battles starting like tales of Zestria or SO5 because of how enemies are on the map and the player character

Enemies are on the map in DQ8 on 3DS. It is still turned basic.
On regular PS2 version, monster arena monsters are on the map.
 

BigEmil

Junior Member
If the Switch graphics and all ain't doing too hot then I'm gonna get the PS4 version instead and just settle with the 3DS version for the go
 

Shouta

Member
Ok. I was getting that and ATB. Is it ATB? ATB wait, or ATB not-wait?

I hope you can control party members. But giving out tactics is fine too, works fine in other DQ. If you can't control, I hope you can switch the lead perspective and play with the other characters.

Also, does movement matter like it does in an MMO? Are there things like back-attacks or avoidable AOEs?

It's Active, not Wait. Your turn comes up, you can act or you can sit on it but everyone else will still be doing their actions and moving around.

Movement matters, lots of AOE in the game you can avoid and the like. In fact, the method of tanking in this game is different than most MMOs. It's largely position-based with Weight being a huge factor in there.
 

Zesh

Member
I see no reason for this game to have an action combat system. Almost every other high budget RPG is an action RPG at this point; people who don't like turn-based systems have plenty of other options.

I hope this game sticks to the series' roots; there aren't many traditional JRPGs left anymore.
 

Piers

Member
It rubs me the wrong way how the games rarely try to give each world a distinct look. It's the same exact monster designs, typical green grass + blue skies, and style of music.

Hazarding a guess that this is what the Japanese fan base specifically like the franchise for, but it just seems really boring to me.
 
It rubs me the wrong way how the games rarely try to give each world a distinct look. It's the same exact monster designs, typical green grass + blue skies, and style of music.

Hazarding a guess that this is what the Japanese fan base specifically like the franchise for, but it just seems really boring to me.

Welcome to DQ, the most conservative JRPG series ever. The mindset with this series is basically, as the poster above you said, that if you don't like you "have plenty of other options".

Yuji Horii actually wanted to make an action-RPG battle system as early as DQ9, but the backlash was so big after the first reveals that they had to revert to the old traditional battle system during development.
 

Piers

Member
Welcome to DQ, the most conservative JRPG series ever. The mindset with this series is basically, as the poster above you said, that if you don't like you "have plenty of other options".

Yuji Horii actually wanted to make an action-RPG battle system as early as DQ9, but the backlash was so big after the first reveals that they had to revert to the old traditional battle system during development.

Oh, that's interesting! I had thought the first trailers for DQ9 had that with multiple players, but always thought I was misremembering. Wasn't aware it was changed due to backlash, whao
 

MoonFrog

Member
It's Active, not Wait. Your turn comes up, you can act or you can sit on it but everyone else will still be doing their actions and moving around.

Movement matters, lots of AOE in the game you can avoid and the like. In fact, the method of tanking in this game is different than most MMOs. It's largely position-based with Weight being a huge factor in there.

Thanks, this makes things more clear to me. I wish it had come west...or does come west in the future :p.

...

It seems from the video though that the companions in DQX were CPU? But I'm guessing there is some players gathering together stuff as well?

If this is the route DQXI (UE4--3DS seems like it need be traditional for the 2D version) takes, I hope there is good party play. Things like movement mattering really make me leery of leaving things up to AI and that is part of what holds back MMO-lite single-player JRPG in my mind, thinking Xenoblade. I'm actually fond of the systems in a good MMO, but they're made with other people in mind and that is always a hurdle to jump in making these systems. And it is not a hurdle I much like stumbling through at the cost of greater party control, even when the things you do with that control are fairly simple.

Tactics are fine, and lovely for grinding out, say, class levels in DQ VII EG, but I get a bit dubious of them being able to handle movement very well. I'd hope they'd try and address that though, so that the gameplay systems aren't bogged down by dumb AI that can't handle them.

The ATB wrinkle is interesting, and the menu system perhaps preserves the range of actions present in classic DQ while also setting it up to not be directly comparable to a CD-based MMO system with a rotation and situational abilities to perform, which would be another thing I'd be leery of AI about.

DQ Tactics can get characters to buff and debuff and heal, but it lacks situational awareness and that becomes an issue with complicated nests of abilities and cases where it is not just, say, "heal, if ally is hurt this much," but "heal rather this ally because he's the one taking damage" or "burst through the final bit of the boss hp."

I guess, when it comes to these quasi-action systems, I feel the push to RTS style control, pausing, etc. and it becomes "how do you make good party play without doing that, because I know you aren't going to do that."
 

Shouta

Member
Thanks, this makes things more clear to me. I wish it had come west...or does come west in the future :p.

...

It seems from the video though that the companions in DQX were CPU? But I'm guessing there is some players gathering together stuff as well?

Characters in the video are AI. You can team-up with people if you want though. DQX is super flexible because you can hire people from the Pub to play with if you want to solo or you can team up with other players. Obviously, you lack a lot of precision with the AI partners but they're no slouches at all and quite good for AI players.

We don't know if DQXI will require positioning, it might or it might not. DQX is just what it'll probably be close to.
 

1upsuper

Member
It rubs me the wrong way how the games rarely try to give each world a distinct look. It's the same exact monster designs, typical green grass + blue skies, and style of music.

Hazarding a guess that this is what the Japanese fan base specifically like the franchise for, but it just seems really boring to me.

For me, the consistency in the franchise is part of what makes it my favorite game series. Every new release is so comforting and has enough familiarity to feel like visiting an old friend. But I don't agree that the games don't have distinct looks. Sure the monster designs are consistent between games, but that's a huge plus IMO. Each new game adds a lot of new monsters too.

I dropped out of the mainline FF games after VI because I felt like Square abandoned so much of the franchise's core identity, and other games did what FF was beginning to do better.
 

MoonFrog

Member
Characters in the video are AI. You can team-up with people if you want though. DQX is super flexible because you can hire people from the Pub to play with if you want to solo or you can team up with other players. Obviously, you lack a lot of precision with the AI partners but they're no slouches at all and quite good for AI players.

We don't know if DQXI will require positioning, it might or it might not. DQX is just what it'll probably be close to.

Good. I hope they're even better AI in XI, if it goes this way or that the system is different with respect to giving you more overall control (like, say, a pause and command RTS style would give you).

Didn't mean to imply that I took you to be claiming XI would work this way too. I was just playing with the idea to see what I'd like to change about it for a single player game, if DQ XI were to be similar to X.
 

Kandinsky

Member
That must be the worst animated horse I've seen in any game, it looks so bad lol

3DS version looks much better tbh, but yeah I want to experience it on TV, so PS4 version it is.
 
The models look like a neat cartoony art style while the world looks like it's trying for more of a photorealistic look. It's a little disconnected.
 

Xaero Gravity

NEXT LEVEL lame™
Pardon my ignorance, but has there been any official word on whether or not the PS4 version is coming to North America?
 

Grahamsprodigy

Neo Member
It almost looks like we're seeing an obscured version of the map, and that about the top 2/3rds of the original landmass from Dragon Quest 1 is showing in the lower left. Thinking they're gonna tie the stories together somehow. That'd be cool. Maybe you have to steal the Loto sword from the old owners, and that's who those pissed off soldiers are.
 

Ridley327

Member
Pardon my ignorance, but has there been any official word on whether or not the PS4 is coming to North America?

Nothing yet, but Squenix is rather notorious for their radio silence on DQ in the west. We didn't even know DQH2 was coming to the US until Best Buy accidentally leaked it, and Squenix still waited over a week to officially announce it.
 

shounenka

Member
I've always wondered, do the Japanese versions have that as well? The accents in writing I mean.

Since times of old, every Japanese RPG seems to have at least one character that speaks in a Kansai (Western Japan) accent for no reason except maybe to come off as a wiseass.

One amusing example, though not an RPG, is that old SNK NeoGeo fighting game Art of Fighting/Ryuko No Ken. Robert Garcia from that game--one of the protagonists; the one with the purple hair and ponytail--speaks in a Kansai accent, apparently because he is modeled after Steven Segal (who supposedly picked up a Kansai accent while in Japan as well).
 

Finalow

Member
I don't like too much how it looks on PS4 to be honest. the 3DS version though looks pretty good, I might end up buying that one instead.
 

QisTopTier

XisBannedTier
I wish more games were balanced around the whole cast at once like Lunar I hate having to pick 4 or 3 characters and DQ11 cast makes me want to use them all
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I'm only interested in this if it's turn-based. Tbh.
 

AniHawk

Member
I can see 3DS version not coming unless Nintendo will do it. Also depends how Nintendo will want to push Switch in the West.

they're planning on the 3ds existing into 2018 and probably want to keep a good relationship with square enix.
 
I was reading online that on the 3DS version you eventually need to choose between the 3D look or the 2D look. Has anyone else heard anything about that? Not sure if that was something confirmed or just speculation
 

Tadpole

Member
I'm so hyped for this game. But one thing that's bothering me on the PS4 version is that it looks like the main characters has a black outline around him... like the 3DS version of Super Smash Bros. had. Other than that, it's a gorgeous looking title.
 

Dark_castle

Junior Member
My hope/prediction for the battle system would be if they take Chrono Trigger's combat and expand on it. Mainly the seamless encounter part, where you engage with the enemies directly on the field (the screenshot gave me hope), and add in some form of group techniques to encourage different party composition and such.
 

MoonFrog

Member
My hope/prediction for the battle system would be if they take Chrono Trigger's combat and expand on it. Mainly the seamless encounter part, where you engage with the enemies directly on the field (the screenshot gave me hope), and add in some form of group techniques to encourage different party composition and such.
I like party synergy.
 

Ōkami

Member
I was reading online that on the 3DS version you eventually need to choose between the 3D look or the 2D look. Has anyone else heard anything about that? Not sure if that was something confirmed or just speculation
I like to think this post made Aeana mad.

We've known that since it was announced.
 

Fou-Lu

Member
I was reading online that on the 3DS version you eventually need to choose between the 3D look or the 2D look. Has anyone else heard anything about that? Not sure if that was something confirmed or just speculation

I think this was confirmed at announce, I am sure someone else has the receipts.
 
Ōkami;226784215 said:
I like to think this post made Aeana mad.

We've known that since it was announced.

So it is true? I guess I'm playing through Dragon Quest XI three times; the home console version, the 3D 3DS version and the 2D 3DS version. Fascinating that there will be a full blown SNES-looking 2D version of Dragon Quest XI. I love it.
 

Raw64life

Member
Ōkami;226784215 said:
I like to think this post made Aeana mad.

We've known that since it was announced.

To be fair, given Square-Enix's marketing prowess they probably won't make this clear at all until it launches.
 

zeromcd73

Member
So it is true? I guess I'm playing through Dragon Quest XI three times; the home console version, the 3D 3DS version and the 2D 3DS version. Fascinating that there will be a full blown SNES-looking 2D version of Dragon Quest XI. I love it.
It's only during the prologue you get both. After that you pick one and can change them whenever like you like.
 
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