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Maybe this could become the first DQ to break 1m in NA (going to cross fingers)!
Maybe this could become the first DQ to break 1m in NA (going to cross fingers)!
What got closest? DQVIII at like half that?
I want DQ to do well in the west and it makes me really sad that it doesn't. I think a lot more people would be interested if there weren't so many negative myths floating around about the series. Maybe I lend too much credence to internet vibes though.
BTW, how does DQ sell compared to FF in Japan?
It rubs me the wrong way how the games rarely try to give each world a distinct look. It's the same exact monster designs, typical green grass + blue skies, and style of music.
Hazarding a guess that this is what the Japanese fan base specifically like the franchise for, but it just seems really boring to me.
Dragon Quest VIII (2004) sold ~1m more than Final Fantasy XII (2006)I want DQ to do well in the west and it makes me really sad that it doesn't. I think a lot more people would be interested if there weren't so many negative myths floating around about the series. Maybe I lend too much credence to internet vibes though.
BTW, how does DQ sell compared to FF in Japan?
PS4 version doesn't have cel-shading anymore. It makes it look really off.
Yeah it's really negatively impacting the look.
AmyS said:regarding the PS4 version using Unreal Engine 4, would you guys say the graphical style has changed between the first reveal footage in July 2015 and the new footage today, or remained consistent ?
Here's what the PS4 version looked like almost a year and a half ago:
https://www.youtube.com/watch?v=FBaE0mNexTs
That's the appeal of DQ.
Even NSMB has suffered for being so strict in its look. Hell, look at what happened to Sticker Star. People loved the older Mario RPGs for branching away into unique and dynamic worlds.
If it's a very gameplay orientated title, I'd probably understand. But when turning to RPGs, people surely look for an interesting world and design. That's why I can't wrap my head around people liking an RPG franchise for being so conservative, other than the Japanese enjoying tradition.
The comparison has been thrown around before but the footage so far does look like the "90's 3D game but on UE4!!!", as a roundabout stance on my beef with its style.
Saying that, it does remain solid in story telling and at least its stuck to its guns on classic battle systems, hasn't it?
Even NSMB has suffered for being so strict in its look. Hell, look at what happened to Sticker Star. People loved the older Mario RPGs for branching away into unique and dynamic worlds?
Around 650K in the US I believe, followed closely by DQIX at 630K.
I heard ix did better than viii in the west.
No one cares about Europe, Kenzo.
There are other series out there that do the things you're talking about. It's nice to have a constant in the gaming world that you can rely on. It's the equivalent of comfort food.
DQ is one of the few series I can count on not to totally screw up the basics of a good JRPG.
Tactical-ness of combat (lost IMO in the autopilot, control 1 character style of modern JRPGs). And doesn't take itself so seriously / not super angsty.
I'm actually a little worried about DQ11 diverging too much from the solid turn based combat.
If it uses dqx as a base, I wouldn't be worried too much. That played like s dq through and through
The PS4 version is so beautiful. It's been a long time for a proper mainline DQ on console.
Looks like a game for kids.Day 1. Looks much more pleasant than FFXV and Witcher 3 for example.
Yeah I played III iOS immediately after playing VII 3DS. VIII 3DS is around the corner and I'm increasingly curious about going back to it after I've played the rest of the series, save X.Oh man, I want this so bad. I'm actually tempted to get both the PS4 and 3DS versions.
Good timing for this, too... I literally just finished DQVII, and I know the withdrawal's about to set in.
Some games are story connected but they're never direct sequels, you can play them in any way.PSY・S;226807372 said:Are DQ games self-contained like FF?
Some let you choose the gender of the MC but apart from that not much character customization.PSY・S;226807372 said:Is there a character creator or is what you see here what you get?
Ōkami;226807528 said:Some games are story connected but they're never direct sequels, you can play them in any way.
Some let you choose the gender of the MC but apart from that not much character customization.
PSY・S;226807814 said:Awesome. Thanks.
Well shoot. For some reason the lack of diversity is bugging me more than usual here.
Even without direct control of your party? That's something I've tried in various DQ's with the AI option but it's never felt nearly as good as when you have direct control over everyone. I hope they at least have that option for DQXI, although judging from the 3DS version I imagine they have that system worked out.
It'll be interesting if those two versions play all that differently, as far as combat is concerned.
If this is the route DQXI (UE4--3DS seems like it need be traditional for the 2D version) takes, I hope there is good party play. Things like movement mattering really make me leery of leaving things up to AI and that is part of what holds back MMO-lite single-player JRPG in my mind, thinking Xenoblade. I'm actually fond of the systems in a good MMO, but they're made with other people in mind and that is always a hurdle to jump in making these systems. And it is not a hurdle I much like stumbling through at the cost of greater party control, even when the things you do with that control are fairly simple.
Tactics are fine, and lovely for grinding out, say, class levels in DQ VII EG, but I get a bit dubious of them being able to handle movement very well. I'd hope they'd try and address that though, so that the gameplay systems aren't bogged down by dumb AI that can't handle them.
The ATB wrinkle is interesting, and the menu system perhaps preserves the range of actions present in classic DQ while also setting it up to not be directly comparable to a CD-based MMO system with a rotation and situational abilities to perform, which would be another thing I'd be leery of AI about.
DQ Tactics can get characters to buff and debuff and heal, but it lacks situational awareness and that becomes an issue with complicated nests of abilities and cases where it is not just, say, "heal, if ally is hurt this much," but "heal rather this ally because he's the one taking damage" or "burst through the final bit of the boss hp."
I guess, when it comes to these quasi-action systems, I feel the push to RTS style control, pausing, etc. and it becomes "how do you make good party play without doing that, because I know you aren't going to do that."
Even NSMB has suffered for being so strict in its look. Hell, look at what happened to Sticker Star. People loved the older Mario RPGs for branching away into unique and dynamic worlds.
If it's a very gameplay orientated title, I'd probably understand. But when turning to RPGs, people surely look for an interesting world and design. That's why I can't wrap my head around people liking an RPG franchise for being so conservative, other than the Japanese enjoying tradition.
The comparison has been thrown around before but the footage so far does look like the "90's 3D game but on UE4!!!", as a roundabout stance on my beef with its style.
Saying that, it does remain solid in story telling and at least its stuck to its guns on classic battle systems, hasn't it?
Don't know why this is news. We've heard multiple times the game is coming to Switch, they specifically acknowledged it at the presentationNintendo just posted an article about dragon quest XI, and at the end of it they reconfirm the switch version. I don't know if it's been posted
https://topics.nintendo.co.jp/c/article/839af1b5-c284-11e6-9aaf-063b7ac45a6d.html
In the Nintendo article they only show footage of the 3DS version and then say it is also coming to Switch, which may imply the Switch version will be a port of the 3DS version with upscaled and cleaned up graphics. Maybe you'll be able to "switch" between 3d and 2d on the fly.
Don't know why this is news. We've heard multiple times the game is coming to Switch, they specifically acknowledged it at the presentation
Switch supports UE4, I would be real surprised if it's not that version.In the Nintendo article they only show footage of the 3DS version and then say it is also coming to Switch, which may imply the Switch version will be a port of the 3DS version with upscaled and cleaned up graphics. Maybe you'll be able to "switch" between 3d and 2d on the fly.
Looks like a game for kids.
Looks like a game for kids.
That music is so cheesy and stupid sounding imo lol
That music is so cheesy and stupid sounding imo lol
Holy moley, that's amazing.Personally though, I think his best work was Ideon: Be Invoked, but that's neither here nor there.