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Atlus announces new Shin Megami Tensei for Switch (Unreal 4)

Same way SMTIV was suicide? Atlus had easily started it when 3ds was either not released or just launched and selling poorly. Gaf reactions always are silly

We are talking about a different platform. Half of developers don't even think it will outsell the Wii U. It's viewed as a portable home console and so people are judging Switch sales based on Nintendo's home console track record, not the overly rosy 3ds portable sales. The 3ds sold like gangbusters. Nobody is predicting the Switch will sell close to 3ds numbers. It's perfectly valid to assume being Switch only could hurt its potential.
 

CSX

Member
Correct me if i'm wrong but I think that all the demons shown in the beginning had actually been in 3D at one point (PS2 era + maybe P5?)

New Odin at the end is the only demon shown that is brand new to being in 3D. I guess this is a way for Atlus to tell their fans "Don't worry. You are also going to see new demons in 3D for the first time"
 

_Ryo_

Member
Consider that there will be hundreds of them. I think they look awesome, with Odin in particular looking amazing.

If they're the same models that are in Persona 5, I don't quite understand because I think those look great but these just look off to me. Maybe the shader?
 

Eolz

Member
If the details are true, I wouldn't worry too much about the 3D models. Rough and in shadows due to being early in dev, probably don't have yet the right shaders that they want to use in UE4, etc.

Why wouldn't it count? The reality is that publishers feel that releasing a title on a single platform is not enough to sell what they want. It doesn't matter if the platforms are across generations or a mix of portable and console. The fact that they feel the need to have multiple SKUs rather than just one says it all. The fact that sales tend to be split enough to justify that choice says even more.

SaGa is absolutely going to be on other platforms in 2017. Count on it. It's a Unity game which hasn't sold 100k in Japan yet, and there's no way S-E is going to localize a Vita exclusive in today's market. So yes. It's just a matter of time. I guess that proves my point? Why do you think even tiny games like I Am Setsuna are on PC/PS4/Vita, and now coming to the Switch?

SaGa was obviously a joke due to how you're joking about it as well in the MC threads. I will honestly be surprised if it's ported to other platforms, just like I doubt it will be localized (both going hand in hand). I am Setsuna was a failure both critically and commercially, and since it was going to be localized, cheap to port elsewhere. This one is a bit of a special case, trying to cater to the nostalgia of some fans for probably cheaper than a third main Bravely game...

But yeah, fair enough for the first part. My issue with saying that cross-generation is the same as the regular definition of multiplatform, is that it's most of the time either the same or continuation of the same audience. It's not expanding it (unless you go from some tiny audience to a huge one, like GC to Wii), which isn't the case this generation yet.

We are talking about a different platform. Half of developers don't even think it will outsell the Wii U. It's viewed as a portable home console and so people are judging Switch sales based on Nintendo's home console track record, not the overly rosy 3ds portable sales. The 3ds sold like gangbusters. Nobody is predicting the Switch will sell close to 3ds numbers. It's perfectly valid to assume being Switch only could hurt its potential.

So wait, in your previous posts you implied that the 3DS didn't sell well, and now that it sold like gangbusters? Like the WiiU, if no games come to Switch (exclusive or not), of course it won't have good sales. Let's wait a bit to see if they correct/finish their message and how it does after the first month (lol wiiu first month) before saying it'll be a bigger failure than the WiiU...

The "half of developers" part is bullshit, if you're referring to GDC surveys. Most of the devs don't go there, part of them don't reply, and amongst those, they are actually not devs (but publishers higher ups).
 

StereoVsn

Member
I agree, except for Odin.

To my knowledge, this is the first time they've worked with UE4, so they're probably still learning.

So what you are saying this will be just in time for Switch 2 and PS5 in 2020?

Edit: On a more serious side I just don't see this game coming out in the West before 2019 for any platform. Japan, YMMV.
 

Nimby

Banned
Am I the only one who thinks the demons look too... plastic and not that great?

Not representative of the actual game whatsoever. SMT4 Odin might not even amount to anything significant. They just threw something together for a teaser.
 
So strange that they won't commit to this being SMT V. Like, surely that's this? An SMT game on UE4, probably gonna be the most expensive SMT game in a long time... like, surely that's your mainline entry?

Wouldn't mind a new Devil Summoner, like.
 

Eolz

Member
So strange that they won't commit to this being SMT V. Like, surely that's this? An SMT game on UE4, probably gonna be the most expensive SMT game in a long time... like, surely that's your mainline entry?

I think that's because they just want to reveal everything at their SMT event, but also wanted to show their support for a platform that might be important for them.
And since there's no other thing to show...
 
Not representative of the actual game whatsoever. SMT4 Odin might not even amount to anything significant. They just threw something together for a teaser.

Yup. They even said as much after the trailer rolled: "here's something Atlus threw together with what they've done on the game so far" which means they're basically just prototyping the character models right now and more than likely experimenting with the limits for Unreal Engine 4, in the pre-production phase. It's still really early doors. Thankfully for us, Unreal Engine 4 games tend to be easy to develop with and games come out relatively quick on them, so hopefully it won't be a 5+ year wait as it would be with an entirely new engine.

I do wonder if Atlus will end up making use of the P5 engine or not though? More Persona spin offs made on the same engine?

Demon War RTS set in Tokyo, dark and oppressive. Doi is doing the art.

Mmm. I know that you are joking here but I kind of want a change to the formula. Let's talk about the battle system for a sec: What if they change from the 'Press Turn' system to something new like they did with Strange Journey and the Demon Co-Op System? They've had a really good run with the Press Turn battle system but maybe it's time to change things up once more? The Smirk system in SMT IV and other modifications are neat and all but I kinda want to see them get ballsy and change things again.

If it turns out this is an Action RPG or has something as ballsy as the Gambit system was in FFXII I'd be even more excited, honestly. The mainline fans may lose their shit but hey, we've had loads of games with the Press Turn system now.

And I'm kind of excited to see Doi finally free from restraints and be allowed to go all out and establish his own style, with Apocalypse he was mostly touching up the bad art from SMT IV from the guest artists and with SMT IV was only allowed to do the character art, so it will be great to see how his art translates to character models on that front too (his Odin art is already looking really good in full 3D). I'm hoping he can summon some of his awesome skills as a character artist on Trauma Centre and inject that into this SMT game (case in point: https://images-na.ssl-images-amazon.com/images/I/61qEX5G++kL.jpg).

At the same time I still want to see a SMT spin off from Kaneko again. lol. Maybe one day.
 
Mmm. I know that you are joking here but I kind of want a change to the formula. Let's talk about the battle system for a sec: What if they change from the 'Press Turn' system to something new like they did with Strange Journey and the Demon Co-Op System? They've had a really good run with the Press Turn battle system but maybe it's time to change things up once more? The Smirk system in SMT IV and other modifications are neat and all but I kinda want to see them get ballsy and change things again.

If it turns out this is an Action RPG or has something as ballsy as the Gambit system was in FFXII I'd be even more excited, honestly. The mainline fans may lose their shit but hey, we've had loads of games with the Press Turn system now.

I had an intense dislike of FFXII's Gambit system, but I really liked Persona 3's AI teammates. I could definitely see an expansion of that.

But I'm imagining something more far afield for a SMT offshoot, like a SMT version of Valkyria Chronicles.
 

Eolz

Member
I liked how the ending of the trailer brought back allusions of Nocturne

Also back to the original!
Shin_Megami_Tensei_The_First.jpg
 

Lynx_7

Member
I want them to surprise us and shake up the formula too, but can we not jump genres entirely? We have so many action rpgs flooding the market already, just let mainline SMT stay turn based please. If they want to experiment with action combat they can always make a new spin-off or a Raidou sequel.
They could try implementing rows/positioning again like they've done in past entries but in a more meaningful manner this time.
 

Opa-Pa

Member
I seriously dread how so many series want to be pseudo action RPGs nowadays and hate the notion that turn-based is a dated type of combat (not saying anyone in this thread is implying that). Plus SMT has my favorite turn based combat systems ever and I love how they iterate on the press turn system by adding new stuff in each game, so keep making those please, I want them right into my veins always!

I'd definitely appreciate a new Raidou, though, but without Kaneko?... Nah.
 

duckroll

Member
If we're going to change things up for the battle system, I'll rather have a larger party and a sort of formation system. Allow a party of 6 demons for example, and have a 3 row formation system where attacks have effective range to differentiate spells/guns with melee attacks even more!
 

Gaspard

Member
If we're going to change things up for the battle system, I'll rather have a larger party and a sort of formation system. Allow a party of 6 demons for example, and have a 3 row formation system where attacks have effective range to differentiate spells/guns with melee attacks even more!

So kinda like Soul Hackers' battle system?

---

I want this game so much I need more mainline in me.

detox-gif-all-stars-2.gif
 

Totakeke

Member
If we're going to change things up for the battle system, I'll rather have a larger party and a sort of formation system. Allow a party of 6 demons for example, and have a 3 row formation system where attacks have effective range to differentiate spells/guns with melee attacks even more!

SMT4A's encounter design together with a large demon inventory is the best SMT gameplay I've experienced so far by a good margin.
 

7Th

Member
Do people really like large demon armies when it's easier to just create a few super-demons with drain skills, immunity to everything, self-buffs and pierce abilities? You don't even need a dedicated healer in Apocalypse since one Energy Drain heals full life while dealing decent damage.
 

Opa-Pa

Member
Having only 3 extremely powerful demons works in almost every Megaten game, but having a competent army in Apocalypse is way more fun because the game actually encourages you to have one with its boss design.

Also duckroll's idea sounds awesome and I could see them tackle something similar at some point. I just don't want them to ditch press turn entirely, since it's the best thing to ever happen to the series IMO.
 

Dascu

Member
If we're going to change things up for the battle system, I'll rather have a larger party and a sort of formation system. Allow a party of 6 demons for example, and have a 3 row formation system where attacks have effective range to differentiate spells/guns with melee attacks even more!

Yeah, different formations would be interesting. Could also bring back Demon Co-Op and affinities between demons, in addition to Press Turn (with or without Smirk). Something to reward you for fusing demons of the same alignment or mythology. E.g. special attacks between King Frost and Black Frost, or Rangda and Barong. Or a full Fiend team.
 

7Th

Member
Having only 3 extremely powerful demons works in almost every Megaten game, but having a competent army in Apocalypse is way more fun because the game actually encourages you to have one with its boss design.

Do they? Making Energy Drain so strong made switching demons pointless.
 

Totakeke

Member
Do they? Making Energy Drain so strong made switching demons pointless.

Energy Drain isn't available all game. If the demon didn't have enough HP or had a weakness to the boss it'll still die in one hit/turn on hard.

Could you fuse a demon that is literally perfect and have no weaknesses? Sure, but I'd rather spend the same time fusing 10 more non perfect ones and using those instead.
 

Dascu

Member
Do they? Making Energy Drain so strong made switching demons pointless.

SMT4A has, in addition of course to bosses with various insta-kill moves:
- Sequential boss fights with no time to heal in between. Energy Drain's OK, but it's often faster to switch in a full HP/MP demon rather than trying to get your current team to full fighting potential.
- The follow-up boss might also have completely different weaknesses that your current team can't exploit.
- Bosses with moves to knock your team mates away, even out of your stock so you cannot re-summon them.

I found it very useful to have more than just 3 main demons to rely on.
 

jimmypython

Member
So strange that they won't commit to this being SMT V. Like, surely that's this? An SMT game on UE4, probably gonna be the most expensive SMT game in a long time... like, surely that's your mainline entry?

Wouldn't mind a new Devil Summoner, like.

could be a Warriors game....lol
 

butman

Member
HD project definitely involves HD consoles, so the PS4 version is just around the corner. Also better version. If not it would say "Switch Project" like 3DS Project on the left.
 

Biske

Member
So strange that they won't commit to this being SMT V. Like, surely that's this? An SMT game on UE4, probably gonna be the most expensive SMT game in a long time... like, surely that's your mainline entry?

Wouldn't mind a new Devil Summoner, like.

I would wager SMT V they seem to have a solid SMT Nintendo thing going on these days. I would assume the other Devil Summoner type games and break offs would be the kind of things that would go multiplatform.
 

Opa-Pa

Member
I would wager SMT V they seem to have a solid SMT Nintendo thing going on these days. I would assume the other Devil Summoner type games and break offs would be the kind of things that would go multiplatform.

But the only reason SMT has been "Nintendo exclusive" lately is that Japan loved handhelds and development costs are most likely lower for a 3DS game than Vita, let alone HD systems.

With Switch forcing them to adapt to more expensive development and Atlus embracing Unreal 4, I'd actually expect most of their future output to be multiplatform.
 

Biske

Member
But the only reason SMT has been "Nintendo exclusive" lately is that Japan loved handhelds and development costs are most likely lower for a 3DS game than Vita, let alone HD systems.

With Switch forcing them to adapt to more expensive development and Atlus embracing Unreal 4, I'd actually expect most of their future output to be multiplatform.

Mmmm could be that too.

I'd be down for that, specially if that meant... at some point... a Persona port or Persona Ports were possible... my god. Persona on the Switch.... dare I dream?

Or Catherine.... now I'm getting greedy ahaha.
 
Okay, I was not meaning for them to turn mainline SMT into Action RPG or anything like that, I kind of meant more as the next experiment like Raidou was action RPG, Devil Survivor was TRPG hybrid, Majin Tensei being straight up TRPG, that sort of thing for the next spin off. I appreciated the Demon Co-Op system in Strange Journey for being more of a change from the norm, you still chained your attacks together just in a different way from standard Press Turn. Both systems make SMT the most tense (and frankly put, best) turn based system I've come across. That doesn't mean to say it isn't time to change things up a bit.

Let's look at the Auto-Battle system. It sucks. You just do generic Attack, Attack, Attack with the option of auto attacking with weaknesses in Apocalypse as well. I'd prefer a system where you could program your auto attacks more for the demons/characters like even the likes of P1/P2 was better than this, since you had the option of following up your attacks with presets and keep doing those over and over or change it to just attack, attack, attack. More options there would be welcome. Also, let the demons defend instead of just skip the turn.

Having more demons in battle at a time sounds like a nice change, like they did in Soul Hackers.

Also, do people feel they will have first persons battles again or go Nocturne/DDS style with third person battles?

Do they? Making Energy Drain so strong made switching demons pointless.

Apocalypse throws status ailments at you more than the previous entries did (stun, mute, confuse etc) so Energy Drain becomes kind of useless when you need to keep chaining the attacks together. The major bosses also tend to buff themselves up after a certain point so can wipe you out in one turn if you don't prepare in time for that.
 
Okay, I was not meaning for them to turn mainline SMT into Action RPG or anything like that, I kind of meant more as the next experiment like Raidou was action RPG, Devil Survivor was TRPG hybrid, Majin Tensei being straight up TRPG, that sort of thing for the next spin off. I appreciated the Demon Co-Op system in Strange Journey for being more of a change from the norm, you still chained your attacks together just in a different way from standard Press Turn. Both systems make SMT the most tense (and frankly put, best) turn based system I've come across. That doesn't mean to say it isn't time to change things up a bit.

I'd like to see physical attacks become more sophisticated than just a generic attack, something like a skill system players could learn. Imagine doing combos like a kind of turn-based DMC.
 
If we're going to change things up for the battle system, I'll rather have a larger party and a sort of formation system. Allow a party of 6 demons for example, and have a 3 row formation system where attacks have effective range to differentiate spells/guns with melee attacks even more!
So basically Persona 1? That sounds dope
 

Eolz

Member
The only reason they didn't confirm which SMT it is (V, spinoff, mainline not numbered...) is likely due to them preparing an event for the anniversary.

I agree that they should follow on the gameplay improvements of IV A, but not go too far either. Keep it turn based and a bit more classical, spinoffs allow to go crazy with some systems.
 
アトラスの人気RPGシリーズ『真・女神転生』は、1992年に第一作目『真・女神転生』を発売後、本年で25周年を迎えます。
そこでシリーズ25周年を記念し、 『真・女神転生』シリーズ25周年プロジェクトの始動、及び25周年特設サイトを公開い
たしました!

Nintendo Switchにて発売予定のシリーズ最新作のティザー映像を公開中です!
さらに別途、ニンテンドー3DS用タイトルの発売も予定しており
ます。
ぜひ特設サイト及びティザー映像をご覧ください。

その他の情報は追って公開の予定です。
どうぞ『真・女神転生』シリーズ25周年プロジェクトの今後にご注目ください。

Anyone have a good translation? Facebook Translate is kinda bad.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
That post above just mentions what we already knew

"blablahblah for the 25th anniversary we showed off a trailer of a SMT on Switch in addition to a 3DS project"

I don't know if that says anything related to which platforms it is actually coming out on or not
 
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