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[Digital Foundry] New Scorpio Spec Leak: ESRAM Gone, GPU Features Revealed

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eso76

Member
So, Scorpio will probably be able to run xbox one games in quasi-native 4k (even 900p ones, it seems).

Uhmm...isn't this what it was always meant to do ?

I mean, anything more would have been a huge waste since it has to maintain compatibility with the regular xbox one, no ?
Were you anticipating spending 599$ for components devs would never be able to put to good use ?

Plus this paper is from shortly after their 2016 E3 conference. Not that I expect any major change, but it's only obvious it would confirm the specs Microsoft told us in June last year.
 

Kazuo Hirai

I really want everyone to know how much more Titanfall 2 sold than Nioh. It was a staggering amount.
MS makes more money on your digital software buys of their published games than they do on hardware. I'm sure they're broken up by this turn of events.

Microsoft can not control pc as Xbox one.After a Xbox user transfer to PC, he would buy most games from steam, and valve can take 30% tax, Microsoft lose the tax.
 
Eh, if this thing hardware-wise isn't that much different than the PS4 Pro, I wonder why they waited until this year to launch it. Seems kind of stupid imo going off the specs were hearing.

The only thing I will say though is that these leaked pages come from just after E3 2016 so things could have changed but idk.
 
It's not even as powerful as an XB1. It seems like a small step up from Wii U.
Why do you always feel the need to shit on the Switch when it's irrelevant to this topic?

Same goes for the random engine poster for even bringing up the Switch. Keep that console warrior fanboy crap away. You're not getting a gold medal from your favorite companies by hating on something that's not competition.
 

Space_nut

Member
For new page

The whitepaper we've seen - dated to just after Scorpio's E3 reveal - only confirms no ESRAM, boosted L2 cache and support for memory compression technology. Beyond that, all we have to go on is Microsoft's stated 320GB/s bandwidth, eight CPU cores - plus a motherboard rendering strongly suggesting 12GB of GDDR5 memory. How the final spec will shape up remains to be seen
 

gofreak

GAF's Bob Woodward
All of Microsoft's 1st party titles already scale on PC with different CPU configurations. So I don't see why going with a better CPU in Scorpio will make development that much more difficult.

Those are PC ports though...not the XB1 binary running as is on PC (?) Plus their own (ported) games may not take advantage of any lower level characteristics of XB1's CPU, but the question of whether it's possible for XB1 games to do so (and thus for others to have done so) is a different one. Unmodified existing XB1 binaries will have to just work on the new machine without any issues. Maybe the CPU execution environment was highly abstracted, just wondering if we know that was the case for sure.
 

RoboPlato

I'd be in the dick
A number of games are apparently 1800c on PS4 Pro, those should probably run at 2160c on Scorpio.

As in, (3840*2160)/(1800*(1800*16/9)) = 1.44 ~= 6/4.2 = 1.42

Yep

Res differences between PS4 Pro and Scorpio will be inline with Xbox One and PS4 differences.
 

LordOfChaos

Member
The processor likely being nearly the same aside, if the rendering of 12GB memory was right, and the stated 320GB/s bandwidth and 6Tf GPU are still a substantial uptick one year after the Pro.

Both will be fine machines methinks. If the Scorpio launches at 400 I could see a Pro price drop, this will be good for all of us regardless.


That said, most of us probably expected they'd be doing checkerboarding like methods, but with all their "TRUE 4K" hype, even stamping 4K on the APU, that'll be a funny one to see them backtrack from.
 

Blastoise

Banned
Sounds like a very decent upgrade to the Xbone line. It probably won't break the bank either.

Depending on the first parties and 4K bluray support, I might finally jump in bed with MS again.
 
Yep, that's what some of us are saying since some months ago.
I can see Scorpio being 2k where Pro is checkerboard 4K or Scorpio using variable resolution more often instead of fixed checkerboard.
But people shouldn't expect "graphical differences" resolution aside.

It's curious* you came to that conclusion

*not surprising
 

Nikodemos

Member
Do you think we could potentially see Puma at 2.5ghz at least?
This. IIRC 2.5 GHz is the maximum one can reliably squeeze out of that architecture (albeit in its Puma+ incarnation). I really hope MS were able to get 2.5 GHz, to lower the bottleneck a bit.
 

EvB

Member
So, Scorpio will probably be able to run xbox one games in quasi-native 4k (even 900p ones, it seems).

Yeah...

That video states that games that are already 1080p can hit 4K native using 75% of the available 6TF GPU.
So the 900p and 720p titles are the ones that will see an improvement relative to this also, however these are the titles that may prefer to be rendered differently in order to get there.
 

Ahasverus

Member
So it's just Xbone Pro. Well, that's better imo, having a third differently speced sku would not make us any favors in the long run.
 

BigEmil

Junior Member
All of MS PR and people who work for Xbox like Phil, Aaron Greenberg and the others dudes I forgot their name they kept saying 'true 4k' 'native 4k' everywhere from Twitter to interviews and all that continuously

Would be weird if they didn't stick to that
 
This is interesting. So the GPU is powerful enough to bring a 900p xbone game to 4k, due some efficiences to rasterizer, and for 1080p titles should do it with power to spare.

Scorpio also supports checkerboard rendering, but Ms is recommending it only to effects, like transparencies, shadows, GI and AO, because you can increase the quality of these effects without a huge compromise in performance or visual due the checkerboard, so indeed a 4k console but with low resolution effects like pretty much is the norm.
 
The white paper hardly gives much detail at all, but there was never going to be any huge surprises.

The Scorpio is exactly what Microsoft have said it is all along. A 4K Xbox One. Plus maybe a bit more in reserve for graphics, depending on how devs tune their games.
 
Your embarrassing console warrior drivebys probably annoy people, just sayin.
The narrative was that Scorpio would leave Switch in the dust. That won't be the case. I was just pointing that out. Not saying in that post that one is better than another. Sheesh guys lighten up.

I am actually surprised that Microsoft is still pursuing checkerboard now that pro numbers are in and tepid.

A further look down my post history would show that.
 

Maximus P

Member
Really the biggest new info is specific mention of DCC, L2 cache increase, and lack of ESRAM. That much we can consider confirmed.

Also mention of checkerboard/spare rendering and half-resolution rendering. While these rendering techniques are not new, I think many were wondering if we'd see them implemented in games on Scorpio (vs straight up 1440p, 1800p, or 2160p).

For a whitepaper of this nature, I'm surprised there wasn't' even a mention of increased total RAM. While it's been heavily speculated that Scorpio will have at least 12 GB of RAM, the only mention of RAM in this whitepaper (at least which has been revealed by DF) is in regards to bandwidth. I would've thought they'd want to promote additional capacity for high res textures or something.

In reality the information we have regarding the CPU is no different than before. 8 CPU cores. While the note in the whitepaper seems like a hint towards jaguar, we still don't have enough information for confirmation.

Also, it should be noted that while this article from DF is dated from today, the origin of the whitepaper is from July 2016, 6 months ago.


Good post.

This helped me understand more as Im at work.

Thank you.
 

Orca

Member
Xbox One - less powerful than PS4.
Scorpio - more powerful than PS4 Pro.

Anyone disappointed by that jump was expecting WAY too much.
 
Seems like a PS4 Pro type of upgrade.
Which is great for XB1 guys as I think the Pro is an great step up especially if your gonna game in 4K!

It's not a new generation though like some posters would have you believe.
 

twobear

sputum-flecked apoplexy
Wouldn't a substantially upgraded CPU cause way more headaches than just a substantially upgraded GPU? That's why I've never really put much stock in the Zen speculation.
 

ViciousDS

Banned
so......basically a resolution bump.....lol


oh god, they better announce a hell of a first party lineup at E3. Because this truly is a midgen refresh.
 
If anything, this is great because now the PS4 Pro won't be alone in its capabilities and since Microsoft is meeting the same milestone's, that means the purpose for both are being fulfilled. All in all, my Pro was a good purchase going by this so im excited for the final specs.
 
I didn't know correcting misinformation was "shitting on."

Don't hate, I didn't spec the machine.
You don't even know the exact specs of the system (like who cares anyways except certain people I guess).

It's like someone coming in this topic and shitting on the Scorpio, when these aren't exact details.
 

Ricky_R

Member
I guess they want to make sure they get the price right, which, to be honest, should be far more important to MS than cutting edge specs.

This will break some hearts nonetheless.
 

BigEmil

Junior Member
This is interesting. So the GPU is powerful enough to bring a 900p xbone game to 4k, due some efficiences to rasterizer, and for 1080p titles should do it with power to spare.

Scorpio also supports checkerboard rendering, but Ms is recommending it only to effects, like transparencies, shadows, GI and AO, because you can increase the quality of these effects without a huge compromise in performance or visual due the checkerboard, so indeed a 4k console but with low resolution effects like pretty much is the norm.
That won't be in line with their "uncompressed pixels" and the "highest quality pixels" now would it?

Even 'true 4k'
 

RoboPlato

I'd be in the dick
All of MS PR and people who work for Xbox like Phil, Aaron Greenberg and the others dudes I forgot their name they kept saying 'true 4k' 'native 4k' everywhere from Twitter to interviews and all that

Would be weird if they didn't stick to that

I could see a number of devs opting for a higher native resolution on Scorpio as opposed to a reconstructed one just due to it's ability to push more pixels and the time that would save in the dev process.

Games that are native 1080p on Xbox One should be able to hit native 4K on Scorpio.
 

JP

Member
Yep

Res differences between PS4 Pro and Scorpio will be inline with Xbox One and PS4 differences.
That sounds about right although I think it will be less noticeable than the differences between the original consoles due to the increase in output resolution. Of course, that assumes that that both consoles handle checkerboard rendering equally, which they should.
 
MS has been saying 4K was the goal of the console repeatedly. 8 core Zen is barely coming out for desktop and people are expecting them to cram it in the SoC with Vega is overkill and pushes up cost.

So much for uncompressed highest quality pixels ever.
 
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