MS makes more money on your digital software buys of their published games than they do on hardware. I'm sure they're broken up by this turn of events.
I'm not sure why you feel the need to attack me personally. Do my opinions offend you?
Wasn't Zen excluded because of no AMD custom SOCs until 2018?
Why do you always feel the need to shit on the Switch when it's irrelevant to this topic?It's not even as powerful as an XB1. It seems like a small step up from Wii U.
This document is from July of 2016. Very old and vague in details
The whitepaper we've seen - dated to just after Scorpio's E3 reveal - only confirms no ESRAM, boosted L2 cache and support for memory compression technology. Beyond that, all we have to go on is Microsoft's stated 320GB/s bandwidth, eight CPU cores - plus a motherboard rendering strongly suggesting 12GB of GDDR5 memory. How the final spec will shape up remains to be seen
All of Microsoft's 1st party titles already scale on PC with different CPU configurations. So I don't see why going with a better CPU in Scorpio will make development that much more difficult.
It was the same with the pro dont expect many changes.So overreacting to a post from July 2016 is a thing apparently
A number of games are apparently 1800c on PS4 Pro, those should probably run at 2160c on Scorpio.
As in, (3840*2160)/(1800*(1800*16/9)) = 1.44 ~= 6/4.2 = 1.42
please not the shitty jaguar again... sigh
Yep, that's what some of us are saying since some months ago.
I can see Scorpio being 2k where Pro is checkerboard 4K or Scorpio using variable resolution more often instead of fixed checkerboard.
But people shouldn't expect "graphical differences" resolution aside.
Why do you always feel the need to shit on the Switch when it's irrelevant to this topic?
I also own all the systems including PS4 and XBO. Just saying.
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This. IIRC 2.5 GHz is the maximum one can reliably squeeze out of that architecture (albeit in its Puma+ incarnation). I really hope MS were able to get 2.5 GHz, to lower the bottleneck a bit.Do you think we could potentially see Puma at 2.5ghz at least?
It was the same with the pro dont expect many changes.
This is fine as well both systems are just upgrades.
So, Scorpio will probably be able to run xbox one games in quasi-native 4k (even 900p ones, it seems).
Gotta hit that 399 price point Microsoft.
The narrative was that Scorpio would leave Switch in the dust. That won't be the case. I was just pointing that out. Not saying in that post that one is better than another. Sheesh guys lighten up.Your embarrassing console warrior drivebys probably annoy people, just sayin.
Really the biggest new info is specific mention of DCC, L2 cache increase, and lack of ESRAM. That much we can consider confirmed.
Also mention of checkerboard/spare rendering and half-resolution rendering. While these rendering techniques are not new, I think many were wondering if we'd see them implemented in games on Scorpio (vs straight up 1440p, 1800p, or 2160p).
For a whitepaper of this nature, I'm surprised there wasn't' even a mention of increased total RAM. While it's been heavily speculated that Scorpio will have at least 12 GB of RAM, the only mention of RAM in this whitepaper (at least which has been revealed by DF) is in regards to bandwidth. I would've thought they'd want to promote additional capacity for high res textures or something.
In reality the information we have regarding the CPU is no different than before. 8 CPU cores. While the note in the whitepaper seems like a hint towards jaguar, we still don't have enough information for confirmation.
Also, it should be noted that while this article from DF is dated from today, the origin of the whitepaper is from July 2016, 6 months ago.
Well at least they can hit the $399 mark.
You don't even know the exact specs of the system (like who cares anyways except certain people I guess).I didn't know correcting misinformation was "shitting on."
Don't hate, I didn't spec the machine.
That won't be in line with their "uncompressed pixels" and the "highest quality pixels" now would it?This is interesting. So the GPU is powerful enough to bring a 900p xbone game to 4k, due some efficiences to rasterizer, and for 1080p titles should do it with power to spare.
Scorpio also supports checkerboard rendering, but Ms is recommending it only to effects, like transparencies, shadows, GI and AO, because you can increase the quality of these effects without a huge compromise in performance or visual due the checkerboard, so indeed a 4k console but with low resolution effects like pretty much is the norm.
All of MS PR and people who work for Xbox like Phil, Aaron Greenberg and the others dudes I forgot their name they kept saying 'true 4k' 'native 4k' everywhere from Twitter to interviews and all that
Would be weird if they didn't stick to that
That sounds about right although I think it will be less noticeable than the differences between the original consoles due to the increase in output resolution. Of course, that assumes that that both consoles handle checkerboard rendering equally, which they should.Yep
Res differences between PS4 Pro and Scorpio will be inline with Xbox One and PS4 differences.
Article: http://www.eurogamer.net/articles/d...ace-to-4k-how-scorpio-targets-ultra-hd-gaming
That's gonna disappoint people if true.
so......basically a resolution bump.....lol
The savior is dead. Switch won't be so behind in power after all.
so......basically a resolution bump.....lol
oh god, they better announce a hell of a first party lineup at E3. Because this truly is a midgen refresh.