• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[Digital Foundry] New Scorpio Spec Leak: ESRAM Gone, GPU Features Revealed

Status
Not open for further replies.

ethomaz

Banned
I'm not a tech guy, but is the general consensus that these specs aren't as strong as many expected?
Is the console market able to fulfill "our" expectation about graphics anymore?
It seems that almost any reveal as (more or less, of course) some degree of "disappointment".
Actually it will be the most strong console on the market but not a new generation of strongest... you can't left these "disappointed" guys fool you ;)

And this...

I'd say it's exactly what anyone sane expected.
 

Dr.brain64

Member
Checkerboard is surely the reason the scorpio will be affordable. It's dissapointing to hear though - I was expecting raw 4k.

The scorpio will be great - 100% no doubt, xbox just needs more games and variety (and fix their os). They should focus on those.
 

EvB

Member
LOL.

It's going to be fun seeing how all those "True 4K" posters spin this.

Spin what?

They literally stated in that video that they had games that were 1080p on Xbox running at 4k.

Also, the whitepaper is not solely about Scorpio, but discussing some of the techniques to make sure that games can run comfortably across 3 Xbox Configs and an infitite variety of PC hardware...
 
Will be interesting to see what Microsoft prices the Scorpio at. You'd think Sony could give a $50, or maybe even $100, price drop for the PS4 Pro during Holidays 2017. Alternatively, a nice bundle could sweeten the deal. Will Microsoft attempt to get close in price, or will they launch at $399 when the competition can afford to go lower?
 

geordiemp

Member
Is DF in the know? because here on GAF we got some industry consultants in the know about 8TF and exclusive software. This is surely outdated speculation

Spill those beans my friend

I dont get how Jaguar is going to run occulus games at 90 FPS unless its clocked insane.
 
So, checkerboard??

So what happened to "True 4K Gaming"?

They are saying that some effects like transparencies, AO, shadows (which already has an history of being rendered lower res on consoles) doesn't need tp be rendered in 4k, and that they can be rendered in 1080p or higher with more quality than xbone could do.

So the game would be rendered natively at 4k (using the same definition that everyone has used up until this point), but some of the effects would have to be lower res, but still higher quality than xbone. Which means basically we should expect native 4k games at higher settings than xbone.
 

jon bones

hot hot hanuman-on-man action
Really glad I opted for PC building instead of continuing onto the iterative console space.

In order to make these things viable in the marketplace, they simply aren't going to be powerful enough.
 

Wereroku

Member
Well it was same architecture just slightly higher clocked. Scorpio on the other hand is completely different architecture but I am hopeful

Yup it would be impressive and would make Scorpio highly desirable

I thought Phil already said it won't run games at higher framerates or resolutions unless the original XBO engine supported that. Like Halo 5 will naturally run at the highest res and fr without a patch.

Spin what?

They literally stated in that video that they had games that were 1080p on Xbox running at 4k.

Also, the whitepaper is not solely about Scorpio, but discussing some of the techniques to make sure that games can run comfortably across 3 Xbox Configs and an infitite variety of PC hardware...

Also the people harping on the true 4k stuff I think that was mostly a guarantee for first party games. 3rd parties will still be able to do whatever they want to. There will probably be some that choose to do very little with the extra power MS and Sony are in no position to dictate how much work EA or Activision put into their pro/scorpio support.
 

Easy_D

never left the stone age
at the very least, the comment reaffirms our belief that Scorpio's CPU technology has not moved on in step with its GPU.

So it's still using Jaguar? How long will my FX6300 last for? This is getting ridiculous, at this rate my cheap-ass won't have a real reason to upgrade my CPU until the PS5.

Am I gathering things correctly if my impression is that the Scorpio is to the Pro what the Pro is to the PS4?
 

Fuchsdh

Member
Looks like Scorpio is not going to be that different to PS4pro.

I'd say there's still substantial GPU boosts here over the PS4Pro.

Where both iterations lag is that the CPU performance is not increasing commensurately. Given that if there's a weakness of the current gen of consoles it's in the CPU, I can see why that's disappointing. It also looks like it's slightly too weak to easily go from the 900p general standard to 4K, but even sub-4K resolutions are going to look great in comparison to 1080 stuff in a lot of cases.
 
I feel bad for devs. Now they're gonna need to optimize for PS4, PS4Pro, Xbone, Scorpio, and a host of PC configurations. It seems like consoles are just rapidly moving away from what likely made them attractive from a dev standpoint in the first place.

Also, I still don't get who this is for. i felt like MS was practically begging me to play on PC when they talked at e3 about how all their exclusives would be on PC. I guess it's for someone who's that midrange who cares about graphics, but not enough to dive in on PC.

Very curious to see how this does.
 

Easy_D

never left the stone age
I'd say there's still substantial GPU boosts here over the PS4Pro.

Where both iterations lag is that the CPU performance is not increasing commensurately. Given that if there's a weakness of the current gen of consoles it's in the CPU, I can see why that's disappointing. It also looks like it's slightly too weak to easily go from the 900p general standard to 4K, but even sub-4K resolutions are going to look great in comparison to 1080 stuff in a lot of cases.

It's okay tho, you can use frame interpolation to get the FEEL of 60 FPS
 

Avari

Member
I'm not very knowledgeable about tech specs as it's not terribly important to me. I am a bit confused though - isn't the power gap between the PS4 pro and the Scorpio larger then the gap between the Xbox One and the PS4? I recall many posters here despairing that gap as massive.
 

gofreak

GAF's Bob Woodward
They are saying that some effects like transparencies, AO, shadows (which already has an history of being rendered lower res on consoles) doesn't need tp be rendered in 4k, and that they can be rendered in 1080p or higher with more quality than xbone could do.

So the game would be rendered natively at 4k (using the same definition that everyone has used up until this point), but some of the effects would have to be lower res, but still higher quality than xbone. Which means basically we should expect native 4k games at higher settings than xbone.

That's what they're referring to as 'half-res' rendering. Which is a common practise regardless of 4K.

They also separately refer to 'sparse' rendering (i.e. checkerboard).

Obviously every title will use a different mix of techniques. But not every game is going to be native 4K (with 'half-res effects' or otherwise).
 

MilkyJoe

Member
Is DF in the know? because here on GAF we got some industry consultants in the know about 8TF and exclusive software. This is surely outdated speculation


Where did this come from? It's the second time I have seen this posted.
 
Whoa! Watching now.

Edit: Just finished. About what I was expecting, but I fear there are going to be a lot of disappointed fans. Seems like a slightly more powerful PS4 Pro. Their approach even seems pretty similar to what Sony is doing with the Pro, considering they still maintain there will be no Scorpio-exclusive titles.

I still think VR games/functionality will be the exclusion. You be able to do VR anything on an Xbox One or Xbox One S.
 

geordiemp

Member
It's okay tho, you can use frame interpolation to get the LOOK of 60 FPS

Fixed that for you, it will still control and play like a 30 FPS game no ? Double frame rate but 30 FPS control kinda negates the whole 60 FPS benefit IMO

Still I think Ps4 pro is great and nice for MS to have an Xbox scorpio pro Elite, it will allow devs to fine craft dynamic scaling / checkerboard and the like (Infinite warefare / Watch dogs 2).
 

Noobcraft

Member
The implication that they got Forza 7 running at 4k with ~4.5TF of power and have an additional 1.5TF to play with is kind of cool. Wonder what they'll use it on.
 

Jonboy

Member
All the comments saying "let's wait for more recent documents!" sound almost exactly like the PS4 Pro threads where people were hoping for some last minute bump.
 
I'm not very knowledgeable about tech specs as it's not terribly important to me. I am a bit confused though - isn't the power gap between the PS4 pro and the Scorpio larger then the gap between the Xbox One and the PS4? I recall many posters here despairing that gap as massive.

As it has been mentioned, a lot of PS4 Pro games are at 1800p. Scorpio will have higher resolutions for multiplatform games.
 

Trago

Member
So if a game is 1800p on the Pro, it would likely hit 2160p on Scorpio.

Kinda like how games are typically 900p on Xbox One, and 1080p on PS4. That's quite the difference. Sticking with Jaguar is eh, expected. This thing was not about to get Zen. And the extra RAM is good too.

Xbox people should be happy that they'll get the multiplat advantage among consoles again. Those Digital Foundry Face-off threads at the beginning of this gen must have been a pain to read through.
 

zewone

Member
Is this when reality sets in for everyone who thought the Scorpio would outsell the XB1S and set sales records on fire?
 

Aostia

El Capitan Todd
Actually it will be the most strong console on the market but not a new generation of strongest... you can't left these "disappointed" guys fool you ;)

And this...

I'd say it's exactly what anyone sane expected.

Good to me.
I'm not an expert, so I don't even exactly know what to do with those numbers.
let's say that "vocal minority" is a better description of "riot" against almost every recent console hw "reveal", then?
 

ethomaz

Banned
I'm not very knowledgeable about tech specs as it's not terribly important to me. I am a bit confused though - isn't the power gap between the PS4 pro and the Scorpio larger then the gap between the Xbox One and the PS4? I recall many posters here despairing that gap as massive.
It is close to same...

PS4 > XB1 +40%
Scorpio > Pro +44%
 

Bsigg12

Member
All the comments saying "let's wait for more recent documents!" sound almost exactly like the PS4 Pro threads where people were hoping for some last minute bump.

Feel free to detail the specs leaked out of the paper. All I see is they dropped ESRAM, there is a boosted L2 cache and some new memory compression.
 
No, it doesn't.

Xbox One S improves frame rates for games, though it's not as substantial for 30 fps games as 60 fps and unlocked fps games. I assume it also allows dynamic resolution games to more often hit the max resolution, so yes, I think it kind of does improve resolution without a patch already. People expect this to continue for Scorpio and Phil Spencer confirmed this himself during an E3 2016 interview with Giant Bomb, I believe.
 
So it's still using Jaguar? How long will my FX6300 last for? This is getting ridiculous, at this rate my cheap-ass won't have a real reason to upgrade my CPU until the PS5.

Am I gathering things correctly if my impression is that the Scorpio is to the Pro what the Pro is to the PS4?

I think its more like Scorpio is to pro as PS4 is to Xbox One.
 

Kazuo Hirai

I really want everyone to know how much more Titanfall 2 sold than Nioh. It was a staggering amount.
There someone believe it would make 4k/60fps?

Doesn't it need Titan X?
 

Fuchsdh

Member
It's okay tho, you can use frame interpolation to get the FEEL of 60 FPS

Maybe. People clearly don't care about 60fps enough that they don't buy games if they don't maintain it. But this is all whitepaper bullshit, in that we don't know how devs are actually going to take advantage of this. Will most games just be a >1080p<2160p resolution on Scorpio, or will they aim for 2160p output but with some tricks like half-speed physics or the lower-resolution graphic effects to overcome the gap? Or (to me less likely) will they offer the same output resolution but crank the nobs on stuff like AA or particle effects on Scorpio?
 
Status
Not open for further replies.
Top Bottom