More """""""4K"""""" resolution. I'm really not impressed with the PS4Pro.
Cool. Don't get it then.
More """""""4K"""""" resolution. I'm really not impressed with the PS4Pro.
if checkerboarding 4K creates an image that is almost as good as native 4K why haven't we seen this technique used in the past? is it a pretty newly-discovered method?
They don't cost the same in rendering time do they? I thought checkerboard was quite a tad more compute expensive?
This is pretty cool.Pixel count is the same. It is rendering a full 3840×2160 framebuffer. Slightly less accurate than Native 4K but still it's basically 4K.
http://www.neogaf.com/forum/showthread.php?t=1330505
Well...if checkerboarding 4K creates an image that is almost as good as native 4K why haven't we seen this technique used in the past? is it a pretty newly-discovered method?
like in the ps360 era there were plenty of games that ran 720p (or even below that) instead of 1080p, could they have used the same technique to checkerboard 1080p and achieve a nearly as good 1080p effect?
Well because it's not actually up-scaling maybe!"It looks good so it's 4K!".
No.
With all these new resolution techniques we now have I wish devs were a little more upfront and honest about it. Instead of trying to pass off 'upscaling' as the real deal.
'Basically 4K' is a big stretch, even though the end result will indeed look nice.
More """""""4K"""""" resolution. I'm really not impressed with the PS4Pro.
The game looks good even with the 4kpr, I wonder if the could have got 60fps if it was built ground up for the pro
Yes, as this is a perfect extension of their technology from Shadowfall and we can attest how good that was in delivering a 1920x1080 when it was 960x1080.2160p checkerboard means what native resolution? 3840x1080 or 1920x2160 or 2088x1620?
Edit - Looks to be 1920x2160.
To be accurate 960x1080p...So by that standard, 900p is basically 1080p right?
it costs about the same rendering time as traditional upscaling from 1920x2160 to 4K. Not from 1080p to 4K.
Yes new tech finalised and also PS4 Pro customised hardware been optimised to take advantage of these features much better to put it simplyif checkerboarding 4K creates an image that is almost as good as native 4K why haven't we seen this technique used in the past? is it a pretty newly-discovered method?
like in the ps360 era there were plenty of games that ran 720p (or even below that) instead of 1080p, could they have used the same technique to checkerboard 1080p and achieve a nearly as good 1080p effect?
Guerrilla games are wizards
Aww shit. I didn't plan to spend 1500 on a KS8000 just yet, damn.
Well because it's not actually up-scaling maybe!
Still a shame there isnt a 1080p/60fps option.
He was probably just checkerbored.
Define "shades", please.The former shades 4.1 million pixels each frame, the latter shades 8.3 million pixels each frame.
Only when you can't tell the difference.
You can tell the difference. 2160p checkerboarded looks a little bit softer than 2160p native.
Nonetheless, it's still significantly higher than full HD and the IQ looks fantastic on my 4k TV.
There's a visible difference."It looks good so it's 4K!".
No.
With all these new resolution techniques we now have I wish devs were a little more upfront and honest about it. Instead of trying to pass off 'upscaling' as the real deal.
Fair enough I see what you mean. Yh "basically 4K" is cutting it a bit to close but I guess if you take the statement as what the resulting image looks like then it's seems somewhat valid as a simple way of describing it from that journalist's perspective i guess but yh likely could have described it better.Hence the quotations. But regardless it's still using non-native information to fill in the blanks. Just some methods are more effective than others.
These techniques are great, I'm just not keen on the idea of putting them on the same pedestal as their true counterparts. Whether it's devs or journalists who do it.
LOL "basically 4K"
My mom can't tell the difference between DVDs and blu-rays. DVDs basically blu-rays confirmed.
The game will be rendered in 2160p checkerboard (meaning, basically 4K)
The game will be rendered in 2160p checkerboard (meaning, not actually 4K)
I can see why they went with the first one
Once Scorpio hits and there are (presumably) multiplatform games that are native 4K on Scorpio and checkerboard 4K on the Pro we can actually see how big the difference is.
You can tell the difference. 2160p checkerboarded looks a little bit softer than 2160p native.
Nonetheless, it's still significantly higher than full HD and the IQ looks fantastic on my 4k TV.
Once Scorpio hits and there are (presumably) multiplatform games that are native 4K on Scorpio and checkerboard 4K on the Pro we can actually see how big the difference is.
There were some tries, but programmability limits and simply the amount of research on subject was not enough.if checkerboarding 4K creates an image that is almost as good as native 4K why haven't we seen this technique used in the past? is it a pretty newly-discovered method?
like in the ps360 era there were plenty of games that ran 720p (or even below that) instead of 1080p, could they have used the same technique to checkerboard 1080p and achieve a nearly as good 1080p effect?
The Scorpio will be doing this stuff just the same, most of the time anyway. Though I guess at a higher level.
Once Scorpio hits and there are (presumably) multiplatform games that are native 4K on Scorpio and checkerboard 4K on the Pro we can actually see how big the difference is.
It is a recently developed technique, and my understanding is that the PS4 Pro GPU has specific hardware optimizations that make it computationally cheaper than it would otherwise be.
This is completely wrong. For certain frames or portions of frames, CBR is literally indistinguishable from native rendering. In a practical sense, it will often be perceptually indistinguishable.the difference is roughly 2x the quality level.
How can it be basically 4k if it uses half the pixels?
The base res is half the pixel count of the final output.
Looks to be 1920x2160.
All this is wrong. There is no "base resolution" for CBR, it's not a form of upscaling. CBR rasterizes just as many pixels as native rendering. Just the method it uses for half of them is slightly less accurate.Checkerboarded from what base resolution?
Why would anyone describe a checkerboard resolution as "basically 4k"? This is totally nonsense.
Marketing. We all know here it is not 4k, and we all know here it is NOT basically 4k as they say in that text.
Let's not try to pass off half the pixels as "basically 4K".
For many reasonable definitions of "basically", CBR absolutely is basically 4K. For example, I can 100% guarantee that we can devise fair, honest tests where no one could determine any difference between native and CBR. In real-world applications such perfect results will be scattered, of course. But I think this points out how misguided expectations of giant quality gaps are.Since when is 2160p checkerboard basically 4K??
So I assume you refuse to call games "1080p" whenever their shadow buffers, particle effects, or volumetric lighting run at non-native resolution. Without researching, can you name which of last fall's titles aren't "true" 1080p in this sense?...These techniques are great, I'm just not keen on the idea of putting them on the same pedestal as their true counterparts.
Are we really pretending to be 4K elitists when we just came from a console that struggles to render games at 1080p? This is leaps and bounds better than PS4.
So dynamic 4K is now basically 4K. OK sony.
QB didn't use checkerboard renderingSo recent that people were crying about it when quantum break used it and letting people know how much they hated it.
For the last time that quote is not from Sony.So dynamic 4K is now basically 4K. OK sony.