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Resident Evil 7 Spoiler Thread

Jawmuncher

Member
Had to swap the avatar from Chris RE7 to Lucas... for now. :( Someone PMed me to actually bitch that the avatar is a disrespectful spoiler.

Considering you can't know who it is without beating the game it isnt a spoiler in the typical sense. It's whatever though... rather not trigger someone on the forum as a junior and be banned.

#LordLucasWillRideAgain

This is a disrespectful spoiler.
I didn't know lucas would plant traps in the game until I saw your avatar.
 

Zambatoh

Member
There is no contest between Resident Evil 7 and Resident Evil 4 when it comes to which is actually scary.

I don't know about you but I was more amused then afraid in RE7. It was not a particularly scary game at all.
Whereas RE4 has more intense moment to moment gameplay. Anything that can really get your pulse running is a pretty big deal in horror. So with that said, I'd say RE4 is probably one of the scariest games in the series.

You haven't played in VR, have you?
Not exactly the end all be all here, but while the overall feel of the game changed slightly, it's still the same game. I simply cannot take the Molded or the Bakers seriously even with the VR gimmicks.
Now if RE4 had VR with the enemy and player movement left unaltered, instead of the slow jog/power walking we call "running" in RE7, I could take VR a bit more seriously.
 
You haven't played the game, so I'm going to spoiler tag this,
It really doesn't. The Chris thing is a throwaway cameo at the end used to hype their upcoming DLC. The Umbrella helicopter was enough of a connection.

I knew about it before playing the game and expected more than whatever THAT was.

I agree it doesn't matter. Bring on RE8 cameo by Leon.
 

Alienous

Member
I have to say, I found RE 7 disappointingly not very scary. Most scary in the first 90 minutes and last 30 mins before the final boss IMO.

It shows all of its cards too early. But it's less a fault of the and more a case of them not having enough cards to show.

Fear relies on feeling unprepared for what's to come, and once you've killed your first Molded you're prepared. You know how to deal with threats, and whether or not you have the ammunition to do so. And the game never takes the opportunity to introduce something to make you feel unsure - for instance I seem to recall RE7 demo data mining having uncovered an
'eye drop' game mechanic, the implication being that at a point in the game Ethan's vision would deteriorate without that item.
Now that would have been terrifying.
 
I just finished the ship video tape.
Cant remember the last game i played that walks right up to a cliff and leaps off it. Last thing i expected to be doing is running around a freight ship with the reject girl from F.E.A.R.

If i do finish this it will be non VR. If the game does go back to the Baker house I'll put the headset back on!
 

Jombie

Member
I kinda hate the dlc. Haven't done the Bedroom part.

Nightmare is an annoying example of what I hate most about the main game.
 

Randomizer

Member
I Platinumed it a few days ago. Whilst I was initially surprised and quite positive of the experience, the more I've played through it, the more critical I've become. My initial shock was how much it actually felt like Resident Evil. Up until the last few weeks before release, nothing Capcom showed made it really apparent how much it was like the pre-Resi 4 games.

My biggest issues lay with the length and difficulty of the game. It is just way too short and the mansion is far too tiny. The puzzles are brain dead easy and the game is way too linear. Lost is the freedom, obtuseness and ambiguity of the old games. No 'where to go now?' or 'how do you get in there?' or 'what the hell is this for?'. Everything is so blatant and apparent. Even something as simple as the different types of keys is a complete waste and missed opportunity. The doors are marked on the map and there are like two doors per key. Again all intrigue has been sucked away. They act merely as a method to funnel the player through the linear design of the game. You can't do anything out of order besides getting the shotgun and grenade launcher before facing the boss of an area. The less said about the final sections of the game the better.

Understand that I still enjoyed the game but after my intial shock of 'OMG it actually feels like RE!' I can't help be disappointed in what I view as wasted potential. I would most certainly like Capcom to give this another serious attempt. But they really need to flesh out the game. Add a much bigger more open environment, more obtuse puzzles, a dozen or so enemy types and more boss battles. If they are attempting to create a true survival horror based Resident Evil. They must not give a diminished and compromised experience next time.
 

KalBalboa

Banned
...So with that said, I'd say RE4 is probably one of the scariest games in the series.

We'll just have to agree to disagree there. I played through Resident Evil 4 two months back and never once felt dread or anxiety, just frustration. I've probably played too many third person action/shooters since RE4's original release and just had a hard time adjusting to the controls, but even when I first tried it back on Gamecube back in 2005 I wasn't feeling it.

Resident Evil 4, and maybe this is because I finally saw it through to completion within the last year and the memories are fresh, was just laughable at times. Seemingly by design, too, I mean. Ramon Salazar, the slow motion flips, the Metal Gear Solid esque plot lines. I never felt a sense of "Oh crap, I really don't want to walk in that room" with RE4. Resident Evil 7 gave me that sensation countless times. I found RE7 to be in a different league when it came to scaring me.

Chalk it up to subjectivity. There's no right or wrong.


Not exactly the end all be all here, but while the overall feel of the game changed slightly, it's still the same game. I simply cannot take the Molded or the Bakers seriously even with the VR gimmicks.

Referring to VR in Resident Evil 7 as "a gimmick" is too reductive for me, sorry.

It's next-level interaction, something I've never experienced before. Feeling like you're in the room with something physically imposing is something I've never felt before in a video game, let alone the ability to move my head in an analog fashion as I hide from enemies. Peaking through cracks in a wall & physically bending over in my living room to look closer at items on a table are things a simple button press just can't replicate. It's analog, it's happening to me. I'm there.

Having Marguerite get right up in my face in the basement terrified me. The fact I could only avoid her gaze by closing my eyes or looking away while still hearing her breath (in perfectly tracked 3D surround sound) was something I'll never forget. It's imprinted on me with some of my favorite gaming memories for the atmosphere, horror, and genuine fun it delivered.

VR in Resident Evil 7 is the definition of game-defining ingenuity. The game was designed from start to finish around virtual reality immersion. It is no gimmick.
 

Randomizer

Member
I'm also of the Resident Evil 4 is scary camp or at the least very tense at times. A lot of tension and fear is probably from the one hit kill factor of many of the bosses and enemies. But really the likes of the El Gigante, Chief Mendez, Verdugo, U-3 and the Regeneradors certainly instill fear and panic when they approach you.
 

Perineum

Member
If someone PM'd that to me, not only would I not change the avatar, but I'd end every RE7-related post I made with a banner of Redfield pictures.

You are the REAL hero. Not a Hero DLC followed by Hero DLC starring Grinchy.

--------

Has anyone been to RE.net lately? I just saw there is some molded enemy photos called Hoffman.

Is Hoffman the police officer? Something from the DLC I haven't touched yet? Basically has a bag over its head that is brown. You can find them in the icons you can use as your avatar on there.

Edit: Realized it is not the officer. His name is Anderson.
 

Alienous

Member
Referring to VR in Resident Evil 7 as "a gimmick" is too reductive for me, sorry.

It's next-level interaction, something I've never experienced before. Feeling like you're in the room with something physically imposing is something I've never felt before in a video game, let alone the ability to move my head in an analog fashion as I hide from enemies. Peaking through cracks in a wall & physically bending over in my living room to look closer at items on a table are things a simple button press just can't replicate. It's analog, it's happening to me. I'm there.

Having Marguerite get right up in my face in the basement terrified me. The fact I could only avoid her gaze by closing my eyes or looking away while still hearing her breath (in perfectly tracked 3D surround sound) was something I'll never forget. It's imprinted on me with some of my favorite gaming memories for the atmosphere, horror, and genuine fun it delivered.

VR in Resident Evil 7 is the definition of game-defining ingenuity. The game was designed from start to finish around virtual reality immersion. It is no gimmick.

It veered closer to gimmick for me than anything revolutionary. Ten minutes into the game the VR blended into the background of the experience, only becoming notable at specific instances. As for immersion the game didn't make me forget that I was sitting down, using traditional controls to navigate - it definitely felt like a regular game ported to VR.

3D audio was cool. Leaning to see around corners was cool.

But I see a ton of gushing praise for it, so I could be an outlier.
 

cyberevan

Member
jORphrH.jpg
 
The DLC should be fun. Looking at the new stuff on RE Net

https://www.residentevil.net/image/collection/image/icon/1409f3Qx.jpg
https://www.residentevil.net/image/collection/image/icon/1409f3Qx.jpg

There you go. They just introduce themselves by their last name, so you can squeal when you know who they are.

"Oh man, it's Chambers talking to me in RE8, regular citizen Brad, no way!"

I hope Not a Hero reveals that the whole crew is just past characters.

Kennedy. Burton. Muller. Muller. Muller.
 
I'm also of the Resident Evil 4 is scary camp or at the least very tense at times. A lot of tension and fear is probably from the one hit kill factor of many of the bosses and enemies. But really the likes of the El Gigante, Chief Mendez, Verdugo, U-3 and the Regeneradors certainly instill fear and panic when they approach you.

Agreed, the Regenerators have yet to be topped as a horror enemy in my book. Nothing matches that initial encounter and just learning on your own that there's nothing you can possibly do to stop it from coming at you. and that breathing man...I can still hear it.

The chainsaw guy at the very start certainly leaves a decidedly horror-like impression the first time he lops your head off.

It's ludicrous to even argue that RE4 isn't a horror game in my opinion, sure it's not the focus but it's absolutely present.
 

Dusk Golem

A 21st Century Rockefeller
Yeah, I think there's only a week until everyone else gets everything though.
Yup, both Banned Footage Volume 1 & 2 hot on the 21st for PC/Xbox One.

Also think the two other DLC stuff hits all platfotms the same time, but to be seen. The DLC I'm most excited for is the third piece in the Season Pass. Only know tidbits, but it seems interesting.
 
I Platinumed it a few days ago. Whilst I was initially surprised and quite positive of the experience, the more I've played through it, the more critical I've become. My initial shock was how much it actually felt like Resident Evil. Up until the last few weeks before release, nothing Capcom showed made it really apparent how much it was like the pre-Resi 4 games.

My biggest issues lay with the length and difficulty of the game. It is just way too short and the mansion is far too tiny. The puzzles are brain dead easy and the game is way too linear. Lost is the freedom, obtuseness and ambiguity of the old games. No 'where to go now?' or 'how do you get in there?' or 'what the hell is this for?'. Everything is so blatant and apparent. Even something as simple as the different types of keys is a complete waste and missed opportunity. The doors are marked on the map and there are like two doors per key. Again all intrigue has been sucked away. They act merely as a method to funnel the player through the linear design of the game. You can't do anything out of order besides getting the shotgun and grenade launcher before facing the boss of an area. The less said about the final sections of the game the better.

Understand that I still enjoyed the game but after my intial shock of 'OMG it actually feels like RE!' I can't help be disappointed in what I view as wasted potential. I would most certainly like Capcom to give this another serious attempt. But they really need to flesh out the game. Add a much bigger more open environment, more obtuse puzzles, a dozen or so enemy types and more boss battles. If they are attempting to create a true survival horror based Resident Evil. They must not give a diminished and compromised experience next time.

This was my experience too.
In the first half, I was ready to declare it as a successful reboot of the original concept, a 9/10 game.. And then it petered out almost instantly.
 

Nemesis_

Member
Daughters is pretty solid, not a huge / lengthy piece of downloadable content (literally only 30 minutes to 1 hour) but gives some nice backstory on the Bakers and how it all went down. Interesting to play it from Zoe's perspective too. Her lack of knowledge about what's going on makes it tense.
 
So I've attempted Mia in the attic on Madhouse a few times now and she's killed me every time. To say I get pissed off at failing quite easily is an understatement.

Any tips so I don't end up sticking my disc in the toaster?
 
So I've attempted Mia in the attic on Madhouse a few times now and she's killed me every time. To say I get pissed off at failing quite easily is an understatement.

Any tips so I don't end up sticking my disc in the toaster?

Stay away from her and block when she does the running charge which won't do any damage and stagger her. Get a headshot in, rinse, repeat.
 

myco666

Member
So I've attempted Mia in the attic on Madhouse a few times now and she's killed me every time. To say I get pissed off at failing quite easily is an understatement.

Any tips so I don't end up sticking my disc in the toaster?

Here is my no damage run for visual reference. You can apparently block in that fight too if you have the axe so my video might be useless lol.
 

Truant

Member
Daughters is pretty solid, not a huge / lengthy piece of downloadable content (literally only 30 minutes to 1 hour) but gives some nice backstory on the Bakers and how it all went down. Interesting to play it from Zoe's perspective too. Her lack of knowledge about what's going on makes it tense.

Does it show the Bakers as normal people, or are they weird even back then?
 

Clear

CliffyB's Cock Holster
So I've attempted Mia in the attic on Madhouse a few times now and she's killed me every time. To say I get pissed off at failing quite easily is an understatement.

Any tips so I don't end up sticking my disc in the toaster?

Use the doors, she always chainsaws through them giving you ample time to get to max distance and plug her in the head a few times. You can always block her charge attack so its actually very safe.

Once you reach the room where you got the gun, she will break through the back wall instead to try and get you. Leaving you with an easy circuit to run to keep away from her.

If you run out of ammo and feel the need to go one-on-one with her, do so in area with a lot of space around. You want to be constantly moving towards her back, and you can't do that if you're in a tight spot.
 
Here is my no damage run for visual reference. You can apparently block in that fight too if you have the axe so my video might be useless lol.

Stay away from her and block when she does the running charge which won't do any damage and stagger her. Get a headshot in, rinse, repeat.

I tried blocking and she still kills me, then again I haven't blocked with the Axe in hand.

Your video is very useful though - I never thought to run down the corridor! I just kept playing cat and mouse in that one room.
 
I Platinumed it a few days ago. Whilst I was initially surprised and quite positive of the experience, the more I've played through it, the more critical I've become. My initial shock was how much it actually felt like Resident Evil. Up until the last few weeks before release, nothing Capcom showed made it really apparent how much it was like the pre-Resi 4 games.

My biggest issues lay with the length and difficulty of the game. It is just way too short and the mansion is far too tiny. The puzzles are brain dead easy and the game is way too linear. Lost is the freedom, obtuseness and ambiguity of the old games. No 'where to go now?' or 'how do you get in there?' or 'what the hell is this for?'. Everything is so blatant and apparent. Even something as simple as the different types of keys is a complete waste and missed opportunity. The doors are marked on the map and there are like two doors per key. Again all intrigue has been sucked away. They act merely as a method to funnel the player through the linear design of the game. You can't do anything out of order besides getting the shotgun and grenade launcher before facing the boss of an area. The less said about the final sections of the game the better.

Understand that I still enjoyed the game but after my intial shock of 'OMG it actually feels like RE!' I can't help be disappointed in what I view as wasted potential. I would most certainly like Capcom to give this another serious attempt. But they really need to flesh out the game. Add a much bigger more open environment, more obtuse puzzles, a dozen or so enemy types and more boss battles. If they are attempting to create a true survival horror based Resident Evil. They must not give a diminished and compromised experience next time.

Old games are tiny and the puzzles are braind dead easy as well. Rose tinted glasses
 

yurinka

Member
- Expanding on this, there was no cure given to Ethan throughout the game. Is it fair to say he's still contaminated in the ending? What of Mia, as if you try to save her, she is once again under the control of Eveline. Is she reinfected?
- I'm not too versed on RE lore, but Umbrella Corps is not Umbrella, yes? They're just mercs that hunt B.O.W.s post RE5? I assume Redfield is a codename. I know next to nothing of the fictional universe past RE5, so I'm not even sure if Umbrella has core figures still alive at this point in the series.
Ethan was controlled by Eve, once he killed her, she stops controlling him. He didn't have mushroms in the head so didn't need to be cured.

According to the game credits, the Redfield who appears in the game is Chris Redfield.
 
I tried blocking and she still kills me, then again I haven't blocked with the Axe in hand.

Your video is very useful though - I never thought to run down the corridor! I just kept playing cat and mouse in that one room.

You don't need to have the ax in hand to block. But you take no damage from blocking only when she does the running charge, and then you throw her off you.

Old games are tiny and the puzzles are braind dead easy as well. Rose tinted glasses

It's true that the areas are more complexly designed with more backtracking and keys and such though. They still funnel you down a path, but it's not as small scale as 7. I don't think it hurts 7 too much though, over all the level design is still quite good for its purpose, but I'd certainly welcome more complexity to the levels in 8.
 

Alienous

Member
Spoilers: discussion of the Daughters DLC.

It's inconsistent with the main game, isn't it? Seemed like an abstract portrayal of the events. Marguerite is infected completely the same day that she meets Eveline, and so is Jack, whereas the game seemed to say it was a more gradual descent into insanity.

It doesn't explain why Zoe isn't infected. I thought it would be due to her resenting her family for adopting a daughter, but she seems to be around Eveline as much as everyone else.

And do they explain how Zoe survives. She'd need months of food. Years, actually. And in all that time she never leaves the Baker estate?
 
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