Well, MM. I didn't get to play it until GCN (never had a 64 so aLttP and LA were my only Zeldas before then), which I got late so I played it when OoT and WW were also first in my possession. TP was not too far after either.Question: what are you feelings on Majora's Mask? The game had great, lengthy dungeons, but there were only four of them and made up a small portion of the game.
I dont care about the number I care that they feel like a proper dungeon. Very very very few games do the zelda dungeon, its one of the most unique special things in gaming that really only zelda offers. I dont want a dumbed down version of those. Yes I will be satisfied with all the shrines, and things to do. That is still no excuse to change something that has worked since the beginning and is what makes zelda zelda.
Well, MM. I didn't get to play it until GCN (never had a 64 so aLttP and LA were my only Zeldas before then), which I got late so I played it when OoT and WW were also first in my possession. TP was not too far after either.
The reason for the preface is, I played MM at a time when I was in a uniquely rich position for new (to me) Zelda content, but I was very open to what it was and liked the game. Moreover, I was just getting to know post LA Zelda in those days. Great times.
But...tbh MM is also a game I haven't really been drawn back to. I did all the side content and I don't really feel the need to do any of that again and it is the what is most appealing and time consuming about that game as I recall it. What draws me back to OoT, TP, SS are largely the dungeons and the amount of the game that they make up. To a lesser extent, WW too.
To be fair, those dungeons were large and complex. It's a masterclass in dungeon design.
Yep, outside of the swamp dungeon, Majora's Mask has some of the best in the series. As a kid, Great Bay Temple was a complete mindfuck haha. Stone Tower is also wonderful.
To be fair, those dungeons were large and complex. It's a masterclass in dungeon design.
I dont care about the number I care that they feel like a proper dungeon. Very very very few games do the zelda dungeon, its one of the most unique special things in gaming that really only zelda offers. I dont want a dumbed down version of those. Yes I will be satisfied with all the shrines, and things to do. That is still no excuse to change something that has worked since the beginning and is what makes zelda zelda.
I like PC puzzle games, so comparisons to those raise my hopes.While I think it's very possible you'll love this game, it probably won't be due to what you love about traditional 3D Zeldas.
They worked perfectly fine 99,9 % of the time.To be fair, the controls in skyward sword were atrocious.
They worked perfectly fine 99,9 % of the time.
To be fair, those dungeons were large and complex. It's a masterclass in dungeon design.
I read the review.
Hoooooooollly shit. That closing paragraph.
OoT isn't my favorite Zelda (that praise goes to MM - one of my Top Five of all time), but it's undeniably one of the most important and influential titles ever. Their comments on it compared to BotW got me hot and bothered.
I think they are by far the worst.Yep, outside of the swamp dungeon, Majora's Mask has some of the best in the series. As a kid, Great Bay Temple was a complete mindfuck haha. Stone Tower is also wonderful.
In a pure sense, what made the Zelda dungeons Zelda dungeons still seems to be here just not attached to an item.And if you wanted the item, you still get that anyway.
From what I see, the dungeons are built around a main elemental gimmick like past dungeons but incorporate the Physics into puzzle solving. You work your way around the enemies solving the room puzzles and piecing them together while learning the layout. Then when you get the 3D map of the dungeon, that's basically your item that reframes how the dungeon works which you then use to get to the dungeon boss. Then the boss is changed from previous entries to be far more open ended rather than having to focus on a single item with a linear route to victory.
That's the basic sense of how Dungeons in this game appear to work. There's probably more to it mechanically. But in essence what made Zelda dungeons so good has already been described to be returning. There's even a build up to each one like other 3D entries.
The closing paragraph is great, but it's the entire review as a whole that has me almost speechless. It's entirely possible BotW will ruin the open world genre for me.
The closing paragraph is great, but it's the entire review as a whole that has me almost speechless. It's entirely possible BotW will ruin the open world genre for me.
Yeah, trust me, I'm perfectly ok with this game ruining other open worlds for me. There's nothing better than playing a game that forever raises your standards for other titles.
Some people said Witcher 3 ruined open world games for them due to how amazing it is.
I dunno about open world games, but it did teach me to have higher standards for sidequests lol
Some people said Witcher 3 ruined open world games for them due to how amazing it is.
To think Zelda went even further and single handedly has defined the genre judging by previews.
Lmao I believed the game would be great but not this amazing.
I like how you're so open-minded, but then you narrow it to hell at the end (depending on what trounce should mean to you and if it's the word you were looking for).Don't make the mistake to over-hype it before it's released/before you played it. Sure there are already sources that claim Zelda BotW is better than the already high expectations, even claiming a 10 point scale is too small to fit BotW in, however that are just opinions and don't have to hold true for yourself.
I also expect this Zelda to be one of the best games ever created, however I don't believe it can trounce the Witcher 3, this is almost impossible to start with.
Time to go back to sleep and wake up 5 days later. LolJust woke up...5 days to go.
I also expect this Zelda to be one of the best games ever created, however I don't believe it can trounce the Witcher 3, this is almost impossible to start with.
Don't make the mistake to over-hype it before it's released/before you played it. Sure there are already sources that claim Zelda BotW is better than the already high expectations, even claiming a 10 point scale is too small to fit BotW in, however that are just opinions and don't have to hold true for yourself.
I also expect this Zelda to be one of the best games ever created, however I don't believe it can trounce the Witcher 3, this is almost impossible to start with.
I believe it can easily best the Witcher 3. It's got more gameplay variety, stronger core mechanics, better scenario design, better enemy design and better level design to start. So it's got waaaay better base than the Witcher 3 could ever hope for.
All the Zelda team has to do is execute the writing and from what we've heard they've been putting in the work in that department too in order to make the world fit together.
Don't make the mistake to over-hype it before it's released/before you played it. Sure there are already sources that claim Zelda BotW is better than the already high expectations, even claiming a 10 point scale is too small to fit BotW in, however that are just opinions and don't have to hold true for yourself.
I also expect this Zelda to be one of the best games ever created, however I don't believe it can trounce the Witcher 3, this is almost impossible to start with.
I'm super hyped for Botw too and have only scratched the surface of the Witcher 3 (about 10 hours in), but to say "It's got more gameplay variety, stronger core mechanics, better scenario design, better enemy design and better level design to start" is far fetched at this point. Wait until the game's out and then you can claim all those things.I believe it can easily best the Witcher 3. It's got more gameplay variety, stronger core mechanics, better scenario design, better enemy design and better level design to start. So it's got waaaay better base than the Witcher 3 could ever hope for.
All the Zelda team has to do is execute the writing and from what we've heard they've been putting in the work in that department too in order to make the world fit together.
Great summary. I would add this:tried to sum up that podcast because it keeps getting brought up and makes some really good points. so since it's about zelda austin does most of the talking and comparing and it should be noted that he didn't like horizon as much as the other host patrick (?) who thought the game was excellent with a few flaws. there are so many points being made so it's long but it was a really good discussion.
-horizon is a great game but the potential it showed is a bit larger than what it ended up living up to. laid a great foundation for a sequel
-larger story is great, feels like that's the highest point of praise. the things that it explores are really deep and interesting
-there are some bad exposition dumps, thought there had to be a way to do that better
-the game world feels a tad restricting for how inviting it seems. little things like aloy being incredibly acrobatic but not being able to walk over a small curb.
-aloy is great
-there's a moment with aloy at the end that's great and is a moment of the year contender
-wanted the world to feel more organic with more interaction between stuff like observing enemies fighting each other etc. "it's very rare that you find the world systemically interacting with one another". feels like when that itch was scratched it was because the game was scripting it to happen.
-horizon vs. zelda is like digital vs. analog (understands that's a weak analogy that won't hold up to scrutiny)
-in horizon you do the things the game wants you to do; specified walls to climb with predetermined route etc. vs. in zelda you can climb essentially anything you want and find your own path. the feeling of "I bet I can do this" and then being able to do it is greater in zelda.
-every impulse of exploration in zelda has been rewarded; scratching all the itches
-last zelda austin beat was MM
-would rate botw very high; ~12 hours in
-says this zelda feels like a new sub-genre to open world games. brings up witcher 3 in one corner, assassin's creed/ubi stuff in another, bioware type stuff in another, and says zelda feels like another distinct thing. hadn't seen exploration like this in the open world space outside of stuff like minecraft.
-playing zelda and horizon back to back made him realize that maybe open world fatigue isn't actually a thing and we as gamers should make the harder conclusion of zooming in and realizing that specific game isn't executing
-you're always going to be discovering things between objectives; world is filled with little environmental puzzles; encourages you to take notice of all of your surroundings
-shrines scratch the dungeon itch
-compares shrines to Nintendo's take on Portal levels; many "aha" moments
-very cool story mechanic thing, can't talk about it
-game is difficult; enemy ai is good; has died a lot; didn't die as much in horizon
-compares game to far cry; describes scenario where he was low on health and needed to get to a place, comes across a bokoblin camp and doesn't want to directly engage, finds a boulder, lifts boulder with magnet, searches for the right spot/angle to drop it, and drops it on an explosive barrel and blows the camp up.
-stuff like the above makes the story telling feel more connected to the player; zelda games the story is usually told to the the player, this is the player making his/her own story. horizon doesn't allow for player stories as much, not what it's going for though.
-combat/design in horizon doesn't push you to be creative, only a few fights where you are forced to utilize your full skill set. easy to become habitual.
-zelda pushes you to improvise a lot
-weapon degradation is cool. when you engage in combat early on you're committing to something breaking but you typically leave that combat encounter with better gear. save good gear for more significant fights/scenarios. the game does push you to use your better gear though.
-different weapon types have strengthens and weaknesses; sledge hammer is good for breaking up ore, axe for chopping trees, move set in combat, etc.
-there are special weapons for doing certain things
-enjoys cooking; very intuitive with how you combine items to make a dish
-npc interactions are great in zelda. contrasts with horizon where he wasn't excited about seeing people out and about like in zelda.
-zelda conveys both the warmth and the terror of a studio ghibli film.
-feeling of wonder and mystery in zelda; contrasts with some other open world games where you get the objective and do the objective without feeling like doing anything else in between
-has been using the screenshot function a lot which is indicative of it being a good game
then they swerve to Switch talk overall but I think they answer some more Zelda realted questions at the end so here's the podcast link
https://waypoint.vice.com/en_us/art...-the-wild-first-impressions-on-waypoint-radio
I'm super hyped for Botw too and have only scratched the surface of the Witcher 3 (about 10 hours in), but to say "It's got more gameplay variety, stronger core mechanics, better scenario design, better enemy design and better level design to start" is far fetched at this point. Wait until the game's out and then you can claim all those things.
Witcher 3's strength is in its writing and visuals/presentation. Everything else is likely to pale in comparison to Zelda because of what the strengths of who is making the game are.
How long did the Edge reviewer play the game for?
Some people said Witcher 3 ruined open world games for them due to how amazing it is.
To think Zelda went even further and single handedly has defined the genre judging by previews.
Lmao I believed the game would be great but not this amazing.
-weapon degradation is cool. when you engage in combat early on you're committing to something breaking but you typically leave that combat encounter with better gear. save good gear for more significant fights/scenarios. the game does push you to use your better gear though.
Yeah, overtaking The Witcher 3 for me isn't going to be very difficult, even if this is one of the worst Zelda games. And I like The Witcher 3. I fully expect Horizon: Zero Dawn to be a better game than TW3 as well.
I will give Austin a little benefit of the doubt (the 'little' stemming from my vast difference of opinion re: Fallout 4 and the settlement building), but this still honestly worries me by far the most out of what is being reported.
Btw, the anyone else say "Bawtwaw" when saying BotW out loud?
I will give Austin a little benefit of the doubt (the 'little' stemming from my vast difference of opinion re: Fallout 4 and the settlement building), but this still honestly worries me by far the most out of what is being reported.
I want to know this as well. Any info on that? Considering its the first review and that he just seems to guess the game's structure and length, he hasn't finished it yet.
Different strokes. The TW3 atmosphere and world just appeal to me way more to me than horizon. And I generally tend to lean more SciFi than fantasy.
Yeah same here. That doesn't sound good for me. If I find a cool and strong weapon, I want to keep it and use it. If I am not able to use it, because it can break, but I am forced to use it, so it will break anyway, that isn't really encouraging for me. I really hope there is a way to get it back or repair it, otherwise it will probably just kill my motivation to get out and find some cool gear a bit.