Yabberwocky
Member
Yeeeeeees, fantastic.
Both have cool stories in their own way, but the actual writing doesn't compare.
Of course I'm just basing this off on Planescape. PLEASE BE JUST AS GOOD.
Played the full backer beta on steam and its marvelous, i have not played a game with as interesting side stories, npc conversations and amazing world lore since the original Torment, seriously. When i finished the 1st chapter i just wanted more. I did every side quests and they were all interesting, all NPCs' conversations added to the lore in some way.
Oh you've got to be trolling..
It's not.
Dark Souls has very good world building but that's about it. The Last of Us is good by videogame standards I'll give you that.
Planetscape: Torment was still above and beyond those. Dark Souls is amazing at what it does, which still boils down to intriguingly subtle worldbuilding through short descriptions. The Last of Us is like an above average movie approach to writing that happens to be a videogame.
PS:T is like the closest you can get in videogames to playing a reactive story hosted by a really amazing GM. Interacting with characters goes so far above and beyond the cold approaches to storytelling we usually get in games.
DUde. Not even close.
I don't have Windows and don't enjoy being a beta tester for free anyway, so that's not an option.
Physical release confirmed for consoles in addition to PC.
Early access with roguelikes and stuff like Grim Dawn was super fun, but I wouldn't ever do it for story-based stuff.Ah, fair enough
As long as they are focusing on delivering the sort of game we expect on PC, the more the merrier!
I was not too impressed with the early version I got as a backer, but I hope it'll shape up to be a worthy successor.
Regret was always my favorite (and honest) answer to this question.
I've always maintained that if I were to ever quit my current career and go into teaching that "What can change the nature of a man?" would be the first paper I'd assign every semester.
Reads like your everyday Kinthalis post.From the YouTube comment section.
Have they made any statement regarding Kickstarter backers being able to choose which platform to receive their digital copy on?
I've searched but can't find anything.
Regarding consoles for backers - on consoles there are additional costs involved providing game keys etc. But, we are aware of the interest and will let you know if we have any news.
Based on the Kickstarter, we know at least one of them will be really odd. Look for "The Toy" update, but I'm not willing to risk any spoilers by going on that wiki to look for other stuff.Going through the (potentially spoilery wiki), I'm a bit surprised by how many of the companions just seem to be normal dudes/dudettes. I guess two are still to be revealed, but I was expecting something a little... stranger here.
I am aware. Just recalling PST's secretive floating skull, reverse-succubus, gate to the elemental plane of fire, corrupted logical robot, and the literal embodiment of justice it seems a little weak at the moment.Based on the Kickstarter, we know at least one of them will be really odd. Look for "The Toy" update, but I'm not willing to risk any spoilers by going on that wiki to look for other stuff.
Fingers crossedI think they're going much more for the hidden depths school of party member, more Dakkon than Morte or Ignis. I guess we'll see if they pull it off, but my instinct is that's harder to do well than a character concept that's out and out fantastical from the word go.
Yeah, her and the Toy seem interesting.E: Though, I guess parallel dimensions girl is pretty out-and-out fantastical however you look at it.
That looks pretty polished. Starting to believe this beast might actually be released early 2017 now. Also great to have a hardcore western RPG release on PS4/XB1 too.
Good, more people get to experience what actual good video game writing is all about!
Perhaps if they had mentioned a console version in the original kickstarter there would also be more interest?kinda sad there wasn't enough demand for backers to be able to get console copies
I have played it for 4 hours now.
First, the game lags very often. This is Crazy, it should Not.
And every new area needs loading. It takes nearly 20-30 seconds every time. This should not exist in 2017.
Perhaps if they had mentioned a console version in the original kickstarter there would also be more interest?
That probably didn't help either, yeah.Also if they hadn't waited until the very last minute to implement their "let us know if you want to pay $18 for a console code copy" thing with no posted end date, and no indication of the kind of numbers we needed.
Also if they hadn't waited until the very last minute to implement their "let us know if you want to pay $18 for a console code copy" thing with no posted end date, and no indication of the kind of numbers we needed.
Are you guys saying they should have behaved like a normal company instead of being these shady, lying fucks that they are ?
Game is pretty cool from little I've played. Def reminds me of PS:T. I've had one crash though but it isn't the final version so...
I'm glad to hear the good first impressions. Hopefully reviewers will agree once the embargo lifts in two days.
I originally thought I'd have to choose between Torment and Horizon: Zero Dawn this Tuesday, but with the sudden realization that Horizon releases on Friday in Europe, the choice got easy. Torment it is.
Horizons releases on Tuesday/Wednesday in europe?
I have played it for 4 hours now. It ist really good but there are a few annoying parts
First, the game lags very often. This is Crazy, it should Not.
And every new area needs loading. It takes nearly 20-30 seconds every time. This should not exist in 2017.
Besides that ,the game is really tornment
Oh come on! You can't be so dense as to really believe what you just wrote.
To be fair, they were pretty shady about the RTWP vs TB combat poll (in how they already decided on TB and implemented it, then made a poll with a post that skewed heavily towards promoting TB and trashing RTWP, and then went "well TB won so I guess it's what the fans wanted!" even though they were making a spiritual successor to a RTWP game)
Are you still not over that? There have been lots of new RTWP games coming out since then, and with PoE2 and others on the horizon there will be plenty more in the future. Also this fits better into their "Crisis" model that also more easily allows more interactions in combat besides just attacking. This isn't arbitrary, and the devs managed to convince a majority that this was the best way to go.To be fair, they were pretty shady about the RTWP vs TB combat poll (in how they already decided on TB and implemented it, then made a poll with a post that skewed heavily towards promoting TB and trashing RTWP, and then went "well TB won so I guess it's what the fans wanted!" even though they were making a spiritual successor to a RTWP game)
You are right, it's not. I mean, RtwP is much harder to engineer and create a good UI for (and inXile sucks at that even for turn-based games), and it also makes it hard or impossible to do console releases.This isn't arbitrary