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DF on Zelda Switch: Docked has major frame drops, portable doesn't (no score talk)

Instro

Member
This has to come down to memory bandwidth, right? If portable mode is identical and simply at a 720p, the clock increase when docked should be plenty to run at 900p and have identical performance.

I would say optimization issues from porting a game designed for Wii U, but MK8 goes from 720p on Wii U to 1080p on Switch, with a more stable framerate to boot.

Confusing.

Worth considering that the WiiU has a unique memory setup that Zelda may be utilizing to it's fullest to run. There may be additional changes and optimizations required for the game to better take advantage of the Switch. As an open world game though it definitely has a lot more going on that Mario Kart does, so it may not be a fixable issue, or one that can just be patched. The game may need to be ground up for the Switch to really take advantage of the system.
 

Ridley327

Member
hopefully won't be long before Switch emulator comes to PC.

Why would there be a need for a Switch emulator in this case? It'll probably take some time before it can perform up to expectations, but the Wii U version on Cemu is much more plausible and realistic.
 

Xellos

Member
Very disappointing performance, but also seems like something that could be addressed through a patch. At the very least Nintendo could add an option to run at portable settings while docked, but I'm hopeful that they'll fix this and keep 900p too.
 

Nabbis

Member
I think i will wait for the emulation. The game is getting such good scores that it should make the people working on it more motivated to do a good job. I feel it spoils the moment when playing a potential masterpiece with crap technical performance.
 

madmackem

Member
Or its just harder to render 900p than 720p
Not with the difference the dock mode gives in clock speeds, this feels like it runs the same clock speed while docked and handheld mode. It makes zero sense the same game with more or less the same quality with a slight res bump shouldnt see a ten frame difference. I expect it to be patched there's something wrong here.
 

efyu_lemonardo

May I have a cookie?
Appologies, was incorrectly informed that the switch has a lower memory bandwidth than a standard tegra x1. Just looked into it a can see they are in fact the same.

However there is still clearly a mismatch between the boost in memory bandwitdth and gpu and how much they upclock relative to each other whilst in docked mode which accounts for the performance issues.

Personally i think its a shame that we have potentially reached the limits of what the device can achieve with its first big release, not due to any programming deficiency but rather bad hardware design.

How can we be certain this is indeed a hardware limitation?
 

ckaneo

Member
It's telling that the biggest problem people have with the frame rate drops is that reviewers didn't dock points for it instead of, you know, the frame rate drops negatively affecting their own experience with the game.
It's obvious people are shook by metacritic scores lol.

That said, no game should get a 10 in my opinion. There is always another level to go when it comes to games.
 

conpfreak

Member
Or its just harder to render 900p than 720p

No, that doesn't explain it. I think what's happening is that the devs have kept the hardware profile to use the portable clocks when docked and just upped the resolution to 900p. Why? Who knows but I'm confident they'll be a patch soon to fix this. Maybe during QC they thought the level of performance was okay and didn't bothering debugging with the high clocks. Of course, this is conjecture but very likely to be the case.
 
I really, really hope Digital Foundry will cover more Docked/Portable comparisons in the future. Since they completely ignored 3DS and Vita, with a few examples of course, it could be the first "real" handheld coverage on their site. That would be fantastic, because handheld mode is the way to go for me.

It's nice to see, that it runs great in this mode. Quite the opposite to Dragon Quest Heroes. I checked the japanese demo and it runs terrible on the go and much better docked. That's something DF should look into.
 

nelchaar

Member
So not only is the docked mode unable to play this Wii U game at 1080p, it's performance at 900p is bad? Are you kidding me?
 

ckaneo

Member
Not with the difference the dock mode gives in clock speeds, this feels like it runs the same clock speed while docked and handheld mode. It makes zero sense the same game with more or less the same quality with a slight res bump shouldnt see a ten frame difference. I expect it to be patched there's something wrong here.
When did Nintendo confirm the clock speeds?

Feels like people let rumors set expectations and refuse to believe otherwise when handed actual evidence.
 
My backlog is so crazy, I may shelve the game and not play for 2-4 weeks anyway. Hopefully we'll get a docked mode patch that gets the framerate up to 30fps (not holding my breathe but I'm in no rush to play it so I figure I'll wait rather than be frustrated by 20fps. Fuck that noise).
 
And yet not reflected in their overall asseseement of the game's quality. Imagine if you will:

Gameplay: 10
Art Direction: 10
Writing: 10
Presentation: 8
Perfomance: 7

The average here is: 9, not 10.

You know that's not how that works. A game with a 10 in gameplay and a 1 in writing isn't a 5.
 

RoadHazard

Gold Member
That's true, but it's still getting a really big bump on the Switch hardware. I'm starting to think that my idea of the team spending most of the porting process on optimizing it for the portable mode is more and more plausible. With any luck, they're already working on something for docked mode, but it's still unfortunate that they shipped it without the same level of care in that regard.

MK8 is getting exactly the resolution bump that's to be expected IF there are no memory bandwidth issues in the way. I don't expect BotW to ever reach a solid 30 in docked mode unless they scale down some effects. Less grass, etc. And I don't think they would do that, because the game having more advanced visuals in handheld mode wouldn't be a good look for them. The other option is to lower the docked resolution to 720p.
 

Espada

Member
I don't get why performance is so ignored with reviews.

I swear these reviewers live in a dream world.

It's not that it gets ignored, it's that reviewers slam some games for performance issues while letting others pass (even if the performance issues are similar between the two titles). Dragon's Dogma, for example, got reamed for spending inordinate amounts of time at 25 fps and having streaming issues on its low resolution textures. If there's one thing that isn't subjective in video games it's the visual and input response impact low/unstable framerates have. It's one of the main reasons why the Mario games are legendary, they feel perfect to play.

Anyway, I hope Nintendo puts out a patch to fix this framerate thing. I don't really understand how it could run worse while docked.
 

joecanada

Member
I wouldn't personally play a game at 20 fps , no matter how good. the dizziness and headaches are not worth it. dropped ps4 san andreas like a hot rock due to that and I was originally stoked for it.
 

madmackem

Member
When did Nintendo confirm the clock speeds?

Feels like people let rumors set expectations and refuse to believe otherwise when handed actual evidence.
Nintendo haven't and I guess will never but eurogamer/digital foundry have posted on them.
 

Otnopolit

Member
I have faith Nintendo will fix this. There usually aren't any performance hitches in their games, and there isn't a chance in cold, icy Hell they're going to let their most golden game for the past 20 years to stutter on hardware that needs to sell.
 

JJH

Member
Anyword on Wii U's version? I picked it up before work and haven't read much on its performance.
 
This is massively disappointing for me, I primarily planned to play this docked, but I guess I'll have to switch it up for the time being. Sucks that they shipped it in this state in docked mode, but I guess they had to get it out the door during launch.
 

Jeffrey

Member
Wish theyd just let me play the game in portable mode on the TV.

I'll take the resolution hit. Sure the slowdown hasn't really impacted gameplay but man is it not pleasant to see. Especially after been playing a bunch of japanese 60fps games this year.
 
Like we've had a bunch of people play this on the Wii U a few days early while experiencing even heavier frame rate drop at larger frequencies than this, and most of them came out praising the game in spite of it, I suppose we can belittle their experience as well because this game runs at 20 all the time and is unplayable obviously.
 

mejin

Member
yes but..



.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews. People have said later areas are even worse in terms of performance drops. No game is perfect, but a game with this bad performance shouldn't be labeled 'near perfect' either.

Like someone said earlier in the topic, I'll never figure out game reviews either.

At this point I'm far more interested in seeing a WiiU comparison.

It probably wouldn't be a "nit pick" if it was a PS4/XBO game.

But Switch is a brand new platform and Zelda is one the most cherished ips ever. It's understandable.
 

Sapientas

Member
And yet not reflected in their overall asseseement of the game's quality. Imagine if you will:

Gameplay: 10
Art Direction: 10
Writing: 10
Presentation: 8
Perfomance: 7

The average here is: 9, not 10.
Are you for real?

I guess you forgot the "Innovation" and "Easter Eggs" criteria, universally agreed to be equally important as "Gameplay".
 

RoadHazard

Gold Member
yeah, except for Zelda.

Skyward Sword is like the best performing 3d zeldea as far as I remember.

This keeps being repeated by some people even though it's not even remotely true. All previous 3D Zeldas run more or less locked at their target framerates (20 for the N64 titles, 30 after that), outside some specific situations. They certainly don't regularly drop to 20 while just running around in the world.
 

ckaneo

Member
Anyword on Wii U's version? I picked it up before work and haven't read much on its performance.
The wi u version is just as bad as switched docked with worse resolution.

The Switch portable mode is the best way to play.
 

LJ11

Member
Kind of regretting last night's Primenow impulse purchase. Would rather play this game docked, keep my portable experiences to smaller games.
 

bukowski81

Member
If this was not Zelda it would have been hammered.

I think its actually the other way around. People are going crazy because it is Zelda.

Witcher 3 was 30fps on ps4, fluctuated between 20-40 on Xbox One and nobody said it didnt deserve the great score it had.

Bloodborne has issues too. Skyrim had plenty of issues way worse than framerate drops and still got a very high score and people agree is an excellent game.

Pretty much all open world games have this kind of issues, and most of them way worse than BoTW
 

borghe

Loves the Greater Toronto Area
I know man, that's why I said I'll never understand the review system.

how do you not understand it. 10 means "I enjoyed this game and none of its flaws affected that enjoyment enough for me to rank it lower than my highest ranking"

oh, and that reviews are opinions and all of that.

this thought that a 10 means perfect is an idiotic construct invented by gamers, and an industry afraid to offer out 10s or 100s (even though the same industry is fine handing out 5/5 or A's). Maybe stemming from the term "perfect 10" or the near unattainable 10 score in traditional gymnastics (which was eventually eliminated in the top tiers of the sport because of this very problem)

10 means.. I have a scale of 1-10.. and this game deserves a 10. it has nothing to do with perfection. It's the same as having a 5 point scale and saying this game deserves a 5.

If this was not Zelda it would have been hammered.

or you know.. "if this game didn't have ALL OF THE OTHER STUFF that reviewers are glowing over"...

seriously, people get so butt hurt over reviews. "omg, opinions are a thing!!" some people get pissed about frame dips here and there. others don't give a shit. it's really just that simple.
 

Osminovski

Neo Member
I know but wheather it's a bug or the system simply can't handle some areas without the frame rate chugging then that must factor into a final review score? 10/10 means it's perfect, it's means it's flawless.

That isn't how reviews work. That's not how 'perfect' scores work - especially on a 10 point grading system - this isn't academia or (Pitchfork). How many All Time Classic games have been shipped with bugs? Or an imperfect difficulty curve?

A reviewer grades based on gameplay, game design and a perceived artistic/cultural impact, not on technical merit. Otherwise indie games like Papers Please would score like shit for crap graphics. If a technical issue doesn't affect a reviewers overall enjoyment of a game they consider to be a GOAT, then they should score it as such (hence the 98 and not 100 on Metacritic).
 

jariw

Member
Playing the Great Plateau portable, and then docked after you leave the plateau would theoretically "fix" most of the frame drops, is that correct?

I'm still on the plateau and sometime notice the occasional drops, but I wouldn't say that it breaks the game at this point in any way.
 
It's not.

Nope, sorry. If you look at the videos comparing the two, the Switch version is indistinguishable from the Wii U version. All Nintendo did is bump the res for the tv mode. If you play in portable mode, you may get less frame drops than the WiiU, but you're playing in portable mode....which I will never do.
 
I bet this is because basically this game was done in Wii U first, and thus a port from a very different architecture and system strengths.

They should at least make an option available to play the game at 720p docked.

For games made from the ground up I hope we don't see such issues.
 

RoadHazard

Gold Member
I think its actually the other way around. People are going crazy because it is Zelda.

Witcher 3 was 30fps on ps4, fluctuated between 20-40 on Xbox One and nobody said it didnt deserve the great score it had.

Bloodborne has issues too. Skyrim had plenty of issues way worse than framerate drops and still got a very high score and people agree is an excellent game.

Pretty much all open world games have this kind of issues, and most of them way worse than BoTW

TW3 had unacceptable performance issues on PS4 at launch, very similar to this game in fact (regular hard drops to 20fps). Most of that has now been fixed, but it took many months of patches to get there.
 

Dremark

Banned
I think its actually the other way around. People are going crazy because it is Zelda.

Witcher 3 was 30fps on ps4, fluctuated between 20-40 on Xbox One and nobody said it didnt deserve the great score it had.

Bloodborne has issues too. Skyrim had plenty of issues way worse than framerate drops and still got a very high score and people agree is an excellent game.

Pretty much all open world games have this kind of issues, and most of them way worse than BoTW

I've seen plenty of people complaining about the frame rates on both of those games, particularly Bloodborne.
 

Mory Dunz

Member
I don't remember a single framerate drop in twilight princess or windwaker

TP: Fog (espeically that forest dungeon), but it was pretty decent

WindWaker :bombs kill it momentarily for some reason (especially WWHD. Not as bad in GC version). Fighting that sea monster was rough

That boss on Dragon Roost Island had drops.

That's going off decade old memory so maybe there's more. Don't rememebr
 
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