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Lego City Undercover Switch cover mentions 13GB download [Up3: Full game on card]

The "core functionality" of portability is largely incompatible with modern console games.

The 2.5 hours of battery life for Breath of the Wild will probably end up being on the high end once games like CoD, Destiny, or Resident Evil start to drop. Destiny 2 (the game itself) will probably be close to 50 GB with dozens of GB of post-release content planned; a hypothetical Switch version is going to require a storage investment from the consumer.

For consumers that prefer to play docked, why not offer a storage option that gives you more GB per $? People who want to play such games on the go can buy the more expensive SD storage cards. Portable tax and all that.



Welcome to 4 years ago, Nintendo fans.

Horribly moronic post.
 
The point is that the EU version is over 8 GB and would requires a larger card.

It can't even be played without it. The game on the cart is incomplete. That's not a patch.

I get that, but I still don't get how it can be listed on the eShop as 8.2 GB if there's a 13GB required download. That's just as scummy as needing the download to play the game on the cart too. Storage on the Switch is very limited so this is all very misleading.
 
So Warner Bros. which makes billions in revenue per quarter choose an 8GB game card over any higher storage capacity which they would've known the costs ahead of time before they started porting the game are not blame for trying to push higher retail margins and screwing the consumer over by making them download 2/3 of the game to be able to play.

Yeah... Warner Bros. are the rich victim here because they chose to do business by bringing a 4 year old port of a game to a new video game console.

They're both to blame. WB with their cheapness and Nintendo with its lack of standards on that store. It's becoming the Wild West on the switch and it's probably the biggest turnoff I've seen in regards to the console as a switch owner. Even with Rime, there should be restrictions in place to prevent this kind of shit from running rampant. It's not a sign of better things to come. I say this as someone who loves their switch.
 

bryehn

Member
http://nintendoeverything.com/lego-...to-13gb-of-space-for-game-download-on-switch/



w
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Does this mean the publisher is cheaping out on cartridge size and requiring a download for the rest of the game data? This would be fucking terrible. I really hope this doesn't become something normal, a big reason to go physical on Switch is the limited storage space. This sucks.

Cut me in half and digitalise said half if old.

That's actually pretty genius, especially for a re-release. Shame about switch's stock storage situation.
 

Cleve

Member
It's a 4 year old flop of a last gen game being released at full price. I'd understand this tactic if it was being released as a budget title, but it's not. There's a pretty generous amount of profit wrapped up in this one already.

Those of you comparing it to day one patches are being dishonest, the only game I can think of recently with a day one patch where you couldn't even play the game was tony hawk, and it got torn to shreds for it.

There's enough blame to go around here that WB and Nintendo can each have a nice big spoonful. This shouldn't have been approved. This is absolutely the worst kind of day 1 patching. On a side note, if developers want to charge a premium because of the medium, should they offer discounts for the cheapest medium(download)?
 

ggx2ac

Member
They're both to blame. WB with their cheapness and Nintendo with its lack of standards on that store. It's becoming the Wild West on the switch and it's probably the biggest turnoff I've seen in regards to the console as a switch owner. Even with Rime, there should be restrictions in place to prevent this kind of shit from running rampant. It's not a sign of better things to come. I say this as someone who loves their switch.

Again, it's understandable if smaller publishers have to increase the price of games like Greybox games with Rime.

The problem is that it's a joke that people are defending what Warner Bros. are doing when they make billions in revenue per quarter.

Nintendo don't have much of a choice preventing publishers from doing this otherwise they would lose on third party support.

Nintendo could subsidise the costs or, change the limit on how many you can order per batch. Otherwise, publishers will either have to eat the costs or wait for the costs to decrease over time.
 
Breath of the Wild and Mario Kart 8 Deluxe combined are the same size as this game.

On the Wii U Mario 3D World was 1.6GB and Splatoon was 1.8GB.

I guess Nintendo assumed other devs would've stepped their compression game up by 2017...
 

Seik

Banned
That's actually pretty genius, especially for a re-release. Shame about switch's stock storage situation.

The issue is not the internal storage...

It's a physical edition that you cannot play without downloading 13Gb because WB didn't have the ass to put the full game on the cartridge, making it a useless piece of plastic that only serves as a DL key.
 

Calm Mind

Member
While it indeed smells pretty greedy to sell it at full price, you also need to bear in mind that WBIE had to reacquire the publishing rights in this case. Unlike other remasters, this game required further investment to make the port possible.

You honestly believe this? If so, please explain LEGO Worlds price despite being released four years after Lego City Undercover?
 

Effect

Member
That's actually pretty genius, especially for a re-release. Shame about switch's stock storage situation.

Once again this is not about the storage of the Switch. The storage of the Switch shouldn't even be brought up. This is about WB possibly releasing a game incomplete on the damn cartridge and forcing everyone that buys it to download (file sizes twice the size of what is even on the cart) the rest of the game in order to play it at all. This isn't a patch or additional content, but the retail game that is less than half on the cart and unplayable from the start. This a very real situation where one could buy this game and not be able to do anything with it depending on their Internet situation and then potentially be unable to return it. If this is true it is a complete screwing of the customer by WB. I'm even going to say Nintendo deserves part of the blame for possibly allowing this bullshit as well but it's still on WB the most. This wouldn't be something that just happens or a mistake if true. This would be a deliberate act on their part.
 

Minsc

Gold Member
I get that, but I still don't get how it can be listed on the eShop as 8.2 GB if there's a 13GB required download. That's just as scummy as needing the download to play the game on the cart too. Storage on the Switch is very limited so this is all very misleading.

Yeah, I wonder if they'll refund people if they buy the game then can't play it (or feel mislead), and argue that it said on their webpage it needs 8.2GB to download, not 21GB or more. It's clearly Nintendo's fault for listing the size of the game incorrectly, if it needs a 13GB download to start it shouldn't be listed as 8GB on the sale page.

Though I guess this is a pretty common practice on iOS and Android apps, to get around the 100/150MB mobile download limit, they will release essentially a front end for a game at 100MB, then the game will download the 2GBs or so of data from servers when it's launched, but it is only listed as 100MB in the description of the size.

Once again this is not about the storage of the Switch. This is about WB releasing a game incomplete on the damn cartridge and forcing everyone that buys to download (file sizes twice the size of what is even on the cart) the rest of the game in order to play it at all. This isn't a patch or additional content, but the retail game that is half on the cart and unplayable from the start. This a very real situation where one could buy this game and not be able to do anything with it depending on their Internet situation and then potentially be unable to return it. If this is true and looks like it is this is a complete screwing of the customer by WB. I'm even going to say Nintendo deserves part of the blame for allowing this bullshit as well but it's still on WB the most. This isn't something that just happens or a mistake if true. This would be a deliberate act on their part.

Not that I am defending this, but it does clearly say "internet required" on the front of the box, so that should set off some warnings, but still, there's a difference between needing the internet for a small patch or online play vs needing it for 13GBs of data to start the game, if it's not clear about what the internet needed warning is exactly when you buy it.
 

*Splinter

Member
So Warner Bros. which makes billions in revenue per quarter choose an 8GB game card over any higher storage capacity which they would've known the costs ahead of time before they started porting the game are not blame for trying to push higher retail margins and screwing the consumer over by making them download 2/3 of the game to be able to play.

Yeah... Warner Bros. are the rich victim here because they chose to do business by bringing a 4 year old port of a game to a new video game console.
None of this is relevant.

WB will minimise costs because that's their job. Due to the cost of cartridges they've decided that mandatory downloads on physical releases save more profits than are lost to consumer outrage (and neither of us have anything to look at to give an educated opinion on this, though I would assume WB to be correct). This inconvenience is compounded by the meager internal storage provided by Nintendo, who in turn will have their own analysis which pointed to a cheaper console being more important than keeping third party publishers (and digital-favouring consumers) happy.

Now if you want to be a part of that "consumer outrage" then feel free. I am only suggesting your anger would be more constructive directed at Nintendo since they are the ones who decided to give third parties this choice. They could just as easily forbid this kind of practice, and there are profit-related reasons they aren't doing that as well.

"Victims"? Please.
 
I think this is a bit disingenuous because the consumer has to pay more for SD cards anyway, so the consumer isn't actually saving anything.
People are if they're only going digital on small or digital-exclusive games and never need more than a few dozen gigabytes. Based on needs for patches, VC, and things like Minecraft I don't anticipate running out of the default space anytime soon. I mean, I've got microSD cards in old devices I could pop in right now, but I don't see the point for now.
Also, it's likely that Nintendo would have got a much lower bulk price for SD cards than consumers do when they buy a single card, which they could have passed on to customers while solving the storage issue.
Adding in an SD card is dumb, since when anyone upgrades it becomes totally wasted cost Extra internal is good because it's always there.
MrS said:
I take your point. I think we can agree that Nintendo didn't think this one through very well, right?
No amount of thinking is going to make X amount of storage cost the same as 4X amount of storage.
 

MrS

Banned
People are if they're only going digital on small or digital-exclusive games and never need more than a few dozen gigabytes. Based on needs for patches, VC, and things like Minecraft I don't anticipate running out of the default space anytime soon. I mean, I've got microSD cards in old devices I could pop in right now, but I don't see the point for now.
I guess there is a benefit to having only 1 good game at launch, huh? What are customers going to do in the long-term when they have a catalogue of huge games and patches, as is the norm this gen. They will eventually, like it or not, need to buy more storage. Good for you that you have SD cards. Not everybody does.
 

ggx2ac

Member
None of this is relevant.

WB will minimise costs because that's their job. Due to the cost of cartridges they've decided that mandatory downloads on physical releases save more profits than are lost to consumer outrage (and neither of us have anything to look at to give an educated opinion on this, though I would assume WB to be correct). This inconvenience is compounded by the meager internal storage provided by Nintendo, who in turn will have their own analysis which pointed to a cheaper console being more important than keeping third party publishers (and digital-favouring consumers) happy.

Now if you want to be a part of that "consumer outrage" then feel free. I am only suggesting your anger would be more constructive directed at Nintendo since they are the ones who decided to give third parties this choice. They could just as easily forbid this kind of practice, and there are profit-related reasons they aren't doing that as well.

"Victims"? Please.

.

So Nintendo pushes costs onto publishers (by providing insufficient internal storage and opting for expensive physical cartridges), publishers push these costs onto customers, and the publishers take the blame from fans.

Sly move by Nintendo, imo

So multi-billion dollar earner Warner Bros. is not to blame for the ire of their fans due to doing business with Nintendo where they knew what they were doing?
 
I said I only want it physical and internet disabled on my child's account :/

What's the point of buying physical then?
You should still be able to download it on yours and it would be accessible to a child's account.
MrS said:
I guess there is a benefit to having only 1 good game at launch, huh?
Irrelevant to my point. Big games like Zelda I was always going to get physical. The internal space would be enough for me to get 50 Minecrafts and 100 VC games without stretching, which is fine as long as some card games don't start pouring themselves all over the place.
 

MrS

Banned
anti third party on nintendo's part

anti consumer on the third party's part

they both should get the blame
Platform-holder shouldn't allow something like this to occur on their platform. Nintendo shouldn't get a pass on that. If WB can fuck over consumers, they're going to do it. It is known.
 

*Splinter

Member
.



So multi-billion dollar earner Warner Bros. is not to blame for the ire of their fans due to doing business with Nintendo where they knew what they were doing?
I dunno what else to tell you man. Corporations exist to make money. You can rail against WB all you want, they expected it and accounted for it.
 

Cleve

Member
What happened to cart media being cheaper in this day and age, hence why Nintendo went with it in the first place?

Cart media is way cheaper than it used to be, but there's an astronomical difference between $.75 and $2.50 when producing things in scale.
 

KingSnake

The Birthday Skeleton
Breath of the Wild and Mario Kart 8 Deluxe combined are the same size as this game.

On the Wii U Mario 3D World was 1.6GB and Splatoon was 1.8GB.

I guess Nintendo assumed other devs would've stepped their compression game up by 2017...

This also has a ton more of voice acting and if I remember properly more cutscenes than BOTW, granted that I didn't finish BOTW yet, so I don't know if they step up the game towards the final part.
 

*Splinter

Member
If WB can do this, EA will too. FIFA 17 almost filled up an entire Bluray. That's more than twice this game.
I do wonder if Nintendo would allow a mandatory download that's bigger than the available internal storage (which is about 25GB iirc).

I can't imagine they would tbh
 
If WB can do this, EA will too. FIFA 17 almost filled up an entire Bluray. That's more than twice this game.
It's highly unlikely that the FIFA we see on Switch will be anywhere near that large. It'll probably either be custom made or a heavily modified PS3/360 version of the game.

But yeah, this is shitty. Particularly shitty when Nintendo provided fuck all storage on board. That being said, I bought a 128gb card for launch as this was expected.
 

Interfectum

Member
UPDATE 2.30pm: Lego City Undercover publisher Warner Bros. has provided us with this short statement on the game's cartridge version, which suggests you will be able to play without downloading anything.

"Players who purchase Lego City Undercover on Nintendo Switch at retail do not need to download the game to play," a company spokesperson told us.

We're still no clearer why the game's box states it requires an internet connection, or 13GB of storage, but the suggestion here perhaps is that at least some of the game is playable without downloading.

We've contacted Warner Bros. again for further clarification.

http://www.eurogamer.net/articles/2...hing-odd-about-lego-city-undercover-on-switch
 

Ridley327

Member
Breath of the Wild and Mario Kart 8 Deluxe combined are the same size as this game.

On the Wii U Mario 3D World was 1.6GB and Splatoon was 1.8GB.

I guess Nintendo assumed other devs would've stepped their compression game up by 2017...

This game is pretty much the same size that it was back when it came out on the Wii U, so I don't know what more they could have really done. Nintendo can partially get away with having their games be so small since they rarely have enough voice acting and FMV to begin with. It wouldn't surprise me if there's more VA in the first hour of LCU than there is in all of BotW.
 

TLZ

Banned
It's highly unlikely that the FIFA we see on Switch will be anywhere near that large. It'll probably either be custom made or a heavily modified PS3/360 version of the game.

But yeah, this is shitty. Particularly shitty when Nintendo provided fuck all storage on board. That being said, I bought a 128gb card for launch as this was expected.

And people said "you don't HAVE to buy an SD card" as an extra added cost. Sure.
 
How long until this game is actually in someone's hands so we can find out the real story? It's definitely seeming like the this means we'll have a required download, but I wanna know for sure.

Edit: I just checked out the EuroGamer article and I'm a bit confused. They mention that the eShop download lists the game as 7Gb... Why would the eShop version lie about the file size if there's really an extra 13Gb that needs to be downloaded? Am I reading this wrong?
 
Cart media is way cheaper than it used to be, but there's an astronomical difference between $.75 and $2.50 when producing things in scale.

To be fair though if your game is massive and needs a big cart, it should also probably sell better (as there's probably been more time and money put into it) otherwise you're doing it wrong.
 

Zedark

Member

So, looks like we are in the clear then? Still wondering about what's on the box, though.

Edit:
That sure is a slippery PR line. It seems to suggest that there's enough of the game on there to be able to start playing it.
That's theoretically possible, yes. They will face some extra massive backlash when it turns out to be (all but technically) a lie, though. Wonder if they would take that risk.
Then again, it's not like WB care about what we think.
 
Remember people, it's not just about storage space it's the fact that you can't buy the game and play it without a lenghy download, it's not like you can just play it unpatched until you get near a wifi spot or something.

That is the real crime here.

*edit* just saw th eurogamer information, I hope that's ok then but if the box itself has the 13gb warning on the back.... who to believe.
 
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