Trojita
Rapid Response Threadmaker
Does this include mobile games? I'd be interested to see a breakdown of each platform.
But people don't buy mobile games. Microtransactions and Gacha are the name of the game.
Does this include mobile games? I'd be interested to see a breakdown of each platform.
I've heard women say that mobile games aren't really the same as video games because they don't want to be associated with that demographic.
Keep in mind that a lot of employees live in expensive areas. so cost of living and all that.
Interesting. I get that you don't want to disclose your employment history, but are you in more of a big box store now as opposed to a specialty gaming store? I imagine stuff like that varies a lot from location to location, but I find this stuff fascinating.
From my own anecdotal experience, the local mom and pop shop skewed way more female & older than the gamestop.
"Developers" Is a very broad term. It cna mean the lead engineer with a lot of experience in charge of making sure your engine's 3D rendere is well optimized and using latest technology and it could mean a Q&A guy playing the game looking for bugs, or could mean a 3D artist creaitng a model, or a junior programmer writing ascript for a trap on a game's level, or the game's director.
I wonder how much of this is due to people who have now grown up enough to have kids and how many are late converts from more recent inclusive efforts like the Wii.I added this to the OP since people were talking about older gamers.
67% of parents play games with their children at least once a week.
I've never heard of QA or artists being counted as developers.
I added this to the OP since people were talking about older gamers.
67% of parents play games with their children at least once a week.
I've never heard of QA or artists being counted as developers.
I wonder how much of this is due to people who have now grown up enough to have kids and how many are late converts from more recent inclusive efforts like the Wii.
I don't think these stats confirm that. & I'm pretty sure most people give it up35 is a nice age, a bit younger than I am but it seems most people stay gaming rather than give it up.
I've never heard of QA or artists being counted as developers.
While it's fine to question people's motives, I don't think there's anything wrong with questioning the methodology of statistical breakdowns. I work in a statistics-heavy field and know that A) you can get garbage results with garbage data and B) if you want the data to say something, it isn't difficult to make it say that thing.
Here, purchase behavior obviously comes with some accuracy drawbacks. I'm not sure what the better source would be, given that you would really be looking for playtime attached to an account with verified age and gender.
I've never heard of QA or artists being counted as developers.
67% of gamers values quality of graphics over everything else when buying a game.
The art department absolutely falls under development and are called developers.
Very often Q/A and CS are thrown in there as well. A lot of media tend to put anyone who works at a game studio under the umbrella of 'developer'. Others seem to only count programmers and high-level designers (Leads, Creative Directors) for some reason.
Make sure you tell them that firstI'd love to play video games with my kid(s) when I become a parent, seems like a great bonding experience.
I'm NOT looking forward to the eventual heartbreak of my teen telling me "No that's ok, I want to play with only my friends from now on"
I don't think these stats confirm that. & I'm pretty sure most people give it up
This displeases me greatly.
The art department absolutely falls under development and are called developers.
Very often Q/A and CS are thrown in there as well. A lot of media tend to put anyone who works at a game studio under the umbrella of 'developer'. Others seem to only count programmers and high-level designers (Leads, Creative Directors) for some reason.
Some of those numbers definitely are surprising to me. The most frequent purchaser is 36?
I added this to the OP since people were talking about older gamers.
67% of parents play games with their children at least once a week.
Why do gamers feel threatened when a study concludes more women play games than they their pre-conceived notion?
I don't think these stats confirm that. & I'm pretty sure most people give it up
Is there a point where the rising age of gamers becomes detrimental?
Yep, this is me, although a lot of my gaming purchases are for the entire family and my kids have plenty of free time.Why does this surprise you? The average TV viewer is 44. Home gaming as a hobby is 45 years old, so it makes sense that people born throughout that window would be gamers.
In terms of purchases, people who are in their mid-thirties have less time but way more money.
I'd say it does but I think it's going up over time. By the time I'm in my 50's (mid twenties) who knows what it will look like. Hopefully mid 40's.
Is there a point where the rising age of gamers becomes detrimental?
Yeah I don't know if it's the same thing, but my niece in her early teens plays a lot of minecraft but doesn't really think of it as "video games" for some reason.
I don't think so- there are still plenty of young gamers, and that older generation are just as likely to help introduce them to it rather than view games as a waste of time as much of my parent's generation did. Besides, 35 is still young for a hobby that both kids and adults can enjoy, it just seems old for a hobby that used to be only associated with kids (who have now grown up). Lots of my friends are in their 40s (I'm 39) and we grew up with home computers in the 80s, and now play computer games with our own children. It's interesting the different way we approach tech with our kids compared to how our parents did with us.Is there a point where the rising age of gamers becomes detrimental?
Part of it might be to do with how games are still seeing as being primarily for children by non-gamers.
Another part might be because the community still has a long way to go in terms of being more welcoming and encouraging diversity.
IIRC that digital number has been going up by 5% each year. Physical won't be completely gone anytime soon but its time as the majority of purchases is winding down fast. Imagine the yearly growth we'll see when console makers get their storefront and policies up to a proper standard.It's really, really cool to see how women are, at most, 7% behind men playing videogames in every age group.
Also, 30% digital isn't as big as a market share as I was expecting, seems like physical media will be around for a while yet.
There was a study done last year or something that delved into that. I think there was a GAF thread too.
This displeases me greatly.
I mean if it starts skyrocketing it could be, if the younger generation just entirely quits gaming all together (highly unlikely)
As it is the average gamer is still younger than the US average age (37.8 years) and that average includes extremely young children who are too little to even be able to play / enjoy gaming.
So yeah, the average gamer figure is nowhere near skewing "old"
But older people are generally more conservative in their spending, and wouldn't it become more difficult to design a game that appeals to such a wide range of ages?I don't think so- there are still plenty of young gamers, and that older generation are just as likely to help introduce them to it rather than view games as a waste of time as much of my parent's generation did.