I've gotta say, this whole thing that you always do where you get incredibly defensive the moment anyone says anything even remotely negative about Virtua Fighter, no matter how inconsequential, is one of the most tiring things to read in fighting game threads here. And this is coming from someone that thinks that Virtua Fighter 5 FS is currently the best 3D fighter available, with the best overall attack and hit reaction animations.
The juggle state that I'm talking about is still 100% there. That combo video that I linked earlier shows many examples of it. If I pick Aoi, and launch someone with 33P+K and it's a non lightweight character, so I can't bound with P into P+K afterwards, the follow ups are PP6PP, or 2P into KPK, or 2P into PP6PP depending on the character and open/closed stance. All of that makes the opponent's character model react in the same awkward ass way where each hit barely keeps them up and just keep slowly falling toward the ground.
I am saying that I think this looks uglier than juggles in most other fighters, but I understand that they have to keep it this way in VF so they can limit the combos. That's why most of the nastier combos you see in that video that I shared before, and also in that gif that you shared earlier, involve the wall, because it allows every character to add a shitload of hits to their combos.
None of this changes the fact that the juggle state and the way that characters react to being hit in the juggle state look awkward as fuck in VF.
I do not understand how I can make this more clear for you to understand this, unless you're just willingly burying your head in the sand on this point.