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April 2017 NPD (U.S. Hardware) Predictions - Closes Tuesday, May 9th

Elandyll

Banned
Between the very strong Q1 sw lineup and a (probably small to very small) boost with P5, I think the PS4 should be up YoY in April, or about flat at worst.
I see the XB1 being down though, possibly quite a bit.

May should see a tumble for the PS4 though (May 2016 had Uncharted 4).
 
Between the very strong Q1 sw lineup and a (probably small to very small) boost with P5, I think thr PS4 should be up YoY in April, or about flat at worst.
I see the XB1 being down though, possibly quite a bit.

May should see a tumble for the PS4 though (May 2016 had Uncharted 4).
excuses don't sell hardware
 
Between the very strong Q1 sw lineup and a (probably small to very small) boost with P5, I think thr PS4 should be up YoY in April, or about flat at worst.
I see the XB1 being down though, possibly quite a bit.

May should see a tumble for the PS4 though (May 2016 had Uncharted 4).


didn't impact hardware that much, but still a notable bump, as you can see

March and April 2016 were flat YoY
May 2016 was 35% up YoY to 207k
June - September 2016 were down 20 - 35% YoY


So far in Q1 2017 Ps4 is flat / slightly up YoY
As Q2 overall sales are so low it's hard to predict if the console will be up or down YoY
minor price promotions or game releases could make a decent impact
 
According to the NPD Group, which tracks video game sales in the United States, the Nintendo Switch system was the best-selling video game hardware in the month of April with more than 280,000 units sold. This is the second month in a row that Nintendo Switch has led the pack in video game hardware sales, following a record-breaking launch in March. April sales of Nintendo Switch and the Nintendo 3DS family of systems (more than 68,000 units sold) combined to make up almost half of all hardware sales across all dedicated video game systems.

The Mario Kart 8 Deluxe game was the top-selling video game in April with more than 460,000 physical units sold. With digital sales added, the total is more than 550,000 units. Making this number more impressive is the fact that Mario Kart 8 Deluxe launched on April 28, which only accounts for two days' worth of sales in the reporting period, which cut off on April 29.

The Legend of Zelda: Breath of the Wild game for Nintendo Switch continued its legendary run, coming in as the third-highest-selling video game in April. The critically acclaimed open-air adventure will receive even more content with the upcoming launch of two DLC packs in the summer and holiday season of this year. The DLC is now available for pre-purchase via an Expansion Pass. 1-2-Switch and digital-only game Snipperclips – Cut it out, together! also saw strong sales in April.

http://www.businesswire.com/news/ho...News-Nintendo-Switch-Best-Selling-Video-Game/
 

ethomaz

Banned
Repost here to accurate fit my WW estimate:

So 300k shipped to US.

That lies between my minimum estimate (200k) and max estimate (350k).

WW shipment for April looks like:

JP ~200k
US ~300k
EU ~150k
RotW ~50k

PS. My prediction looks really good for Switch... please be close with PS4/XB1.
 
How much was PS4s second month?

Im guessing much higher, PS4 second month was December so ofcourse it should be wayyy higher than the switch outside of a holiday launch.

Repost here to accurate fit my WW estimate:

So 300k shipped to US.

That lies between my minimum estimate (200k) and max estimate (350k).

WW shipment for April looks like:

JP ~200k
US ~300k
EU ~150k
RotW ~50k

PS. My prediction looks really good for Switch... please be close with PS4/XB1.

I think Japan will end closer to 250k, right?
 

kyser73

Member
I guesstimated at 292K but then seeing everyone else predicting so high i upped it to 322K. :(

What about others? i think Nintendo PR says they sold half of the total console so other should be below 200K?

Switch + 68K DS, so 348k is 'nearly half'.
 

ethomaz

Banned
I think Japan will end closer to 250k, right?
Well Famitsu has it at 202k sold... MC at 212k sold.

200k shipment fits that with some a bit of sales being last week shipment of March.

250k is really out of question because the console is sold out.

How much was PS4s second month?
863k.

Switch won't pace at the same level as Wii or PS4... Nintendo forecast is 10m for first full FY while Sony did 14.8m first full FY.
Nintendo won't ship enough Switch to sales be close to PS4 or Wii.

By my estimates you can expect about 300k shipped in May for US... ~700k WW.

I expect even lower numbers for may. For both Nintendo and the HD twins
I expect the same... they will ship about the same in May than they shipped in April.

Unless the shipment is bigger than demand in US for May.

HD twins will be up in May compared with April because May is a 5 week month.
 
So Mario Kart was number 1 and Zelda 3, so what could be 2nd place? Ghost Recon, Horizon, Persona?

Ghost reckon or persona
Horizon no way.

And nintendo pr is talking about physical units only.
The top20 npd is revenue including digital and zelda could be only # 6 or 7



Edit:
May is still 4 weeks tracking period
June is 5
 

Welfare

Member
Damn it, would of been better to stick with 350K.

Did they really sell ~120K during most of April and the rest in Mario Kart week?

3DS is also at 68K

Total hardware was >710K if I read the PR right?
 

Kill3r7

Member
I though Nintendo would have done a much better getting more consoles in the hands of consumers with MK8D. My predictions are shot.
 

noshten

Member
[NSW] 444K
[PS4] 222K
[XB1] 111K

222 + 111 = 333
280 + 68 = 348

So overall PS4/Xbox combined numbers are pretty close but that NSW prediction is well off the mark. Didn't expect Nintendo to blow their load with the launch by such a degree.
 
Damn it, would of been better to stick with 350K.

Did they really sell ~120K during most of April and the rest in Mario Kart week?

3DS is also at 68K

Total hardware was >710K if I read the PR right?

Switch + 3DS = 348k
Ps4 +Xb1 + WiiU + 360 + Ps3 + Vita >350k
April 2016:
Ps4 + Xb1 + WiiU + 360 + Ps3 = 400k

that's how i read that statement, too


edit:
NPD tracks sales also on a weekly base and has the raw data, afaik. Someone knows the answer to that question
 

kyser73

Member
Me said:
[NSW] 350K
[PS4] 195K
[XB1] 120K

Can I change my NSW to NSW+DS?

Probably not too far off the mark on the HD twins tho, lowballed each one by about 20k.

Will be interesting if we get how close PS4 & NSW are.
 

jroc74

Phone reception is more important to me than human rights
Whelp. My NSW is way off point. Guess that's to be expected with this being my first time participating NPD predictions thread. Production of the Switch hasn't really increased yet, it seems.

Dont feel bad. I was constantly getting messed up with 3DS predictions.

Funny thing is for the Switch I changed my numbers based on that lil update on page 2, and wanted to change it back before the deadline. Glad I didnt now, lol.
 
You've already seen the news from Nintendo, the media release comes out later today. Sam and I are looking forward to your thoughts and questions. I'm on a plane during release, but Sam may be around tonight (depending on how things go) and I'll check in tomorrow.
 
You've already seen the news from Nintendo, the media release comes out later today. Sam and I are looking forward to your thoughts and questions. I'm on a plane during release, but Sam may be around tonight (depending on how things go) and I'll check in tomorrow.

Sweet, anything new coming from NPD this month (based on our feedback) that didn't come out last month, like the Top 20? Or are we expecting the usual?
 
Sweet, anything new coming from NPD this month (based on our feedback) that didn't come out last month, like the Top 20? Or are we expecting the usual?

I'll do a qualitative recap on performance drivers tomorrow. We continue to work towards getting the physical and digital releases aligned so we can do the full data and media release on the same day, but we're still some time out from being able to do this, primarily because digital doesn't have a UPC system which makes data mapping a very difficult and time consuming thing to do.

A lot of the other requests require discussions and approvals from partners, which we'll continue to pursue. Big ships turn slow, etc etc. Working on it.
 
I'll do a qualitative recap on performance drivers tomorrow. We continue to work towards getting the physical and digital releases aligned so we can do the full data and media release on the same day, but we're still some time out from being able to do this, primarily because digital doesn't have a UPC system which makes data mapping a very difficult and time consuming thing to do.

A lot of the other requests require discussions and approvals from partners, which we'll continue to pursue. Big ships turn slow, etc etc. Working on it.

Awesome, thank you for everything you guys have done.

Even though these threads keep getting shorter by the month, lol.
 

Hammer24

Banned
You've already seen the news from Nintendo, the media release comes out later today. Sam and I are looking forward to your thoughts and questions. I'm on a plane during release, but Sam may be around tonight (depending on how things go) and I'll check in tomorrow.

I don't know if you can answer this:
The software chart is ranked by revenue - what place would COD BO2 have held, if ranked by unit?

Switch + 3DS = 348k
Ps4 +Xb1 + WiiU + 360 + Ps3 + Vita >350k
April 2016:
Ps4 + Xb1 + WiiU + 360 + Ps3 = 400k

that's how i read that statement, too

Did you factor in, that apparently NES Classic was #2 for the month?
 
I don't know if you can answer this:
The software chart is ranked by revenue - what place would COD BO2 have held, if ranked by unit?

Sorry, can't. Digital pricing makes units a bit of an unfair and misleading metric. We go with spend now as it levels the playing field for price. Sorry.

I get why people like and would like to know the rankings based on units, but the list would consist of whatever titles were most deeply promoted on a month to month basis.
 
I don't know if you can answer this:
The software chart is ranked by revenue - what place would COD BO2 have held, if ranked by unit?



Did you factor in, that apparently NES Classic was #2 for the month?

i factor in, that NES classic is counted as a plug and play toy
all the other are counted as dedicated gaming systems - home consoles and handhelds separate, too


i assume that NES Classic #2 was just a trivia information from Mat.
it was not mentioned at all in the press release from Nintendo. That was Switch + 3DS family close to 50% of all consoles.

Sorry, can't. Digital pricing makes units a bit of an unfair and misleading metric. We go with spend now as it levels the playing field for price. Sorry.

I get why people like and would like to know the rankings based on units, but the list would consist of whatever titles were most deeply promoted on a month to month basis.

i also ask your colleague in the other topic
any chance for us to get platform specific LTD and / or trailing 12 months charts, too?

that would be really interesting information to see the slightly different audiences on Ps4 and Xb1
 
any chance for us to get platform specific LTD and / or trailing 12 months charts, too?

We'll discuss... my concern is that too many charts could fatigue and dilute the messaging around the big stories of the month.

does not necessarily be given out to the news outlets like venturebeat or gamesindusrty.biz for their articles or even be every month.
just posted here as additional information. an updated every quarter or maybe at least for years end in the full year best seller chart.

would be very much appreciated. and it seems publisher are much more comfortable to give various ranking charts instead of even a few hard numbers leaked. looks like a great compromise for me :)

Fair enough. I'll chat with the team.
 
We'll discuss... my concern is that too many charts could fatigue and dilute the messaging around the big stories of the month.

does not necessarily be given out to the news outlets like venturebeat or gamesindusrty.biz for their articles or even be every month.
just posted here as additional information and updated every quarter or maybe at least for years end in the full year best seller chart.

would be very much appreciated. and it seems publisher are much more comfortable to give various ranking charts instead of even a few hard numbers leaked. looks like a great compromise for me :)
 

Hammer24

Banned
Sorry, can't. Digital pricing makes units a bit of an unfair and misleading metric. We go with spend now as it levels the playing field for price. Sorry.

I get why people like and would like to know the rankings based on units, but the list would consist of whatever titles were most deeply promoted on a month to month basis.

I do understand the reasoning. This game would just have been a very interesting case, where basically all its sales can be attributed to it becoming BC, and thus would be a pointer, how important or unimportant that feature is nowadays.
 
Thought I'd share some additional thoughts around the month, as requested. It's the first go at this, so if there are recommendations for improvement I'm open.

  • Hardware

The big news is obviously the Nintendo Switch. Supply constraints and inventory are absolutely an issue. It's difficult, obviously, to estimate what potential sales could have been. In any case, a very impressive month 2 for what has been a surprise even for me (I've been very bullish on the Switch since announce). It will take time to ramp up the supply chain. It's not like you can flip a switch (heh) and get units off a line. But, with the one big title a month-ish strategy, and an improving supply chain, and Mario Odyssey at the end of the year, I remain bullish. Is this the next Wii? Well, I'm not ready to go there yet. Early signs are encouraging, however, and 3-4.5m US in 2017 is certainly within reach, assuming that the 10m ww ship number is a cap.

NES Classic was also a big seller, as mentioned in the release. There's not much else to be said here. The NES Classic was a phenomenon, and I'm hoping we get more of these kinds of systems in the future.

Now, Nintendo has been the big news, but the PS4 and Xbox One aren't slouching. I still forecast the time aligned PS4 and Xbox One installed base to exceed that of the PS2 and Xbox sometime later this year, and to be significantly ahead of PS3 and Xbox 360. The data suggests to me that software exclusives are having a meaningful impact here, and I expect to see Sony continue it's strategy of one primary bundle at a time, while I also expect Microsoft to maintain a variety bundle strategy, but toned down from a year ago. We'll have to wait and see on that. In any case, console sales are not a zero sum game. And I'm not even certain the Switch is directly competing with the PS4 and Xbox One. Maybe it is now? But by holiday, I'm not so certain.

In any case, E3 is going to tell us a lot. I'm assuming that Microsoft didn't announce the Scorpio so early without intention of making significant waves in June with content, services and price. I've gotten flak on the interwebs for my 600k 2017 number, and for saying that Scorpio has the potential to push Xone sales ahead of PS4 in this calendar year (not life to date). This is predicated on a lot of assumptions though. An attractive price point, significant content support, (R)evolutionary services, and some surprises on top. I just don't think so many smart people would announce so early unless they were very confident of what is coming. My number could end up being WAY off, and that's fine. The number is more prophecy than forecast given known factors. I want to believe.

PS4 is in a wonderfully good spot. Everything they're doing so far seems to be working quite well for the hardware. They just have to avoid screwing anything up, and I don't see them doing anything that would make things go sideways.

  • Software

Where to begin.

Mario Kart 8 Deluxe did fantastic. Zelda is going to be on the top 10 for quite a while as well it seems. Not much more needs to be said here. Keep 'em coming.

Persona 5 though. I was thinking, okay, maybe Persona 5 gets to the top 5. I certainly wasn't expecting #2, even without digital. Now, JRPGs tend to be very heavy in month 1 on their decay curves. We'll have to see how it holds up over time. Regardless, just an incredibly impressive month. The premium edition also did exceptionally well, and reflects a new trend of higher priced, premium editions taking higher share for major releases over time. Day 1 consumers and fans are becoming more and more price insensitive - and higher priced SKUs are selling better and better. Now, this doesn't apply once you get 3-6 months down the line, but in launch month premium editions are becoming a bigger share of the pie, and I think we're going to see a lot more of these editions featuring a ton of digital content for GaaS games in particular.

BLOPS II on the list was also a big surprise. And remember, this chart is revenue based, so you're talking some pretty big units. Some folks out there are saying that backwards compatibility isn't a big deal to the market as a whole. Maybe not. However, it is a huge deal for companies planning long-range support for their titles, and in setting up their products to have long-term success. Of course, we're not talking about just some mid-tier game, it is COD we're talking about. Still, the days of a 12 week new release decay curve followed by quick markdowns to $19.99 within a year are ending (exception being titles with significant channel inventory concerns).

Speaking of COD, I'm convinced COD:WWII will give the franchise a nice rebound from last year. I'm expecting growth in the 30% range at least. The response to BLOPS II going back compat certainly gives me more confidence that a traditional, boots on the ground COD game is going to find an audience.

Everyone always asks "who is buying GTAV". Stop asking that. It's new console buyers. Clear correlation between GTAV sales and hardware sales. Science.

And MLB The Show... WOW. Knocked it out of the park (rimshot.gif) this year.

One note from the release that's been overlooked is that 7 publishers are on the top 10 for switch. Now, you're likely to say "well duh, Nintendo's only made a few games". That's missing the point though. The sales of the rest of the top 10 are pretty darn good. Point is, folks putting games on the Switch are finding success. I expect more support to come quickly. Ports at first, particularly from smaller digital only games that are easier to move. But I also expect more 'core' games to show up as well. The Switch is a great device for playing video games. I expect people that love making games to want to put their games on it.

  • Summary

I couldn't be more encouraged with April results. HW, SW and ACC all had a great month. Switch and Persona 5 drove the growth, but the core boxes are combining to be right on track to where they should be at this point in the cycle. And software is doing very well. Digital and Packaged growth happening at the same time, which gives me additional confidence in my long-held belief that Digital full game sales are more incremental than cannibalistic to Physical. But I will rant on that another day.

Hope this is helpful. Interested in your thoughts.
 
Thought I'd share some additional thoughts around the month, as requested. It's the first go at this, so if there are recommendations for improvement I'm open.

giphy.gif


This is what I was waiting for. Thank you Mat for sharing your thoughts and inputs on the current market. I do hope you could do these (when you have the time) every month. Really makes me happy.
 

Welfare

Member
This is what NPD threads have been missing. Great write up, Mat. I'll respond to the post in a bit but there are a ton of things to discuss.
 

Zedark

Member
Thought I'd share some additional thoughts around the month, as requested.

Amazing insights, thanks a lot for this! Nintendo's strategy with regards to their first party games seems to be a success, which is great, and the Japanese games that have graced the NPD charts (Persona 5, Nier: Automata, Nioh, and KH) are a beautiful sight to see as well.

Do you feel that these recent Japanese successes can be attributed to a shifting/improving view of Japanese games in the US, or should we maybe explain them as a short term boost due to FFXV having launched recently making JRPGs a little bit more known among the crowds, as well as the games in question being of extremely high quality and either coming off of a popular previous entry (Persona 4/ Person 4 Golden) or getting quite a marketing push - Nioh from Sony, Nier:Automata from Square Enix (even being officially unveiled at E3)?
 
Do you feel that these recent Japanese successes can be attributed to a shifting/improving view of Japanese games in the US, or should we maybe explain them as a short term boost due to FFXV having launched recently making JRPGs a little bit more known among the crowds, as well as the games in question being of extremely high quality and either coming off of a popular previous entry (Persona 4/ Person 4 Golden) or getting quite a marketing push - Nioh from Sony, Nier:Automata from Square Enix (even being officially unveiled at E3)?

I've been thinking A LOT about this question. There had been a trend a few years going where Japanese developed games were gaining in strength, but then FFXV hit with the biggest physical launch ever for a FF game in the US. The Souls series started as some weird niche and then continued to become much more mainstream and started influencing development of many other games. And now, a few months later we see Persona 5 become a legit hit.

I think there are a lot of reasons for this shift, but I'm not certain one in particular stands out.

First, the publishers and developers of these games have become far more proactive and engaged in distributing, marketing and promoting these games with retailers and the US consumer base. Back in the day, these games would just kind of show up and sell to the niche. Now, these games are being treated like big mainline releases.

Second, influencers/media have been active in bringing the profile of these games higher, particularly Persona. Whether it was Greg Miller or Giant Bomb or whomever, Persona 4 Golden was in the conversation for months/years. And these are people that grew up with games like FF7, right? So these games aren't some weird novelty, these are games that speak to a generation in a gaming language they've spoken since they were kids.

Third, I can't help but think a game like Persona 4 on the Vita of all things is a bit of a factor. That game sold amazingly well, received active discounting and promotion for a very long period, and I think it built the brand. People had more opportunities to engage with Persona, and really set the stage for Persona 5. This could be me being influenced by my own experience with Persona 4, but that seemed to be THE game on the system? It's weird to think a Vita title could have carried such influence, but I'm leaning that it did, for right or wrong.

And of course, the incredible work of the artists, gameplay designers and engineers that create these games. They're taking risks in a market that has been full of action/shooty/rpg games featuring very few characters that aren't angry dudes with beards. I'm generalizing here, but you're not getting characters like those in Persona 5 in western developed games at the moment. And that allows people that play these games to identify with and enjoy spending time with these characters they're not finding in the latest AAA releases.

So I'm not really certain, but the data is very clear that these kinds of games are gaining in sales strength and should continue to influence the market for some time going forward.

I tweeted the other day that I think this is the golden age for JRPGs, but it really could be for Japanese development as a whole. Which is kinda nuts if you think back just a few short years and look at the landscape. But here we are.
 

Zedark

Member
I've been thinking A LOT about this question. There had been a trend a few years going where Japanese developed games were gaining in strength, but then FFXV hit with the biggest physical launch ever for a FF game in the US. The Souls series started as some weird niche and then continued to become much more mainstream and started influencing development of many other games. And now, a few months later we see Persona 5 become a legit hit.

I think there are a lot of reasons for this shift, but I'm not certain one in particular stands out.

First, the publishers and developers of these games have become far more proactive and engaged in distributing, marketing and promoting these games with retailers and the US consumer base. Back in the day, these games would just kind of show up and sell to the niche. Now, these games are being treated like big mainline releases.

Second, influencers/media have been active in bringing the profile of these games higher, particularly Persona. Whether it was Greg Miller or Giant Bomb or whomever, Persona 4 Golden was in the conversation for months/years. And these are people that grew up with games like FF7, right? So these games aren't some weird novelty, these are games that speak to a generation in a gaming language they've spoken since they were kids.

Third, I can't help but think a game like Persona 4 on the Vita of all things is a bit of a factor. That game sold amazingly well, received active discounting and promotion for a very long period, and I think it built the brand. People had more opportunities to engage with Persona, and really set the stage for Persona 5. This could be me being influenced by my own experience with Persona 4, but that seemed to be THE game on the system? It's weird to think a Vita title could have carried such influence, but I'm leaning that it did, for right or wrong.

And of course, the incredible work of the artists, gameplay designers and engineers that create these games. They're taking risks in a market that has been full of action/shooty/rpg games featuring very few characters that aren't angry dudes with beards. I'm generalizing here, but you're not getting characters like those in Persona 5 in western developed games at the moment. And that allows people that play these games to identify with and enjoy spending time with these characters they're not finding in the latest AAA releases.

So I'm not really certain, but the data is very clear that these kinds of games are gaining in sales strength and should continue to influence the market for some time going forward.

I tweeted the other day that I think this is the golden age for JRPGs, but it really could be for Japanese development as a whole. Which is kinda nuts if you think back just a few short years and look at the landscape. But here we are.

I see, this makes a lot of sense. I myself had my attention turned towards Persona via Greg Miller, so I do have a feel for how that aspect might have had a decent impact for those games. The varied characters (but also the varied combat mechanics: no 'AAA' western game offers a combat system quite like the Tales, Disgaea, Persona or Fire Emblem series do!) in Japanese games seem to be a definite reason why an ever larger group of core gamers is starting to take notice of Japanese games.

The publishers becoming more proactive is a slightly ironic observation, since they were kinda forced to take that approach since the growth in the domestic market stopped or even turned into decline. In a way, it almost seems that the success of JRPGs, and Japanese games in general, in the West turned out to be a natural result of the evolution of Japanese development, fed of course by the smartphone take-over in Japan.

Anyway, thanks for this explanation, it makes a lot of sense how these things could have led to the result we are seeing right now!
 
The publishers becoming more proactive is a slightly ironic observation, since they were kinda forced to take that approach since the growth in the domestic market stopped or even turned into decline.

That's a very interesting point. Can definitely see that coming into play as well.
 
Thought I'd share some additional thoughts around the month, as requested. It's the first go at this, so if there are recommendations for improvement I'm open.

  • Hardware

The big news is obviously the Nintendo Switch. Supply constraints and inventory are absolutely an issue. It's difficult, obviously, to estimate what potential sales could have been. In any case, a very impressive month 2 for what has been a surprise even for me (I've been very bullish on the Switch since announce). It will take time to ramp up the supply chain. It's not like you can flip a switch (heh) and get units off a line. But, with the one big title a month-ish strategy, and an improving supply chain, and Mario Odyssey at the end of the year, I remain bullish. Is this the next Wii? Well, I'm not ready to go there yet. Early signs are encouraging, however, and 3-4.5m US in 2017 is certainly within reach, assuming that the 10m ww ship number is a cap.

NES Classic was also a big seller, as mentioned in the release. There's not much else to be said here. The NES Classic was a phenomenon, and I'm hoping we get more of these kinds of systems in the future.

Now, Nintendo has been the big news, but the PS4 and Xbox One aren't slouching. I still forecast the time aligned PS4 and Xbox One installed base to exceed that of the PS2 and Xbox sometime later this year, and to be significantly ahead of PS3 and Xbox 360. The data suggests to me that software exclusives are having a meaningful impact here, and I expect to see Sony continue it's strategy of one primary bundle at a time, while I also expect Microsoft to maintain a variety bundle strategy, but toned down from a year ago. We'll have to wait and see on that. In any case, console sales are not a zero sum game. And I'm not even certain the Switch is directly competing with the PS4 and Xbox One. Maybe it is now? But by holiday, I'm not so certain.

In any case, E3 is going to tell us a lot. I'm assuming that Microsoft didn't announce the Scorpio so early without intention of making significant waves in June with content, services and price. I've gotten flak on the interwebs for my 600k 2017 number, and for saying that Scorpio has the potential to push Xone sales ahead of PS4 in this calendar year (not life to date). This is predicated on a lot of assumptions though. An attractive price point, significant content support, (R)evolutionary services, and some surprises on top. I just don't think so many smart people would announce so early unless they were very confident of what is coming. My number could end up being WAY off, and that's fine. The number is more prophecy than forecast given known factors. I want to believe.

PS4 is in a wonderfully good spot. Everything they're doing so far seems to be working quite well for the hardware. They just have to avoid screwing anything up, and I don't see them doing anything that would make things go sideways.

  • Software

Where to begin.

Mario Kart 8 Deluxe did fantastic. Zelda is going to be on the top 10 for quite a while as well it seems. Not much more needs to be said here. Keep 'em coming.

Persona 5 though. I was thinking, okay, maybe Persona 5 gets to the top 5. I certainly wasn't expecting #2, even without digital. Now, JRPGs tend to be very heavy in month 1 on their decay curves. We'll have to see how it holds up over time. Regardless, just an incredibly impressive month. The premium edition also did exceptionally well, and reflects a new trend of higher priced, premium editions taking higher share for major releases over time. Day 1 consumers and fans are becoming more and more price insensitive - and higher priced SKUs are selling better and better. Now, this doesn't apply once you get 3-6 months down the line, but in launch month premium editions are becoming a bigger share of the pie, and I think we're going to see a lot more of these editions featuring a ton of digital content for GaaS games in particular.

BLOPS II on the list was also a big surprise. And remember, this chart is revenue based, so you're talking some pretty big units. Some folks out there are saying that backwards compatibility isn't a big deal to the market as a whole. Maybe not. However, it is a huge deal for companies planning long-range support for their titles, and in setting up their products to have long-term success. Of course, we're not talking about just some mid-tier game, it is COD we're talking about. Still, the days of a 12 week new release decay curve followed by quick markdowns to $19.99 within a year are ending (exception being titles with significant channel inventory concerns).

Speaking of COD, I'm convinced COD:WWII will give the franchise a nice rebound from last year. I'm expecting growth in the 30% range at least. The response to BLOPS II going back compat certainly gives me more confidence that a traditional, boots on the ground COD game is going to find an audience.

Everyone always asks "who is buying GTAV". Stop asking that. It's new console buyers. Clear correlation between GTAV sales and hardware sales. Science.

And MLB The Show... WOW. Knocked it out of the park (rimshot.gif) this year.

One note from the release that's been overlooked is that 7 publishers are on the top 10 for switch. Now, you're likely to say "well duh, Nintendo's only made a few games". That's missing the point though. The sales of the rest of the top 10 are pretty darn good. Point is, folks putting games on the Switch are finding success. I expect more support to come quickly. Ports at first, particularly from smaller digital only games that are easier to move. But I also expect more 'core' games to show up as well. The Switch is a great device for playing video games. I expect people that love making games to want to put their games on it.

  • Summary

I couldn't be more encouraged with April results. HW, SW and ACC all had a great month. Switch and Persona 5 drove the growth, but the core boxes are combining to be right on track to where they should be at this point in the cycle. And software is doing very well. Digital and Packaged growth happening at the same time, which gives me additional confidence in my long-held belief that Digital full game sales are more incremental than cannibalistic to Physical. But I will rant on that another day.

Hope this is helpful. Interested in your thoughts.

But Mat, salesGAF told me everything is dead.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Well well well, great post + plus several stuff to discuss about. My answers are in bolded.

Thought I'd share some additional thoughts around the month, as requested. It's the first go at this, so if there are recommendations for improvement I'm open.

  • Hardware

The big news is obviously the Nintendo Switch. Supply constraints and inventory are absolutely an issue. It's difficult, obviously, to estimate what potential sales could have been. In any case, a very impressive month 2 for what has been a surprise even for me (I've been very bullish on the Switch since announce). It will take time to ramp up the supply chain. It's not like you can flip a switch (heh) and get units off a line. But, with the one big title a month-ish strategy, and an improving supply chain, and Mario Odyssey at the end of the year, I remain bullish. Is this the next Wii? Well, I'm not ready to go there yet. Early signs are encouraging, however, and 3-4.5m US in 2017 is certainly within reach, assuming that the 10m ww ship number is a cap.

Yes, Switch is still extremely supply constrained, and its sales are strictly linked to how much stock Nintendo obtains to funnel on shelves. Hopefully the production can reach satisfactory levels around Splatoon 2's launch already, especially considering how massive it could be in Japan (not that it won't sell over here as well, far from it - but in Japan it could be unimaginably big)

NES Classic was also a big seller, as mentioned in the release. There's not much else to be said here. The NES Classic was a phenomenon, and I'm hoping we get more of these kinds of systems in the future.

Surely the brand new (and last) stock in April and the discontinuation drove up sales far more than expected. We've already seen SNES Mini rumours coming from Eurogamer, so I suppose we'll get more of this kind of system (and this time, Nintendo, let customers in US preorder it, please)

Now, Nintendo has been the big news, but the PS4 and Xbox One aren't slouching. I still forecast the time aligned PS4 and Xbox One installed base to exceed that of the PS2 and Xbox sometime later this year, and to be significantly ahead of PS3 and Xbox 360. The data suggests to me that software exclusives are having a meaningful impact here, and I expect to see Sony continue it's strategy of one primary bundle at a time, while I also expect Microsoft to maintain a variety bundle strategy, but toned down from a year ago. We'll have to wait and see on that. In any case, console sales are not a zero sum game. And I'm not even certain the Switch is directly competing with the PS4 and Xbox One. Maybe it is now? But by holiday, I'm not so certain.

In any case, E3 is going to tell us a lot. I'm assuming that Microsoft didn't announce the Scorpio so early without intention of making significant waves in June with content, services and price. I've gotten flak on the interwebs for my 600k 2017 number, and for saying that Scorpio has the potential to push Xone sales ahead of PS4 in this calendar year (not life to date). This is predicated on a lot of assumptions though. An attractive price point, significant content support, (R)evolutionary services, and some surprises on top. I just don't think so many smart people would announce so early unless they were very confident of what is coming. My number could end up being WAY off, and that's fine. The number is more prophecy than forecast given known factors. I want to believe.

This E3 will indeed be quite telling about next future's prospects for all platforms, even if it won't end the story completely: we'll still have to wait a few more months to completely gauge the kind of offerings will be ready for Black Friday and the Holidays: bundles, temporary price cuts, other kind of deals...they'll help us in getting good and reasonably well-thought predictions for the end of the year. Certainly, E3 will tell us a sizable chunk of Scorpio's initial potential, as well as an early outlook to what's in store for the end of the year and outside that for MS, Sony and Nintendo (still expecting Nintendo to reveal some more first party games for this year, like the always-rumoured Pokémon Stars and the always-ignored possible new Mario & Sonic @ Winter Olympic Games).

PS4 is in a wonderfully good spot. Everything they're doing so far seems to be working quite well for the hardware. They just have to avoid screwing anything up, and I don't see them doing anything that would make things go sideways.

  • Software

Where to begin.

Mario Kart 8 Deluxe did fantastic. Zelda is going to be on the top 10 for quite a while as well it seems. Not much more needs to be said here. Keep 'em coming.

Yeah, MK8D and Zelda will still sell alongside the console for quite a while, as well as Splatoon 2 once it comes out, but I wonder how a game like Arms can fare, mainly if it could join the MK8D / Zelda / soon S2 train at least for a while

Persona 5 though. I was thinking, okay, maybe Persona 5 gets to the top 5. I certainly wasn't expecting #2, even without digital. Now, JRPGs tend to be very heavy in month 1 on their decay curves. We'll have to see how it holds up over time. Regardless, just an incredibly impressive month. The premium edition also did exceptionally well, and reflects a new trend of higher priced, premium editions taking higher share for major releases over time. Day 1 consumers and fans are becoming more and more price insensitive - and higher priced SKUs are selling better and better. Now, this doesn't apply once you get 3-6 months down the line, but in launch month premium editions are becoming a bigger share of the pie, and I think we're going to see a lot more of these editions featuring a ton of digital content for GaaS games in particular.

I've noticed both you and Zedrak already touched on the specific case of Persona 5 as well as the recent rise of Japanese games' sales. I agree with the opinion that publishes are now more proactive in promoting these games and in creating faithful communities that can "promote" those games as well as a consequence, as well as how their being unique is making them stand-out. Going a little bit further on the latter point, I believe that it isn't just that these games are different, thus they interest customers; I think that the invasion of games following way too specific guidelines way too frequently has started to become tiring for an increasing subset of the overall gaming consumer base that is now more ready to try something different, something that doesn't follow those guidelines, visual-wise especially. Feeding people with games looking way too similar has created a renewed opportunity for different games.

BLOPS II on the list was also a big surprise. And remember, this chart is revenue based, so you're talking some pretty big units. Some folks out there are saying that backwards compatibility isn't a big deal to the market as a whole. Maybe not. However, it is a huge deal for companies planning long-range support for their titles, and in setting up their products to have long-term success. Of course, we're not talking about just some mid-tier game, it is COD we're talking about. Still, the days of a 12 week new release decay curve followed by quick markdowns to $19.99 within a year are ending (exception being titles with significant channel inventory concerns).

BLOPS II is amazing, it possibly shows that we've probably underestimated the bc factor, but I wonder how often it happened (if it ever happened in the past) that 360 games getting bc on One drove sales up. Still, BLOPS II seems to be a special case

Speaking of COD, I'm convinced COD:WWII will give the franchise a nice rebound from last year. I'm expecting growth in the 30% range at least. The response to BLOPS II going back compat certainly gives me more confidence that a traditional, boots on the ground COD game is going to find an audience.

Everyone always asks "who is buying GTAV". Stop asking that. It's new console buyers. Clear correlation between GTAV sales and hardware sales. Science.

And MLB The Show... WOW. Knocked it out of the park (rimshot.gif) this year.

One note from the release that's been overlooked is that 7 publishers are on the top 10 for switch. Now, you're likely to say "well duh, Nintendo's only made a few games". That's missing the point though. The sales of the rest of the top 10 are pretty darn good. Point is, folks putting games on the Switch are finding success. I expect more support to come quickly. Ports at first, particularly from smaller digital only games that are easier to move. But I also expect more 'core' games to show up as well. The Switch is a great device for playing video games. I expect people that love making games to want to put their games on it.

It's good to hear that non-Nintendo games are already selling on Switch, even at retail. That's reassuring. And I hope Western third party support (the one area where everyone is more pessimistic due to recent past and also recent announcements of major titles still skipping the Switch) can improve at good pace in the next few months, and especially in 2018, if the software environment keeps on being as healthy as it looks like right now. Still, as I've already said several times in the past, I believe that the one thing that can help "core" games to show up sooner would be the trio represented by NBA 2K18, FIFA 18 and Skyrim selling well: they appeal to the specific kind of consumers that has been mostly absent in recent times on Nintendo platforms, and good / great sales could convince third parties even further to bring more content outside of the more family-friendly titles. What happened with Wii U and 3DS discouraged several publishers to bring those kind of games on Nintendo platforms, and it's right (but unfortunate) that they were cautious before Switch's launch, and it's comprehensible they can still be cautious in spite of the first few months and software results. I still hope things can improve at a decent pace especially in the later part of the year

  • Summary

I couldn't be more encouraged with April results. HW, SW and ACC all had a great month. Switch and Persona 5 drove the growth, but the core boxes are combining to be right on track to where they should be at this point in the cycle. And software is doing very well. Digital and Packaged growth happening at the same time, which gives me additional confidence in my long-held belief that Digital full game sales are more incremental than cannibalistic to Physical. But I will rant on that another day.

Hope this is helpful. Interested in your thoughts.
 

Welfare

Member
The big news is obviously the Nintendo Switch. Supply constraints and inventory are absolutely an issue. It's difficult, obviously, to estimate what potential sales could have been. In any case, a very impressive month 2 for what has been a surprise even for me (I've been very bullish on the Switch since announce). It will take time to ramp up the supply chain. It's not like you can flip a switch (heh) and get units off a line. But, with the one big title a month-ish strategy, and an improving supply chain, and Mario Odyssey at the end of the year, I remain bullish. Is this the next Wii? Well, I'm not ready to go there yet. Early signs are encouraging, however, and 3-4.5m US in 2017 is certainly within reach, assuming that the 10m ww ship number is a cap.
Switch stock will likely be a problem for a while. May is going to be filled with people trying to get one for Mario Kart and word of mouth about Minecraft will be a big boost to the talks around circles of kids/teens/parents. June might be when we see supply is close to fulfilling demand as ARMS looks (to me) to be a title that relies on word of mouth like Splatoon so June purchases will likely be consumers finally being able to get a Switch when they couldn't earlier. July will be massive though thanks to Splatoon 2.

NES Classic was also a big seller, as mentioned in the release. There's not much else to be said here. The NES Classic was a phenomenon, and I'm hoping we get more of these kinds of systems in the future.
This must have been said before but just to refresh my memory, what is NES Classic classified as to NPD? Hardware, Accessory, Toy?

Now, Nintendo has been the big news, but the PS4 and Xbox One aren't slouching. I still forecast the time aligned PS4 and Xbox One installed base to exceed that of the PS2 and Xbox sometime later this year, and to be significantly ahead of PS3 and Xbox 360. The data suggests to me that software exclusives are having a meaningful impact here, and I expect to see Sony continue it's strategy of one primary bundle at a time, while I also expect Microsoft to maintain a variety bundle strategy, but toned down from a year ago. We'll have to wait and see on that. In any case, console sales are not a zero sum game. And I'm not even certain the Switch is directly competing with the PS4 and Xbox One. Maybe it is now? But by holiday, I'm not so certain.
Speaking of PS4/XB1, can you post the LTD gen over comparison with PS3/360? And of course, no numbers for hardware but can you go a bit more in detail about "aren't slouching"? Is this YoY performance, sales relative to Switch, or sales compared to what trends would have these consoles pegged at in their 4th April?

In any case, E3 is going to tell us a lot. I'm assuming that Microsoft didn't announce the Scorpio so early without intention of making significant waves in June with content, services and price. I've gotten flak on the interwebs for my 600k 2017 number, and for saying that Scorpio has the potential to push Xone sales ahead of PS4 in this calendar year (not life to date). This is predicated on a lot of assumptions though. An attractive price point, significant content support, (R)evolutionary services, and some surprises on top. I just don't think so many smart people would announce so early unless they were very confident of what is coming. My number could end up being WAY off, and that's fine. The number is more prophecy than forecast given known factors. I want to believe.
I've seen YouTubers and "news" sites twist your words on Scorpio performance it kind of made me mad listening to them. Just passive aggressive behavior about "no way Scorpio is such a success" and how some have taken your words on the US market and try pushing that you meant worldwide LTD or just US LTD, not US YTD 2017.

Microsoft's strategy with Scorpio has been interesting and hopefully for the brand it pays off.

PS4 is in a wonderfully good spot. Everything they're doing so far seems to be working quite well for the hardware. They just have to avoid screwing anything up, and I don't see them doing anything that would make things go sideways.
So would you say PS4 Pro was a good investment for Sony? The public have no clue what it sold outside the holidays but I'd assume a good portion of new sales are old PS4 users rebuying into the hardware with Pro.

BLOPS II on the list was also a big surprise. And remember, this chart is revenue based, so you're talking some pretty big units. Some folks out there are saying that backwards compatibility isn't a big deal to the market as a whole. Maybe not. However, it is a huge deal for companies planning long-range support for their titles, and in setting up their products to have long-term success. Of course, we're not talking about just some mid-tier game, it is COD we're talking about. Still, the days of a 12 week new release decay curve followed by quick markdowns to $19.99 within a year are ending (exception being titles with significant channel inventory concerns).
Revenue spikes for other big BC titles would be interesting to know about. Red Dead Redemption and Black Ops 1 would be other big titles that might have had a chance to get in the top 20. Blops 2's performance in May will be something to look to.

And MLB The Show... WOW. Knocked it out of the park (rimshot.gif) this year.
This franchise is such a silent seller. Comes out every year, not much hype to my knowledge, but always puts up big numbers.

I couldn't be more encouraged with April results. HW, SW and ACC all had a great month. Switch and Persona 5 drove the growth, but the core boxes are combining to be right on track to where they should be at this point in the cycle. And software is doing very well. Digital and Packaged growth happening at the same time, which gives me additional confidence in my long-held belief that Digital full game sales are more incremental than cannibalistic to Physical. But I will rant on that another day.

Hope this is helpful. Interested in your thoughts.

Glad to hear some positive impressions from someone in the know. Switch couldn't have come at a better time I think.
 

Shizza

Member
Thought I'd share some additional thoughts around the month, as requested. It's the first go at this, so if there are recommendations for improvement I'm open.

Thanks for doing this Mat! This was a great read, and will hopefully foster interesting discussion in this thread, even without the hard numbers we had in the past.
 
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