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[RUMOR] Super Smash Bros Switch images leaked

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Menitta

Member
So I remember around the time I first got my Gaf account in that Ice Climbers thread I was against getting Smash 4 a 3rd time.

Yeah fuck that, Switch too good. I'll get it again. Especially if Smash Run is on it.
 
We know that a Rhythm Heaven character was very likely in development at one point, and credible leaks claimed that this character was going to be the Chorus Kids. For whatever reason, the character didn't make the cut. I assume Chorus Kids were planned as the Rhythm Heaven character over others (like Karate Joe, for example) because they were pretty much the face of the best selling game in the series, Rhythm Heaven (Rhythm Tengoku Gold in Japan) on Nintendo DS. Additionally, the Chorus Kids' simple design makes them the perfect base to incorporate other characters and objects from various rhythm games from the series, much like how Mr. Game & Watch is an amalgamation of many elements from different Game & Watch games. Their 3-in-1 nature would also provide a clear visual tell for rhythm-based moves, likely with the two background Chorus Kids initiating a move to a beat, setting up for the player to finish the move as the last Chorus Kid with the right timing.

Here are a couple GIFs that show off potential move sets:
tumblr_ny1iwdEThv1tagw8xo1_1280.gif

260.gif

Man, this stuff is fantastic, not only the attack ideas, that are GREAT! but the animation is snappy and cool. Good job!

I see what you did there

OMG hahaha, i can assure you that was a non intentional mistake lol
 
We know that a Rhythm Heaven character was very likely in development at one point, and credible leaks claimed that this character was going to be the Chorus Kids. For whatever reason, the character didn't make the cut. I assume Chorus Kids were planned as the Rhythm Heaven character over others (like Karate Joe, for example) because they were pretty much the face of the best selling game in the series, Rhythm Heaven (Rhythm Tengoku Gold in Japan) on Nintendo DS. Additionally, the Chorus Kids' simple design makes them the perfect base to incorporate other characters and objects from various rhythm games from the series, much like how Mr. Game & Watch is an amalgamation of many elements from different Game & Watch games. Their 3-in-1 nature would also provide a clear visual tell for rhythm-based moves, likely with the two background Chorus Kids initiating a move to a beat, setting up for the player to finish the move as the last Chorus Kid with the right timing.

Here are a couple GIFs that show off potential move sets:
tumblr_ny1iwdEThv1tagw8xo1_1280.gif

260.gif
I wanted this so bad when it was rumored and this is pretty much the general concept I had in mind for them. I wonder if they were scrapped for the same reason as Ice Climbers, which could mean they could be added to the potential Switch version due to the 3DS version not holding them back.
 

Tyeforce

Member
Man, this stuff is fantastic, not only the attack ideas, that are GREAT! but the animation is snappy and cool. Good job!
Just to clarify, I didn't make those Chorus Kids GIFs! I don't know the sources for either, sorry, I just remembered seeing them before and found them again with Google image search.

They are fantastic, though!

EDIT: Well, the artist's name is on the first one, so there's your source for that one at least! lol
 
*inhales*

SMASH LEEEEEEAKS

All I care about is a batch of new characters and accompanying stages. Gimme Ice Climbers, Wolf, Inklings, Chorus Kids, Decidueye, Spring Man, and Rayman and I'm set. New story mode would be bomb too.

Basically, there's gotta be new content for me to get hype about this.
 
Will Smash Run still be boring? I appreciate commitment to design philosphies or whatnot, but how is the idea of running around with random enemies getting stats AND being able to attack each other not the best
 
Clearly the proof that they're fake is because Gamexplain have details on the real smash 4 switch and the screenshots are missing the new character...

b5d32158b5d4c1a1a7ccab45acf3f9b9.gif


:p
 

Bluth54

Member
Same. Spring Man in smash would be enough to make me want the switch bad enough to consider buying one soon!

An Inkling and maybe Spring Man or some other character from Arms (if they knew about the development of Arms early enough) certainly seems like obvious additions. Bringing back Wolf and the Ice Climbers feels like something they could easily do as well.
 

ec0ec0

Member
I also feels there's a solid chance at another sidescroller levels mode like Adventure/Subspace.

I've never liked people putting these two together. You can't tell if people are remembering melee's adventure mode for what it really was or not.

Melee's adventure mode was not a sidescrolling mode people!! Let's remember how it went:

(you can now skip to the "tl;dr" section at the end of this post, if you want, the final count is there)

Stage 1: Mushroom kingdom
- part 1: a side scrolling level, interumped by a regular smash battle against team yoshi on a green platform
- part 2: battle against mario (or luigi, optional) and peach on Princess Peach's Castle

Stage 2: Kongo Junge
- part 1: batle against two tiny Donkey Kongs in Kongo Jungle
- part 2: battle againt Giant Donkey Kong on Jungle Japes

Stage 3: Underground Maze (the legend of zelda stage)
- part 1: side scrolling level where you must find the triforce, which can be in one of six areas. Each time you reach an area and the triforce is not there, you're interumped by a regular smash battle against link, in a floating platorm that resembles battlefield. You can fight link up to five times (or zero)
- part 2: battle against Zelda or Sheik on Temple

Stage 4: Brinstar
- part 1: battle againt Samus on Brinstar
-part 2: "side scrolling" level where, instead of going from side to side, you must move upwards. You have 40 seconds to reach the top

Stage 5: Green Greens
- part 1: battle against Kirby on Green Greens
- part 2: battle against team kirby on Green Greens
(optional) - part 3: battle againt giant kirby on Green Greens

Stage 6: Cornelia
- part 1: battle against Fox on Corneria
- part 2: battle fox again (or falco, optional) on Corneria

Stage 7: Pokemon Stadium
- part 1: battle against team pokemon in Pokemon Stadium

Stage 8: F-Zero Grand Prix
- part 1: "side scrolling" level where you must run to the finish, trying to avoid the f-zero ships runnning the race
- part 2: battle againt Captain Falcon on Mute City

Stage 9: Onett
- part 1: battle agant three Nesses on Onett

Stage 10: Icicle Mountain
- part 1: i guess that this one includes both "side scrolling" and a battle, becuase of the nature of the stage. Anyway, once you've reached the top, you battle againt two pairs of Ice Climbers

Stage 11: Battlefield
- part 1: battle againt team Fighting Wire Frames on Battlefield
- part 2: battle againt metal mario (or both metal luigi and mario, optional) on battlefield

Stage 12: Final Destination
- part 1: battle againt Giant Bowser on Final Destination
(optional) - part 2: battle againt Giga Bowser on Final Destination

I'd say that there's only really two sidescrolling/platforming stages: the one in mushroom kingdom and the one on the legend of zelda stage. There's little enemies, smash battles, and stuff to do in both. The "side scolling" stages in Brinstar and F-Zero Grand Prinx are both really short bonus levels more than anything. Finally, Icecle Mountain is both a battle stage and a side scrolling stage.

On the other hand, we have 15 mandatory battle stages + 2 additional battle stages, which are optinal , all ouside of the side scolling stages. Then we have to add the 1 battle in mushroom kingdom, from 0-5 in the legend of zelda stage, and icicle mountain which counts both as a side scrolling and a battle stage.

tl;dr

Even if we count all the "side scrolling" stages as equal, which doesn't make much sense to me, we get a total of 5 side scrolling stages, while the number of battles ranges from 17-24!!

HAL (melee's developer, melee was their last smash game) was very aware of when the smash formula "worked": when you and your oponent send each other flying (pinball style), to then try to desperately come back again to the stage (floating platform).

They kept things simple. And that (battling) was pretty much the only thing you did in classic mode, all-stars, event-mode and the same goes for adventure mode.

edit:

Thats a really long way of saying "its only a little bit of a sidescroller"
The only sidescrolling levels where there's stuff to do are the mario one and the zelda one. It just so happens that the mario one was the first stage on adventure mode, and it was quickly followed by the zelda one (stage 3). People replayed the begining stages a lot more, compared to the later ones, for obvious reasons.

Between that, and that people haven't played adventure mode in many years, there's plenty of people who have this idea that adventure mode was a lot more "platformer" like, than what it really was. However, aside from the 2 levels mentioned above (mario and zelda levels), and a couple of very short bonus levels, everything was a fight after another (from 17 to 24 battles).

There's no need to bring the term "sidescroller" at all.
 

13ruce

Banned
BRING BACK THE STORY MODE.
BRING BACK THE STORY MODE.
BRING BACK THE STORY MODE.

Honestly the only decision Sakurai made what made me think wtf dude? Adventure mode and Brawls story mode were pretty popular modes, getting rid of such modes was his worst Smash decision ever imo.

Edit: the reason why was also dumb.
 
Honestly the only decision Sakurai made what made me think wtf dude? Adventure mode and Brawls story mode were pretty popular modes, getting rid of such modes was his worst Smash decision ever imo.

Edit: the reason why was also dumb.

The Subspace took a TON of resources and caused the actual mode most people buy Smash for to be terribly unbalanced to the point of comedy.

Adventure Mode would be really, really tedious to play 58 times.
 

Kyzer

Banned
I've never liked people putting these two together. You can't tell if people are remembering melee's adventure mode for what it really was or not.

Melee's adventure mode was not a sidescrolling mode people!! Let's remember how it went:

(you can now skip to the "tl;dr" section at the end of this post, if you want, the final count is there)

Stage 1: Mushroom kingdom
- part 1: a side scrolling level, interumped by a regular smash battle against team yoshi on a green platform
- part 2: battle against mario (or luigi, optional) and peach on Princess Peach's Castle

Stage 2: Kongo Junge
- part 1: batle against two tiny Donkey Kongs in Kongo Jungle
- part 2: battle againt Giant Donkey Kong on Jungle Japes

Stage 3: Underground Maze (the legend of zelda stage)
- part 1: side scrolling level where you must find the triforce, which can be in one of six areas. Each time you reach an area and the triforce is not there, you're interumped by a regular smash battle against link, in a floating platorm that resembles battlefield. You can fight link up to five times (or zero)
- part 2: battle against Zelda or Sheik on Temple

Stage 4: Brinstar
- part 1: battle againt Samus on Brinstar
-part 2: "side scrolling" level where, instead of going from side to side, you must move upwards. You have 40 seconds to reach the top

Stage 5: Green Greens
- part 1: battle against Kirby on Green Greens
- part 2: battle against team kirby on Green Greens
(optional) - part 3: battle againt giant kirby on Green Greens

Stage 6: Cornelia
- part 1: battle against Fox on Corneria
- part 2: battle fox again (or falco, optional) on Corneria

Stage 7: Pokemon Stadium
- part 1: battle against team pokemon in Pokemon Stadium

Stage 8: F-Zero Grand Prix
- part 1: "side scrolling" level where you must run to the finish, trying to avoid the f-zero ships runnning the race
- part 2: battle againt Captain Falcon on Mute City

Stage 9: Onett
- part 1: battle agant three Nesses on Onett

Stage 10: Icicle Mountain
- part 1: i guess that this one includes both "side scrolling" and a battle, becuase of the nature of the stage. Anyway, once you've reached the top, you battle againt two pairs of Ice Climbers

Stage 11: Battlefield
- part 1: battle againt team Fighting Wire Frames on Battlefield
- part 2: battle againt metal mario (or both metal luigi and mario, optional) on battlefield

Stage 12: Final Destination
- part 1: battle againt Giant Bowser on Final Destination
(optional) - part 2: battle againt Giga Bowser on Final Destination

I'd say that there's only really two sidescrolling/platforming stages: the one in mushroom kingdom and the one on the legend of zelda stage. There's little enemies, smash battles, and stuff to do in both. The "side scolling" stages in Brinstar and F-Zero Grand Prinx are both really short bonus levels more than anything. Finally, Icecle Mountain is both a battle stage and a side scrolling stage.

On the other hand, we have 15 mandatory battle stages + 2 additional battle stages, which are optinal , all ouside of the side scolling stages. Then we have to add the 1 battle in mushroom kingdom, from 0-5 in the legend of zelda stage, and icicle mountain which counts both as a side scrolling and a battle stage.

tl;dr

Even if we count all the "side scrolling" stages as equal, which doesn't make much sense to me, we get a total of 5 side scrolling stages, while the number of battles ranges from 17-24!!

HAL (melee's developer, melee was their last smash game) was very aware of when the smash formula "worked": when you and your oponent send each other flying (pinball style), to then try to desperately come back again to the stage (floating platform).

They kept things simple. And that (battling) was pretty much the only thing you did in classic mode, all-stars, event-mode and the same goes for adventure mode.

Thats a really long way of saying "its only a little bit of a sidescroller"
 

boiled goose

good with gravy
Smash needs to do more with less.

Get rid of all the customizable move and equipment bullshit.

Just make fun modes. Classic mode that's actually classic. Mario characters in mario levels. Metal mario. Maybe fox and falco 2v1. Items specific to each series. Etc. In other games classic mode was a bit of a lesson of other games. In 4 it was a senseless clusterfuck.

A simple adventure mode would be fun too. Just rehash melee or subspace.

Fun Stadium modes. Another failure for 4. Also, trophies should reward progress here too! Platforms, targets, etc. Make it FUN. 64 still best here.

For main game allow stage transformation toggles and boss and hazard toggles.

Online. Come on Nintendo. Final destination only in ranked? Wtf. For a game with so much potential fun online, 4 was a humongous failure. There's lots of room for innovation here. Maybe something like arms lobbies with different modes and even some kind of board or whatever. Chaos is not fun. There's a lot of middle ground better fd no items and completel clustefucks with too many itemss, 8 players, stage transformations, hazards, bosses. Mix it up.
 

plufim

Member
Ugh this better not be The Bit Block, I'd hate for him to be getting attention again, especially after his JohnTron defence shit.
 
I'm not sure what to believe, but announce at E3 and releasing 7/21/17, alongside the Cloud, Bayonetta and Corrin Amiibos would be cool.
 
At the initial reveal, if it's revealed at E3? All I'd expect for sure is Inkling, and maybe Ice Climbers. If there are more characters to be revealed, though? Well...

2Vw0P0i.png

giphy.gif


After Inkling and Ice Climbers, Chorus Kids, Decidueye, Elma, Spring Man, Wolf, and Snake make up my pool of expected characters.

Swap (or add) Ridley and K. Rool for two of Elma/Chorus Kids/Spring Man and I'm sold.

But yeah these are fake images. The Paper Mario one is impressive, but the 3DS models kill it. No way they'd downgrade the models on an upgraded system.
 
I DON'T CARE IF THIS IS REAL OR NOT JUST GIVE ME RIDLEY GODDAMMIT

Bracing myself for another anime swordsman tho. Or a third party character that doesn't deserve to get in but does because someone is buddies with Sakurai.

Still, I'd take new characters over no new characters in a Smash 4 re-release.
 

Boss Doggie

all my loli wolf companions are so moe
Isn't this fake because of the naming conventions, like why it uses Bowser Jr. than Koopa Jr.?
 
It's my hope that there are no new characters in Smash 4 Switch, and Sakurai has only been working on single player modes for it for the past year.

The MP is almost perfect, don't touch it. Single player needs help.
 

ec0ec0

Member
Thats a really long way of saying "its only a little bit of a sidescroller"
The only sidescrolling levels where there's stuff to do are the mario one and the zelda one. It just so happens that the mario one was the first stage on adventure mode, and it was quickly followed by the zelda one (stage 3). People replayed the begining stages a lot more, compared to the later ones, for obvious reasons.

Between that, and that people haven't played adventure mode in many years, there's plenty of people who have this idea that adventure mode was a lot more "platformer" like, than what it really was. However, aside from the 2 levels mentioned above (mario and zelda levels), and a couple of very short bonus levels, everything was a fight after another (from 17 to 24 battles).

There's no need to bring the term "sidescroller" at all.
 

NeonZ

Member
HAL (melee's developer, melee was their last smash game) was very aware of when the smash formula "worked": when you and your oponent send each other flying (pinball style), to then try to desperately come back again to the stage (floating platform).

They kept things simple. And that (battling) was pretty much the only thing you did in classic mode, all-stars, event-mode and the same goes for adventure mode.

Subspace, before the Labyrinth at the end, also often completely locked all progression and forced the player to battle grunts in limited arenas until the screen was unlocked again. Even though there was more side-scrolling, it's clear they thought fighting was the focus. The issue there is that the grunts had limited fighting mechanics compared to actual characters, making various attacks ineffective and their patterns necessarily limited. The mode would have been better with less forced battling.
 
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