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Spider-Man E3 2017 Gameplay - PS4 - 2018

Puruzi

Banned
You're right, but they could have designed these scenarios so that they do work with the base gameplay, and aren't just tedious scripted sequences laden with button prompts that fail to translate to anything compelling for the player. It detracts more from the game than it adds so, yeah, I would rather it be a cutscene than this rubbish.

I mean you think it detracted, I think it was cool as hell. You want to show a huge setpiece like that to get people hyped imo, but whatever
 

Seventy70

Member
When you have big set piece moments like that, QTEs are kinda necessary. You're Spider-Man, and there's no way they could give you complete control in a moment like that and have it work well

There is always a way. Putting in QTEs just feels like they are taking the easy path, which is a little disappointing. The game didn't look as dynamic as I was hoping.
 
Spiderman is fast paced game where you grab things to sling,tie down,etc while jumping and swinging around.I mean seriously how else are we going to do all these things while in motion other than QTE's?


To me the point is to have fun and without qte's it wouldn't have many of the cool fast web mechanics OR it would be complicated to achieve via aiming manually at things while fighting/jumping/swinging.
 
Marvel VP lied to meet. Thought this was 2017 but it's ok, there's too damn much to play anyway.

Ya bugging if you didn't think this demo was... Amazing
 

Puruzi

Banned
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THIS SHIT IS FUCKING FIRE GOD DAMN
 

GWX

Member
Probably just for presentation purposes (I swear, at almost every major presentation these last few years all I think is "scripted, scripted, scripted - where's the *real* interactivity?), but it felt like reverse Sunset Overdrive, and what I mean by that is tons of cutscenes and QTEs instead of straight up open-world action. Hopefully the final game will feel less scripted.
 

gimmmick

Member
I can't understand the the backlash towards the demo. It had to be exciting for everyone to see (QTE). I'm willing to bet majority of the game won't be qte related and will probably be free roaming around the city like we all are hoping for.
 

Kaizer

Banned
Wow, so it's Miles & not Peter? NIIIIIIIIIIICE. Game looked really good, there were a lot of QTE segments, but I'm fine with it assuming those are relegated for setpiece moments during main story missions & you still get plenty of sidemissions with regular gameplay.
 
You're right, but they could have designed these scenarios so that they do work with the base gameplay, and aren't just tedious scripted sequences laden with button prompts that fail to translate to anything compelling for the player. It detracts more from the game than it adds so, yeah, I would rather it be a cutscene than this rubbish.

It was an E3 demonstration, though.Generally meant to be a vertical slice of what to expect, but playing up the cinematic aspects.

There was always going to be a higher QTE to gameplay ratio in a trade show demo than in the real game.
 

NesFe

Member
People keep mentioning the QTE like they can do anything else in those set pieces...

Anyways, I thought the game looked great ! Too bad its not early 2018 :(
 

Syntsui

Member
I don't see a problem with the QTEs in this footage, they wanted an impressive set piece to impress viewers and they DELIVERED. I doubt it will be something prevalent in the entire story, and even if it is, I'll still not see a problem with it. If it's handled like Uncharted, it will be phenomenal.

The side-missions, exploration will most definetly scratch that Spider man 2 itch you all have with not cutscenes to bother.
 
QTEs aren't the worst thing ever, but more than almost anything else they feel like they're replacing something that could've been better. You shouldn't just accept mediocrity, and calling QTEs medicore gameplay is being charitable.
 
Lackluster?

They have had better shows in the past sure, and also longer ones but I still enjoyed seeing Days Gone that had a much better showing this time. No release date though. And God of War looked damn sick, as expected.

Man if the Xbox show only had one exclusive like that it would have made the show so much better. Not that it was a bad show, just insanely disappointing for exclusives. But back on topic, don't forget there's still PSX and I assume PGW too?
 
I can't understand the the backlash towards the demo. It had to be exciting for everyone to see (QTE). I'm willing to bet majority of the game won't be qte related and will probably be free roaming around the city like we all are hoping for.
You can do spectacle in gameplay, which I thought we've been moving towards.

QTEs aren't a killer if used sparingly and telegraphed well, but it does feel like a bit of a relic.

Basically I wish they didn't need QTEs to impress. The web slinging and Batman-ish (or more like Catwomanish) combat looked great though.
 

Pizza

Member
The QTEs are alright with me because this is a pivotal mission: clearly the inner demons have already been attacking the crime lords of manhattan, putting Fisk on the back foot.

This is the mission where you discover that Mr Negative is ACTUALLY Martin Li: the mild-mannered immigrant who runs a really great homeless shelter where spider-man's aunt works

If you are dual wielding Spider-Man and Peter like they've discussed previously, this is probably a huge moment. I doubt cranes will be falling everywhere for the whole game.
 
QTE's are not bad when done right.


For example, god of war with its set pieces.

Its ok to have a spectacle

I don't disagree, but I wouldn't say these QTEs are done right. Manually swinging through a city chasing down a helicopter is much more exciting than calmly pressing a designated button once every five seconds while a cutscene plays.
 
I didn't say it should be like BOTW. I'm using examples of how it could just give you Spiderman tools (ability to climb anywhere, swing from any surface, pull things with webbing, wrap things with webbing, use 2 webs and shoot yourself between them, etc) and enable fun emergent situations.

I honestly don't care what your thoughts on BOTW are since you're clearly fixated on it and how "overrated" it is, and not on what I'm saying by referencing it

But it couldn't enable that one scene that was shown to us today. I'm still waiting for something of value on how the saviour BOTW would have enabled that particular scene without QTEs.
 

in spiderman 2 you could press a button to fucking do jet boost with no physics whatsoever, making you fly like a god damn canon.

Like I get people want to zoom past half of the city as spiderman, but sticking with more physics based swinging where he isn't going to speed up in mid air for no reason is fine.
 

killroy87

Member
Just give me good swinging mechanics, and a large open city with hundreds of orbs and balloons to collect and I'll be happy
 

Seventy70

Member
Do you have any examples?

Well, that's the problem. You have to push the boundaries and do what's never been done before. That's how games progress forward. QTE just feel like a cheap bandage to the problem. Maybe it would help to just get rid of the prompt and have something else like a movement that signals you should act? Shoving a button prompt on screen feels very cheap.
 
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