I remember Digital Foundry's analysis of the test fire said it was 720p, so they must've changed something.
the testfire was not indicative of the full game
and it was from back in March with the game shipping in mid to late July
I remember Digital Foundry's analysis of the test fire said it was 720p, so they must've changed something.
That would make senseFor Switch titles, Nintendo is likely saving docked mode optimization for last. It's actually smart of them to make sure the game runs as smoothly as possible in portable mode first.
On the showfloor stations it is definitely 1080/60.
It looks crisp and beautiful as all hell.
Also the paint and materials look eons better than on Wii U. I wasn´t expecting a visual upgrade, so I am shocked and extatic about how it looks.
On the showfloor stations it is definitely 1080/60.
It looks crisp and beautiful as all hell.
Also the paint and materials look eons better than on Wii U. I wasn´t expecting a visual upgrade, so I am shocked and extatic about how it looks.
Could still be using dynamic resolution though, but just hearing that it's most of the time at 1080p is good news.
On the showfloor stations it is definitely 1080/60.
It looks crisp and beautiful as all hell.
Also the paint and materials look eons better than on Wii U. I wasn´t expecting a visual upgrade, so I am shocked and extatic about how it looks.
So you're confirming this based on what your eyes tell you or something more scientific?
Press screenshots are 720p.
Watching the last stream of the Salmon Run, the higher polish, resolution and production values are evident. It looks beautiful.I'm happy to eat crow here. I didn't think they'd still be running everything at 720p so close to release unless that was the final resolution. The low res, jaggy look was the one real blight on the visuals of the first game, so this should be a nice improvement even without considering the lighting and other upgrades.
This game is gona sell butloads, isn't it?
The testfire used dynamic res, and it very rarely hit 720p undocked.Considering It already was 720p on handheld months ago, don't surprise me they got 1080p docked. Good news anyway, MK8 become a lot better graphically thanks to the resolution bump.
This game is gona sell butloads, isn't it?
On the showfloor stations it is definitely 1080/60.
It looks crisp and beautiful as all hell.
Also the paint and materials look eons better than on Wii U. I wasn´t expecting a visual upgrade, so I am shocked and extatic about how it looks.
I remember all the shit that was talked because of that DF test fire analysis.
The entire Direct/Treehouse stream was at 720p, perhaps to compensate for all that bandwidth of people watching.hard to tell since stream was 720p, but jaggies from the testfire on the models when squids are on equipment or results screens are not noticable anymore, jaggies were noticable even on stream of the testfire
Will DF conduct a new analysis of the latest builds?
The entire Direct/Treehouse stream was at 720p, perhaps to compensate for all that bandwidth of people watching.
Docked. Sub native mobile,Oh, wasn't it 720p / 60fps the last time we saw it? That's great
I believe it was, but DF said it spent a lot of time around 540p or so.Wasn't it dynamic 720p in handheld mode?
About DMO and XBC2: Nintendo seem to be prioritising completely locked frame rate in their demos over visual fidelity, such that Splatoon 2 was 720p in the testfire but 1080p in the end product. I think the same is probably happening with those two games (in fact, the developer of XBC2 even said they were working hard on polishing the game), so I do expect those to be at least 900p when they release.