Aside from QTEs, combat and stealth leave a lot to be desired, the mechanics are not interesting at all, they've tried to copy Batman Arkham (and looks like Web of Shadows) but it's just not as good as that, it doesn't even come close to Batman Arkham.
In 2009, Rocksteady made Batman from ground up, they didn't try to copy any other game, the mechanics were around Batman himself hence felt fresh and original.
Insomniac should've done the same with Spider-Man, they should've come up with their own mechanics built around Spider-man, some new ideas and creativity would've been appreciated, instead of going with the downgraded version of a game made in 2009.
But nah who cares as long as you make it pretty and cinematic!
Aside from QTEs, combat and stealth leave a lot to be desired, the mechanics are not interesting at all, they've tried to copy Batman Arkham (and looks like Web of Shadows) but it's just not as good as that, it doesn't even come close to Batman Arkham.
People get disappointed with lazy game design and complain about it. The QTE's in this demo were lazy. It would be nice if people didn't just blindly defend it and/or didn't act like it makes the game shit by default. Surely there exists rational middle ground for people to occupy and discuss QTE's and where they do and do not fit in good game design.
If anything, this style of combat makes more sense for Spider-Man than Batman; bouncing between enemies, the fluid flow between animations, and the counter mechanic alone is basically a gameified spider-senseAside from QTEs, combat and stealth leave a lot to be desired, the mechanics are not interesting at all, they've tried to copy Batman Arkham (and looks like Web of Shadows) but it's just not as good as that, it doesn't even come close to Batman Arkham.
Spidey uses stealth more than enough in comics for such gameplay to make sense. Plus it was far more aggressive than Batman, befitting his long-range abilities and abilitiesYeah, the Arkham-like stealth section was the most egregious in this aspect. It made a lot of sense for Batman to have these segments. It dosen't make much sense for Spiderman to have these segments in broad daylight wearing his red, white, and blue uniform.
Spider-Man does stealth thoYeah, the Arkham-like stealth section was the most egregious in this aspect. It made a lot of sense for Batman to have these segments. It dosen't make much sense for Spiderman to have these segments in broad daylight wearing his red, white, and blue uniform.
Games are built on cumulative iteration. Doom and first person shooters. Kill Switch and Gears of War, and cover systems. Call of Duty and the control scheme shared between most shooters today. And so on. When something works, it becomes another foundational aspect that other games adopt and build off of.ln 2009, Rocksteady made Batman from ground up, they didn't try to copy any other game, the mechanics were around Batman himself hence felt fresh and original.
Insomniac should've done the same with Spider-Man, they should've come up with their own mechanics built around Spider-man, some new ideas and creativity would've been appreciated, instead of going with the downgraded version of a game made in 2009.
But nah who cares as long as you make it pretty and cinematic!
20? In a previous thread you put up an image showing 13, and not even all of those were actual QTEs.
Images 6,8,9 and 10 aren't QTEs.
If anything, this style of combat makes more sense for Spider-Man than Batman; bouncing between enemies, the fluid flow between animations, and the counter mechanic alone is basically a gameified spider-sense
Spidey uses stealth more than enough in comics for such gameplay to make sense. Plus it was far more aggressive than Batman, befitting his long-range abilities and abilities
I don't believe a single user whose said they've canceled their pre order over this. That's real silly.
10 is just regular gameplay with contextual controls, like during the Hades boss battle in GoW3 when Hades would hook you and the controls would change to dodging left or right while hitting himlegit question ... what they are if they aren't QTEs ?
legit question ... what they are if they aren't QTEs ?
Games have always copied. If it works, it will permeate the medium and that's a good thing. That's why in a shooter, you know L3 is to sprint and R3 is for melee, the top face button is to reload, the triggers are for ADS and shooting. Why X is jump in platformers. Why "doom clones" was a term. Why roguelikes is a subgenre. Why the cover system exists. Something is always the foundation, and in this case, it's Arkham AsylumExcept that it's slow and sluggish here with Spider-Man, Batman feels much more faster and punchier, and stealth in Batman is more strategic, darkness is your ally, you gotta use gadgets and everything at your disposal, it fits perfectly with the context, hence conveying that Batman sensation, everything in Batman works because everything is built around him, it's a ground-up creation.
But in Spider-Man's case, stealth looks bare bones and watered down, and kinda out of place, hiding in the shadows with Spider-Man is just so lame and doesn't make any sense.
Poing being, why devs don't come up with their own ideas, why they don't try to do sth new that's suitable for the context, I don't like this trend of copying, which has become prevalent in the industry, mechanics working in one game doesn't mean that they can work in another, Shadow of Mordor tried to copy Batman Arkham but man it gets so repetitve and dull, the same goes for other games that try to copy, goddamnit come up with some new shit!
I guess I was hoping that this demo would showcase Spiderman moving and traversing around an open world environment like Arkham Knight. Instead, we got a segment filled with QTEs that doesn't really showcase the moment to moment gameplay.
I will admit as the demo is laid out there is no way to make that segment playable. It's not really cleverly designed to make use of the traversal and movement of Spiderman. With the cutscenes and angles, it's a scenario that is designed to be in film.
Sure, this might not be representative of the game, and if that is the case, I'm a little disappointed that the developer decided to showcase this over the much cooler stuff that exists in the game.
Games are built on cumulative iteration. Doom and first person shooters. Kill Switch and Gears of War, and cover systems. Call of Duty and the control scheme shared between most shooters today. And so on. When something works, it becomes another foundational aspect that other games adopt and build off of.
Arkham may be the originator, but that style and structure is suited for all kinds of characters. Spider-Man especially. Hell, my dream John Wick game would ideally use that kind of freeflow combat
If anything, it's a testament to Rocksteady that they designed such an influential combat system. Assassins Creed, Shadow of Mordor, Sleeping Dogs, and others have all either tweaked it or been inspired by it. Although to be fair, much like Kill Switch, its precursor was that Jet Li PS2 brawler
To be fair, that's all extremely subjective and debatableAnd when you copy, you end up with a watered down version, is there any Gears of War clone out there which is as good as Gears of War? of course not!
Games like Assassin's Creed, Shadow of Mordor, Sleeping Dogs, have copied Batman Arkham, but are they as good as Batman Arkham? of course not !
Is Uncharted series as good as RE4? of course not!
I agree on the cumulative iteration, Spider-Man will be a success, I'm just demanding for more creativity here, i'm asking for a fresh breath of air, and it CAN happen.
Take Vanquish for instance, why has it stood the test of time? why is it loved by everyone? couldn't they go with a Gears of War clone? of course they could've, but they didn't, they gave us a new refreshing game, and THIS is what we should admire.
And when you copy, you end up with a watered down version, is there any Gears of War clone out there which is as good as Gears of War? of course not!
Games like Assassin's Creed, Shadow of Mordor, Sleeping Dogs, have copied Batman Arkham, but are they as good as Batman Arkham? of course not !
Is Uncharted series as good as RE4? of course not!
Point being, be creative, come up with sth new, don't just blatantly tack on the mechanics of another game, be like Vanquish, be like Batman Arkham.
Games have always copied. If it works, it will permeate the medium and that's a good thing. That's why in a shooter, you know L3 is to sprint and R3 is for melee, the top face button is to reload, the triggers are for ADS and shooting. Why X is jump in platformers. Why "doom clones" was a term. Why roguelikes is a subgenre. Why the cover system exists. Something is always the foundation, and in this case, it's Arkham Asylum
As for the other points, I can't fathom how someone can see that combat and call it sluggish and slower than Arkham. Personally, I think it should feel less punchy, and more acrobatic quick hits versus Batman's bone-crunching blows
The gadgets have been said to be way more freeform; the given example was using that web mine to link enemies together or pull environment hazards toward the enemy. Spidey has always used stealth in the comics, so its inclusion makes sense and always for more diverse gameplay besides just brawling
1) Batman has never attempted to even be comparable to Bayonetta or Ninja Gaiden. That's like saying Burnout never nailed the feeling of racing in Gran TurismoHow about they try to be more inspired? Look, there's nothing wrong with being inspired, I have a beef with copying, if you're going with Batman Arkham style, try to tweak that system to feel more refreshing, I explained in my previous post, there's a reason why clones can never be as good as the originals.
Take a look at all the top tier beat'em ups, take a look at Bayonetta and Ninja Gaiden, you'll see that they all have nailed the feel factor, Batman has also nailed this but it's not as deep as the two. Spider-Man, at least from what we saw, fails miserably at the feel factor.
Except that it's slow and sluggish here with Spider-Man, Batman feels much more faster and punchier, and stealth in Batman is more strategic, darkness is your ally, you gotta use gadgets and everything at your disposal, it fits perfectly with the context, hence conveying that Batman sensation, everything in Batman works because everything is built around him, it's a ground-up creation.
But in Spider-Man's case, stealth looks bare bones and watered down, and kinda out of place, hiding in the shadows with Spider-Man is just so lame and doesn't make any sense.
Poing being, why devs don't come up with their own ideas, why they don't try to do sth new that's suitable for the context, I don't like this trend of copying, which has become prevalent in the industry, mechanics working in one game doesn't mean that they can work in another, Shadow of Mordor tried to copy Batman Arkham but man it gets so repetitve and dull, the same goes for other games that try to copy, goddamnit come up with some new shit!
1) Batman has never attempted to even be comparable to Bayonetta or Ninja Gaiden. That's like saying Burnout never nailed the feeling of racing in Gran Turismo
Also, critiquing how the gameplay feels without having played it is kind of odd
2) Simply having a similar style of gameplay doesn't make something a clone. Every game with such a combat style has tweaked it to suit their own game and with unique mechanics. Sleeping Dogs' more combo heavy marital arts style and environmental kills. Mordor's spirit abilities and being M-rated, along with the RPG-ish elements of exploiting enemy weaknesses. Spider-Man is clearly more acrobatic, lets you use the environment in fights, and has a larger focus on aerial moves
So are Burnout and Gran Turismo: racingIt's the same genre; Beat-em ups.
I'd argue it's actually a hybrid evolution of AC and Jet Li: Rise of Honor. At the time, Rise of Honor was known for its directional combat system, where you'd use the right analog stick to direct attacks to enemies in different directions, letting you bounce between multiple attackersBesides free flow combat, the Arkham games didn't completely invent anything. It borrowed from other existing game mechanics and married them together into a quality package.
Even then, free flow felt like an evolution of Assassin's Creed's combat, which was based more on landing counters instead of keeping a combo chain going. But I'm pretty sure AssCreed and Arkham released too close together so perhaps some of the similarities are just coincidence.
I agree on the cumulative iteration, Spider-Man will be a success, I'm just demanding for more creativity here, i'm asking for a fresh breath of air, and it CAN happen.
Take Vanquish for instance, why has it stood the test of time? why is it loved by everyone? couldn't they go with a Gears of War clone? of course they could've, but they didn't, they gave us a new refreshing game, and THIS is what we should admire.
And when you copy, you end up with a watered down version, is there any Gears of War clone out there which is as good as Gears of War? of course not!
Games like Assassin's Creed, Shadow of Mordor, Sleeping Dogs, have copied Batman Arkham, but are they as good as Batman Arkham? of course not !
Is Uncharted series as good as RE4? of course not!
Point being, be creative, come up with sth new, don't just blatantly tack on the mechanics of another game, be like Vanquish, be like Batman Arkham.
Besides free flow combat, the Arkham games didn't completely invent anything. It borrowed from other existing game mechanics and married them together into a quality package.
Even then, free flow felt like an evolution of Assassin's Creed's combat, which was based more on landing counters instead of keeping a combo chain going. But I'm pretty sure AssCreed and Arkham released too close together so perhaps some of the similarities are just coincidence.
The detective mode wasn't original either. But it made me feel like Batman, so I'll let it slide.
It's almost like you're saying because Batman used stealth, Spidey shouldn't use it. That's absolutely fucking dumb, why shouldn't Spider-Man use the element of being hidden to his advantage? He can climb up a wall, cling to a ceiling, and shoot across a room in a second. But no, you shouldn't use those tools to your advantage Spider-Man... Peter is a smart guy, do you think he'd think it's advantageous to him to alert every enemy there and bring attention to himself when he has the option not to? I think he'd use the path of least resistance, no? Everything here screams Spidey.
Yeah, the Arkham-like stealth section was the most egregious in this aspect. It made a lot of sense for Batman to have these segments. It dosen't make much sense for Spiderman to have these segments in broad daylight wearing his red, white, and blue uniform.
Some folks calling the combat a clone of arkham clearly don't remember that some spider-man (and non-spider-man) games preceding arkham had this a similar kind of a system as well, Arkham just polished it up and put their own spin on it. And this is also going further from that.
Some folks calling the combat a clone of arkham clearly don't remember that some spider-man (and non-spider-man) games preceding arkham had this a similar kind of a system as well, Arkham just polished it up and put their own spin on it. And this is also going further from that.
So are Burnout and Gran Turismo: racing
Genres exists in a spectrum, and Batman is clearly not trying to be the same kind of game that Bayonetta and Ninja Gaiden are, just like Burnout isn't trying to be Gran Turismo despite both featuring cars and racing
I'd argue it's actually a hybrid evolution of AC and Jet Li: Rise of Honor. At the time, Rise of Honor was known for its directional combat system, where you'd use the right analog stick to direct attacks to enemies in different directions, letting you bounce between multiple attackers
I'd argue it's actually a hybrid evolution of AC and Jet Li: Rise of Honor. At the time, Rise of Honor was known for its directional combat system, where you'd use the right analog stick to direct attacks to enemies in different directions, letting you bounce between multiple attackers
No, I didn't say Spidey shouldn't use stealth, I said it should be different, they should've come up with something else, copying another game without any meaningful tweaks is lazy.
Never I claimed Batman invented sth, I said devs worked on Batman and made a game from ground-up, the tweaks are substantial enough to feel refreshing and stand on their own feet
Assassin's Creed has never been good at combat and this is coming from an AC fan.
RE4 birthed gears in the first place. Asscreed was after arkham? News to me Spider-Man is not required to reinvent any wheels here. Just a super hero game without restrictions and movie ties.
I really don't see the point in naming other games that "copied" Batmans gameplay, when the last couple of Batmans weren't that good themselves. Maybe Spider-Man could bring something to the genre that the next Batman can use. You never know. My money is on this game being amazing, but let's see how it plays out.
Completely forgot about that Jet Li game, but I can see that as well. Would be cool if they incorporated some aspects of Sleeping Dogs in there as well, saw a poster mention that and ones of these threads and I kind of liked the idea. But a free flow variant seems far more fitting for Spidey, he just moves more quickly and gracefully than a normal person.
I'm really interested in seeing how Spidey handles grappling enemies (just assuming they're in the game), or air born enemies (if there are any). Would be cool to see if he has some web options out of being grabbed or knocked back. I'm also willing to bet Spidey will have some nice options after launching enemies into the air as well. Something you don't see a lot of in these open world action games. In that sense, this felt more like a tease of the combat, since it just showed some really basic elements of it.
So many possibilities with this character, and I'm just crazy anxious to see more.
Ok, I apologise for misunderstanding you.
To be fair, I don't think we have seen enough of this game to make such claims. It's a lot easier to look at the game and note the Arkham similarities rather than some of the differences. Of course I'm also including what the Creative Director has stated in interviews and such. The Peter segments might be something that has never been done in a superhero game.
If anything, this style of combat makes more sense for Spider-Man than Batman; bouncing between enemies, the fluid flow between animations, and the counter mechanic alone is basically a gameified spider-senses
Yeah, the Arkham-like stealth section was the most egregious in this aspect. It made a lot of sense for Batman to have these segments. It dosen't make much sense for Spiderman to have these segments in broad daylight wearing his red, white, and blue uniform.
Batman's combat is not deep, and this absolutely has nothing to do with its genre, Batman has nailed the feel factor but it's not deep like Bayonetta or Ninja Gaiden. and I emphasis, this has nothing to do with the genre.
Can someone please link to the Dev responding to the QTE complaints.