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Switch at 4.7 million | ARMS: 1.18 Million, Zelda: 3.92M, Mario Kart 3.54M

Ninferno

Member
Does MK and Zelda's attach rate mean it's still mainly Nintendo's core audience picking up the console?!

I honestly don't think you need MK8D and BotW to tell you that... Why wouldn't core audience constitutes the majority of any major console's early adopters?
 
1, 2 Switch 1.22 Million

giphy.gif
 

Lexxism

Member
Nice numbers for Nintendo. Anyone know ps4 or xbox one numbers for this far into their life?
Someone made a comparison.
It looks like it's below the PS4 overall, but still a great pace.

Switch, March 3, 2017 - June 30, 2017 (119 days): 4.7 million shipped (likely all sold)
PS4, November 15, 2013 - March 2, 2014 (107 days): 6 million sold
Xbox One, November 22, 2013 - April 17, 2014 (146 days): 5 million shipped
 
I recall stating that ARMS would break a million with ease and being laughed out of the room. The Switch is truly a success--hoping this means we are gonna see more and more games come to the thing.
 

Kyzer

Banned
Does MK and Zelda's attach rate mean it's still mainly Nintendo's core audience picking up the console?!

No, nintendo switch has found a magical way of getting rid of its fans and only getting new players to pick up their games
 
After 4 months, the Wii U was at 3.45 million.

It was still under 4 million after 10 months.

That's insane. After 10 months the Switch should comfortably be over 10 million, almost enclipsing the Wii U's entire lifetime sales.

Edit: Also I'm impressed with Arms. I knew it would hit 1m eventually, but didn't think it would in its launch month.
 
D

Deleted member 284

Unconfirmed Member
I love my 3DS, but it's getting close to retirement from Nintendo. All in all, the 3DS was a little bit of a disappointment from those financials in terms of raw units. Revenue/profit are probably higher that DS, but those numbers have to be a bit frustrating to management. I really wish that great content coming out this year, was on Switch but whatever.
 
Is this good? I've been enjoying the shit out of my Switch but I hope it gets consistent support from devs. The DS and 3DS are among my favourite platforms ever for their vast and diverse games library. PS2-like almost.
 
Under what precedent? The best selling game in the series, Metroid Prime, sold just under 2.8M. I would love Prime 4 to become one of the best selling games on the system but I can't see it happening, Metroid isn't that big.

It'll be hard to see Metroid Prime 4 selling 5+ million.
 

Genio88

Member
At this point i think it will easily reach 10 million this fall, Splatoon 2 will certainly help this summer and in holiday season with Mario but also Fifa for europe and xenoblade 2 for japan it will sell pretty well
 

Mark1

Member
Zelda still selling more than Mario Kart is the biggest surprise for me here. It's great to see AAA games getting the recognition that they deserve.

Given how poor the Wii U was for Nintendo its overdue to see games like MK8 get more attention.

This is before we see Mario, Pokemon, Sonic and Metroid release on the console as well.

So wanting to see how Splatoon 2 is doing, that game should sell like gangbusters - very addictive game which people need to try out.
 
Arms did much better than I thought given how slow they've been to leave the shelves. Good to see and shows the health of the platform.
 

Cpt Lmao

Member
Looking at those immediate February (or whenever that presentation was) reactions to the Switch is goddamn embarrassing now.

Also I predict that Skyrim Switch will sell absolutely stupid numbers for a 2011 game.

Not entirely, a system launching with Bomberman and Street Fighter 2 sent a worrying message to gamers that Nintendo might be forever stuck in the past. There was also fear that Breath of the Wild being on Wii U may have killed the systems brightest hope.

Where we were perhaps, unreasonable, is forgetting that people would be willing to invest in new hardware so that they could experience a stellar launch game in the way that it was meant to be played. BotW's exceptional reviews alongside Zelda's impeccable history did wonders for the system.

Furthermore, perspectives started to shift once it was clear that indies on a powerful handheld gave gamers a library of cheap, eclectic games that they could take with them anywhere. With classic handheld markets diminishing, indies did a fantastic job of filling the void these mobile-bound software developers left behind. The games are getting better: Nintendo treating indies like royalty early-on now means they have great relationships with the developers of the future, despite falling out with the developers of the past.

Finally, with Skyrim and Fifa 18 both looking great, and games like Rocket League coming to the systems, things are suddenly looking very positive. What is crucial now is that Nintendo keep up their indie support, as things seem to have flagged a bit, and invest to get big titles like Overwatch onto the system.
 

AniHawk

Member
That presentation was absolutely horrible and cast a very bad light on the future of Switch. Just because Switch has sold well doesn't mean everything Nintendo does is perfect and inspiring. And just because a product legitimately forecasts poorly doesn't mean it can't have a turnaround.

Considering Nintendo's trajectory combined with the depressing conference, predicting mediocre Switch sales was the correct prediction. Sometimes the correct prediction does not turn out to be the actual result.

i disagree. the presentation was the only blight on what was otherwise obviously turning out to be a hot product. the fact that some people put so much weight on an event that was really meant for japan and only streamed elsewhere in the evening or later speaks more to their worldview and how they were unable to see the bigger picture.
 

Zedark

Member
Damn, did ARMS hit a million faster than Splatoon did back in 2015?

Seems like it. Splatoon hit 1,094,000 around June 24th, 26 days after release. Keep in mind that Splatoon ended the fiscal year at 1.62 million shipped, so it continued to sell hard. ARMS now needs to show us that it can do the same by going towards 2-2.5 million shipped in the next earnings release in October.

Note: The wording of the press release, "according to Nintendo's internal figures", suggests shipped numbers, as Nintendo doesn't have a way of accurately knowing physical sell-through, only their own shipments, and often reports sell-through numbers from NPD or GFK, as they did with MK8D.
 
i disagree. the presentation was the only blight on what was otherwise obviously turning out to be a hot product. the fact that some people put so much weight on an event that was really meant for japan and only streamed elsewhere in the evening or later speaks more to their worldview and how they were unable to see the bigger picture.
This.
 

LordKano

Member
I expect ARMS to sell 4 million+ in the long run. Unless it's suddenly not supported anymore.

It will do 2M before its first anniversary I'd say. The game is very popular.

Seems like well on track. 2M is a lock before these holidays, will likely be closer to 3M by its first anniversary.

i disagree. the presentation was the only blight on what was otherwise obviously turning out to be a hot product. the fact that some people put so much weight on an event that was really meant for japan and only streamed elsewhere in the evening or later speaks more to their worldview and how they were unable to see the bigger picture.

I feel like I'm the only guy (I'm probably not) who actually liked the presentation, aside from the online stuff. Games announced/shown looked cool.
 

Gestault

Member
I'm gonna get lynched by some people around here because of their concern about lazy publishing environments, but I think Nintendo has an interesting opportunity with the back-library of the Wii U. I'm someone who bought basically every one of the major first/second-party titles. I would be happy seeing more than half of those re-released on Switch; I think the games are that good and they hit a very small audience the first time around.

I think with the way the Wii U failed so completely, Nintendo may end up with a chance to make the first half of the generation's worth of their games suddenly marketable in a way that you normally couldn't at the halfway point of a system. That'll be hard to balance, because they'll need that steady stream of truly new software, but I think they can pad out their library in a way that'll make people happy.

These sales numbers are fantastic, but I think having a "captive" audience and being released so close to the launch enthusiasm, it's less of a suprise. They neeeed to take that initial enthusiasm seriously and have a plan for making their system feel like it could be a primary platform. The more oddball issues like their online chat show up, the more I think even relatively steadfast fans will start to mentally tally-up their frustrations.
 
For retail games yes. eShop exclusives (as always) aren't counted. Given the shift towards digital though Nintendo should probably revise that standard.

If this is only games that have a retail presence then I actually have no idea how anyone could think those third party numbers are poor.

I'm gonna get lynched by some people around here because of their concern about lazy publishing environments, but I think Nintendo has an interesting opportunity with the back-library of the Wii U.

The only people concerned with lazy publishing environment is the enthusiest crowd on gaf. Stuff like GTA5 or TLOU:Re show people don't care if a game is old if it's good.
 

Zedark

Member
Seems like well on track. 2M is a lock before these holidays, will likely be closer to 3M by its first anniversary.

I think it can do those numbers. I was a bit hesitant after US and Japan numbers, but it looks like it hit a chord outside those two regions as well. I think 4-4.5 million is possible LTD, but it should show its legs sooner rather than later, as most of its legwork will be done when it's still being supported (as was the case for Splatoon 1 as well). I would want to see 2.5-3 million by the end of the year.
 

jts

...hate me...
i disagree. the presentation was the only blight on what was otherwise obviously turning out to be a hot product. the fact that some people put so much weight on an event that was really meant for japan and only streamed elsewhere in the evening or later speaks more to their worldview and how they were unable to see the bigger picture.
Yeah. I mean the October reveal was a pretty big deal and people got very excited and perceived a lot of value for the product. This cool concept of a home and portable Nintendo console was obviously big. It just so happens that by February the so called niche of gamers was already taking that perceived value for granted and got stuck in the then revealed minutia details that the market largely ignores, as well as the style of the presentation ("LMAO cringe Nintendo"). The concept was still hot, the value was still there, and that buzzed and anticipated product wasn't going to suddenly fail when it got to the shelves because of some obscure presser gamers didn't like.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
For retail games yes. eShop exclusives (as always) aren't counted. Given the shift towards digital though Nintendo should probably revise that standard.

...Actually, I'm not sure that's the case anymore.

This is the specification about software shipments in older financial reports

1. Software sales units and the number of new titles for Nintendo 3DS are those of Nintendo 3DS card software (packaged and downloadable versions)
2. Software sales units and the number of new titles for Wii U are those of Wii U disc software (packaged and downloadable versions).
3. Actual software sales units of each platform include the quantity bundled with hardware.
4. While forecasted software sales units include the quantity bundled with hardware for nine months ended December 31, 2016, they do not include
the quantity to be bundled with hardware on and after January 1, 2017.
* A new home gaming system "Nintendo Switch" is scheduled for launch in March of 2017. Its estimated hardware and software sales units are
reflected in the financial forecast ending March 31, 2017.

While this is the notes' section for the last two financial results' reports

1. Software sales units include both packaged and downloadable versions of software
2. Each title available in both packaged and downloadable versions is counted as one new title.
3. Actual software sales units for each platform include the quantity bundled with hardware.
4. Forecasted software sales units for each platform do not include the quantity bundled with hardware.
 

Fiendcode

Member
...Actually, I'm not sure that's the case anymore.

This is the specification about software shipments in older financial reports



While this is the notes' section for the last two financial results' reports
If that's the case shouldn't 3DS, Wii U, DS and Wii ltd software all had large jumps then?
 

Vanillalite

Ask me about the GAF Notebook
Even if Switch sales start to slow down after this year it's at a good enough clip that even a slow down means it'll still be selling ok.

2018 should be interesting especially in Japan in terms of what kind of 3rd party support comes. I suspect it'll look more like the DS/3DS and less like the Wii U in terms of Japan support as sales are just too strong in Nintendo's home territory.
 

MTC100

Banned
Just look at those attach rate and software ratio holy shit... All first-party too... It could've been the next Wii but Nintendo fucked up big time with the production.

4.7 million seems low compared to software.

The Wii had parts that were readily available at that time, the Switch has parts that are hard to come by unless you preordered them in a bulk like Apple, Samsung or other Smartphone manufacturers.

Christmas will see many, many sad faces, because they won't get a Switch, I don't expect NPD sales to reach more than maybe 400-500k in December for the Switch and even that might only happen if Nintendo decides to hold back some units for the holiday season.

It will be rough, with Mario in October, Zelda DLC in December and Xenoblade 2 in between, Nintendo really has a huge problem, it's a problem they would have loved to have with the WiiU though ^^
 

NSESN

Member
Zelda and MK8 attach rates are insane. And it feels so good that Arms hit 1 million after the overreaction because of UK sales.
 
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